Merge branch 'argonui:main' into main
This commit is contained in:
commit
982621fdd5
@ -1473,7 +1473,7 @@
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"PowerWordUpgradeSheet.0d9481",
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"PocketMultiToolUpgradeSheet.d706e7",
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"MakeshiftTrapUpgradeSheet.64dfce",
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"LivingLinkUpgradeSheet.19a05b",
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"LivingInkUpgradeSheet.19a05b",
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"HyperphysicalShotcasterUpgradeSheet.a4eec2",
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"HuntersArmorUpgradeSheet.d2d01b",
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"HonedInstinctUpgradeSheet.ba0e34",
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@ -37,7 +37,7 @@
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"LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[]]",
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"MeasureMovement": false,
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"Name": "CardCustom",
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"Nickname": "Living Link Upgrade Sheet",
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"Nickname": "Living Ink Upgrade Sheet",
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"SidewaysCard": false,
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"Snap": true,
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"Sticky": true,
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@ -58,4 +58,4 @@
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},
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"Value": 0,
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"XmlUI": ""
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}
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}
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@ -19,7 +19,7 @@
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},
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"ImageScalar": 1,
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"ImageSecondaryURL": "",
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1910115722577754046/64AF9853E51B79561BEAA3BEF13BBC694BBF9A34/",
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/2018214163835858903/EECF1C00C9A0C837DD40D7B5A3456B88DF0CEC08/",
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"WidthScale": 0
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},
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"Description": "Left-Click: Add token\nRight-Click: Remove token\n\nContextmenu allows resetting the current state or removing all bless/curse tokens from play.\n\nSee Notebook for detailed instructions.",
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@ -34,7 +34,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "",
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"LuaScript": "require(\"util/Trashcan\")",
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"LuaScriptState": "",
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"MaterialIndex": -1,
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"MeasureMovement": false,
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@ -34,7 +34,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "",
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"LuaScript": "require(\"util/Trashcan\")",
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"LuaScriptState": "",
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"MaterialIndex": -1,
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"MeasureMovement": false,
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@ -34,7 +34,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "",
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"LuaScript": "require(\"util/Trashcan\")",
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"LuaScriptState": "",
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"MaterialIndex": -1,
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"MeasureMovement": false,
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@ -34,7 +34,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "",
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"LuaScript": "require(\"util/Trashcan\")",
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"LuaScriptState": "",
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"MaterialIndex": -1,
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"MeasureMovement": false,
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@ -34,7 +34,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "",
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"LuaScript": "require(\"util/Trashcan\")",
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"LuaScriptState": "",
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"MaterialIndex": -1,
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"MeasureMovement": false,
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@ -35,6 +35,11 @@ local BACKGROUNDS = {
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url = "http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
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fontcolor = { 0, 0, 0 }
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},
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{
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title = "Stick to the Plan",
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url = "http://cloud-3.steamusercontent.com/ugc/2018214163838897493/8E38B96C5A8D703A59009A932432CBE21ABE63A2/",
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fontcolor = { 1, 1, 1 }
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},
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{
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title = "Wooden Sledge",
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url = "http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/",
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File diff suppressed because it is too large
Load Diff
@ -29,8 +29,9 @@ local chaosTokens = {}
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local chaosTokensLastMat = nil
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local IS_RESHUFFLING = false
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local bagSearchers = {}
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local MAT_COLORS = {"White", "Orange", "Green", "Red"}
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local hideTitleSplashWaitFunctionId = nil
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local playmatAPI = require("playermat/PlaymatApi")
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local playmatApi = require("playermat/PlaymatApi")
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local tokenManager = require("core/token/TokenManager")
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local playAreaAPI = require("core/PlayAreaApi")
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@ -217,7 +218,8 @@ function actualEncounterCardDraw(card, params)
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local alwaysFaceUp = params[3]
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local faceUpRotation = 0
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if not alwaysFaceUp then
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if getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then
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local metadata = JSON.decode(card.getGMNotes()) or {}
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if metadata.hidden or getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then
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faceUpRotation = 180
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end
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end
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@ -811,17 +813,17 @@ end
