Merge branch 'main' into chaosbagmanager
This commit is contained in:
commit
b32e339540
@ -1 +1 @@
|
|||||||
{"optionPanel":{"showChaosBagManager":false,"showCleanUpHelper":false,"showDrawButton":false,"showHandHelper":[],"showNavigationOverlay":false,"showTokenArranger":false,"useClueClickers":false,"useSnapTags":true}}
|
{"optionPanel":{"showAttachmentHelper":false,"showChaosBagManager":false,"showCleanUpHelper":false,"useClueClickers":false,"showCustomPlaymatImages":false,"showCYOA":false,"showDisplacementTool":false,"showDrawButton":false,"showHandHelper":[],"showNavigationOverlay":false,"useSnapTags":true,"showTitleSplash":true,"showTokenArranger":false}}
|
||||||
|
@ -40,7 +40,7 @@
|
|||||||
"Nickname": "ClueDoom",
|
"Nickname": "ClueDoom",
|
||||||
"Snap": false,
|
"Snap": false,
|
||||||
"Sticky": true,
|
"Sticky": true,
|
||||||
"Tooltip": false,
|
"Tooltip": true,
|
||||||
"Transform": {
|
"Transform": {
|
||||||
"posX": 78.661,
|
"posX": 78.661,
|
||||||
"posY": 2.398,
|
"posY": 2.398,
|
||||||
|
@ -40,7 +40,7 @@
|
|||||||
"Nickname": "ClueDoom",
|
"Nickname": "ClueDoom",
|
||||||
"Snap": false,
|
"Snap": false,
|
||||||
"Sticky": true,
|
"Sticky": true,
|
||||||
"Tooltip": false,
|
"Tooltip": true,
|
||||||
"Transform": {
|
"Transform": {
|
||||||
"posX": 78.738,
|
"posX": 78.738,
|
||||||
"posY": 2.287,
|
"posY": 2.287,
|
||||||
|
@ -40,7 +40,7 @@
|
|||||||
"Nickname": "Resource",
|
"Nickname": "Resource",
|
||||||
"Snap": false,
|
"Snap": false,
|
||||||
"Sticky": true,
|
"Sticky": true,
|
||||||
"Tooltip": false,
|
"Tooltip": true,
|
||||||
"Transform": {
|
"Transform": {
|
||||||
"posX": 78.848,
|
"posX": 78.848,
|
||||||
"posY": 2.273,
|
"posY": 2.273,
|
||||||
|
@ -34,6 +34,7 @@ local chaosTokens = {}
|
|||||||
local chaosTokensLastMat = nil
|
local chaosTokensLastMat = nil
|
||||||
local IS_RESHUFFLING = false
|
local IS_RESHUFFLING = false
|
||||||
local bagSearchers = {}
|
local bagSearchers = {}
|
||||||
|
local hideTitleSplashWaitFunctionId = nil
|
||||||
local playmatAPI = require("playermat/PlaymatApi")
|
local playmatAPI = require("playermat/PlaymatApi")
|
||||||
|
|
||||||
---------------------------------------------------------
|
---------------------------------------------------------
|
||||||
@ -818,6 +819,10 @@ function applyOptionPanelChange(id, state)
|
|||||||
-- update master clue counter
|
-- update master clue counter
|
||||||
getObjectFromGUID("4a3aa4").setVar("useClickableCounters", state)
|
getObjectFromGUID("4a3aa4").setVar("useClickableCounters", state)
|
||||||
|
|
||||||
|
-- option: Show Title on placing scenarios
|
||||||
|
elseif id == "showTitleSplash" then
|
||||||
|
optionPanel[id] = state
|
||||||
|
|
||||||
-- option: Show token arranger
|
-- option: Show token arranger
|
||||||
elseif id == "showTokenArranger" then
|
elseif id == "showTokenArranger" then
|
||||||
-- delete previously pulled out tokens
|
-- delete previously pulled out tokens
|
||||||
@ -840,9 +845,25 @@ function applyOptionPanelChange(id, state)
|
|||||||
elseif id == "showChaosBagManager" then
|
elseif id == "showChaosBagManager" then
|
||||||
optionPanel[id] = spawnOrRemoveHelper(state, "Chaos Bag Manager", {-67.8, 1.6, -49.5})
|
optionPanel[id] = spawnOrRemoveHelper(state, "Chaos Bag Manager", {-67.8, 1.6, -49.5})
|
||||||
|
|
||||||
|
-- option: Show attachment helper
|
||||||
|
elseif id == "showAttachmentHelper" then
|
||||||
|
optionPanel[id] = spawnOrRemoveHelper(state, "Attachment Helper", {-64, 1.4, 0})
|
||||||
|
|
||||||
-- option: Show navigation overlay
|
-- option: Show navigation overlay
|
||||||
elseif id == "showNavigationOverlay" then
|
elseif id == "showNavigationOverlay" then
|
||||||
optionPanel[id] = spawnOrRemoveHelper(state, "jaqenZann's Navigation Overlay", {-11.7, 1.6, -15})
|
optionPanel[id] = spawnOrRemoveHelper(state, "jaqenZann's Navigation Overlay", {-11.7, 1.6, -15})
|
||||||
|
|
||||||
|
-- option: Show CYOA campaign guides
|
||||||
|
elseif id == "showCYOA" then
|
||||||
|
optionPanel[id] = spawnOrRemoveHelper(state, "CYOA Campaign Guides", {21.2, 1.4, -65.7})
|
||||||
|
|
||||||
|
-- option: Show custom playmat images
|
||||||
|
elseif id == "showCustomPlaymatImages" then
|
||||||
|
optionPanel[id] = spawnOrRemoveHelper(state, "Custom Playmat Images", {12, 1.4, -46.5})
|
||||||
|
|
||||||
|
-- option: Show displacement tool
|
||||||
|
elseif id == "showDisplacementTool" then
|
||||||
|
optionPanel[id] = spawnOrRemoveHelper(state, "Displacement Tool", {-60.7, 1.4, -49.5})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -851,8 +872,8 @@ end
