Merge branch 'main' into spawner
This commit is contained in:
commit
b2fa2597df
@ -108,7 +108,8 @@
|
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"BarkhamHorror.308439",
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"ChaosBagStatTracker.766620",
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"TokenSpawnTool.36b4ee",
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"OfficialStandaloneChallengeScenarios.0ef5c8",
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"StandaloneScenarios.77a5f9",
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"ChallengeScenarios.9f6801",
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"TarotDeck.77f1e5",
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"TarotDeckScripted.a230f9",
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"Fan-MadeAccessories.aa8b38",
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@ -129,6 +130,7 @@
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"ScriptingTrigger.a2f932",
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"EdgeoftheEarth.895eaa",
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"TheDream-Eaters.a16a1a",
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"TheFeastofHemlockVale.c740af",
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"ReturntoTheCircleUndone.757324",
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"OtherDoominPlay.652ff3",
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"Playermat1White.8b081b",
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@ -168,7 +170,6 @@
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"PhaseTrackerCache.49922d",
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"PhaseTrackerCache.16832f",
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"PhaseTrackerCache.645841",
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"TokenSource.124381",
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"GameData.3dbe47",
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"SCEDTour.0e5aa8",
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@ -234,7 +235,7 @@
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0,
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0
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@ -207,118 +207,6 @@
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@ -343,13 +231,6 @@
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@ -368,5 +249,173 @@
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}
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}
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]
|
||||
|
@ -1 +1 @@
|
||||
{"greenDeck":"","investigators":true,"loadNewest":true,"orangeDeck":"","private":true,"redDeck":"","whiteDeck":""}
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||||
{"greenDeck":"","investigators":true,"loadNewest":true,"orangeDeck":"","privateDeck":true,"redDeck":"","whiteDeck":""}
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|
@ -42,15 +42,15 @@
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@ -54,8 +54,8 @@
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@ -66,14 +66,14 @@
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@ -56,7 +56,7 @@
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@ -54,9 +54,9 @@
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@ -1,60 +0,0 @@
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}
|
@ -1 +0,0 @@
|
||||
{"ml":{"77a5f9":{"lock":false,"pos":{"x":-9,"y":1.4815,"z":-66},"rot":{"x":0,"y":270,"z":0}},"9f6801":{"lock":false,"pos":{"x":-9,"y":1.4815,"z":-76},"rot":{"x":0,"y":270,"z":0}}}}
|
@ -1,504 +0,0 @@
|
||||
-- Utility memory bag by Directsun
|
||||
-- Version 2.5.2
|
||||
-- Fork of Memory Bag 2.0 by MrStump
|
||||
|
||||
function updateSave()
|
||||
local data_to_save = {["ml"]=memoryList}
|
||||
saved_data = JSON.encode(data_to_save)
|
||||
self.script_state = saved_data
|
||||
end
|
||||
|
||||
function combineMemoryFromBagsWithin()
|
||||
local bagObjList = self.getObjects()
|
||||
for _, bagObj in ipairs(bagObjList) do
|
||||
local data = bagObj.lua_script_state
|
||||
if data ~= nil then
|
||||
local j = JSON.decode(data)
|
||||
if j ~= nil and j.ml ~= nil then
|
||||
for guid, entry in pairs(j.ml) do
|
||||
memoryList[guid] = entry
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function updateMemoryWithMoves()
|
||||
memoryList = memoryListBackup
|
||||
--get the first transposed object's coordinates
|
||||
local obj = getObjectFromGUID(moveGuid)
|
||||
|
||||
-- p1 is where needs to go, p2 is where it was
|
||||
local refObjPos = memoryList[moveGuid].pos
|
||||
local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)
|
||||
local movedRotation = obj.getRotation()
|
||||
for guid, entry in pairs(memoryList) do
|
||||
memoryList[guid].pos.x = entry.pos.x - deltaPos.x
|
||||
memoryList[guid].pos.y = entry.pos.y - deltaPos.y
|
||||
memoryList[guid].pos.z = entry.pos.z - deltaPos.z
|
||||
-- memoryList[guid].rot.x = movedRotation.x
|
||||
-- memoryList[guid].rot.y = movedRotation.y
|
||||
-- memoryList[guid].rot.z = movedRotation.z
|
||||
end
|
||||
|
||||
--theList[obj.getGUID()] = {
|
||||
-- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
|
||||
-- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
|
||||
-- lock=obj.getLock()
|
||||
--}
|
||||
moveList = {}
|
||||
end
|
||||
|
||||
function onload(saved_data)
|
||||
fresh = true
|
||||
if saved_data ~= "" then
|
||||
local loaded_data = JSON.decode(saved_data)
|
||||
--Set up information off of loaded_data
|
||||
memoryList = loaded_data.ml
|
||||
else
|
||||
--Set up information for if there is no saved saved data
|
||||
memoryList = {}
|
||||
end
|
||||
|
||||
moveList = {}
|
||||
moveGuid = nil
|
||||
|
||||
if next(memoryList) == nil then
|
||||
createSetupButton()
|
||||
else
|
||||
fresh = false
|
||||
createMemoryActionButtons()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--Beginning Setup
|
||||
|
||||
|
||||
--Make setup button
|
||||
function createSetupButton()
|
||||
self.createButton({
|
||||
label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||||
position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,
|
||||
font_size=350, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
end
|
||||
|
||||
--Triggered by Transpose button
|
||||
function buttonClick_transpose()
|
||||
moveGuid = nil
|
||||
broadcastToAll("Select one object and move it- all objects will move relative to the new location", {0.75, 0.75, 1})
|
||||
memoryListBackup = duplicateTable(memoryList)
|
||||
memoryList = {}
|
||||
moveList = {}
|
||||
self.clearButtons()
|
||||
createButtonsOnAllObjects(true)
|
||||
createSetupActionButtons(true)
|
||||
end
|
||||
|
||||
--Triggered by setup button,
|
||||
function buttonClick_setup()
|
||||
memoryListBackup = duplicateTable(memoryList)
|
||||
memoryList = {}
|
||||
self.clearButtons()
|
||||
createButtonsOnAllObjects(false)
|
||||
createSetupActionButtons(false)
|
||||
end
|
||||
|
||||
function getAllObjectsInMemory()
|
||||
local objTable = {}
|
||||
local curObj = {}
|
||||
|
||||
for guid in pairs(memoryListBackup) do
|
||||
curObj = getObjectFromGUID(guid)
|
||||
table.insert(objTable, curObj)
|
||||
end
|
||||
|
||||
return objTable
|
||||
-- return getAllObjects()
|
||||
end
|
||||
|
||||
--Creates selection buttons on objects
|
||||
function createButtonsOnAllObjects(move)
|
||||
local howManyButtons = 0
|
||||
|
||||
local objsToHaveButtons = {}
|
||||
if move == true then
|
||||
objsToHaveButtons = getAllObjectsInMemory()
|
||||
else
|
||||
objsToHaveButtons = getAllObjects()
|
||||
end
|
||||
|
||||
for _, obj in ipairs(objsToHaveButtons) do
|
||||
if obj ~= self then
|
||||
local dummyIndex = howManyButtons
|
||||
--On a normal bag, the button positions aren't the same size as the bag.
