Merge branch 'argonui:main' into main

This commit is contained in:
Entrox-Licher 2023-03-14 15:59:49 -04:00 committed by GitHub
commit 982621fdd5
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17 changed files with 103 additions and 992 deletions

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@ -1473,7 +1473,7 @@
"PowerWordUpgradeSheet.0d9481",
"PocketMultiToolUpgradeSheet.d706e7",
"MakeshiftTrapUpgradeSheet.64dfce",
"LivingLinkUpgradeSheet.19a05b",
"LivingInkUpgradeSheet.19a05b",
"HyperphysicalShotcasterUpgradeSheet.a4eec2",
"HuntersArmorUpgradeSheet.d2d01b",
"HonedInstinctUpgradeSheet.ba0e34",

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@ -37,7 +37,7 @@
"LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[]]",
"MeasureMovement": false,
"Name": "CardCustom",
"Nickname": "Living Link Upgrade Sheet",
"Nickname": "Living Ink Upgrade Sheet",
"SidewaysCard": false,
"Snap": true,
"Sticky": true,
@ -58,4 +58,4 @@
},
"Value": 0,
"XmlUI": ""
}
}

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@ -19,7 +19,7 @@
},
"ImageScalar": 1,
"ImageSecondaryURL": "",
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1910115722577754046/64AF9853E51B79561BEAA3BEF13BBC694BBF9A34/",
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/2018214163835858903/EECF1C00C9A0C837DD40D7B5A3456B88DF0CEC08/",
"WidthScale": 0
},
"Description": "Left-Click: Add token\nRight-Click: Remove token\n\nContextmenu allows resetting the current state or removing all bless/curse tokens from play.\n\nSee Notebook for detailed instructions.",

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@ -34,7 +34,7 @@
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": true,
"LuaScript": "",
"LuaScript": "require(\"util/Trashcan\")",
"LuaScriptState": "",
"MaterialIndex": -1,
"MeasureMovement": false,

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@ -34,7 +34,7 @@
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": true,
"LuaScript": "",
"LuaScript": "require(\"util/Trashcan\")",
"LuaScriptState": "",
"MaterialIndex": -1,
"MeasureMovement": false,

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@ -34,7 +34,7 @@
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": true,
"LuaScript": "",
"LuaScript": "require(\"util/Trashcan\")",
"LuaScriptState": "",
"MaterialIndex": -1,
"MeasureMovement": false,

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@ -34,7 +34,7 @@
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": true,
"LuaScript": "",
"LuaScript": "require(\"util/Trashcan\")",
"LuaScriptState": "",
"MaterialIndex": -1,
"MeasureMovement": false,

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@ -34,7 +34,7 @@
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": true,
"LuaScript": "",
"LuaScript": "require(\"util/Trashcan\")",
"LuaScriptState": "",
"MaterialIndex": -1,
"MeasureMovement": false,

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@ -35,6 +35,11 @@ local BACKGROUNDS = {
url = "http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
fontcolor = { 0, 0, 0 }
},
{
title = "Stick to the Plan",
url = "http://cloud-3.steamusercontent.com/ugc/2018214163838897493/8E38B96C5A8D703A59009A932432CBE21ABE63A2/",
fontcolor = { 1, 1, 1 }
},
{
title = "Wooden Sledge",
url = "http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/",

