Merge pull request #146 from argonui/investigator-unexhaust-fix
Playmat - Upkeep: Dont unexhaust investigators
This commit is contained in:
commit
9cc66d1e16
@ -237,9 +237,9 @@ function doUpkeep(_, color, alt_click)
|
|||||||
local obj = v.hit_object
|
local obj = v.hit_object
|
||||||
if obj.getDescription() == "Action Token" and obj.is_face_down then
|
if obj.getDescription() == "Action Token" and obj.is_face_down then
|
||||||
obj.flip()
|
obj.flip()
|
||||||
elseif obj.tag == "Card" and not obj.is_face_down then
|
elseif obj.tag == "Card" and not obj.is_face_down and not inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then
|
||||||
local cardMetadata = JSON.decode(obj.getGMNotes()) or {}
|
local cardMetadata = JSON.decode(obj.getGMNotes()) or {}
|
||||||
if not doNotReady(obj) and cardMetadata.type ~= "Investigator" then
|
if not doNotReady(obj) then
|
||||||
obj.setRotation(PLAY_ZONE_ROTATION)
|
obj.setRotation(PLAY_ZONE_ROTATION)
|
||||||
end
|
end
|
||||||
if cardMetadata.id == "08031" then
|
if cardMetadata.id == "08031" then
|
||||||
@ -480,11 +480,13 @@ end
|
|||||||
function onCollisionEnter(collision_info)
|
function onCollisionEnter(collision_info)
|
||||||
if not COLLISION_ENABLED then return end
|
if not COLLISION_ENABLED then return end
|
||||||
local object = collision_info.collision_object
|
local object = collision_info.collision_object
|
||||||
|
|
||||||
-- only continue for cards
|
-- only continue for cards
|
||||||
if object.name ~= "Card" and object.name ~= "CardCustom" then return end
|
if object.name ~= "Card" and object.name ~= "CardCustom" then return end
|
||||||
maybeUpdateActiveInvestigator(object)
|
|
||||||
|
|
||||||
|
maybeUpdateActiveInvestigator(object)
|
||||||
syncCustomizableMetadata(object)
|
syncCustomizableMetadata(object)
|
||||||
|
|
||||||
if isInDeckZone(object) then
|
if isInDeckZone(object) then
|
||||||
tokenManager.resetTokensSpawned(object)
|
tokenManager.resetTokensSpawned(object)
|
||||||
elseif shouldSpawnTokens(object) then
|
elseif shouldSpawnTokens(object) then
|
||||||
@ -542,19 +544,32 @@ function isInDeckZone(checkObject)
|
|||||||
end
|
end
|
||||||
|
|
||||||
---------------------------------------------------------
|
---------------------------------------------------------
|
||||||
-- investigator ID grabbing and stat tracker
|
-- investigator ID grabbing and skill tracker
|
||||||
---------------------------------------------------------
|
---------------------------------------------------------
|
||||||
|
|
||||||
function maybeUpdateActiveInvestigator(card)
|
function maybeUpdateActiveInvestigator(card)
|
||||||
|
if not inArea(self.positionToLocal(card.getPosition()), INVESTIGATOR_AREA) then return end
|
||||||
|
|
||||||
local notes = JSON.decode(card.getGMNotes())
|
local notes = JSON.decode(card.getGMNotes())
|
||||||
if notes ~= nil and notes.type == "Investigator" and notes.id ~= activeInvestigatorId then
|
local class
|
||||||
|
|
||||||
|
if notes ~= nil and notes.type == "Investigator" and notes.id ~= nil then
|
||||||
|
if notes.id == activeInvestigatorId then return end
|
||||||
|
class = notes.class
|
||||||
activeInvestigatorId = notes.id
|
activeInvestigatorId = notes.id
|
||||||
STAT_TRACKER.call("updateStats", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})
|
STAT_TRACKER.call("updateStats", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})
|
||||||
|
elseif activeInvestigatorId ~= "00000" then
|
||||||
|
class = "Neutral"
|
||||||
|
activeInvestigatorId = "00000"
|
||||||
|
STAT_TRACKER.call("updateStats", {1, 1, 1, 1})
|
||||||
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- change state of action tokens
|
-- change state of action tokens
|
||||||
local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})
|
local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})
|
||||||
local small_token = nil
|
local smallToken = nil
|
||||||
local state_table = {
|
local STATE_TABLE = {
|
||||||
["Guardian"] = 1,
|
["Guardian"] = 1,
|
||||||
["Seeker"] = 2,
|
["Seeker"] = 2,
|
||||||
["Rogue"] = 3,
|
["Rogue"] = 3,
|
||||||
@ -567,33 +582,25 @@ function maybeUpdateActiveInvestigator(card)
|
|||||||
local obj = obj.hit_object
|
local obj = obj.hit_object
|
||||||
if obj.getDescription() == "Action Token" and obj.getStateId() > 0 then
|
if obj.getDescription() == "Action Token" and obj.getStateId() > 0 then
|
||||||
if obj.getScale().x < 0.4 then
|
if obj.getScale().x < 0.4 then
|
||||||
small_token = obj
|
smallToken = obj
|
||||||
else
|
else
|
||||||
setObjectState(obj, state_table[notes.class])
|
setObjectState(obj, STATE_TABLE[class])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- update the small token with special action for certain investigators
|
-- update the small token with special action for certain investigators
|
||||||
-- Ursula Downs: Investigate action
|
local SPECIAL_ACTIONS = {
|
||||||
if activeInvestigatorId == "04002" then
|
["04002"] = 8, -- Ursula Downs
|
||||||
setObjectState(small_token, 8)
|
["01002"] = 9, -- Daisy Walker
|
||||||
-- Daisy Walker (only for normal front, not parallel): Tome action
|
["01502"] = 9, -- Daisy Walker
|
||||||
elseif activeInvestigatorId == "01002" or activeInvestigatorId == "01502" or activeInvestigatorId == "01002-pb" then
|
["01002-pb"] = 9, -- Daisy Walker
|
||||||
setObjectState(small_token, 9)
|
["06003"] = 10, -- Tony Morgan
|
||||||
-- Tony Morgan: Engage/Fight action
|
["04003"] = 11, -- Finn Edwards
|
||||||
elseif activeInvestigatorId == "06003" then
|
["08016"] = 14 -- Bob Jenkins
|
||||||
setObjectState(small_token, 10)
|
}
|
||||||
-- Finn Edwards: Evade action
|
|
||||||
elseif activeInvestigatorId == "04003" then
|
setObjectState(smallToken, SPECIAL_ACTIONS[activeInvestigatorId] or STATE_TABLE[class])
|
||||||
setObjectState(small_token, 11)
|
|
||||||
-- Bob Jenkins: Play Item action
|
|
||||||
elseif activeInvestigatorId == "08016" then
|
|
||||||
setObjectState(small_token, 14)
|
|
||||||
else
|
|
||||||
setObjectState(small_token, state_table[notes.class])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function setObjectState(obj, stateId)
|
function setObjectState(obj, stateId)
|
||||||
|
Loading…
Reference in New Issue
Block a user