|
||||
globalScaleFactor = 1 * 1/self.getScale().x
|
||||
--Super sweet math to set button positions
|
||||
local selfPos = self.getPosition()
|
||||
local objPos = obj.getPosition()
|
||||
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
|
||||
local objPos = rotateLocalCoordinates(deltaPos, self)
|
||||
objPos.x = -objPos.x * globalScaleFactor
|
||||
objPos.y = objPos.y * globalScaleFactor + 4
|
||||
objPos.z = objPos.z * globalScaleFactor
|
||||
--Offset rotation of bag
|
||||
local rot = self.getRotation()
|
||||
rot.y = -rot.y + 180
|
||||
--Create function
|
||||
local funcName = "selectButton_" .. howManyButtons
|
||||
local func = function() buttonClick_selection(dummyIndex, obj, move) end
|
||||
local color = {0.75,0.25,0.25,0.6}
|
||||
local colorMove = {0,0,1,0.6}
|
||||
if move == true then
|
||||
color = colorMove
|
||||
end
|
||||
self.setVar(funcName, func)
|
||||
self.createButton({
|
||||
click_function=funcName, function_owner=self,
|
||||
position=objPos, rotation=rot, height=1000, width=1000,
|
||||
color=color,
|
||||
})
|
||||
howManyButtons = howManyButtons + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Creates submit and cancel buttons
|
||||
function createSetupActionButtons(move)
|
||||
self.createButton({
|
||||
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
|
||||
position={0,1,-2}, rotation={0,0,0}, height=240, width=550,
|
||||
font_size=150, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
|
||||
self.createButton({
|
||||
label="Submit", click_function="buttonClick_submit", function_owner=self,
|
||||
position={-1.2,1,-2}, rotation={0,0,0}, height=240, width=570,
|
||||
font_size=150, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
|
||||
if move == false then
|
||||
self.createButton({
|
||||
label="Add", click_function="buttonClick_add", function_owner=self,
|
||||
position={-1.2,1,2}, rotation={0,0,0}, height=240, width=550,
|
||||
font_size=150, color={0,0,0}, font_color={0.25,1,0.25}
|
||||
})
|
||||
|
||||
if fresh == false then
|
||||
self.createButton({
|
||||
label="Set New", click_function="buttonClick_setNew", function_owner=self,
|
||||
position={0,1,2}, rotation={0,0,0}, height=240, width=600,
|
||||
font_size=150, color={0,0,0}, font_color={0.75,0.75,1}
|
||||
})
|
||||
self.createButton({
|
||||
label="Remove", click_function="buttonClick_remove", function_owner=self,
|
||||
position={1.3,1,2}, rotation={0,0,0}, height=240, width=600,
|
||||
font_size=150, color={0,0,0}, font_color={1,0.25,0.25}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
self.createButton({
|
||||
label="Reset", click_function="buttonClick_reset", function_owner=self,
|
||||
position={1.2,1,-2}, rotation={0,0,0}, height=240, width=500,
|
||||
font_size=150, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--During Setup
|
||||
|
||||
|
||||
--Checks or unchecks buttons
|
||||
function buttonClick_selection(index, obj, move)
|
||||
local colorMove = {0,0,1,0.6}
|
||||
local color = {0,1,0,0.6}
|
||||
|
||||
previousGuid = selectedGuid
|
||||
selectedGuid = obj.getGUID()
|
||||
|
||||
theList = memoryList
|
||||
if move == true then
|
||||
theList = moveList
|
||||
if previousGuid ~= nil and previousGuid ~= selectedGuid then
|
||||
local prevObj = getObjectFromGUID(previousGuid)
|
||||
prevObj.highlightOff()
|
||||
self.editButton({index=previousIndex, color=colorMove})
|
||||
theList[previousGuid] = nil
|
||||
end
|
||||
previousIndex = index
|
||||
end
|
||||
|
||||
if theList[selectedGuid] == nil then
|
||||
self.editButton({index=index, color=color})
|
||||
--Adding pos/rot to memory table
|
||||
local pos, rot = obj.getPosition(), obj.getRotation()
|
||||
--I need to add it like this or it won't save due to indexing issue
|
||||
theList[obj.getGUID()] = {
|
||||
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
|
||||
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
|
||||
lock=obj.getLock()
|
||||
}
|
||||
obj.highlightOn({0,1,0})
|
||||
else
|
||||
color = {0.75,0.25,0.25,0.6}
|
||||
if move == true then
|
||||
color = colorMove
|
||||
end
|
||||
self.editButton({index=index, color=color})
|
||||
theList[obj.getGUID()] = nil
|
||||
obj.highlightOff()
|
||||
end
|
||||
end
|
||||
|
||||
--Cancels selection process
|
||||
function buttonClick_cancel()
|
||||
memoryList = memoryListBackup
|
||||
moveList = {}
|
||||
self.clearButtons()
|
||||
if next(memoryList) == nil then
|
||||
createSetupButton()
|
||||
else
|
||||
createMemoryActionButtons()
|
||||
end
|
||||
removeAllHighlights()
|
||||
broadcastToAll("Selection Canceled", {1,1,1})
|
||||
moveGuid = nil
|
||||
end
|
||||
|
||||
--Saves selections
|
||||
function buttonClick_submit()
|
||||
fresh = false
|
||||
if next(moveList) ~= nil then
|
||||
for guid in pairs(moveList) do
|
||||
moveGuid = guid
|
||||
end
|
||||
if memoryListBackup[moveGuid] == nil then
|
||||
broadcastToAll("Item selected for moving is not already in memory", {1, 0.25, 0.25})
|
||||
else
|
||||
broadcastToAll("Moving all items in memory relative to new objects position!", {0.75, 0.75, 1})
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for guid in pairs(moveList) do
|
||||
moveGuid = guid
|
||||
count = count + 1
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then obj.highlightOff() end
|
||||
end
|
||||
updateMemoryWithMoves()
|
||||
updateSave()
|
||||
buttonClick_place()
|
||||
end
|
||||
elseif next(memoryList) == nil and moveGuid == nil then
|
||||
memoryList = memoryListBackup
|
||||
