tokens spawn on card

This commit is contained in:
dscarpac 2024-10-05 09:50:42 -05:00
parent e33f3d9d9e
commit abc291fd5c
3 changed files with 16 additions and 33 deletions

View File

@ -2050,6 +2050,7 @@ function TokenManager.spawnTokenGroup(params)
local tokenCount = params.tokenCount local tokenCount = params.tokenCount
local shiftDown = params.shiftDown local shiftDown = params.shiftDown
local subType = params.subType local subType = params.subType
local temporary = params.temporary
if tokenType == "damage" or tokenType == "horror" then if tokenType == "damage" or tokenType == "horror" then
TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown) TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)
@ -2058,7 +2059,7 @@ function TokenManager.spawnTokenGroup(params)
elseif tokenType == "resource" and optionPanel["useResourceCounters"] == "custom" and tokenCount == 0 then elseif tokenType == "resource" and optionPanel["useResourceCounters"] == "custom" and tokenCount == 0 then
TokenManager.spawnResourceCounterToken(card, tokenCount) TokenManager.spawnResourceCounterToken(card, tokenCount)
else else
TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown, subType) TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown, subType, temporary)
end end
end end
@ -2089,7 +2090,8 @@ end
---@param tokenCount number How many tokens to spawn ---@param tokenCount number How many tokens to spawn
---@param shiftDown? number An offset for the z-value of this group of tokens ---@param shiftDown? number An offset for the z-value of this group of tokens
---@param subType? string Subtype of token to spawn. This will only differ from the tokenName for resource or action tokens ---@param subType? string Subtype of token to spawn. This will only differ from the tokenName for resource or action tokens
function TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown, subType) ---@param temporary? boolean If present adds the temporary tag to an action token
function TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown, subType, temporary)
if tokenCount < 1 then return end if tokenCount < 1 then return end
local offsets = {} local offsets = {}
@ -2124,6 +2126,7 @@ function TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown
end end
-- this is used to load the correct state for additional resource tokens (e.g. "Ammo") -- this is used to load the correct state for additional resource tokens (e.g. "Ammo")
log(temporary)
local callbackName = nil local callbackName = nil
local callbackParams = nil local callbackParams = nil
local stateID = stateTable[string.lower(subType or "")] local stateID = stateTable[string.lower(subType or "")]
@ -2134,8 +2137,12 @@ function TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown
local matColor = playermatApi.getMatColorByPosition(card.getPosition()) local matColor = playermatApi.getMatColorByPosition(card.getPosition())
local activeInvestigatorData = playermatApi.getActiveInvestigatorData(matColor) local activeInvestigatorData = playermatApi.getActiveInvestigatorData(matColor)
callbackName = "updateUniversalActionAbilityToken" callbackName = "updateUniversalActionAbilityToken"
if temporary then
callbackParams = { class = activeInvestigatorData.class, symbol = subType or activeInvestigatorData.class, addTag = "Temporary" }
else
callbackParams = { class = activeInvestigatorData.class, symbol = subType or activeInvestigatorData.class} callbackParams = { class = activeInvestigatorData.class, symbol = subType or activeInvestigatorData.class}
end end
end
for i = 1, tokenCount do for i = 1, tokenCount do
TokenManager.spawnToken({ TokenManager.spawnToken({

View File

@ -70,7 +70,8 @@ do
-- spawned state object rather than spawning multiple tokens -- spawned state object rather than spawning multiple tokens
---@param shiftDown? number An offset for the z-value of this group of tokens ---@param shiftDown? number An offset for the z-value of this group of tokens
---@param subType? string Subtype of token to spawn. This will only differ from the tokenName for resource tokens ---@param subType? string Subtype of token to spawn. This will only differ from the tokenName for resource tokens
function TokenManagerApi.spawnTokenGroup(card, tokenType, tokenCount, shiftDown, subType) ---@param temporary? boolean If present adds the temporary tag to an action token
function TokenManagerApi.spawnTokenGroup(card, tokenType, tokenCount, shiftDown, subType, temporary)
Global.call("callTable", { Global.call("callTable", {
{ "TokenManager", "spawnTokenGroup" }, { "TokenManager", "spawnTokenGroup" },
{ {
@ -78,7 +79,8 @@ do
tokenType = tokenType, tokenType = tokenType,
tokenCount = tokenCount, tokenCount = tokenCount,
shiftDown = shiftDown, shiftDown = shiftDown,
subType = subType subType = subType,
temporary = temporary
} }
}) })
end end

View File

@ -92,33 +92,7 @@ function spawnActionToken(numTokens)
local position = self.getPosition() local position = self.getPosition()
local matColor = playermatApi.getMatColorByPosition(position) local matColor = playermatApi.getMatColorByPosition(position)
local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat")
local rotation = mat.getRotation()
-- find empty action token slots by checking snap points tokenManagerApi.spawnTokenGroup(self, "universalActionAbility", numTokens, 0.8, _, true)
local snaps = mat.getSnapPoints()
-- get empty slots
local emptyPositions = {}
for i, snap in ipairs(snaps) do
if i > 1 then
if snap.tags[1] == "UniversalToken" then
local snapPos = mat.positionToWorld(snap.position)
local searchResult = searchLib.atPosition(snapPos, "isUniversalToken")
if #searchResult == 0 then
table.insert(emptyPositions, snapPos)
end
end
end
end
local activeInvestigatorData = playermatApi.getActiveInvestigatorData(matColor)
local callbackParams = { class = activeInvestigatorData.class, symbol = activeInvestigatorData.class, addTag = "Temporary" }
local callbackName = "updateUniversalActionAbilityToken"
for i = 1, numTokens do
if emptyPositions[i] ~= nil then
tokenManagerApi.spawnToken(emptyPositions[i] + Vector(0, 0.7, 0), "universalActionAbility", rotation, callbackName, callbackParams)
else
tokenManagerApi.spawnToken(position + Vector(0, 0.7, 0), "universalActionAbility", rotation, callbackName, callbackParams)
end
end
end end