Merge pull request #965 from max-torch/fix-hand-area-orientation-of-the-rotateplayermat-function
Fix player hand zone being upside down after using the rotate player mat function
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b1b690d02e
@ -406,7 +406,14 @@ do
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for guid, pos in pairs(storedPositions) do
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local obj = getObjectFromGUID(guid)
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obj.setPosition(mat.positionToWorld(pos))
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obj.setRotation(obj.getRotation():setAt("y", rotationY))
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-- offset the rotation by 180 degrees if the guid matches the player hand zones
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local finalRotationY = rotationY
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if obj.type == "Hand" then
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finalRotationY = rotationY + 180
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end
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obj.setRotation(obj.getRotation():setAt("y", finalRotationY))
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end
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end
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