rotate cards to the next multiple of 90° towards 0°
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@ -280,9 +280,23 @@ function doUpkeep(_, clickedByColor, isRightClick)
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elseif obj.tag == "Card" and not inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then
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local cardMetadata = JSON.decode(obj.getGMNotes()) or {}
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if not doNotReady(obj) then
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local cardRotation = round(obj.getRotation().y, 0) - rot.y
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local yRotDiff = 0
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if cardRotation < 0 then
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cardRotation = cardRotation + 360
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end
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-- rotate cards to the next multiple of 90° towards 0°
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if cardRotation > 90 and cardRotation <= 180 then
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yRotDiff = 90
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elseif cardRotation < 270 and cardRotation > 180 then
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yRotDiff = 270
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end
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-- set correct rotation for face-down cards
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rot.z = obj.is_face_down and 180 or 0
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obj.setRotation(rot)
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obj.setRotation({rot.x, rot.y + yRotDiff, rot.z})
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end
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if cardMetadata.id == "08031" then
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forcedLearning = true
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@ -962,3 +976,11 @@ function updatePlayerCards(args)
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local playerCardData = customDataHelper.getTable("PLAYER_CARD_DATA")
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tokenManager.addPlayerCardData(playerCardData)
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end
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-- utility function for rounding
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---@param num Number Initial value
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---@param numDecimalPlaces Number Amount of decimal places
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function round(num, numDecimalPlaces)
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local mult = 10^(numDecimalPlaces or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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