handle cards without metadata

This commit is contained in:
Chr1Z93 2023-01-04 01:25:38 +01:00
parent 97914af1f7
commit af11ea61d1

View File

@ -469,11 +469,13 @@ end
function onCollisionEnter(collision_info)
if not COLLISION_ENABLED then return end
local object = collision_info.collision_object
-- only continue for cards
if object.name ~= "Card" and object.name ~= "CardCustom" then return end
maybeUpdateActiveInvestigator(object)
maybeUpdateActiveInvestigator(object)
syncCustomizableMetadata(object)
if isInDeckZone(object) then
tokenManager.resetTokensSpawned(object)
elseif shouldSpawnTokens(object) then
@ -531,58 +533,63 @@ function isInDeckZone(checkObject)
end
---------------------------------------------------------
-- investigator ID grabbing and stat tracker
-- investigator ID grabbing and skill tracker
---------------------------------------------------------
function maybeUpdateActiveInvestigator(card)
if not inArea(self.positionToLocal(card.getPosition()), INVESTIGATOR_AREA) then return end
local notes = JSON.decode(card.getGMNotes())
if notes ~= nil and notes.type == "Investigator" and notes.id ~= nil and notes.id ~= activeInvestigatorId then
local class
if notes ~= nil and notes.type == "Investigator" and notes.id ~= nil then
if notes.id == activeInvestigatorId then return end
class = notes.class
activeInvestigatorId = notes.id
STAT_TRACKER.call("updateStats", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})
elseif activeInvestigatorId ~= "00000" then
class = "Neutral"
activeInvestigatorId = "00000"
STAT_TRACKER.call("updateStats", {1, 1, 1, 1})
else
return
end
-- change state of action tokens
local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})
local small_token = nil
local state_table = {
["Guardian"] = 1,
["Seeker"] = 2,
["Rogue"] = 3,
["Mystic"] = 4,
["Survivor"] = 5,
["Neutral"] = 6
}
-- change state of action tokens
local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})
local smallToken = nil
local STATE_TABLE = {
["Guardian"] = 1,
["Seeker"] = 2,
["Rogue"] = 3,
["Mystic"] = 4,
["Survivor"] = 5,
["Neutral"] = 6
}
for _, obj in ipairs(search) do
local obj = obj.hit_object
if obj.getDescription() == "Action Token" and obj.getStateId() > 0 then
if obj.getScale().x < 0.4 then
small_token = obj
else
setObjectState(obj, state_table[notes.class])
end
for _, obj in ipairs(search) do
local obj = obj.hit_object
if obj.getDescription() == "Action Token" and obj.getStateId() > 0 then
if obj.getScale().x < 0.4 then
smallToken = obj
else
setObjectState(obj, STATE_TABLE[class])
end
end
-- update the small token with special action for certain investigators
-- Ursula Downs: Investigate action
if activeInvestigatorId == "04002" then
setObjectState(small_token, 8)
-- Daisy Walker (only for normal front, not parallel): Tome action
elseif activeInvestigatorId == "01002" or activeInvestigatorId == "01502" or activeInvestigatorId == "01002-pb" then
setObjectState(small_token, 9)
-- Tony Morgan: Engage/Fight action
elseif activeInvestigatorId == "06003" then
setObjectState(small_token, 10)
-- Finn Edwards: Evade action
elseif activeInvestigatorId == "04003" then
setObjectState(small_token, 11)
-- Bob Jenkins: Play Item action
elseif activeInvestigatorId == "08016" then
setObjectState(small_token, 14)
else
setObjectState(small_token, state_table[notes.class])
end
end
-- update the small token with special action for certain investigators
local SPECIAL_ACTIONS = {
["04002"] = 8, -- Ursula Downs
["01002"] = 9, -- Daisy Walker
["01502"] = 9, -- Daisy Walker
["01002-pb"] = 9, -- Daisy Walker
["06003"] = 10, -- Tony Morgan
["04003"] = 11, -- Finn Edwards
["08016"] = 14 -- Bob Jenkins
}
setObjectState(smallToken, SPECIAL_ACTIONS[activeInvestigatorId] or STATE_TABLE[class])
end
function setObjectState(obj, stateId)