File diff suppressed because it is too large Load Diff

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@ -29,8 +29,9 @@ local chaosTokens = {}
local chaosTokensLastMat = nil
local IS_RESHUFFLING = false
local bagSearchers = {}
local MAT_COLORS = {"White", "Orange", "Green", "Red"}
local hideTitleSplashWaitFunctionId = nil
local playmatAPI = require("playermat/PlaymatApi")
local playmatApi = require("playermat/PlaymatApi")
local tokenManager = require("core/token/TokenManager")
local playAreaAPI = require("core/PlayAreaApi")
@ -217,7 +218,8 @@ function actualEncounterCardDraw(card, params)
local alwaysFaceUp = params[3]
local faceUpRotation = 0
if not alwaysFaceUp then
if getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then
local metadata = JSON.decode(card.getGMNotes()) or {}
if metadata.hidden or getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then
faceUpRotation = 180
end
end
@ -811,17 +813,17 @@ end
function applyOptionPanelChange(id, state)
-- option: Snap tags
if id == "useSnapTags" then
playmatAPI.setLimitSnapsByType(state, "All")
playmatApi.setLimitSnapsByType(state, "All")
optionPanel[id] = state
-- option: Draw 1 button
elseif id == "showDrawButton" then
playmatAPI.showDrawButton(state, "All")
playmatApi.showDrawButton(state, "All")
optionPanel[id] = state
-- option: Clickable clue counters
elseif id == "useClueClickers" then
playmatAPI.clickableClues(state, "All")
playmatApi.clickableClues(state, "All")
optionPanel[id] = state
-- update master clue counter
@ -850,17 +852,19 @@ function applyOptionPanelChange(id, state)
-- option: Show hand helper for each player
elseif id == "showHandHelper" then
optionPanel[id][1] = spawnOrRemoveHelper(state, "Hand Helper", {-50.85, 1.6, 7.32}, {0, 270, 0})
optionPanel[id][2] = spawnOrRemoveHelper(state, "Hand Helper", {-50.85, 1.6, -24.88}, {0, 270, 0})
optionPanel[id][3] = spawnOrRemoveHelper(state, "Hand Helper", {-39.13, 1.6, 22.45}, {0, 000, 0})
optionPanel[id][4] = spawnOrRemoveHelper(state, "Hand Helper", {-21.57, 1.6, -22.45}, {0, 180, 0})
for i, color in ipairs(MAT_COLORS) do
local pos = playmatApi.transformLocalPosition({0.05, 0, -1.182}, color)
local rot = playmatApi.returnRotation(color)
optionPanel[id][i] = spawnOrRemoveHelper(state, "Hand Helper", pos, rot)
end
-- option: Show search assistant for each player
elseif id == "showSearchAssistant" then
optionPanel[id][1] = spawnOrRemoveHelper(state, "Search Assistant", {-50.85, 1.6, 10.25}, {0, 270, 0})
optionPanel[id][2] = spawnOrRemoveHelper(state, "Search Assistant", {-50.85, 1.6, -21.95}, {0, 270, 0})
optionPanel[id][3] = spawnOrRemoveHelper(state, "Search Assistant", {-36.20, 1.6, 22.45}, {0, 000, 0})
optionPanel[id][4] = spawnOrRemoveHelper(state, "Search Assistant", {-24.50, 1.6, -22.45}, {0, 180, 0})
for i, color in ipairs(MAT_COLORS) do
local pos = playmatApi.transformLocalPosition({-0.3, 0, -1.182}, color)
local rot = playmatApi.returnRotation(color)
optionPanel[id][i] = spawnOrRemoveHelper(state, "Search Assistant", pos, rot)
end
-- option: Show chaos bag manager
elseif id == "showChaosBagManager" then
@ -907,7 +911,6 @@ end
---@param name String Name of the object that should be copied
---@param position Table Desired position of the object
function spawnHelperObject(name, position, rotation)
local sourceBag = getObjectFromGUID("830bd0")
-- error handling for missing sourceBag

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@ -309,7 +309,8 @@ function buildConnection(cardId, iconCardList, locData)
for _, connectedGuid in ipairs(iconCardList[icon]) do
-- If the reciprocal exists, convert it to BiDi, otherwise add as a one-way
if locationConnections[connectedGuid] ~= nil
and locationConnections[connectedGuid][cardId] == ONE_WAY then
and (locationConnections[connectedGuid][cardId] == ONE_WAY
or locationConnections[connectedGuid][cardId] == BIDIRECTIONAL) then
locationConnections[connectedGuid][cardId] = BIDIRECTIONAL
locationConnections[cardId][connectedGuid] = nil
else

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@ -197,7 +197,7 @@ function getCardVP(obj, notes)
cardVP = tonumber(notes.locationBack.victory)
end
end
if cardVP > 0 then
if (cardVP or 0) > 0 then
table.insert(countedVP, obj)
end
else