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function applyOptionPanelChange(id, state)
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-- option: Snap tags
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if id == "useSnapTags" then
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playmatAPI.setLimitSnapsByType(state, "All")
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playmatApi.setLimitSnapsByType(state, "All")
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optionPanel[id] = state
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-- option: Draw 1 button
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elseif id == "showDrawButton" then
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playmatAPI.showDrawButton(state, "All")
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playmatApi.showDrawButton(state, "All")
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optionPanel[id] = state
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-- option: Clickable clue counters
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elseif id == "useClueClickers" then
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playmatAPI.clickableClues(state, "All")
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playmatApi.clickableClues(state, "All")
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optionPanel[id] = state
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-- update master clue counter
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@ -850,17 +852,19 @@ function applyOptionPanelChange(id, state)
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-- option: Show hand helper for each player
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elseif id == "showHandHelper" then
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optionPanel[id][1] = spawnOrRemoveHelper(state, "Hand Helper", {-50.85, 1.6, 7.32}, {0, 270, 0})
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optionPanel[id][2] = spawnOrRemoveHelper(state, "Hand Helper", {-50.85, 1.6, -24.88}, {0, 270, 0})
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optionPanel[id][3] = spawnOrRemoveHelper(state, "Hand Helper", {-39.13, 1.6, 22.45}, {0, 000, 0})
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optionPanel[id][4] = spawnOrRemoveHelper(state, "Hand Helper", {-21.57, 1.6, -22.45}, {0, 180, 0})
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for i, color in ipairs(MAT_COLORS) do
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local pos = playmatApi.transformLocalPosition({0.05, 0, -1.182}, color)
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local rot = playmatApi.returnRotation(color)
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optionPanel[id][i] = spawnOrRemoveHelper(state, "Hand Helper", pos, rot)
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end
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-- option: Show search assistant for each player
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elseif id == "showSearchAssistant" then
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optionPanel[id][1] = spawnOrRemoveHelper(state, "Search Assistant", {-50.85, 1.6, 10.25}, {0, 270, 0})
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optionPanel[id][2] = spawnOrRemoveHelper(state, "Search Assistant", {-50.85, 1.6, -21.95}, {0, 270, 0})
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optionPanel[id][3] = spawnOrRemoveHelper(state, "Search Assistant", {-36.20, 1.6, 22.45}, {0, 000, 0})
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optionPanel[id][4] = spawnOrRemoveHelper(state, "Search Assistant", {-24.50, 1.6, -22.45}, {0, 180, 0})
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for i, color in ipairs(MAT_COLORS) do
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local pos = playmatApi.transformLocalPosition({-0.3, 0, -1.182}, color)
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local rot = playmatApi.returnRotation(color)
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optionPanel[id][i] = spawnOrRemoveHelper(state, "Search Assistant", pos, rot)
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end
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-- option: Show chaos bag manager
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elseif id == "showChaosBagManager" then
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@ -907,7 +911,6 @@ end
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---@param name String Name of the object that should be copied
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---@param position Table Desired position of the object
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function spawnHelperObject(name, position, rotation)
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local sourceBag = getObjectFromGUID("830bd0")
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-- error handling for missing sourceBag
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@ -309,7 +309,8 @@ function buildConnection(cardId, iconCardList, locData)
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for _, connectedGuid in ipairs(iconCardList[icon]) do
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-- If the reciprocal exists, convert it to BiDi, otherwise add as a one-way
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if locationConnections[connectedGuid] ~= nil
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and locationConnections[connectedGuid][cardId] == ONE_WAY then
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and (locationConnections[connectedGuid][cardId] == ONE_WAY
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or locationConnections[connectedGuid][cardId] == BIDIRECTIONAL) then
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locationConnections[connectedGuid][cardId] = BIDIRECTIONAL
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locationConnections[cardId][connectedGuid] = nil
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else
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@ -197,7 +197,7 @@ function getCardVP(obj, notes)
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cardVP = tonumber(notes.locationBack.victory)
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end
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end
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if cardVP > 0 then
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if (cardVP or 0) > 0 then
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table.insert(countedVP, obj)
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end
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else
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@ -52,7 +52,6 @@ local THREAT_AREA = {
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local DRAW_DECK_POSITION = { x = -1.82, y = 1, z = 0 }
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local DISCARD_PILE_POSITION = { x = -1.82, y = 1.5, z = 0.61 }
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local PLAY_ZONE_ROTATION = self.getRotation()
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local TRASHCAN
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local STAT_TRACKER
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@ -158,7 +157,7 @@ function searchArea(origin, size)
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return Physics.cast({
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origin = origin,
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direction = {0, 1, 0},
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orientation = PLAY_ZONE_ROTATION,
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orientation = self.getRotation(),
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type = 3,
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size = size,
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max_distance = 1,
