diff --git a/src/core/token/TokenManager.ttslua b/src/core/token/TokenManager.ttslua index 98556dc6..c1784c25 100644 --- a/src/core/token/TokenManager.ttslua +++ b/src/core/token/TokenManager.ttslua @@ -342,18 +342,17 @@ do if extraUses ~= nil and extraUses[type] ~= nil then tokenCount = tokenCount + extraUses[type] end - log("Spawning single use tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token) + --log("Spawning single use tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token) TokenManager.spawnTokenGroup(card, token, tokenCount) else for i, useInfo in ipairs(uses) do type = useInfo.type token = useInfo.token - tokenCount = (useInfo.count or 0) - + (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount() + tokenCount = (useInfo.count or 0) + (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount() if extraUses ~= nil and extraUses[type] ~= nil then tokenCount = tokenCount + extraUses[type] end - log("Spawning use array tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token) + --log("Spawning use array tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token) -- Shift each spawned group after the first down so they don't pile on each other TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8) end @@ -383,7 +382,7 @@ do internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData) token = playerData.tokenType tokenCount = playerData.tokenCount - log("Spawning data helper tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token) + --log("Spawning data helper tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token) TokenManager.spawnTokenGroup(card, token, tokenCount) tokenSpawnTracker.markTokensSpawned(card.getGUID()) end @@ -416,7 +415,7 @@ do return 0 end - log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide) + --log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide) if ((card.is_face_down and locationData.clueSide == 'back') or (not card.is_face_down and locationData.clueSide == 'front')) then if locationData.type == 'fixed' then