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@ -52,7 +52,6 @@ local THREAT_AREA = {
local DRAW_DECK_POSITION = { x = -1.82, y = 1, z = 0 }
local DISCARD_PILE_POSITION = { x = -1.82, y = 1.5, z = 0.61 }
local PLAY_ZONE_ROTATION = self.getRotation()
local TRASHCAN
local STAT_TRACKER
@ -158,7 +157,7 @@ function searchArea(origin, size)
return Physics.cast({
origin = origin,
direction = {0, 1, 0},
orientation = PLAY_ZONE_ROTATION,
orientation = self.getRotation(),
type = 3,
size = size,
max_distance = 1,
@ -181,7 +180,7 @@ function makeDiscardHandlerFor(searchPosition, discardPosition)
if obj.tag == "Deck" or obj.tag == "Card" then
if obj.hasTag("PlayerCard") then
obj.setPositionSmooth(self.positionToWorld(DISCARD_PILE_POSITION), false, true)
obj.setRotation(PLAY_ZONE_ROTATION)
obj.setRotation(self.getRotation())
else
obj.setPositionSmooth(discardPosition, false, true)
obj.setRotation({0, -90, 0})
@ -220,7 +219,7 @@ function findObjectsAtPosition(localPos)
return Physics.cast({
origin = self.positionToWorld(localPos),
direction = {0, 1, 0},
orientation = {0, PLAY_ZONE_ROTATION.y + 90, 0},
orientation = {0, self.getRotation().y + 90, 0},
type = 3,
size = {3.2, 1, 2},
max_distance = 0,
@ -252,7 +251,7 @@ function doUpkeep(_, color, alt_click)
elseif obj.tag == "Card" and not obj.is_face_down and not inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then
local cardMetadata = JSON.decode(obj.getGMNotes()) or {}
if not doNotReady(obj) then
obj.setRotation(PLAY_ZONE_ROTATION)
obj.setRotation(self.getRotation())
end
if cardMetadata.id == "08031" then
forcedLearning = true
@ -762,7 +761,7 @@ function clickableClues(showCounter)
local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})
for i = 1, clueCount do
pos.y = pos.y + 0.045 * i
tokenManager.spawnToken(pos, "clue", PLAY_ZONE_ROTATION)
tokenManager.spawnToken(pos, "clue", self.getRotation())
end
end
end

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@ -48,7 +48,7 @@ do
return mat.call("getHandColor")
end
-- Returns if there is the card"Dream-Enhancing Serum" on the requested playermat
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
---@param matColor String Color of the playermat
PlaymatApi.isDES = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
@ -70,6 +70,21 @@ do
return mat.call("returnGlobalDiscardPosition")
end
-- Transforms a local position into a global position
---@param localPos Table Local position to be transformed
---@param matColor String Color of the playermat
PlaymatApi.transformLocalPosition = function(localPos, matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.positionToWorld(localPos)
end
-- Returns the rotation of the requested playmat
---@param matColor String Color of the playermat
PlaymatApi.returnRotation = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.getRotation()
end
-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
-- matchTypes is true, the main card slot snap points will only snap assets, while the
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will

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@ -28,9 +28,9 @@ do
playerMatGuids["White"] = "8b081b"
playerMatGuids["Green"] = "383d8b"
local commonZones = {}
local commonZones = {}
commonZones["Investigator"] = { -1.17702, 0, 0.00209 }
commonZones["Minicard"] = { -0.16, 0, -1.222326 }
commonZones["Minicard"] = { -1.17702, 0, -1.45 }
commonZones["Deck"] = { -1.822724, 0, -0.02940192 }
commonZones["Discard"] = { -1.822451, 0, 0.6092291 }
commonZones["Ally"] = { -0.6157398, 0, 0.02435675 }
@ -48,7 +48,7 @@ do
commonZones["Threat3"] = { 0.002246313, 0, -0.6430681 }
commonZones["Threat4"] = { 0.4590618, 0, -0.6432732 }
local zoneData = {}
local zoneData = {}
zoneData["White"] = {}
zoneData["White"]["Investigator"] = commonZones["Investigator"]
zoneData["White"]["Minicard"] = commonZones["Minicard"]

11
src/util/Trashcan.ttslua Normal file
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@ -0,0 +1,11 @@
-- adds a context menu entry to trigger the emptying
function onLoad()
self.addContextMenuItem("Empty Trash", emptyTrash)
end
-- removes all objects by taking them out and then destructing them
function emptyTrash()
for _, trash in ipairs(self.getObjects()) do
self.takeObject().destruct()
end
end