Merge branch 'main' into clean-up-helper

This commit is contained in:
Chr1Z93 2024-06-28 10:07:24 +02:00
commit aa70467489
4 changed files with 62 additions and 40 deletions

View File

@ -89,12 +89,12 @@
],
"Tooltip": true,
"Transform": {
"posX": 40.7253036,
"posY": 1.29860592,
"posZ": 66.7765656,
"rotX": 1.697304e-7,
"rotY": 270.0102,
"rotZ": 2.00479718e-7,
"posX": 40,
"posY": 1.3,
"posZ": 66,
"rotX": 0,
"rotY": 270,
"rotZ": 0,
"scaleX": 0.6,
"scaleY": 1,
"scaleZ": 0.6

View File

@ -28,6 +28,9 @@ Spawner.spawnCards = function(cardList, pos, rot, sort, callback)
if card.metadata.type == "Investigator" then
table.insert(investigatorCards, card)
elseif card.metadata.type == "Minicard" then
-- set proper scale for minicards
card.data.Transform.scaleX = 0.6
card.data.Transform.scaleZ = 0.6
table.insert(miniCards, card)
else
table.insert(standardCards, card)

View File

@ -1,32 +1,31 @@
-- this script is shared between the lvl 0 and lvl 3 versions of Scroll of Secrets
local mythosAreaApi = require("core/MythosAreaApi")
local playermatApi = require("playermat/PlayermatApi")
-- get class via metadata and create context menu accordingly
function onLoad()
-- get class via metadata and proceed menu accordingly:
-- lvl 0: draw 1 card from the bottom
-- mystic lvl 3: draw 1 card from the bottom
local buttonLabel = "Draw bottom card"
local amount = 1
local notes = JSON.decode(self.getGMNotes())
if notes then
createContextMenu(notes.id)
else
print("Missing metadata for Scroll of Secrets!")
end
end
function createContextMenu(id)
if id == "05116" or id == "05116-t" then
-- lvl 0: draw 1 card from the bottom
self.addContextMenuItem("Draw bottom card", function(playerColor) contextFunc(playerColor, 1) end)
elseif id == "05188" or id == "05188-t" then
if notes.id == "05188" or notes.id == "05188-t" then
-- seeker lvl 3: draw 3 cards from the bottom
self.addContextMenuItem("Draw bottom card(s)", function(playerColor) contextFunc(playerColor, 3) end)
elseif id == "05189" or id == "05189-t" then
-- mystic lvl 3: draw 1 card from the bottom
self.addContextMenuItem("Draw bottom card", function(playerColor) contextFunc(playerColor, 1) end)
buttonLabel = buttonLabel .. "(s)"
amount = 3
end
self.addContextMenuItem(buttonLabel, function(playerColor) contextFunc(playerColor, amount) end)
end
function contextFunc(playerColor, amount)
local options = { "Encounter Deck" }
deckData = {}
local options = {}
-- check for encounter deck
local encounterDeck = mythosAreaApi.getEncounterDeck()
if encounterDeck then
table.insert(options, "Encounter Deck")
deckData["Encounter Deck"] = { draw = encounterDeck }
end
-- check for players with a deck and only display them as option
for _, color in ipairs(Player.getAvailableColors()) do
@ -34,28 +33,35 @@ function contextFunc(playerColor, amount)
local deckAreaObjects = playermatApi.getDeckAreaObjects(matColor)
if deckAreaObjects.draw or deckAreaObjects.topCard then
table.insert(options, color)
local playerName = Player[color].steam_name
local invName = playermatApi.getInvestigatorName(matColor)
-- figure out a proper display name for the drop down menu
local displayName = color .. " (color)"
if playerName then
displayName = playerName
elseif invName ~= "" then
displayName = invName .. " (inv)"
end
-- recreate table in this script to have access
deckData[displayName] = {
draw = deckAreaObjects.draw,
topCard = deckAreaObjects.topCard
}
table.insert(options, displayName)
end
end
-- show the target selection dialog
Player[playerColor].showOptionsDialog("Select target deck", options, _, function(owner) drawCardsFromBottom(playerColor, owner, amount) end)
Player[playerColor].showOptionsDialog("Select target deck", options, _,
function(owner) drawCardsFromBottom(playerColor, owner, amount) end)
end
function drawCardsFromBottom(playerColor, owner, amount)
-- variable initialization
local deck = nil
local deckAreaObjects = deckData[owner]
local deck = deckAreaObjects.draw
local deckSize = 1
local deckAreaObjects = {}
-- get the respective deck
if owner == "Encounter Deck" then
deck = mythosAreaApi.getEncounterDeck()
else
local matColor = playermatApi.getMatColor(owner)
deckAreaObjects = playermatApi.getDeckAreaObjects(matColor)
deck = deckAreaObjects.draw
end
-- error handling
if not deck then

View File

@ -2,6 +2,7 @@ do
local PlayermatApi = {}
local guidReferenceApi = require("core/GUIDReferenceApi")
local searchLib = require("util/SearchLib")
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
-- Convenience function to look up a mat's object by color, or get all mats.
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
@ -283,7 +284,6 @@ do
-- Returns a list of mat colors that have an investigator placed
PlayermatApi.getUsedMatColors = function()
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
local usedColors = {}
for matColor, mat in pairs(getMatForColor("All")) do
local searchPos = mat.positionToWorld(localInvestigatorPosition)
@ -295,6 +295,19 @@ do
return usedColors
end
-- Returns investigator name
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
PlayermatApi.getInvestigatorName = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
local searchPos = mat.positionToWorld(localInvestigatorPosition)
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
if #searchResult == 1 then
return searchResult[1].getName()
end
end
return ""
end
-- Resets the specified skill tracker to "1, 1, 1, 1"
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
PlayermatApi.resetSkillTracker = function(matColor)