more updates

This commit is contained in:
dscarpac 2024-04-11 20:38:33 -05:00
parent 7c5c98f278
commit b28c9c08cd
6 changed files with 214 additions and 161 deletions

View File

@ -54,6 +54,11 @@
"Type": 0, "Type": 0,
"URL": "http://cloud-3.steamusercontent.com/ugc/2026086584372569912/5CB461AEAE2E59D3064D90A776EB86C46081EC78/" "URL": "http://cloud-3.steamusercontent.com/ugc/2026086584372569912/5CB461AEAE2E59D3064D90A776EB86C46081EC78/"
}, },
{
"Name": "font_arkhamslim",
"Type": 1,
"URL": "http://cloud-3.steamusercontent.com/ugc/2510267299454546112/8CDF773519FEC8C488569072280AC848BCC293D5/"
},
{ {
"Name": "font_birmingham", "Name": "font_birmingham",
"Type": 1, "Type": 1,
@ -253,5 +258,35 @@
"Name": "token-curse", "Name": "token-curse",
"Type": 0, "Type": 0,
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374775547135/2360372CBE9452CB7B4D135BE13BBA6D46B7D427/" "URL": "http://cloud-3.steamusercontent.com/ugc/2380784374775547135/2360372CBE9452CB7B4D135BE13BBA6D46B7D427/"
},
{
"Name": "token-cultist",
"Type": 0,
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374792650461/10D8037632900AA86045BDD42A564716D5855B1B/"
},
{
"Name": "token-tablet",
"Type": 0,
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374792650857/29DAE514E5C838C24C90ABBFFF92B1359B9A2F76/"
},
{
"Name": "token-elder-thing",
"Type": 0,
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374792650683/1C046B6335317CA1AEBFC80645EEC18852D83D80/"
},
{
"Name": "token-frost",
"Type": 0,
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374792650766/73E07A50BE6FD9BED266F3421B472C4BF913DE81/"
},
{
"Name": "token-auto-fail",
"Type": 0,
"URL": "http://cloud-3.steamusercontent.com/ugc/2510267932886739653/CB7AA2D73777EF5938A6E6CD664B2ABA52B6E20A/"
},
{
"Name": "token-custom",
"Type": 0,
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374792650571/E4C2B2B69282A4EE15FE290FF6B08BEFC8FCA65C/"
} }
] ]

View File

@ -58,5 +58,5 @@
"scaleZ": 1 "scaleZ": 1
}, },
"Value": 0, "Value": 0,
"XmlUI": "\u003cInclude src=\"playercards/NkosiMabati3.xml\"/\u003e" "XmlUI": ""
} }

View File

@ -71,8 +71,9 @@ do
---@param drawAdditional boolean Controls whether additional tokens should be drawn ---@param drawAdditional boolean Controls whether additional tokens should be drawn
---@param tokenType? string Name of token (e.g. "Bless") to be drawn from the bag ---@param tokenType? string Name of token (e.g. "Bless") to be drawn from the bag
---@param guidToBeResolved? string GUID of the sealed token to be resolved instead of drawing a token from the bag ---@param guidToBeResolved? string GUID of the sealed token to be resolved instead of drawing a token from the bag
ChaosBagApi.drawChaosToken = function(mat, drawAdditional, tokenType, guidToBeResolved) ---@param returnedToken tts__Object Token to be replaced with newly drawn token
return Global.call("drawChaosToken", {mat = mat, drawAdditional = drawAdditional, tokenType = tokenType, guidToBeResolved = guidToBeResolved}) ChaosBagApi.drawChaosToken = function(mat, drawAdditional, tokenType, guidToBeResolved, returnedToken)
return Global.call("drawChaosToken", {mat = mat, drawAdditional = drawAdditional, tokenType = tokenType, guidToBeResolved = guidToBeResolved, returnedToken = returnedToken})
end end
-- returns a Table List of chaos token ids in the current chaos bag -- returns a Table List of chaos token ids in the current chaos bag