broadcastToAll("No selections made.", {0.75, 0.25, 0.25})
|
||||
end
|
||||
combineMemoryFromBagsWithin()
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for guid in pairs(memoryList) do
|
||||
count = count + 1
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then obj.highlightOff() end
|
||||
end
|
||||
broadcastToAll(count.." Objects Saved", {1,1,1})
|
||||
updateSave()
|
||||
moveGuid = nil
|
||||
end
|
||||
|
||||
function combineTables(first_table, second_table)
|
||||
for k,v in pairs(second_table) do first_table[k] = v end
|
||||
end
|
||||
|
||||
function buttonClick_add()
|
||||
fresh = false
|
||||
combineTables(memoryList, memoryListBackup)
|
||||
broadcastToAll("Adding internal bags and selections to existing memory", {0.25, 0.75, 0.25})
|
||||
combineMemoryFromBagsWithin()
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for guid in pairs(memoryList) do
|
||||
count = count + 1
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then obj.highlightOff() end
|
||||
end
|
||||
broadcastToAll(count.." Objects Saved", {1,1,1})
|
||||
updateSave()
|
||||
end
|
||||
|
||||
function buttonClick_remove()
|
||||
broadcastToAll("Removing Selected Entries From Memory", {1.0, 0.25, 0.25})
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for guid in pairs(memoryList) do
|
||||
count = count + 1
|
||||
memoryListBackup[guid] = nil
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then obj.highlightOff() end
|
||||
end
|
||||
broadcastToAll(count.." Objects Removed", {1,1,1})
|
||||
memoryList = memoryListBackup
|
||||
updateSave()
|
||||
end
|
||||
|
||||
function buttonClick_setNew()
|
||||
broadcastToAll("Setting new position relative to items in memory", {0.75, 0.75, 1})
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for _, obj in ipairs(getAllObjects()) do
|
||||
guid = obj.guid
|
||||
if memoryListBackup[guid] ~= nil then
|
||||
count = count + 1
|
||||
memoryListBackup[guid].pos = obj.getPosition()
|
||||
memoryListBackup[guid].rot = obj.getRotation()
|
||||
memoryListBackup[guid].lock = obj.getLock()
|
||||
end
|
||||
end
|
||||
broadcastToAll(count.." Objects Saved", {1,1,1})
|
||||
memoryList = memoryListBackup
|
||||
updateSave()
|
||||
end
|
||||
|
||||
--Resets bag to starting status
|
||||
function buttonClick_reset()
|
||||
fresh = true
|
||||
memoryList = {}
|
||||
self.clearButtons()
|
||||
createSetupButton()
|
||||
removeAllHighlights()
|
||||
broadcastToAll("Tool Reset", {1,1,1})
|
||||
updateSave()
|
||||
end
|
||||
|
||||
|
||||
--After Setup
|
||||
|
||||
|
||||
--Creates recall and place buttons
|
||||
function createMemoryActionButtons()
|
||||
self.createButton({
|
||||
label="Place", click_function="buttonClick_place", function_owner=self,
|
||||
position={0.7,1,2}, rotation={0,0,0}, height=280, width=600,
|
||||
font_size=200, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
self.createButton({
|
||||
label="Recall", click_function="buttonClick_recall", function_owner=self,
|
||||
position={-0.7,1,2}, rotation={0,0,0}, height=280, width=650,
|
||||
font_size=200, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
self.createButton({
|
||||
label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||||
position={0,1,-2}, rotation={0,0,0}, height=240, width=500,
|
||||
font_size=150, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
|
||||
--- self.createButton({
|
||||
--- label="Move", click_function="buttonClick_transpose", function_owner=self,
|
||||
--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,
|
||||
--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}
|
||||
--- })
|
||||
end
|
||||
|
||||
--Sends objects from bag/table to their saved position/rotation
|
||||
function buttonClick_place()
|
||||
local bagObjList = self.getObjects()
|
||||
for guid, entry in pairs(memoryList) do
|
||||
local obj = getObjectFromGUID(guid)
|
||||
--If obj is out on the table, move it to the saved pos/rot
|
||||
if obj ~= nil then
|
||||
obj.setPositionSmooth(entry.pos)
|
||||
obj.setRotationSmooth(entry.rot)
|
||||
obj.setLock(entry.lock)
|
||||
else
|
||||
--If obj is inside of the bag
|
||||
for _, bagObj in ipairs(bagObjList) do
|
||||
if bagObj.guid == guid then
|
||||
local item = self.takeObject({
|
||||
guid=guid, position=entry.pos, rotation=entry.rot, smooth=false
|
||||
})
|
||||
item.setLock(entry.lock)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
broadcastToAll("Objects Placed", {1,1,1})
|
||||
end
|
||||
|
||||
--Recalls objects to bag from table
|
||||
function buttonClick_recall()
|
||||
for guid, entry in pairs(memoryList) do
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then self.putObject(obj) end
|
||||
end
|
||||
broadcastToAll("Objects Recalled", {1,1,1})
|
||||
end
|
||||
|
||||
|
||||
--Utility functions
|
||||
|
||||
|
||||
--Find delta (difference) between 2 x/y/z coordinates
|
||||
function findOffsetDistance(p1, p2, obj)
|
||||
local yOffset = 0
|
||||
if obj ~= nil then
|
||||
local bounds = obj.getBounds()
|
||||
yOffset = (bounds.size.y - bounds.offset.y)
|
||||
end
|
||||
local deltaPos = {}
|
||||
deltaPos.x = (p2.x-p1.x)
|
||||
deltaPos.y = (p2.y-p1.y) + yOffset
|
||||
deltaPos.z = (p2.z-p1.z)
|
||||
return deltaPos
|
||||
end
|
||||
|
||||
--Used to rotate a set of coordinates by an angle
|
||||
function rotateLocalCoordinates(desiredPos, obj)
|
||||
local objPos, objRot = obj.getPosition(), obj.getRotation()
|
||||
local angle = math.rad(objRot.y)
|
||||
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