|
|||||||
---@param name String Name of the helper object
|
---@param name String Name of the helper object
|
||||||
---@param position Vector Position of the object (where it will spawn)
|
---@param position Vector Position of the object (where it will spawn)
|
||||||
---@param rotation Vector Rotation of the object for spawning (default: {0, 270, 0})
|
---@param rotation Vector Rotation of the object for spawning (default: {0, 270, 0})
|
||||||
---@param color Color This is only needed for correctly setting the color of the "Hand Helper"
|
---@param color String This is only needed for correctly setting the color of the "Hand Helper"
|
||||||
-- returns the GUID of the spawnedObj (or nil if object was removed)
|
---@return. GUID of the spawnedObj (or nil if object was removed)
|
||||||
function spawnOrRemoveHelper(state, name, position, rotation, color)
|
function spawnOrRemoveHelper(state, name, position, rotation, color)
|
||||||
if state then
|
if state then
|
||||||
Player.getPlayers()[1].pingTable(position)
|
Player.getPlayers()[1].pingTable(position)
|
||||||
@ -864,7 +885,7 @@ end
|
|||||||
|
|
||||||
-- copies the specified tool (by name) from the barrel
|
-- copies the specified tool (by name) from the barrel
|
||||||
---@param name String Name of the object that should be copied
|
---@param name String Name of the object that should be copied
|
||||||
---@param position Position Desired position of the object
|
---@param position Table Desired position of the object
|
||||||
function spawnHelperObject(name, position, rotation, color)
|
function spawnHelperObject(name, position, rotation, color)
|
||||||
local barrel = getObjectFromGUID(BARREL_GUID)
|
local barrel = getObjectFromGUID(BARREL_GUID)
|
||||||
|
|
||||||
@ -907,7 +928,11 @@ function removeHelperObject(name)
|
|||||||
["Clean Up Helper"] = "showCleanUpHelper",
|
["Clean Up Helper"] = "showCleanUpHelper",
|
||||||
["Hand Helper"] = "showHandHelper",
|
["Hand Helper"] = "showHandHelper",
|
||||||
["Chaos Bag Manager"] = "showChaosBagManager",
|
["Chaos Bag Manager"] = "showChaosBagManager",
|
||||||
["jaqenZann's Navigation Overlay"] = "showNavigationOverlay"
|
["jaqenZann's Navigation Overlay"] = "showNavigationOverlay",
|
||||||
|
["Displacement Tool"] = "showDisplacementTool",
|
||||||
|
["Custom Playmat Images"] = "showCustomPlaymatImages",
|
||||||
|
["Attachment Helper"] = "showAttachmentHelper",
|
||||||
|
["CYOA Campaign Guides"] = "showCYOA"
|
||||||
}
|
}
|
||||||
|
|
||||||
local data = optionPanel[referenceTable[name]]
|
local data = optionPanel[referenceTable[name]]
|
||||||
@ -931,7 +956,7 @@ function onClick_defaultSettings()
|
|||||||
for id, _ in pairs(optionPanel) do
|
for id, _ in pairs(optionPanel) do
|
||||||
local state = false
|
local state = false
|
||||||
-- override for settings that are enabled by default
|
-- override for settings that are enabled by default
|
||||||
if id == "useSnapTags" then
|
if id == "useSnapTags" or id == "showTitleSplash" then
|
||||||
state = true
|
state = true
|
||||||
end
|
end
|
||||||
applyOptionPanelChange(id, state)
|
applyOptionPanelChange(id, state)
|
||||||
@ -939,16 +964,43 @@ function onClick_defaultSettings()
|
|||||||
|
|
||||||
-- clean reset of variable
|
-- clean reset of variable
|
||||||
optionPanel = {
|
optionPanel = {
|
||||||
useSnapTags = true,
|
showAttachmentHelper = false,
|
||||||
showDrawButton = false,
|
|
||||||
useClueClickers = false,
|
|
||||||
showTokenArranger = false,
|
|
||||||
showCleanUpHelper = false,
|
showCleanUpHelper = false,
|
||||||
showHandHelper = {},
|
|
||||||
showChaosBagManager = false,
|
showChaosBagManager = false,
|
||||||
showNavigationOverlay = false
|
showCustomPlaymatImages = false,
|
||||||
|
showCYOA = false,
|
||||||
|
showDisplacementTool = false,
|
||||||
|
showDrawButton = false,
|
||||||
|
showHandHelper = {},
|
||||||
|
showNavigationOverlay = false,
|
||||||
|
showTitleSplash = true,
|
||||||
|
showTokenArranger = false,
|
||||||
|
useClueClickers = false,
|
||||||
|
useSnapTags = true
|
||||||
}
|
}
|
||||||
|
|
||||||
-- update UI
|
-- update UI
|
||||||
updateOptionPanelState()
|
updateOptionPanelState()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- splash scenario title on setup
|
||||||
|
function titleSplash(scenarioName)
|
||||||
|
if optionPanel['showTitleSplash'] then
|
||||||
|
|
||||||
|
-- if there's any ongoing title being displayed, hide it and cancel the waiting function
|
||||||
|
if hideTitleSplashWaitFunctionId then