View File

@ -257,6 +257,14 @@ function returnChaosTokenToBag(token)
end end
end end
function getTokenIndex(token)
for i, obj in ipairs(chaosTokens) do
if obj == token then
return i
end
end
end
-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens -- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the -- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
-- contents of the bag should check this method before doing so. -- contents of the bag should check this method before doing so.
@ -295,13 +303,24 @@ function drawChaosToken(params)
chaosBag.shuffle() chaosBag.shuffle()
-- add the token to the list, compute new position based on list length -- add the token to the list, compute new position based on list length
tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens) if params.returnedToken then
indexOfReturnedToken = getTokenIndex(params.returnedToken)
tokenPosition = params.returnedToken.getPosition()
if #chaosTokens > indexOfReturnedToken then
tokenRotation = params.mat.getRotation() + Vector(0, 0, -8)
end
returnChaosTokenToBag(params.returnedToken)
else
tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)
tokenPosition = params.mat.positionToWorld(tokenOffset)
tokenRotation = params.mat.getRotation()
end
local token local token
if params.guidToBeResolved then -- resolve a sealed token from a card if params.guidToBeResolved then -- resolve a sealed token from a card
token = getObjectFromGUID(params.guidToBeResolved) token = getObjectFromGUID(params.guidToBeResolved)
token.setPositionSmooth(params.mat.positionToWorld(tokenOffset)) token.setPositionSmooth(tokenPosition)
local guid = token.getGUID() local guid = token.getGUID()
local tokenType = token.getName() local tokenType = token.getName()
if tokenType == "Bless" or tokenType == "Curse" then if tokenType == "Bless" or tokenType == "Curse" then
@ -310,13 +329,13 @@ function drawChaosToken(params)
tokenArrangerApi.layout() tokenArrangerApi.layout()
else -- take a token from the bag, either specified or random else -- take a token from the bag, either specified or random
local takeParameters = { local takeParameters = {
position = params.mat.positionToWorld(tokenOffset), position = tokenPosition,
rotation = params.mat.getRotation() rotation = tokenRotation
} }
if params.tokenType then if params.tokenType then
for i, lookedForToken in ipairs(chaosBag.getObjects()) do for i, lookedForToken in ipairs(chaosBag.getObjects()) do
if lookedForToken.name == params.tokenType then if lookedForToken.nickname == params.tokenType then
takeParameters.index = i - 1 takeParameters.index = i - 1
end end
end end