|
||||
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
|
||||
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
|
||||
return {x=x, y=desiredPos.y, z=z}
|
||||
end
|
||||
|
||||
function rotateMyCoordinates(desiredPos, obj)
|
||||
local angle = math.rad(obj.getRotation().y)
|
||||
local x = desiredPos.x * math.sin(angle)
|
||||
local z = desiredPos.z * math.cos(angle)
|
||||
return {x=x, y=desiredPos.y, z=z}
|
||||
end
|
||||
|
||||
--Coroutine delay, in seconds
|
||||
function wait(time)
|
||||
local start = os.time()
|
||||
repeat coroutine.yield(0) until os.time() > start + time
|
||||
end
|
||||
|
||||
--Duplicates a table (needed to prevent it making reference to the same objects)
|
||||
function duplicateTable(oldTable)
|
||||
local newTable = {}
|
||||
for k, v in pairs(oldTable) do
|
||||
newTable[k] = v
|
||||
end
|
||||
return newTable
|
||||
end
|
||||
|
||||
--Moves scripted highlight from all objects
|
||||
function removeAllHighlights()
|
||||
for _, obj in ipairs(getAllObjects()) do
|
||||
obj.highlightOff()
|
||||
end
|
||||
end
|
||||
|
||||
--Round number (num) to the Nth decimal (dec)
|
||||
function round(num, dec)
|
||||
local mult = 10^(dec or 0)
|
||||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
@ -54,9 +54,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 13,
|
||||
"posX": 35.4,
|
||||
"posY": 1.866,
|
||||
"posZ": -71,
|
||||
"posZ": -65,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -54,9 +54,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 52,
|
||||
"posX": 65,
|
||||
"posY": 1.866,
|
||||
"posZ": -71,
|
||||
"posZ": -91,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -54,9 +54,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 26,
|
||||
"posX": 50.2,
|
||||
"posY": 1.866,
|
||||
"posZ": -71,
|
||||
"posZ": -91,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -54,9 +54,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 39,
|
||||
"posX": 50.2,
|
||||
"posY": 1.866,
|
||||
"posZ": -71,
|
||||
"posZ": -65,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -56,7 +56,7 @@
|
||||
"Transform": {
|
||||
"posX": 65,
|
||||
"posY": 1.866,
|
||||
"posZ": -71,
|
||||
"posZ": -65,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -11,15 +11,15 @@
|
||||
"r": 1
|
||||
},
|
||||
"CustomImage": {
|
||||
"CustomToken": {
|
||||
"MergeDistancePixels": 15,
|
||||
"CustomTile": {
|
||||
"Stackable": false,
|
||||
"StandUp": false,
|
||||
"Thickness": 0.1
|
||||
"Stretch": true,
|
||||
"Thickness": 0.1,
|
||||
"Type": 3
|
||||
},
|
||||
"ImageScalar": 1,
|
||||
"ImageSecondaryURL": "",
|
||||
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1857193769888710611/7DFDDFD0F0AFB7A31F29843D196BE9E36D89A60F/",
|
||||
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/2342503777976621188/4C119690DEF2B128E6EC309A880984E55D80350C/",
|
||||
"WidthScale": 0
|
||||
},
|
||||
"Description": "Allows searching for card(s) by name. Use the buttons to toggle the spawn / search mode.\n\nSee context menu for additional information.",
|
||||
@ -36,21 +36,21 @@
|
||||
"LuaScript": "require(\"playercards/CardSearch\")",
|
||||
"LuaScriptState": "[true,false,\"\"]",
|
||||
"MeasureMovement": false,
|
||||
"Name": "Custom_Token",
|
||||
"Name": "Custom_Tile",
|
||||
"Nickname": "Search-A-Card",
|
||||
"Snap": true,
|
||||
"Sticky": true,
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 60,
|
||||
"posY": 1.531,
|
||||
"posY": 1.481,
|
||||
"posZ": 56,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
"scaleX": 1.25,
|
||||
"scaleX": 4,
|
||||
"scaleY": 1,
|
||||
"scaleZ": 1.35
|
||||
"scaleZ": 4
|
||||
},
|
||||
"Value": 0,
|
||||
"XmlUI": ""
|
||||
|
@ -57,8 +57,8 @@
|
||||
"IgnoreFoW": false,
|
||||
"LayoutGroupSortIndex": 0,
|
||||
"Locked": false,
|
||||
"LuaScriptState_path": "OfficialStandaloneChallengeScenarios.0ef5c8/StandaloneScenarios.77a5f9.luascriptstate",
|
||||
"LuaScript_path": "OfficialStandaloneChallengeScenarios.0ef5c8/StandaloneScenarios.77a5f9.ttslua",
|
||||
"LuaScriptState_path": "StandaloneScenarios.77a5f9.luascriptstate",
|
||||
"LuaScript_path": "StandaloneScenarios.77a5f9.ttslua",
|
||||
"MaterialIndex": -1,
|
||||
"MeasureMovement": false,
|
||||
"MeshIndex": -1,
|
||||
@ -68,15 +68,15 @@
|
||||
"Sticky": true,
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": -9,
|
||||
"posX": 5.8,
|
||||
"posY": 1.481,
|
||||
"posZ": -66,
|
||||
"posZ": -91,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
"scaleX": 0.8,
|
||||
"scaleY": 0.1,
|
||||
"scaleZ": 0.8
|
||||
"scaleX": 1,
|
||||
"scaleY": 0.14,
|
||||
"scaleZ": 1
|
||||
},
|
||||
"Value": 0,
|
||||
"XmlUI": ""
|
@ -71,9 +71,9 @@
|
||||
"Sticky": true,
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 12.25,
|
||||
"posY": 1.481,
|
||||
"posZ": -36.014,
|
||||
"posX": 59.773,
|
||||
"posY": 2.202,
|
||||
"posZ": -28.411,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
@ -54,9 +54,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 13,
|
||||
"posX": 35.4,
|
||||
"posY": 1.486,
|
||||
"posZ": -55,
|
||||
"posZ": -52,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -54,9 +54,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 65,
|
||||
"posX": 35.4,
|
||||
"posY": 1.486,
|
||||
"posZ": -87,
|
||||
"posZ": -78,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -54,9 +54,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 52,
|
||||
"posX": 65,
|
||||
"posY": 1.481,
|
||||
"posZ": -55,
|
||||
"posZ": -78,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