|
||||||
|
Wait.stop(hideTitleSplashWaitFunctionId)
|
||||||
|
hideTitleSplashWaitFunctionId = nil
|
||||||
|
UI.setAttribute('title_splash', 'active', false)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- display scenario name and set a 4 seconds (2 seconds animation and 2 seconds on screen)
|
||||||
|
-- wait timer to hide the scenario name
|
||||||
|
UI.setValue('title_splash', scenarioName)
|
||||||
|
UI.show('title_splash')
|
||||||
|
hideTitleSplashWaitFunctionId = Wait.time(function()
|
||||||
|
UI.hide('title_splash')
|
||||||
|
hideTitleSplashWaitFunctionId = nil
|
||||||
|
end, 4)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
@ -55,6 +55,7 @@ function resetTokensIfInDeckZone(container, object)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function fireScenarioChangedEvent()
|
function fireScenarioChangedEvent()
|
||||||
|
Global.call('titleSplash', currentScenario)
|
||||||
playArea.onScenarioChanged(currentScenario)
|
playArea.onScenarioChanged(currentScenario)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -5,10 +5,24 @@ local tokenManager = require("core/token/TokenManager")
|
|||||||
---------------------------------------------------------
|
---------------------------------------------------------
|
||||||
|
|
||||||
-- set true to enable debug logging
|
-- set true to enable debug logging
|
||||||
DEBUG = false
|
local DEBUG = false
|
||||||
|
|
||||||
|
-- Location connection directional options
|
||||||
|
local BIDIRECTIONAL = 0
|
||||||
|
local ONE_WAY = 1
|
||||||
|
|
||||||
|
-- Connector draw parameters
|
||||||
|
local CONNECTION_THICKNESS = 0.015
|
||||||
|
local CONNECTION_COLOR = { 0.4, 0.4, 0.4, 1 }
|
||||||
|
local DIRECTIONAL_ARROW_DISTANCE = 3.5
|
||||||
|
local ARROW_ARM_LENGTH = 0.9
|
||||||
|
local ARROW_ANGLE = 25
|
||||||
|
|
||||||
|
-- Height to draw the connector lines, places them just above the table and always below cards
|
||||||
|
local CONNECTION_LINE_Y = 1.529
|
||||||
|
|
||||||
-- we use this to turn off collision handling until onLoad() is complete
|
-- we use this to turn off collision handling until onLoad() is complete
|
||||||
COLLISION_ENABLED = false
|
local collisionEnabled = false
|
||||||
|
|
||||||
local SHIFT_OFFSETS = {
|
local SHIFT_OFFSETS = {
|
||||||
left = { x = 0.00, y = 0, z = 7.67 },
|
left = { x = 0.00, y = 0, z = 7.67 },
|
||||||
@ -21,10 +35,23 @@ local SHIFT_EXCLUSION = {
|
|||||||
["f182ee"] = true,
|
["f182ee"] = true,
|
||||||
["721ba2"] = true
|
["721ba2"] = true
|
||||||
}
|
}
|
||||||
|
local LOC_LINK_EXCLUDE_SCENARIOS = {
|
||||||
|
["Devil Reef"] = true,
|
||||||
|
["The Witching Hour"] = true,
|
||||||
|
}
|
||||||
|
|
||||||
local INVESTIGATOR_COUNTER_GUID = "f182ee"
|
local INVESTIGATOR_COUNTER_GUID = "f182ee"
|
||||||
local PLAY_AREA_ZONE_GUID = "a2f932"
|
local PLAY_AREA_ZONE_GUID = "a2f932"
|
||||||
|
|
||||||
|
local clueData = {}
|
||||||
|
local spawnedLocationGUIDs = {}
|
||||||
|
|
||||||
|
local locations = { }
|
||||||
|
local locationConnections = { }
|
||||||
|
local draggingGuids = { }
|
||||||
|
|
||||||
|
local locationData
|
||||||
|
|
||||||
local currentScenario
|
local currentScenario
|
||||||
|
|
||||||
---------------------------------------------------------
|
---------------------------------------------------------
|
||||||
@ -33,17 +60,19 @@ local currentScenario
|
|||||||
|
|
||||||
function onSave()
|
function onSave()
|
||||||
return JSON.encode({
|
return JSON.encode({
|
||||||
currentScenario = currentScenario
|
trackedLocations = locations,
|
||||||
|
currentScenario = currentScenario,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
function onLoad(saveState)
|
function onLoad(saveState)
|
||||||
-- records locations we have spawned clues for
|
-- records locations we have spawned clues for
|
||||||
local saveData = JSON.decode(saveState) or {}
|
local save = JSON.decode(saveState) or { }
|
||||||
currentScenario = saveData.currentScenario
|
locations = save.trackedLocations or { }
|
||||||
|
currentScenario = save.currentScenario
|
||||||
|
|
||||||
self.interactable = DEBUG
|
self.interactable = DEBUG
|
||||||
Wait.time(function() COLLISION_ENABLED = true end, 1)
|
Wait.time(function() collisionEnabled = true end, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
function log(message)
|
function log(message)
|
||||||
@ -60,14 +89,15 @@ function updateLocations(args)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function onCollisionEnter(collision_info)
|
function onCollisionEnter(collisionInfo)