View File

@ -1,110 +1,180 @@
local playmatApi = require("playermat/PlaymatApi") local chaosBagApi = require("chaosbag/ChaosBagApi")
local guidReferenceApi = require("core/GUIDReferenceApi") local guidReferenceApi = require("core/GUIDReferenceApi")
local chaosBagApi = require("chaosbag/ChaosBagApi") local playmatApi = require("playermat/PlaymatApi")
local tokenNames = {
"Skull",
"Cultist",
"Tablet",
"Elder Thing",
"Auto-fail",
"Bless",
"Curse",
"Frost",
"Custom Token"
}
local dataForToken = {
["Skull"] = { color = "#4A0400E6", icon = "token-skull"},
["Cultist"] = { color = "#173B0BE6", icon = "token-cultist"},
["Tablet"] = { color = "#1D2238E6", icon = "token-tablet"},
["Elder Thing"] = { color = "#4D2331E6", icon = "token-elder-thing"},
["Auto-fail"] = { color = "#9B0004E6", icon = "token-auto-fail"},
["Bless"] = { color = "#9D702CE6", icon = "token-bless"},
["Curse"] = { color = "#633A84E6", icon = "token-curse"},
["Frost"] = { color = "#404450E6", icon = "token-frost"},
[""] = { color = "#77674DE6", icon = "token-custom"}
}
local sigil
function onSave() function onSave()
return JSON.encode() return JSON.encode(sigil)
end end
function onLoad(savedData) function onLoad(savedData)
self.addContextMenuItem("Enable Helper", createButtons) self.addContextMenuItem("Enable Helper", createButtons)
self.addContextMenuItem("Clear Helper", deleteButtons) sigil= JSON.decode(savedData)
if sigil and sigil ~= nil then
makeXMLButton(sigil)
self.clearContextMenu()
self.addContextMenuItem("Clear Helper", deleteButtons)
end
end end
function makeXMLButton(chosenToken)
self.UI.setXmlTable({
{
tag="Button",
attributes={
height=450,
width=1400,
rotation="0 0 180",
scale="0.1 0.1 1",
position="0 -55 -22",
padding="50 50 50 50",
font="font_teutonic-arkham",
fontSize=300,
iconWidth=400,
iconAlignment="Right",
onClick="resolveSigil",
id=sigil,
icon=dataForToken[sigil].icon,
color=dataForToken[sigil].color,
textColor="White",
},
value="Resolve",
}
}
)
end
-- Create buttons to choose sigil -- Create buttons to choose sigil
function createButtons() function createButtons(playerColor)
self.clearContextMenu() self.clearContextMenu()
self.addContextMenuItem("Clear Helper", deleteButtons) self.addContextMenuItem("Clear Helper", deleteButtons)
self.UI.show("choose") Player[playerColor].showOptionsDialog("Choose Sigil", tokenNames, 1,
self.UI.show("sigils") function(chosenToken)
if chosenToken == "Custom Token" then
sigil = ""
else
sigil = chosenToken
end
makeXMLButton(sigil)
end
)
end end
-- Delete button and remove sigil -- Delete button and remove sigil
function deleteButtons() function deleteButtons()
self.clearContextMenu() self.clearContextMenu()
self.addContextMenuItem("Enable Helper", createButtons) self.addContextMenuItem("Enable Helper", createButtons)
self.UI.hide("resolve_skull") self.UI.setXml("")
end sigil = nil
function chooseSigil(_,_,id)
if id == "Bless" then
sigil = "Bless"
self.UI.hide("sigils")
self.UI.hide("choose")
self.UI.show("resolve_bless")
elseif id == "Curse" then
sigil = "Curse"
self.UI.hide("sigils")
self.UI.hide("choose")
self.UI.show("resolve_curse")
else
sigil = "Skull"
self.UI.hide("sigils")
self.UI.hide("choose")
self.UI.show("resolve_skull")
end
log("Sigil is " .. sigil)
end end
function resolveSigil() function resolveSigil()
local closestMatColor = playmatApi.getMatColorByPosition(self.getPosition())
local mat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
tokenType = sigil
local tokensInPlay = chaosBagApi.getTokensInPlay() local tokensInPlay = chaosBagApi.getTokensInPlay()
local chaosbag = chaosBagApi.findChaosBag() local chaosbag = chaosBagApi.findChaosBag()
local match = false
for i, obj in ipairs(chaosbag.getObjects()) do for i, obj in ipairs(chaosbag.getObjects()) do
-- if there are any sigils in the bag -- if there are any sigils in the bag
log(obj.name) if obj.nickname == sigil then
if obj.name == tokenType then match = true
log(tokensInPlay) break
if tokensInPlay ~= nil then
for j, token in ipairs(tokensInPlay) do
if token.getName() == "Cultist" then
-- draw XML to return token to bag
token.UI.setXmlTable({
{
tag="HorizontalLayout",
attributes={
height=200,
width=600,
scale="0.3 0.3 1",
rotation="0 0 180",
position="0 120 -22",
color="rgba(0,0,0,0.7)",
},
children={
{
tag="Button",
attributes={
fontSize=100,
color="White",
},
id="hi",
value="Nkosi React",
onClick="drawSigil",
},
}
}
})
return
end
end
broadcastToAll("Cultist token not found in play area", "Red")
return
end
end end
end end
broadcastToAll(tokenType .. " token not found in chaos bag", "Red") if not match then
if sigil == "" then
broadcastToAll("Custom token not found in chaos bag", "Red")
else
broadcastToAll(sigil .. " token not found in chaos bag", "Red")
end
return
end
local symbolMatch = false
for j, token in ipairs(tokensInPlay) do
if (token.getName() == "Cultist" or token.getName() == "Elder Thing" or token.getName() == "Tablet") and token.getName() ~= sigil then
symbolMatch = true
-- draw XML to return token to bag
token.UI.setXmlTable({
{
tag="VerticalLayout",
attributes={
height=275,
width=275,
spacing=0,
padding="0 0 20 25",
scale="0.4 0.4 1",
rotation="0 0 180",
position="0 0 -15",
color="rgba(0,0,0,0.7)",
onClick=self.getGUID() .. "/drawSigil(" .. token.getGUID() .. ")",
},
children={
{
tag="Text",
attributes={
fontSize="100",
font="font_teutonic-arkham",
color="#ffffff",
text="Nkosi",
},
},
{
tag="Text",
attributes={
fontSize="125",
font="font_arkhamslim",
color="#ffffff",
text="U",
},
},
}
}
})
end
end
if not symbolMatch then
broadcastToAll("No eligible symbol token found in play area", "Red")
return
end
end end
function drawSigil(_,_,id) function drawSigil(player, tokenGUID)
log(id)
--chaosBagApi.returnChaosTokenToBag(token) returnedToken = getObjectFromGUID(tokenGUID)
tokenType = "Skull" local matColor = playmatApi.getMatColorByPosition(returnedToken.getPosition())
chaosBagApi.drawChaosToken(mat, true, tokenType, _) local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat")
chaosBagApi.drawChaosToken(mat, true, sigil, _, returnedToken)
local tokensInPlay = chaosBagApi.getTokensInPlay()
for j, returnedToken in ipairs(tokensInPlay) do
if returnedToken.getName() == "Cultist" or returnedToken.getName() == "Elder Thing" or returnedToken.getName() == "Tablet" then
returnedToken.UI.setXml("")
end
end
end end

