Merge pull request #690 from argonui/token-arranger

Various updates to the Token Arranger
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dscarpac 2024-05-26 06:19:32 -05:00 committed by GitHub
commit 9bf5ca2ac1
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GPG Key ID: B5690EEEBB952194
2 changed files with 42 additions and 33 deletions

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@ -1 +1 @@
{"includeDrawnTokens":true,"percentage":false,"tokenPrecedence":{"":[0,11],"Auto-fail":[-100,7],"Bless":[101,8],"Cultist":[-2,4],"Curse":[-101,9],"Elder Sign":[100,2],"Elder Thing":[-4,6],"Frost":[-99,10],"Skull":[-1,3],"Tablet":[-3,5]}}
{"includeDrawnTokens":true,"percentage":false,"tokenPrecedence":{"":[0,11],"Auto-fail":[-100,7],"Bless":[110,8],"Cultist":[-2,4],"Curse":[-110,9],"Elder Sign":[100,2],"Elder Thing":[-4,6],"Frost":[-105,10],"Skull":[-1,3],"Tablet":[-3,5]}}

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@ -12,16 +12,18 @@ buttonParameters.height = 325
local inputParameters = {}
inputParameters.function_owner = self
inputParameters.font_size = 100
inputParameters.width = 250
inputParameters.height = inputParameters.font_size + 23
inputParameters.font_size = 200
inputParameters.width = 500
inputParameters.height = inputParameters.font_size + 46
inputParameters.alignment = 3
inputParameters.validation = 2
inputParameters.tab = 2
inputParameters.scale = { 0.5, 0.5, 0.5 }
local percentageLabel = {}
percentageLabel.function_owner = self
percentageLabel.click_function = "none"
percentageLabel.font_size = 200
percentageLabel.width = 0
percentageLabel.height = 0
@ -153,9 +155,9 @@ function loadDefaultValues()
["Tablet"] = { -3, 5},
["Elder Thing"] = { -4, 6},
["Auto-fail"] = { -100, 7},
["Bless"] = { 101, 8},
["Curse"] = { -101, 9},
["Frost"] = { -99, 10},
["Bless"] = { 110, 8},
["Curse"] = { -110, 9},
["Frost"] = { -105, 10},
[""] = { 0, 11}
}
end
@ -195,9 +197,11 @@ function createButtonsAndInputs()
click_function = "layout",
tooltip = "Left-Click: Update!\nRight-Click: Hide Tokens!",
position = { 0.725, 0.1, 2.025 },
scale = { 0.5, 0.5, 0.5 },
color = { 1, 1, 1 },
width = 675,
height = 175
font_size = 200,
width = 1350,
height = 325
})
end
@ -238,14 +242,14 @@ function deleteCopiedTokens()
end
-- creates buttons as labels as display for percentage values
function createPercentageButton(tokenCount, valueCount, tokenName)
local startPos = Vector(2.3, -0.04, 0.875 * valueCount)
function createPercentageButton(tokenCount, rowCount, tokenName)
local startPos = Vector(2.3, -0.04, 0.875 * rowCount)
if percentage == "cumulative" then
percentageLabel.scale = { 1.5, 1.5, 1.5 }
percentageLabel.scale = { 0.75, 0.75, 0.75 }
percentageLabel.position = startPos - Vector(0, 0, 2.85)
else
percentageLabel.scale = { 2, 2, 2 }
percentageLabel.scale = { 1, 1, 1 }
percentageLabel.position = startPos - Vector(0, 0, 2.675)
end
@ -254,8 +258,8 @@ function createPercentageButton(tokenCount, valueCount, tokenName)
percentageLabel.font_color = { 0.35, 0.71, 0.85 }
elseif tokenName == "Auto-fail" then
percentageLabel.font_color = { 0.86, 0.1, 0.1 }
-- check if the tokenName contains letters (e.g. symbol token)
elseif string.match(tokenName, "%a") ~= nil then
-- tokenName contains letters (e.g. symbol token)
percentageLabel.font_color = { 0.68, 0.53, 0.86 }
else
percentageLabel.font_color = { 0.85, 0.67, 0.33 }
@ -302,12 +306,14 @@ function layout(_, _, isRightClick)
end
-- clone tokens from chaos bag (default position above trash can)
local rawData = chaosBag.getData().ContainedObjects
local rawData = chaosBag.getData().ContainedObjects or {}
-- optionally get the data for tokens in play
if includeDrawnTokens then
for _, token in pairs(chaosBagApi.getTokensInPlay()) do
if token ~= nil then table.insert(rawData, token.getData()) end
if token ~= nil then
table.insert(rawData, token.getData())
end
end
end
@ -335,8 +341,15 @@ function layout(_, _, isRightClick)
end
end
-- handling for near empty chaos bag
if #data == 0 then
-- small delay to limit update calls
Wait.time(function() updating = false end, 0.1)
return
elseif #data > 1 then
-- sort table by value (symbols last if same value)
table.sort(data, tokenValueComparator)
end
-- laying out the tokens
local pos = self.getPosition() + Vector(3.55, -0.05, -3.95)
@ -346,21 +359,21 @@ function layout(_, _, isRightClick)
local rotation = self.getRotation()
local currentValue = data[1].value
local tokenCount = { row = 0, sum = 0, total = #data }
local valueCount = 1
local tokenName = false
local rowCount = 1
local tokenName
for i, item in ipairs(data) do
for _, item in ipairs(data) do
-- this is true for the first token in a new row
if item.value ~= currentValue then
if percentage then
tokenCount.sum = tokenCount.sum + tokenCount.row
createPercentageButton(tokenCount, valueCount, tokenName)
createPercentageButton(tokenCount, rowCount, tokenName)
end
location.x = location.x - 1.75
location.z = pos.z
currentValue = item.value
valueCount = valueCount + 1
rowCount = rowCount + 1
tokenCount.row = 0
end
@ -377,21 +390,17 @@ function layout(_, _, isRightClick)
-- this is repeated to create the button for the last token
if percentage then
tokenCount.sum = tokenCount.sum + tokenCount.row
createPercentageButton(tokenCount, valueCount, tokenName)
createPercentageButton(tokenCount, rowCount, tokenName)
end
-- introducing a small delay to limit update calls
-- small delay to limit update calls
Wait.time(function() updating = false end, 0.1)
end
-- called from outside to set default values for tokens
function onTokenDataChanged(parameters)
local tokenData = parameters.tokenData or {}
local currentScenario = parameters.currentScenario or ""
local useFrontData = parameters.useFrontData
-- update token precedence
for key, table in pairs(tokenData) do
for key, table in pairs(parameters.tokenData or {}) do
local modifier = table.modifier
if modifier == -999 then modifier = 0 end
tokenPrecedence[key][1] = modifier