|
||||||
if not COLLISION_ENABLED then return end
|
if not collisionEnabled then return end
|
||||||
|
|
||||||
-- check if we should spawn clues here and do so according to playercount
|
-- check if we should spawn clues here and do so according to playercount
|
||||||
local card = collision_info.collision_object
|
local card = collisionInfo.collision_object
|
||||||
if shouldSpawnTokens(card) then
|
if shouldSpawnTokens(card) then
|
||||||
tokenManager.spawnForCard(card)
|
tokenManager.spawnForCard(card)
|
||||||
end
|
end
|
||||||
|
draggingGuids[card.getGUID()] = nil
|
||||||
|
maybeTrackLocation(card)
|
||||||
end
|
end
|
||||||
|
|
||||||
function shouldSpawnTokens(card)
|
function shouldSpawnTokens(card)
|
||||||
@ -81,6 +111,267 @@ function shouldSpawnTokens(card)
|
|||||||
or metadata.weakness
|
or metadata.weakness
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function onCollisionExit(collisionInfo)
|
||||||
|
maybeUntrackLocation(collisionInfo.collision_object)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Destroyed objects don't trigger onCollisionExit(), so check on destruction to untrack as well
|
||||||
|
function onObjectDestroy(object)
|
||||||
|
maybeUntrackLocation(object)
|
||||||
|
end
|
||||||
|
|
||||||
|
function onObjectPickUp(player, object)
|
||||||
|
-- onCollisionExit fires first, so we have to check the card to see if it's a location we should
|
||||||
|
-- be tracking
|
||||||
|
if showLocationLinks() and isInPlayArea(object) and object.getGMNotes() ~= nil and object.getGMNotes() ~= "" then
|
||||||
|
local pickedUpGuid = object.getGUID()
|
||||||
|
local metadata = JSON.decode(object.getGMNotes())
|
||||||
|
if (metadata.type == "Location") then
|
||||||
|
draggingGuids[pickedUpGuid] = metadata
|
||||||
|
rebuildConnectionList()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function onUpdate()
|
||||||
|
-- Due to the frequence of onUpdate calls, ensure that we only process any changes to the
|
||||||
|
-- connection list once, and only redraw once
|
||||||
|
local needsConnectionRebuild = false
|
||||||
|
local needsConnectionDraw = false
|
||||||
|
for guid, _ in pairs(draggingGuids) do
|
||||||
|
local obj = getObjectFromGUID(guid)
|
||||||
|
if obj == nil or not isInPlayArea(obj) then
|
||||||
|
draggingGuids[guid] = nil
|
||||||
|
needsConnectionRebuild = true
|
||||||
|
end
|
||||||
|
-- Even if the last location left the play area, need one last draw to clear the lines
|
||||||
|
needsConnectionDraw = true
|
||||||
|
end
|
||||||
|
if (needsConnectionRebuild) then
|
||||||
|
rebuildConnectionList()
|
||||||
|
end
|
||||||
|
if needsConnectionDraw then
|
||||||
|
drawConnections()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Checks the given card and adds it to the list of locations tracked for connection purposes.
|
||||||
|
-- A card will be added to the tracking if it is a location in the play area (based on centerpoint).
|
||||||
|
-- @param A card object, possibly a location.
|
||||||
|
function maybeTrackLocation(card)
|
||||||
|
-- Collision checks for any part of the card overlap, but our other tracking is centerpoint
|
||||||
|
-- Ignore any collision where the centerpoint isn't in the area
|
||||||
|
if showLocationLinks() and isInPlayArea(card) then
|
||||||
|
local metadata = JSON.decode(card.getGMNotes()) or { }
|
||||||
|
if metadata.type == "Location" then
|
||||||
|
locations[card.getGUID()] = metadata
|
||||||
|
rebuildConnectionList()
|
||||||
|
drawConnections()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Stop tracking a location for connection drawing. This should be called for both collision exit
|
||||||
|
-- and destruction, as a destroyed object does not trigger collision exit. An object can also be
|
||||||
|
-- deleted mid-drag, but the ordering for drag events means we can't clear those here and those will
|
||||||
|
-- be cleared in the next onUpdate() cycle.
|
||||||
|
-- @param card Card to (maybe) stop tracking
|
||||||
|
function maybeUntrackLocation(card)
|
||||||
|
-- Locked objects no longer collide (hence triggering an exit event) but are still in the play
|
||||||
|
-- area. If the object is now locked, don't remove it.
|
||||||
|
if locations[card.getGUID()] ~= nil and not card.locked then
|
||||||
|
locations[card.getGUID()] = nil
|
||||||
|
rebuildConnectionList()
|
||||||
|
drawConnections()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Builds a list of GUID to GUID connection information based on the currently tracked locations.