69
objects/TheFeastofHemlockVale.c740af.json
Normal file
69
objects/TheFeastofHemlockVale.c740af.json
Normal file
@ -0,0 +1,69 @@
|
||||
{
|
||||
"AltLookAngle": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"Autoraise": true,
|
||||
"ColorDiffuse": {
|
||||
"a": 0.27451,
|
||||
"b": 1,
|
||||
"g": 1,
|
||||
"r": 1
|
||||
},
|
||||
"CustomMesh": {
|
||||
"CastShadows": true,
|
||||
"ColliderURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_COL.obj",
|
||||
"Convex": true,
|
||||
"CustomShader": {
|
||||
"FresnelStrength": 0,
|
||||
"SpecularColor": {
|
||||
"b": 1,
|
||||
"g": 1,
|
||||
"r": 1
|
||||
},
|
||||
"SpecularIntensity": 0,
|
||||
"SpecularSharpness": 2
|
||||
},
|
||||
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/2342503777949914349/98CA11F8C5250E8F4A1DA877CD496C6FFB87AF0E/",
|
||||
"MaterialIndex": 3,
|
||||
"MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_MSH.obj",
|
||||
"NormalURL": "",
|
||||
"TypeIndex": 0
|
||||
},
|
||||
"Description": "",
|
||||
"DragSelectable": true,
|
||||
"GMNotes": "campaigns/the_feast_of_hemlock_vale.json",
|
||||
"GUID": "c740af",
|
||||
"Grid": true,
|
||||
"GridProjection": false,
|
||||
"Hands": false,
|
||||
"HideWhenFaceDown": false,
|
||||
"IgnoreFoW": false,
|
||||
"LayoutGroupSortIndex": 0,
|
||||
"Locked": false,
|
||||
"LuaScript": "require(\"core/DownloadBox\")",
|
||||
"LuaScriptState": "",
|
||||
"MeasureMovement": false,
|
||||
"Name": "Custom_Model",
|
||||
"Nickname": "The Feast of Hemlock Vale",
|
||||
"Snap": true,
|
||||
"Sticky": true,
|
||||
"Tags": [
|
||||
"CampaignBox"
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 20.6,
|
||||
"posY": 1.486,
|
||||
"posZ": -91,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
"scaleX": 1,
|
||||
"scaleY": 0.14,
|
||||
"scaleZ": 1
|
||||
},
|
||||
"Value": 0,
|
||||
"XmlUI": ""
|
||||
}
|
@ -54,9 +54,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 26,
|
||||
"posX": 50.2,
|
||||
"posY": 1.486,
|
||||
"posZ": -55,
|
||||
"posZ": -78,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -54,9 +54,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 52,
|
||||
"posX": 20.6,
|
||||
"posY": 1.486,
|
||||
"posZ": -87,
|
||||
"posZ": -52,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -54,9 +54,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 39,
|
||||
"posX": 50.2,
|
||||
"posY": 1.481,
|
||||
"posZ": -55,
|
||||
"posZ": -52,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -54,9 +54,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 26,
|
||||
"posX": 20.6,
|
||||
"posY": 1.486,
|
||||
"posZ": -87,
|
||||
"posZ": -78,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -1,21 +0,0 @@
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
|
||||
function onClick_hide(player, matColor)
|
||||
local objects = guidReferenceApi.getObjectsByOwner(matColor)
|
||||
if not objects.Playermat then return end
|
||||
|
||||
player.showConfirmDialog("Really remove this playmat and related objects? This can't be reversed.",
|
||||
function()
|
||||
-- remove action tokens
|
||||
local actionTokens = playmatApi.searchAroundPlaymat(matColor, "isActionToken")
|
||||
for _, obj in ipairs(actionTokens) do
|
||||
obj.destruct()
|
||||
end
|
||||
|
||||
-- remove mat owned objects
|
||||
for _, obj in pairs(objects) do
|
||||
obj.destruct()
|
||||
end
|
||||
end)
|
||||
end
|
@ -310,6 +310,10 @@ do
|
||||
-- remove spaces
|
||||
line = line:gsub("%s", "")
|
||||
|
||||
-- remove balanced brackets
|
||||
line = line:gsub("%b()", "")
|
||||
line = line:gsub("%b[]", "")
|
||||
|
||||
-- get instructor
|
||||
local instructor = ""
|
||||
for word in line:gmatch("%a+:") do
|
||||
@ -408,7 +412,7 @@ do
|
||||
-- Gets the ArkhamDB config info from the configuration object.
|
||||
---@return table: configuration data
|
||||
internal.getConfiguration = function()
|
||||
local configuation = getObjectsWithTag("import_configuration_provider")[1].getTable("configuration")
|
||||
local configuration = getObjectsWithTag("import_configuration_provider")[1].getTable("configuration")
|
||||
printPriority = configuration.priority
|
||||
return configuration
|
||||
end
|
||||
|
@ -3,7 +3,6 @@ require("playercards/PlayerCardSpawner")
|
||||
|
||||
local allCardsBagApi = require("playercards/AllCardsBagApi")
|
||||
local arkhamDb = require("arkhamdb/ArkhamDb")
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
local zones = require("playermat/Zones")
|
||||
|
||||
|
@ -1,5 +1,7 @@
|
||||
local searchLib = require("util/SearchLib")
|
||||
|
||||
local idList = {}
|
||||
|
||||
function onLoad()
|
||||
local buttonParameters = {}
|
||||
buttonParameters.function_owner = self
|
||||
@ -23,26 +25,13 @@ function onLoad()
|
||||
end
|
||||
|
||||
function generate(_, playerColor)
|
||||
local idList = {}
|
||||
idList = {}
|
||||
for _, obj in ipairs(searchLib.onObject(self, "isCardOrDeck")) do
|
||||
if obj.type == "Card" then
|
||||
local cardMetadata = JSON.decode(obj.getGMNotes())
|
||||
|
||||
if cardMetadata then
|
||||
local id = getIdFromData(cardMetadata)
|
||||
if id then
|
||||
table.insert(idList, id)
|
||||
end
|
||||
end
|
||||
processCard(JSON.decode(obj.getGMNotes()), obj.getName())
|
||||
elseif obj.type == "Deck" then
|
||||
for _, deepObj in ipairs(obj.getData().ContainedObjects) do
|
||||
local cardMetadata = JSON.decode(deepObj.GMNotes)
|
||||
if cardMetadata then
|
||||
local id = getIdFromData(cardMetadata)
|
||||
if id then
|
||||
table.insert(idList, id)
|
||||
end
|
