countDoom() bugfix
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@ -1,6 +1,6 @@
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local playmatApi = require("playermat/PlaymatApi")
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local playmatApi = require("playermat/PlaymatApi")
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local ZONE, TRASH
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local ZONE, TRASH, loopID
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local doomURL = "https://i.imgur.com/EoL7yaZ.png"
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local doomURL = "https://i.imgur.com/EoL7yaZ.png"
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local IGNORE_TAG = "DoomCounter_ignore"
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local IGNORE_TAG = "DoomCounter_ignore"
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local COLORS = { "White", "Orange", "Green", "Red" }
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local COLORS = { "White", "Orange", "Green", "Red" }
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@ -28,15 +28,10 @@ end
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-- main function
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-- main function
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function countDoom()
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function countDoom()
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local doom = 0
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local doom = 0
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for i = 1, 5 do
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for i = 1, 4 do
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if i = 5 then
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doom = doom + countDoomFromList(playmatApi.searchAroundPlaymat(COLORS[i]))
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objList = ZONE.getObjects()
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else
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objList = playmatApi.searchAroundPlaymat(COLORS[i])
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end
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doom = doom + countDoomFromList(objList)
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end
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end
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doom = doom + countDoomFromList(ZONE.getObjects())
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self.editButton({ index = 0, label = tostring(doom) })
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self.editButton({ index = 0, label = tostring(doom) })
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end
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end
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