Merge pull request #431 from argonui/vp-display

Victory Display: reset highlighted locations
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Entrox-Licher 2023-10-21 10:06:49 -04:00 committed by GitHub
commit ae44039f87
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3 changed files with 17 additions and 33 deletions

View File

@ -46,17 +46,13 @@ local LOC_LINK_EXCLUDE_SCENARIOS = {
local guidReferenceApi = require("core/GUIDReferenceApi")
local tokenManager = require("core/token/TokenManager")
local clueData = {}
local spawnedLocationGUIDs = {}
local locations = {}
local locationConnections = {}
local draggingGuids = {}
local locationData
local currentScenario
local missingData = {}
local countedVP = {}
local locationData, currentScenario
---------------------------------------------------------
-- general code
@ -579,17 +575,23 @@ function setLimitSnapsByType(matchTypes)
end
-- count victory points on locations in play area
---@param highlightOff Boolean True if highlighting should be enabled
---@return. Returns the total amount of VP found in the play area
function countVP()
function countVP(highlightOff)
local totalVP = 0
for cardId, metadata in pairs(locations) do
if metadata ~= nil then
local card = getObjectFromGUID(cardId)
if metadata ~= nil and card ~= nil then
if highlightOff == true then
card.highlightOff("Green")
end
local cardVP = tonumber(metadata.victory) or 0
if cardVP ~= 0 and not cardHasClues(cardId) then
if cardVP ~= 0 and not cardHasClues(card) then
totalVP = totalVP + cardVP
if cardVP > 0 then
table.insert(countedVP, getObjectFromGUID(cardId))
if highlightOff == false then
card.highlightOn("Green")
end
end
end
@ -599,9 +601,8 @@ function countVP()
end
-- checks if a card has clues on it, returns true if clues are on it
---@param cardId String GUID of the card to check for clues
function cardHasClues(cardId)
local card = getObjectFromGUID(cardId)
---@param card TTSObject Card to check for clues
function cardHasClues(card)
for _, v in ipairs(searchOnObj(card)) do
local obj = v.hit_object
if obj.memo == "clueDoom" and obj.is_face_down == false then
@ -639,22 +640,6 @@ function highlightMissingData(state)
end
end
-- highlights all locations in the play area with VP
---@param state Boolean True if highlighting should be enabled
function highlightCountedVP(state)
for i, obj in pairs(countedVP) do
if obj ~= nil then
if state then
obj.highlightOff("Green")
else
obj.highlightOn("Green")
end
else
countedVP[i] = nil
end
end
end
-- rebuilds local snap points (could be useful in the future again)
function buildSnaps()
local upperleft = { x = 1.53, z = -1.09 }

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@ -79,7 +79,7 @@ do
-- highlights all locations in the play area with VP
---@param state Boolean True if highlighting should be enabled
PlayAreaApi.highlightCountedVP = function(state)
return getPlayArea().call("highlightCountedVP", state)
return getPlayArea().call("countVP", state)
end
-- Checks if an object is in the play area (returns true or false)

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@ -212,8 +212,7 @@ end
function highlightMissingData()
self.editButton({
index = 3,
tooltip = (highlightMissing and "Enable" or "Disable") ..
" highlighting of cards without metadata (VP on these is not counted)."
tooltip = (highlightMissing and "Enable" or "Disable") .. " highlighting of cards without metadata (VP on these is not counted)."
})
for _, obj in pairs(missingData) do
if obj ~= nil then