||||
end
|
||||
processCard(JSON.decode(deepObj.GMNotes), deepObj.Nickname)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -54,10 +43,13 @@ function generate(_, playerColor)
|
||||
broadcastToColor("Created deck instruction for " .. #idList .. " card(s). Copy it from the input field.", playerColor, "Green")
|
||||
end
|
||||
|
||||
-- sort the idList
|
||||
table.sort(idList, sortById)
|
||||
|
||||
-- construct the string
|
||||
local description = "++SCED import instructions++\n- add: "
|
||||
for _, id in ipairs(idList) do
|
||||
description = description .. id .. ", "
|
||||
for _, entry in ipairs(idList) do
|
||||
description = description .. entry.id .. " (**" .. entry.name .. "**)" .. ", "
|
||||
end
|
||||
|
||||
-- remove last delimiter (last two characters)
|
||||
@ -74,4 +66,24 @@ function getIdFromData(metadata)
|
||||
end
|
||||
end
|
||||
|
||||
function processCard(metadata, name)
|
||||
if metadata then
|
||||
local id = getIdFromData(metadata)
|
||||
if id then
|
||||
table.insert(idList, {id = id, name = name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function sortById(a, b)
|
||||
local numA = tonumber(a.id)
|
||||
local numB = tonumber(b.id)
|
||||
|
||||
if numA and numB then
|
||||
return numA < numB
|
||||
else
|
||||
return a.name < b.name
|
||||
end
|
||||
end
|
||||
|
||||
function none() end
|
||||
|
@ -1,7 +1,7 @@
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
|
||||
local ZONE, TRASH, loopID
|
||||
local ZONE, TRASH
|
||||
local doomURL = "https://i.imgur.com/EoL7yaZ.png"
|
||||
local IGNORE_TAG = "DoomCounter_ignore"
|
||||
local TOTAL_PLAY_AREA = {
|
||||
@ -32,7 +32,7 @@ function onLoad()
|
||||
|
||||
TRASH = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
|
||||
ZONE = guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayAreaZone")
|
||||
loopID = Wait.time(updateCounter, 2, -1)
|
||||
Wait.time(updateCounter, 2, -1)
|
||||
end
|
||||
|
||||
-- main function
|
||||
|
@ -37,11 +37,10 @@ local chaosTokensLastMatGUID = nil
|
||||
local tokenDrawingStats = { ["Overall"] = {} }
|
||||
|
||||
local bagSearchers = {}
|
||||
local MAT_COLORS = { "White", "Orange", "Green", "Red" }
|
||||
local hideTitleSplashWaitFunctionId = nil
|
||||
|
||||
-- online functionality related variables
|
||||
local MOD_VERSION = "3.5.0"
|
||||
local MOD_VERSION = "3.6.0"
|
||||
local SOURCE_REPO = 'https://raw.githubusercontent.com/chr1z93/loadable-objects/main'
|
||||
local library, requestObj, modMeta
|
||||
local acknowledgedUpgradeVersions = {}
|
||||
|
@ -1,118 +1,121 @@
|
||||
require("playercards/PlayerCardSpawner")
|
||||
|
||||
local allCardsBagApi = require("playercards/AllCardsBagApi")
|
||||
local allCardsBagApi = require("playercards/AllCardsBagApi")
|
||||
|
||||
local buttonParameters = {}
|
||||
buttonParameters.function_owner = self
|
||||
buttonParameters.height = 200
|
||||
buttonParameters.width = 1200
|
||||
buttonParameters.font_size = 75
|
||||
local BUTTON_LABELS = {}
|
||||
BUTTON_LABELS["spawn"] = {}
|
||||
BUTTON_LABELS["spawn"][true] = "All matching cards"
|
||||
BUTTON_LABELS["spawn"][false] = "First matching card"
|
||||
BUTTON_LABELS["search"] = {}
|
||||
BUTTON_LABELS["search"][true] = "Name equals search term"
|
||||
BUTTON_LABELS["search"][false] = "Name contains search term"
|
||||
|
||||
local BUTTON_LABELS = {}
|
||||
local inputParameters = {}
|
||||
inputParameters.label = "Click to enter card name"
|
||||
inputParameters.input_function = "input_func"
|
||||
inputParameters.function_owner = self
|
||||
inputParameters.alignment = 2
|
||||
inputParameters.position = { x = 0, y = 0.1, z = -0.62 }
|
||||
inputParameters.width = 3750
|
||||
inputParameters.height = 380
|
||||
inputParameters.font_size = 350
|
||||
inputParameters.scale = { 0.1, 1, 0.1 }
|
||||
inputParameters.color = { 0.9, 0.7, 0.5 }
|
||||
inputParameters.font_color = { 0, 0, 0 }
|
||||
|
||||
BUTTON_LABELS["spawn"] = {}
|
||||
BUTTON_LABELS["spawn"][true] = "Mode: Spawn all matching cards "
|
||||
BUTTON_LABELS["spawn"][false] = "Mode: Spawn first matching card"
|
||||
|
||||
BUTTON_LABELS["search"] = {}
|
||||
BUTTON_LABELS["search"][true] = "Mode: Name matches search term"
|
||||
BUTTON_LABELS["search"][false] = "Mode: Name contains search term"
|
||||
|
||||
local inputParameters = {}
|
||||
inputParameters.label = "Click to enter card name"
|
||||
inputParameters.input_function = "input_func"
|
||||
inputParameters.function_owner = self
|
||||
inputParameters.alignment = 2
|
||||
inputParameters.position = { 0, 0.05, -1.6 }
|
||||
inputParameters.width = 1200
|
||||
inputParameters.height = 130
|
||||
inputParameters.font_size = 107
|
||||
|
||||
-- main code
|
||||
function onSave()
|
||||
return JSON.encode({ spawnAll, searchExact, inputParameters.value })
|
||||
end
|
||||
function onSave() return JSON.encode({ spawnAll, searchExact, inputParameters.value }) end
|
||||
|
||||
function onLoad(savedData)
|
||||
local loadedData = JSON.decode(savedData)
|
||||
spawnAll = loadedData[1] or false
|
||||
searchExact = loadedData[2] or false
|
||||
inputParameters.value = loadedData[3] or ""
|
||||
local loadedData = JSON.decode(savedData)
|
||||
spawnAll = loadedData[1] or false
|
||||
searchExact = loadedData[2] or false
|
||||
inputParameters.value = loadedData[3] or ""
|
||||
self.createInput(inputParameters)
|
||||
|
||||
-- index 0: button for spawn mode
|
||||
buttonParameters.click_function = "search"
|
||||
buttonParameters.label = "Spawn matching card(s)!"