|
||||||
|
-- This will update the connection information and store it in the locationConnections data member,
|
||||||
|
-- but does not draw those connections. This should often be followed by a call to
|
||||||
|
-- drawConnections()
|
||||||
|
function rebuildConnectionList()
|
||||||
|
if not showLocationLinks() then
|
||||||
|
locationConnections = { }
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local iconCardList = { }
|
||||||
|
|
||||||
|
-- Build a list of cards with each icon as their location ID
|
||||||
|
for cardId, metadata in pairs(draggingGuids) do
|
||||||
|
buildLocListByIcon(cardId, iconCardList)
|
||||||
|
end
|
||||||
|
for cardId, metadata in pairs(locations) do
|
||||||
|
buildLocListByIcon(cardId, iconCardList)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Pair up all the icons
|
||||||
|
locationConnections = { }
|
||||||
|
for cardId, metadata in pairs(draggingGuids) do
|
||||||
|
buildConnection(cardId, iconCardList)
|
||||||
|
end
|
||||||
|
for cardId, metadata in pairs(locations) do
|
||||||
|
if draggingGuids[cardId] == nil then
|
||||||
|
buildConnection(cardId, iconCardList)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Extracts the card's icon string into a list of individual location icons
|
||||||
|
-- @param cardID GUID of the card to pull the icon data from
|
||||||
|
-- @param iconCardList A table of icon->GUID list. Mutable, will be updated by this method
|
||||||
|
function buildLocListByIcon(cardId, iconCardList)
|
||||||
|
local card = getObjectFromGUID(cardId)
|
||||||
|
local locData = getLocationData(card)
|
||||||
|
if locData ~= nil and locData.icons ~= nil then
|
||||||
|
for icon in string.gmatch(locData.icons, "%a+") do
|
||||||
|
if iconCardList[icon] == nil then
|
||||||
|
iconCardList[icon] = { }
|
||||||
|
end
|
||||||
|
table.insert(iconCardList[icon], card.getGUID())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Builds the connections for the given cardID by finding matching icons and adding them to the
|
||||||
|
-- Playarea's locationConnections table.
|
||||||
|
-- @param cardId GUID of the card to build the connections for
|
||||||
|
-- @param iconCardList A table of icon->GUID List. Used to find matching icons for connections.
|
||||||
|
function buildConnection(cardId, iconCardList)
|
||||||
|
local card = getObjectFromGUID(cardId)
|
||||||
|
local locData = getLocationData(card)
|
||||||
|
if locData ~= nil and locData.connections ~= nil then
|
||||||
|
locationConnections[card.getGUID()] = { }
|
||||||
|
for icon in string.gmatch(locData.connections, "%a+") do
|
||||||
|
if iconCardList[icon] ~= nil then
|
||||||
|
for _, connectedGuid in ipairs(iconCardList[icon]) do
|
||||||
|
-- If the reciprocal exists, convert it to BiDi, otherwise add as a one-way
|
||||||
|
if locationConnections[connectedGuid] ~= nil
|
||||||
|
and locationConnections[connectedGuid][card.getGUID()] ~= nil then
|
||||||
|
locationConnections[connectedGuid][card.getGUID()] = BIDIRECTIONAL
|
||||||
|
else
|
||||||
|
locationConnections[card.getGUID()][connectedGuid] = ONE_WAY
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Helper method to extract the location metadata from a card based on whether it's front or back
|
||||||
|
-- is showing.
|
||||||
|
-- @param card Card object to extract data from
|
||||||
|
-- @return Table with either the locationFront or locationBack metadata structure, or nil if the
|
||||||
|
-- metadata doesn't exist
|
||||||
|
function getLocationData(card)
|
||||||
|
if card == nil then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
if card.is_face_down then
|
||||||
|
return JSON.decode(card.getGMNotes()).locationBack
|
||||||
|
else
|
||||||
|
return JSON.decode(card.getGMNotes()).locationFront
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Draws the lines for connections currently in locationConnections.
|
||||||
|
function drawConnections()
|
||||||
|
if not showLocationLinks() then
|
||||||
|
locationConnections = { }
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local cardConnectionLines = { }
|
||||||
|
|
||||||
|
for originGuid, targetGuids in pairs(locationConnections) do
|
||||||
|
-- Objects should reliably exist at this point, but since this can be called during onUpdate the
|
||||||
|
-- object checks are conservative just to make sure.
|
||||||
|
local origin = getObjectFromGUID(originGuid)
|
||||||
|
if origin != nil then
|
||||||
|
for targetGuid, direction in pairs(targetGuids) do
|
||||||
|
local target = getObjectFromGUID(targetGuid)
|
||||||
|
if target != nil then
|
||||||
|
if direction == BIDIRECTIONAL then
|
||||||
|
addBidirectionalVector(origin, target, cardConnectionLines)
|
||||||
|
elseif direction == ONE_WAY then
|
||||||
|
addOneWayVector(origin, target, cardConnectionLines)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.setVectorLines(cardConnectionLines)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Draws a bidirectional location connection between the two cards, adding the lines to do so to the
|
||||||
|
-- given lines list.