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@ -181,7 +180,7 @@ function makeDiscardHandlerFor(searchPosition, discardPosition)
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if obj.tag == "Deck" or obj.tag == "Card" then
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if obj.hasTag("PlayerCard") then
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obj.setPositionSmooth(self.positionToWorld(DISCARD_PILE_POSITION), false, true)
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obj.setRotation(PLAY_ZONE_ROTATION)
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obj.setRotation(self.getRotation())
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else
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obj.setPositionSmooth(discardPosition, false, true)
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obj.setRotation({0, -90, 0})
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@ -220,7 +219,7 @@ function findObjectsAtPosition(localPos)
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return Physics.cast({
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origin = self.positionToWorld(localPos),
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direction = {0, 1, 0},
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orientation = {0, PLAY_ZONE_ROTATION.y + 90, 0},
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orientation = {0, self.getRotation().y + 90, 0},
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type = 3,
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size = {3.2, 1, 2},
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max_distance = 0,
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@ -252,7 +251,7 @@ function doUpkeep(_, color, alt_click)
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elseif obj.tag == "Card" and not obj.is_face_down and not inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then
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local cardMetadata = JSON.decode(obj.getGMNotes()) or {}
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if not doNotReady(obj) then
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obj.setRotation(PLAY_ZONE_ROTATION)
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obj.setRotation(self.getRotation())
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end
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if cardMetadata.id == "08031" then
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forcedLearning = true
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@ -762,7 +761,7 @@ function clickableClues(showCounter)
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local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})
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for i = 1, clueCount do
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pos.y = pos.y + 0.045 * i
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tokenManager.spawnToken(pos, "clue", PLAY_ZONE_ROTATION)
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tokenManager.spawnToken(pos, "clue", self.getRotation())
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end
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end
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end
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@ -48,7 +48,7 @@ do
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return mat.call("getHandColor")
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end
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-- Returns if there is the card"Dream-Enhancing Serum" on the requested playermat
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
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---@param matColor String Color of the playermat
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PlaymatApi.isDES = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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@ -70,6 +70,21 @@ do
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return mat.call("returnGlobalDiscardPosition")
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end
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-- Transforms a local position into a global position
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---@param localPos Table Local position to be transformed
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---@param matColor String Color of the playermat
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PlaymatApi.transformLocalPosition = function(localPos, matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.positionToWorld(localPos)
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end
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-- Returns the rotation of the requested playmat
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---@param matColor String Color of the playermat
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PlaymatApi.returnRotation = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.getRotation()
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end
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-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
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-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
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@ -28,9 +28,9 @@ do
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playerMatGuids["White"] = "8b081b"
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playerMatGuids["Green"] = "383d8b"
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local commonZones = {}
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local commonZones = {}
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commonZones["Investigator"] = { -1.17702, 0, 0.00209 }
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commonZones["Minicard"] = { -0.16, 0, -1.222326 }
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commonZones["Minicard"] = { -1.17702, 0, -1.45 }
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commonZones["Deck"] = { -1.822724, 0, -0.02940192 }
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commonZones["Discard"] = { -1.822451, 0, 0.6092291 }
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commonZones["Ally"] = { -0.6157398, 0, 0.02435675 }
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@ -48,7 +48,7 @@ do
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commonZones["Threat3"] = { 0.002246313, 0, -0.6430681 }
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commonZones["Threat4"] = { 0.4590618, 0, -0.6432732 }
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local zoneData = {}
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local zoneData = {}
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zoneData["White"] = {}
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zoneData["White"]["Investigator"] = commonZones["Investigator"]
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zoneData["White"]["Minicard"] = commonZones["Minicard"]
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11
src/util/Trashcan.ttslua
Normal file
11
src/util/Trashcan.ttslua
Normal file
@ -0,0 +1,11 @@
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-- adds a context menu entry to trigger the emptying
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function onLoad()
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self.addContextMenuItem("Empty Trash", emptyTrash)
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end
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-- removes all objects by taking them out and then destructing them
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function emptyTrash()
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for _, trash in ipairs(self.getObjects()) do
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self.takeObject().destruct()
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end
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end
|
Loading…
Reference in New Issue
Block a user