View File

@ -1,72 +0,0 @@
<Panel id="choose" position="0 -90 -22"
rotation="0 0 180"
height="200" width="500"
scale="0.3 0.3 1"
showAnimation="FadeIn" hideAnimation="FadeOut" active="false">
<Text font="font_teutonic-arkham" fontSize="100" color="White" outline="Black" outlineSize="2, -2">Choose sigil:</Text>
</Panel>
<Panel id="sigils" position="0 -50 -22"
rotation="0 0 180"
height="200" width="500"
scale="0.3 0.3 1"
showAnimation="FadeIn" hideAnimation="FadeOut" active="false">
<TableLayout cellSpacing="20" cellBackgroundColor="rgba(1,1,1,0)">
<Row>
<Cell><Button id="Bless" color="rgba(1,1,1,0)" icon="token-bless" onClick="chooseSigil"></Button></Cell>
<Cell><Button id="Curse" color="rgba(1,1,1,0)" icon="token-curse" onClick="chooseSigil"></Button></Cell>
<Cell><Button id="Skull" color="rgba(1,1,1,0)" icon="token-skull" onClick="chooseSigil"></Button></Cell>
</Row>
</TableLayout>
</Panel>
<Panel id="resolve_bless"
position="0 -30 -22"
rotation="0 0 180"
height="500" width="1000"
scale="0.1 0.1 1" active="false" showAnimation="FadeIn" hideAnimation="FadeOut"
><Button icon="token-bless" font="font_teutonic-arkham" fontSize="200" textColor="Red"
onClick="resolveSigil" color="rgba(1,1,1,0)" iconAlignment="Right">Resolve </Button></Panel>
<Panel id="resolve_skull"
position="0 -30 -22"
rotation="0 0 180"
height="500" width="1000"
scale="0.1 0.1 1" active="false" showAnimation="FadeIn" hideAnimation="FadeOut"
><Button icon="token-skull" font="font_teutonic-arkham" fontSize="200" textColor="Red"
onClick="resolveSigil" color="rgba(1,1,1,0)" iconAlignment="Right">Resolve </Button></Panel>
<Panel id="resolve_curse"
position="0 -40 -22"
rotation="0 0 180"
height="500" width="1400"
scale="0.1 0.1 1" active="false" showAnimation="FadeIn" hideAnimation="FadeOut"
><Button icon="token-curse" font="font_teutonic-arkham" fontSize="260" textColor="White"
onClick="resolveSigil" color="rgba(1,1,1,0)" iconAlignment="Right" padding="40 40 0 0">Resolve</Button></Panel>
<Defaults>
<Button padding="50 50 50 50"
font="font_teutonic-arkham"
fontSize="300"
iconWidth="400"
iconAlignment="Right"/>
<Panel position="0 -55 -22"
rotation="0 0 180"
height="450" width="1400"
scale="0.1 0.1 1"/>
<TableLayout active="false"
cellSpacing="80"
cellBackgroundColor="rgba(1,1,1,0)"/>
</Defaults>
<Panel>
<TableLayout id="resolve_skull">
<Row>
<Cell>
<Button id="Bless" icon="token-skull" textColor="White"
onClick="resolveSigil" color="#4A0400E6" iconAlignment="Right">Resolve</Button>
</Cell>
</Row>
</TableLayout>
</Panel>