|
||||||
|
-- @param card1 One of the card objects to connect
|
||||||
|
-- @param card2 The other card object to connect
|
||||||
|
-- @param lines List of vector line elements. Mutable, will be updated to add this connector
|
||||||
|
function addBidirectionalVector(card1, card2, lines)
|
||||||
|
local cardPos1 = card1.getPosition()
|
||||||
|
local cardPos2 = card2.getPosition()
|
||||||
|
cardPos1.y = CONNECTION_LINE_Y
|
||||||
|
cardPos2.y = CONNECTION_LINE_Y
|
||||||
|
local pos1 = self.positionToLocal(cardPos1)
|
||||||
|
local pos2 = self.positionToLocal(cardPos2)
|
||||||
|
table.insert(lines, {
|
||||||
|
points = { pos1, pos2 },
|
||||||
|
color = CONNECTION_COLOR,
|
||||||
|
thickness = CONNECTION_THICKNESS,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Draws a one-way location connection between the two cards, adding the lines to do so to the
|
||||||
|
-- given lines list. Arrows will point towards the target card.
|
||||||
|
-- @param origin Origin card in the connection
|
||||||
|
-- @param target Target card object to connect
|
||||||
|
-- @param lines List of vector line elements. Mutable, will be updated to add this connector
|
||||||
|
function addOneWayVector(origin, target, lines)
|
||||||
|
-- Start with the BiDi then add the arrow lines to it
|
||||||
|
addBidirectionalVector(origin, target, lines)
|
||||||
|
local originPos = origin.getPosition()
|
||||||
|
local targetPos = target.getPosition()
|
||||||
|
originPos.y = CONNECTION_LINE_Y
|
||||||
|
targetPos.y = CONNECTION_LINE_Y
|
||||||
|
|
||||||
|
-- Calculate card distance to be closer for horizontal positions than vertical, since cards are
|
||||||
|
-- taller than they are wide
|
||||||
|
local heading = Vector(originPos):sub(targetPos):heading("y")
|
||||||
|
local distanceFromCard = DIRECTIONAL_ARROW_DISTANCE * 0.7 + DIRECTIONAL_ARROW_DISTANCE * 0.3 * math.abs(math.sin(math.rad(heading)))
|
||||||
|
|
||||||
|
-- Calculate the three possible arrow positions. These are offset by half the arrow length to
|
||||||
|
-- make them visually balanced by keeping the arrows centered, not tracking the point
|
||||||
|
local midpoint = Vector(originPos):add(targetPos):scale(Vector(0.5, 0.5, 0.5)):moveTowards(targetPos, ARROW_ARM_LENGTH / 2)
|
||||||
|
local closeToOrigin = Vector(originPos):moveTowards(targetPos, distanceFromCard + ARROW_ARM_LENGTH / 2)
|
||||||
|
local closeToTarget = Vector(targetPos):moveTowards(originPos, distanceFromCard - ARROW_ARM_LENGTH / 2)
|
||||||
|
|
||||||
|
if (originPos:distance(closeToOrigin) > originPos:distance(closeToTarget)) then
|
||||||
|
addArrowLines(midpoint, originPos, lines)
|
||||||
|
else
|
||||||
|
addArrowLines(closeToOrigin, originPos, lines)
|
||||||
|
addArrowLines(closeToTarget, originPos, lines)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Draws an arrowhead at the given position.
|
||||||
|
-- @param arrowheadPosition Centerpoint of the arrowhead to draw (NOT the tip of the arrow)
|
||||||
|
-- @param originPos Origin point of the connection, used to position the arrow arms
|
||||||
|
-- @param lines List of vector line elements. Mutable, will be updated to add this arrow
|
||||||
|
function addArrowLines(arrowheadPos, originPos, lines)
|
||||||
|
local arrowArm1 = Vector(arrowheadPos):moveTowards(originPos, ARROW_ARM_LENGTH):sub(arrowheadPos):rotateOver("y", -1 * ARROW_ANGLE):add(arrowheadPos)
|
||||||
|
local arrowArm2 = Vector(arrowheadPos):moveTowards(originPos, ARROW_ARM_LENGTH):sub(arrowheadPos):rotateOver("y", ARROW_ANGLE):add(arrowheadPos)
|
||||||
|
|
||||||
|
local head = self.positionToLocal(arrowheadPos)
|
||||||
|
local arm1 = self.positionToLocal(arrowArm1)
|
||||||
|
local arm2 = self.positionToLocal(arrowArm2)
|
||||||
|
table.insert(lines, {
|
||||||
|
points = { arm1, head, arm2},
|
||||||
|
color = CONNECTION_COLOR,
|
||||||
|
thickness = CONNECTION_THICKNESS
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
||||||
-- fixed objects will be ignored, as will anything the player has tagged with
|
-- fixed objects will be ignored, as will anything the player has tagged with
|
||||||
-- 'displacement_excluded'
|
-- 'displacement_excluded'
|
||||||
@ -123,6 +414,20 @@ function getInvestigatorCount()
|
|||||||
return investigatorCounter.getVar("val")
|
return investigatorCounter.getVar("val")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Check to see if the given object is within the bounds of the play area, based solely on the X and
|
||||||
|
-- Z coordinates, ignoring height
|
||||||
|
-- @param object Object to check
|
||||||
|
-- @return True if the object is inside the play area
|
||||||
|
function isInPlayArea(object)
|
||||||
|
local bounds = self.getBounds()
|
||||||
|
local position = object.getPosition()
|
||||||
|
-- Corners are arbitrary since it's all global - c1 goes down both axes, c2 goes up
|
||||||
|
local c1 = { x = bounds.center.x - bounds.size.x / 2, z = bounds.center.z - bounds.size.z / 2}
|
||||||
|
local c2 = { x = bounds.center.x + bounds.size.x / 2, z = bounds.center.z + bounds.size.z / 2}
|
||||||
|
|
||||||
|
return position.x > c1.x and position.x < c2.x and position.z > c1.z and position.z < c2.z
|
||||||
|
end
|
||||||
|
|
||||||
-- Reset the play area's tracking of which cards have had tokens spawned.
