Merge branch 'main' into navigation-overlay

This commit is contained in:
Chr1Z93 2023-05-08 00:18:40 +02:00
commit 99270cede9
2 changed files with 5 additions and 5 deletions

View File

@ -13,7 +13,7 @@
},
"Rotation": {
"x": 0,
"y": 135,
"y": 315,
"z": 0
}
},

View File

@ -342,7 +342,7 @@ do
if extraUses ~= nil and extraUses[type] ~= nil then
tokenCount = tokenCount + extraUses[type]
end
log("Spawning single use tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
--log("Spawning single use tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
TokenManager.spawnTokenGroup(card, token, tokenCount)
else
for i, useInfo in ipairs(uses) do
@ -353,7 +353,7 @@ do
if extraUses ~= nil and extraUses[type] ~= nil then
tokenCount = tokenCount + extraUses[type]
end
log("Spawning use array tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
--log("Spawning use array tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
-- Shift each spawned group after the first down so they don't pile on each other
TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)
end
@ -383,7 +383,7 @@ do
internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)
token = playerData.tokenType
tokenCount = playerData.tokenCount
log("Spawning data helper tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
--log("Spawning data helper tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
TokenManager.spawnTokenGroup(card, token, tokenCount)
tokenSpawnTracker.markTokensSpawned(card.getGUID())
end
@ -416,7 +416,7 @@ do
return 0
end
log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)
--log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)
if ((card.is_face_down and locationData.clueSide == 'back')
or (not card.is_face_down and locationData.clueSide == 'front')) then
if locationData.type == 'fixed' then