|
||||
buttonParameters.position = { 0, 0.06, 1.15 }
|
||||
self.createButton(buttonParameters)
|
||||
-- shared parameters
|
||||
local buttonParameters = {}
|
||||
buttonParameters.function_owner = self
|
||||
buttonParameters.font_size = 180
|
||||
buttonParameters.scale = { 0.1, 1, 0.1 }
|
||||
buttonParameters.hover_color = { 0.4, 0.6, 0.8 }
|
||||
buttonParameters.color = { 0.9, 0.7, 0.5 }
|
||||
|
||||
-- index 1: button for spawn mode
|
||||
buttonParameters.click_function = "spawnMode"
|
||||
buttonParameters.label = BUTTON_LABELS["spawn"][spawnAll]
|
||||
buttonParameters.position[3] = buttonParameters.position[3] + 0.4
|
||||
self.createButton(buttonParameters)
|
||||
-- index 0: button for spawn mode
|
||||
buttonParameters.click_function = "toggleSpawnMode"
|
||||
buttonParameters.label = BUTTON_LABELS["spawn"][spawnAll]
|
||||
buttonParameters.position = { x = 0.16, y = 0.1, z = 0.565 }
|
||||
buttonParameters.height = 375
|
||||
buttonParameters.width = 2300
|
||||
self.createButton(buttonParameters)
|
||||
|
||||
-- index 2: button for search mode
|
||||
buttonParameters.click_function = "searchMode"
|
||||
buttonParameters.label = BUTTON_LABELS["search"][searchExact]
|
||||
buttonParameters.position[3] = buttonParameters.position[3] + 0.4
|
||||
self.createButton(buttonParameters)
|
||||
-- index 1: button for search mode
|
||||
buttonParameters.click_function = "toggleSearchMode"
|
||||
buttonParameters.label = BUTTON_LABELS["search"][searchExact]
|
||||
buttonParameters.position = { x = 0.16, y = 0.1, z = 0.652 }
|
||||
self.createButton(buttonParameters)
|
||||
|
||||
self.createInput(inputParameters)
|
||||
-- index 2: start search
|
||||
buttonParameters.click_function = "startSearch"
|
||||
buttonParameters.label = ""
|
||||
buttonParameters.position = { x = 0, y = 0, z = 0.806 }
|
||||
buttonParameters.height = 600
|
||||
buttonParameters.width = 2800
|
||||
self.createButton(buttonParameters)
|
||||
end
|
||||
|
||||
function spawnMode()
|
||||
spawnAll = not spawnAll
|
||||
self.editButton({ index = 1, label = BUTTON_LABELS["spawn"][spawnAll] })
|
||||
function toggleSpawnMode()
|
||||
spawnAll = not spawnAll
|
||||
self.editButton({ index = 0, label = BUTTON_LABELS["spawn"][spawnAll] })
|
||||
end
|
||||
|
||||
function searchMode()
|
||||
searchExact = not searchExact
|
||||
self.editButton({ index = 2, label = BUTTON_LABELS["search"][searchExact] })
|
||||
function toggleSearchMode()
|
||||
searchExact = not searchExact
|
||||
self.editButton({ index = 1, label = BUTTON_LABELS["search"][searchExact] })
|
||||
end
|
||||
|
||||
-- if "Enter press" (\n) is found, start search and recreate input
|
||||
function input_func(_, _, input, stillEditing)
|
||||
if not stillEditing then
|
||||
inputParameters.value = input
|
||||
elseif string.find(input, "%\n") ~= nil then
|
||||
inputParameters.value = input.gsub(input, "%\n", "")
|
||||
search()
|
||||
self.removeInput(0)
|
||||
self.createInput(inputParameters)
|
||||
end
|
||||
if not stillEditing then
|
||||
inputParameters.value = input
|
||||
elseif string.find(input, "%\n") ~= nil then
|
||||
inputParameters.value = input.gsub(input, "%\n", "")
|
||||
startSearch()
|
||||
self.removeInput(0)
|
||||
self.createInput(inputParameters)
|
||||
end
|
||||
end
|
||||
|
||||
function search()
|
||||
if inputParameters.value == nil or string.len(inputParameters.value) == 0 then
|
||||
printToAll("Please enter a search string.", "Yellow")
|
||||
return
|
||||
end
|
||||
function startSearch()
|
||||
if inputParameters.value == nil or string.len(inputParameters.value) == 0 then
|
||||
printToAll("Please enter a search string.", "Yellow")
|
||||
return
|
||||
end
|
||||
|
||||
if string.len(inputParameters.value) < 3 then
|
||||
printToAll("Please enter a longer search string.", "Yellow")
|
||||
return
|
||||
end
|
||||
|
||||
if not allCardsBagApi.isBagPresent() then
|
||||
printToAll("Player card bag couldn't be found.", "Red")
|
||||
return
|
||||
end
|
||||
if string.len(inputParameters.value) < 3 then
|
||||
printToAll("Please enter a longer search string.", "Yellow")
|
||||
return
|
||||
end
|
||||
|
||||
-- search all objects in bag
|
||||
local cardList = allCardsBagApi.getCardsByName(inputParameters.value, searchExact)
|
||||
if cardList == nil or #cardList == 0 then
|
||||
printToAll("No match found.", "Red")
|
||||
return
|
||||
end
|
||||
if (#cardList > 100) then
|
||||
printToAll("Matched more than 100 cards, please try a more specific search.", "Yellow")
|
||||
return
|
||||
end
|
||||
if not allCardsBagApi.isBagPresent() then
|
||||
printToAll("Player card bag couldn't be found.", "Red")
|
||||
return
|
||||
end
|
||||
|
||||
-- sort table by name (reverse for multiple results, because bottom card spawns first)
|
||||
table.sort(cardList, function(k1, k2) return spawnAll == (k1.data.Nickname > k2.data.Nickname) end)
|
||||
-- search all objects in bag
|
||||
local cardList = allCardsBagApi.getCardsByName(inputParameters.value, searchExact)
|
||||
if cardList == nil or #cardList == 0 then
|
||||
printToAll("No match found.", "Red")
|
||||
return
|
||||
end
|
||||
if (#cardList > 100) then
|
||||
printToAll("Matched more than 100 cards, please try a more specific search.", "Yellow")
|
||||
return
|
||||
end
|
||||
|
||||
local rot = self.getRotation()
|
||||
local pos = self.positionToWorld(Vector(0, 2, -0.225))
|
||||
Spawner.spawnCards(cardList, pos, rot, true)
|
||||
-- sort table by name (reverse for multiple results, because bottom card spawns first)
|
||||
table.sort(cardList, function(k1, k2) return spawnAll == (k1.data.Nickname > k2.data.Nickname) end)
|
||||
|
||||
local rot = self.getRotation()
|
||||
local pos = self.positionToWorld(Vector(0, 2, -0.08))
|
||||
Spawner.spawnCards(cardList, pos, rot, true)
|
||||
end
|
||||
|
@ -99,10 +99,7 @@ local starterDeckMode = STARTER_DECK_MODE_CARDS_ONLY
|
||||
local helpVisibleToPlayers = { }
|
||||
|
||||
function onSave()
|
||||
local saveState = {
|
||||
spawnBagState = spawnBag.getStateForSave(),
|
||||
}
|
||||
return JSON.encode(saveState)
|
||||
return JSON.encode({ spawnBagState = spawnBag.getStateForSave() })
|
||||
end
|
||||
|
||||
function onLoad(savedData)
|
||||
|
@ -10,11 +10,11 @@ Spawner = { }
|
||||
-- investigator, standard, and mini, spawning them in that order with larger cards on bottom. If
|
||||
-- there are different types, the provided callback will be called once for each type as it spawns
|
||||
-- either a card or deck.