|
-- Reset the play area's tracking of which cards have had tokens spawned.
|
||||||
function resetSpawnedCards()
|
function resetSpawnedCards()
|
||||||
spawnedLocationGUIDs = {}
|
spawnedLocationGUIDs = {}
|
||||||
@ -130,4 +435,11 @@ end
|
|||||||
|
|
||||||
function onScenarioChanged(scenarioName)
|
function onScenarioChanged(scenarioName)
|
||||||
currentScenario = scenarioName
|
currentScenario = scenarioName
|
||||||
|
if not showLocationLinks() then
|
||||||
|
broadcastToAll("Automatic location connections not available for this scenario")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function showLocationLinks()
|
||||||
|
return not LOC_LINK_EXCLUDE_SCENARIOS[currentScenario]
|
||||||
end
|
end
|
||||||
|
@ -248,6 +248,8 @@ do
|
|||||||
else
|
else
|
||||||
rot.y = 270
|
rot.y = 270
|
||||||
end
|
end
|
||||||
|
|
||||||
|
tokenTemplate.Nickname = ""
|
||||||
return spawnObjectData({
|
return spawnObjectData({
|
||||||
data = tokenTemplate,
|
data = tokenTemplate,
|
||||||
position = position,
|
position = position,
|
||||||
|
@ -663,7 +663,7 @@ function clickableClues(showCounter)
|
|||||||
local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})
|
local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})
|
||||||
for i = 1, clueCount do
|
for i = 1, clueCount do
|
||||||
pos.y = pos.y + 0.045 * i
|
pos.y = pos.y + 0.045 * i
|
||||||
TokenManager.spawnToken(pos, "clue", PLAY_ZONE_ROTATION)
|
tokenManager.spawnToken(pos, "clue", PLAY_ZONE_ROTATION)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -104,4 +104,17 @@
|
|||||||
</Panel>
|
</Panel>
|
||||||
</VerticalLayout>
|
</VerticalLayout>
|
||||||
|
|
||||||
|
<!-- Title Splash when starting a scenario -->
|
||||||
|
<Text id="title_splash"
|
||||||
|
fontSize="150"
|
||||||
|
font="font_teutonic-arkham"
|
||||||
|
outline="black"
|
||||||
|
outlineSize="3 -3"
|
||||||
|
showAnimation="FadeIn"
|
||||||
|
hideAnimation="FadeOut"
|
||||||
|
active="false"
|
||||||
|
animationDuration="2"
|
||||||
|
horizontalOverflow="Wrap">
|
||||||
|
</Text>
|
||||||
|
|
||||||
<Include src="OptionPanel.xml"/>
|
<Include src="OptionPanel.xml"/>
|
||||||
|
@ -36,7 +36,7 @@
|
|||||||
|
|
||||||
<!-- options -->
|
<!-- options -->
|
||||||
<Row class="option-text"
|
<Row class="option-text"
|
||||||
preferredHeight="85"/>
|
preferredHeight="70"/>
|
||||||
<Cell class="option-text"
|
<Cell class="option-text"
|
||||||
color="#333333"/>
|
color="#333333"/>
|
||||||
<Cell class="option-button"
|
<Cell class="option-button"
|
||||||
@ -105,7 +105,7 @@
|
|||||||
<Cell class="option-text">
|
<Cell class="option-text">
|
||||||
<VerticalLayout class="text-column">
|
<VerticalLayout class="text-column">
|
||||||
<Text class="option-header">Enable snap tags</Text>
|
<Text class="option-header">Enable snap tags</Text>
|
||||||
<Text class="description">Only cards with the tag "Asset" will snap (official cards are supported by default).
