updated context menu function
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@ -180,8 +180,8 @@ function updateDisplay()
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end
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function addContextMenu()
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self.addContextMenuItem("Change class", function(playerColor)
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Player[playerColor].showOptionsDialog("Choose class", listOfClasses, class, updateClass)
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self.addContextMenuItem("Change color", function(playerColor)
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Player[playerColor].showOptionsDialog("Choose color", listOfClasses, class, updateClass)
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end)
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-- get display symbol from potential list
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@ -194,15 +194,16 @@ function addContextMenu()
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Player[playerColor].showOptionsDialog("Choose symbol", listOfSymbols, symbols[1], updateSymbol)
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end)
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self.addContextMenuItem("Add 2nd symbol", function(playerColor)
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if string.contains(symbol, "/") then
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broadcastToColor("Two symbols is the maximum!", playerColor, "Orange")
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else
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Player[playerColor].showOptionsDialog("Choose 2nd symbol", listOfSymbols, symbol, function(additionalSymbol)
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symbol = symbol .. "/" .. additionalSymbol
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self.addContextMenuItem("Change 2nd symbol", function(playerColor)
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Player[playerColor].showOptionsDialog("Choose 2nd symbol", listOfSymbols, symbols[1], function(additionalSymbol)
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symbol = symbols[1] .. "/" .. additionalSymbol
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updateDisplay()
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end)
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end
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end)
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self.addContextMenuItem("Remove 2nd symbol", function()
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symbol = symbols[1]
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updateDisplay()
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end)
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end
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