|
||||
---@param cardList Table A list of Player Card data structures (data/metadata)
|
||||
---@param pos Position table where the cards should be spawned (global)
|
||||
---@param rot Rotation table for the orientation of the spawned cards (global)
|
||||
---@param sort Boolean true if this list of cards should be sorted before spawning
|
||||
---@param callback Function callback to be called after the card/deck spawns.
|
||||
---@param cardList table A list of Player Card data structures (data/metadata)
|
||||
---@param pos tts__Vector table where the cards should be spawned (global)
|
||||
---@param rot tts__Vector table for the orientation of the spawned cards (global)
|
||||
---@param sort boolean True if this list of cards should be sorted before spawning
|
||||
---@param callback? function Callback to be called after the card/deck spawns.
|
||||
Spawner.spawnCards = function(cardList, pos, rot, sort, callback)
|
||||
if (sort) then
|
||||
table.sort(cardList, Spawner.cardComparator)
|
||||
@ -80,7 +80,7 @@ end
|
||||
---@param cardList table A list of Player Card data structures (data/metadata)
|
||||
---@param pos table Position where the cards should be spawned (global)
|
||||
---@param rot table Rotation for the orientation of the spawned cards (global)
|
||||
---@param callback function callback to be called after the card/deck spawns.
|
||||
---@param callback? function callback to be called after the card/deck spawns.
|
||||
Spawner.spawn = function(cardList, pos, rot, callback)
|
||||
if #cardList == 0 then return end
|
||||
|
||||
@ -94,19 +94,20 @@ Spawner.spawn = function(cardList, pos, rot, callback)
|
||||
data = cardList[1].data,
|
||||
position = pos,
|
||||
rotation = rot,
|
||||
callback_function = callback,
|
||||
callback_function = callback
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
-- For multiple cards, construct a deck and spawn that
|
||||
local deck = Spawner.buildDeckDataTemplate()
|
||||
|
||||
-- Decks won't inherently scale to the cards in them. The card list being spawned should be all
|
||||
-- the same type/size by this point, so use the first card to set the size
|
||||
deck.Transform = {
|
||||
scaleX = cardList[1].data.Transform.scaleX,
|
||||
scaleY = 1,
|
||||
scaleZ = cardList[1].data.Transform.scaleZ,
|
||||
scaleZ = cardList[1].data.Transform.scaleZ
|
||||
}
|
||||
|
||||
local sidewaysDeck = true
|
||||
@ -121,6 +122,7 @@ Spawner.spawn = function(cardList, pos, rot, callback)
|
||||
deck.AltLookAngle = { x = 0, y = 180, z = 90 }
|
||||
rot = { rot.x, rot.y - 90, rot.z }
|
||||
end
|
||||
|
||||
spawnObjectData({
|
||||
data = deck,
|
||||
position = pos,
|
||||
@ -194,9 +196,9 @@ Spawner.buildDeckDataTemplate = function()
|
||||
end
|
||||
|
||||
-- Returns the first ID which does not exist in the given table, starting at startId and increasing
|
||||
---@param objectTable Table keyed by strings which are numbers
|
||||
---@param startId First possible ID.
|
||||
---@return String ID >= startId
|
||||
---@param objectTable table keyed by strings which are numbers
|
||||
---@param startId string possible ID.
|
||||
---@return string id >= startId
|
||||
Spawner.findNextAvailableId = function(objectTable, startId)
|
||||
local id = startId
|
||||
while (objectTable[id] ~= nil) do
|
||||
|
@ -78,8 +78,7 @@ do
|
||||
}
|
||||
end
|
||||
|
||||
-- Places the given spawnSpec on the table. See SpawnBag.ttslua header for spawnSpec table data and
|
||||
-- examples
|
||||
-- Places the given spawnSpec on the table. See comment at the start of the file for spawnSpec table data and examples
|
||||
SpawnBag.spawn = function(spawnSpec)
|
||||
-- Limit to one placement at a time
|
||||
if (placedSpecs[spawnSpec.name]) then
|
||||
|
@ -1,6 +1,11 @@
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
local searchLib = require("util/SearchLib")
|
||||
|
||||
exposedValue = 0
|
||||
|
||||
local playmat
|
||||
|
||||
function onLoad()
|
||||
self.createButton({
|
||||
label = "",
|
||||
@ -12,10 +17,16 @@ function onLoad()
|
||||
font_color = { 0, 0, 0 },
|
||||
font_size = 2000
|
||||
})
|
||||
loopID = Wait.time(countItems, 1.5, -1)
|
||||
|
||||
-- get closest playmat
|
||||
local matColor = playmatApi.getMatColorByPosition(self.getPosition())
|
||||
playmat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat")
|
||||
|
||||
-- start loop
|
||||
Wait.time(countItems, 1.5, -1)
|
||||
end
|
||||
|
||||
-- Activated once per second, counts items in bowls
|
||||
-- activated once per second, counts clues on the playmat
|
||||
function countItems()
|
||||
local totalValue = 0
|
||||
for _, item in ipairs(getClues()) do
|
||||
@ -32,5 +43,5 @@ function removeAllClues(trash)
|
||||
end
|
||||
|
||||
function getClues()
|
||||
return searchLib.inArea(self.getPosition(), self.getRotation(), { 2, 1, 2 }, "isClue")
|
||||
return searchLib.onObject(playmat, "isClue")
|
||||
end
|
||||
|
@ -300,14 +300,12 @@ function doUpkeep(_, clickedByColor, isRightClick)
|
||||
|
||||
-- flip investigator mini-card and summoned servitor mini-card
|
||||
-- (all characters allowed to account for custom IDs - e.g. 'Z0000' for TTS Zoop generated IDs)
|
||||
if activeInvestigatorId ~= nil then
|
||||
local miniId = string.match(activeInvestigatorId, ".....") .. "-m"
|
||||
for _, obj in ipairs(getObjects()) do
|
||||
if obj.type == "Card" and obj.is_face_down then
|
||||
local notes = JSON.decode(obj.getGMNotes())
|
||||
if notes ~= nil and notes.type == "Minicard" and (notes.id == miniId or notes.id == "09080-m") then
|
||||
obj.flip()
|
||||
end
|
||||
local miniId = string.match(activeInvestigatorId, ".....") .. "-m"
|
||||
for _, obj in ipairs(getObjects()) do
|
||||
if obj.type == "Card" and obj.is_face_down then
|
||||
local notes = JSON.decode(obj.getGMNotes())
|
||||
if notes ~= nil and notes.type == "Minicard" and (notes.id == miniId or notes.id == "09080-m") then
|
||||
obj.flip()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user