Disable this if you are having issues with custom content.</Text>
|
<Text class="description">Only cards with the tag "Asset" will snap (official cards are supported by default). Disable this if you are having issues with custom content.</Text>
|
||||||
</VerticalLayout>
|
</VerticalLayout>
|
||||||
</Cell>
|
</Cell>
|
||||||
<Cell class="option-button">
|
<Cell class="option-button">
|
||||||
@ -142,6 +142,20 @@
|
|||||||
</Cell>
|
</Cell>
|
||||||
</Row>
|
</Row>
|
||||||
|
|
||||||
|
<!-- Option: splash scenario name on setup -->
|
||||||
|
<Row class="option-text">
|
||||||
|
<Cell class="option-text">
|
||||||
|
<VerticalLayout class="text-column">
|
||||||
|
<Text class="option-header">Show Scenario Title on Setup</Text>
|
||||||
|
<Text class="description">Fade in the name of the scenario for 2 seconds when placing down a scenario.</Text>
|
||||||
|
</VerticalLayout>
|
||||||
|
</Cell>
|
||||||
|
<Cell class="option-button">
|
||||||
|
<Toggle id="showTitleSplash"
|
||||||
|
onValueChanged="onClick_toggleOption(showTitleSplash)"/>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
|
||||||
<!-- Group: fan-made accessories -->
|
<!-- Group: fan-made accessories -->
|
||||||
<Row class="group-header">
|
<Row class="group-header">
|
||||||
<Cell class="group-header">
|
<Cell class="group-header">
|
||||||
@ -185,7 +199,7 @@
|
|||||||
<Cell class="option-text">
|
<Cell class="option-text">
|
||||||
<VerticalLayout class="text-column">
|
<VerticalLayout class="text-column">
|
||||||
<Text class="option-header">Hand Helper</Text>
|
<Text class="option-header">Hand Helper</Text>
|
||||||
<Text class="description">Never count your hand cards again! This tool does that for you and can even take "Dream-Enhancing Serum" into account. Also includes a button for randomly discard a card.</Text>
|
<Text class="description">Never count your hand cards again! This tool does that for you and additionally enables easy discarding of random cards.</Text>
|
||||||
</VerticalLayout>
|
</VerticalLayout>
|
||||||
</Cell>
|
</Cell>
|
||||||
<Cell class="option-button">
|
<Cell class="option-button">
|
||||||
@ -208,6 +222,20 @@
|
|||||||
</Cell>
|
</Cell>
|
||||||
</Row>
|
</Row>
|
||||||
|
|
||||||
|
<!-- Option: show attachment helper -->
|
||||||
|
<Row class="option-text">
|
||||||
|
<Cell class="option-text">
|
||||||
|
<VerticalLayout class="text-column">
|
||||||
|
<Text class="option-header">Attachment Helper</Text>
|
||||||
|
<Text class="description">Provides a card-sized bag for cards that are attached to other cards (e.g. Backpack).</Text>
|
||||||
|
</VerticalLayout>
|
||||||
|
</Cell>
|
||||||
|
<Cell class="option-button">
|
||||||
|
<Toggle id="showAttachmentHelper"
|
||||||
|
onValueChanged="onClick_toggleOption(showAttachmentHelper)"/>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
|
||||||
<!-- Option: show navigation overlay -->
|
<!-- Option: show navigation overlay -->
|
||||||
<Row class="option-text">
|
<Row class="option-text">
|
||||||
<Cell class="option-text">
|
<Cell class="option-text">
|
||||||
@ -221,6 +249,48 @@
|
|||||||
onValueChanged="onClick_toggleOption(showNavigationOverlay)"/>
|
onValueChanged="onClick_toggleOption(showNavigationOverlay)"/>
|
||||||
</Cell>
|
</Cell>
|
||||||
</Row>
|
</Row>
|
||||||
|
|
||||||
|
<!-- Option: show CYOA campaign guides -->
|
||||||
|
<Row class="option-text">
|
||||||
|
<Cell class="option-text">
|
||||||
|
<VerticalLayout class="text-column">
|
||||||
|
<Text class="option-header">CYOA Campaign Guides</Text>
|
||||||
|
<Text class="description">Displays in a "Choose Your Own Adventure" style redesigned campaign guides.</Text>
|
||||||
|
</VerticalLayout>
|
||||||
|
</Cell>
|
||||||
|
<Cell class="option-button">
|
||||||
|
<Toggle id="showCYOA"
|
||||||
|
onValueChanged="onClick_toggleOption(showCYOA)"/>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
|
||||||
|
<!-- Option: show custom playmat images -->
|
||||||
|
<Row class="option-text">
|
||||||
|
<Cell class="option-text">
|
||||||
|
<VerticalLayout class="text-column">
|
||||||
|
<Text class="option-header">Custom Playmat Images</Text>
|
||||||
|
<Text class="description">Places a tool that displays custom playmat images for all cycles in a gallery-like fashion.</Text>
|
||||||
|
</VerticalLayout>
|
||||||
|
</Cell>
|
||||||
|
<Cell class="option-button">
|
||||||
|
<Toggle id="showCustomPlaymatImages"
|
||||||
|
onValueChanged="onClick_toggleOption(showCustomPlaymatImages)"/>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
|
||||||
|
<!-- Option: show displacement tool -->
|
||||||
|
<Row class="option-text">
|
||||||
|
<Cell class="option-text">
|
||||||
|
<VerticalLayout class="text-column">
|
||||||
|
<Text class="option-header">Displacement Tool</Text>
|
||||||
|
<Text class="description">This allows moving all objects on the main playmat in a chosen direction.</Text>
|
||||||
|
</VerticalLayout>
|
||||||
|
</Cell>
|
||||||
|
<Cell class="option-button">
|
||||||
|
<Toggle id="showDisplacementTool"
|
||||||
|
onValueChanged="onClick_toggleOption(showDisplacementTool)"/>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
</TableLayout>
|
</TableLayout>
|
||||||
</VerticalScrollView>
|
</VerticalScrollView>
|
||||||
</Cell>
|
</Cell>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user