fixed typo

This commit is contained in:
Chr1Z93 2023-09-30 18:40:49 +02:00
parent accf9d7197
commit a5589907db

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@ -39,7 +39,7 @@ TOUR_SCRIPT = {
{ {
narrator = "Finn", narrator = "Finn",
text = "Ready to face the unknown? We've smuggled shocking revelations and devious enemies from all over the world. Download the campaign you want to play, then Place it on the table to see the scenarios.\n\nJust remember - if it turns out to be too much for you, I was never here.", text = "Ready to face the unknown? We've smuggled shocking revelations and devious enemies from all over the world. Download the campaign you want to play, then Place it on the table to see the scenarios.\n\nJust remember - if it turns out to be too much for you, I was never here.",
objMemoData = = { matColor = "Mythos", type = "CampaignThePathToCarcosa" }, objMemoData = { matColor = "Mythos", type = "CampaignThePathToCarcosa" },
distanceFromObj = 20, distanceFromObj = 20,
position = "northwest", position = "northwest",
}, },
@ -77,7 +77,7 @@ TOUR_SCRIPT = {
{ {
narrator = "Preston", narrator = "Preston",
text = "I can afford to buy what I need, but for those less well-off we've provided an endless pool of tokens to track your game. Simply drag one out of the pools here.\n\nResources are my favorite of course, but damage and horror are as inevitable as taxes. I leave those to my bookkeeper though. Those tokens can work like counters, use the number keys to change the value.", text = "I can afford to buy what I need, but for those less well-off we've provided an endless pool of tokens to track your game. Simply drag one out of the pools here.\n\nResources are my favorite of course, but damage and horror are as inevitable as taxes. I leave those to my bookkeeper though. Those tokens can work like counters, use the number keys to change the value.",
objMemoData = = { matColor = "Mythos", type = "ResourceTokenBag" }, objMemoData = { matColor = "Mythos", type = "ResourceTokenBag" },
position = "north", position = "north",
skipCentering = true, skipCentering = true,
speakerSide = "right" speakerSide = "right"