Merge pull request #506 from Entrox-Licher/startsInPlay
Added startsInPlay metadata to more cards
This commit is contained in:
commit
96b0caee09
@ -2,6 +2,7 @@
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"id": "07122",
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"type": "Asset",
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"class": "Survivor",
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"startsInPlay": true,
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"level": 2,
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"traits": "Covenant. Blessed.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "07122-t",
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"type": "Asset",
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"class": "Survivor",
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"startsInPlay": true,
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"level": 2,
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"traits": "Covenant. Blessed.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "07113",
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"type": "Asset",
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"class": "Seeker",
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"startsInPlay": true,
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"level": 2,
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"traits": "Covenant. Cursed.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "02191",
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"type": "Asset",
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"class": "Mystic",
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"startsInPlay": true,
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"level": 3,
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"traits": "Spell. Pact.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "90028",
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"type": "Asset",
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"class": "Neutral",
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"startsInPlay": true,
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"permanent": true,
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"cycle": "Standalone"
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}
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@ -2,6 +2,7 @@
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"id": "90025",
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"type": "Asset",
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"class": "Neutral",
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"startsInPlay": true,
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"permanent": true,
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"cycle": "Standalone"
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}
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@ -2,6 +2,7 @@
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"id": "90026",
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"type": "Asset",
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"class": "Neutral",
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"startsInPlay": true,
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"permanent": true,
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"cycle": "Standalone"
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}
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@ -2,6 +2,7 @@
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"id": "08012a",
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"type": "Asset",
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"class": "Neutral",
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"startsInPlay": true,
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"traits": "Unbroken.",
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"permanent": true,
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"cycle": "Edge of the Earth"
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@ -2,6 +2,7 @@
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"id": "08014a",
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"type": "Asset",
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"class": "Neutral",
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"startsInPlay": true,
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"traits": "Unbroken.",
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"permanent": true,
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"cycle": "Edge of the Earth"
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@ -2,6 +2,7 @@
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"id": "08011a",
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"type": "Asset",
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"class": "Neutral",
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"startsInPlay": true,
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"traits": "Unbroken.",
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"permanent": true,
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"cycle": "Edge of the Earth"
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@ -2,6 +2,7 @@
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"id": "08013a",
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"type": "Asset",
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"class": "Neutral",
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"startsInPlay": true,
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"traits": "Unbroken.",
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"permanent": true,
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"cycle": "Edge of the Earth"
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@ -2,6 +2,7 @@
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"id": "07116",
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"type": "Asset",
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"class": "Rogue",
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"startsInPlay": true,
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"level": 2,
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"traits": "Covenant. Cursed.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "05011",
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"type": "Asset",
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"class": "Neutral",
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"startsInPlay": true,
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"traits": "Boon.",
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"permanent": true,
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"uses": [
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@ -2,6 +2,7 @@
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"id": "02187",
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"type": "Asset",
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"class": "Seeker",
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"startsInPlay": true,
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"level": 3,
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"traits": "Talent.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "02185",
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"type": "Asset",
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"class": "Guardian",
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"startsInPlay": true,
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"level": 3,
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"traits": "Talent.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "53010",
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"type": "Asset",
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"class": "Survivor",
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"startsInPlay": true,
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"level": 3,
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"traits": "Talent.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "07120",
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"type": "Asset",
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"class": "Mystic",
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"startsInPlay": true,
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"level": 2,
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"traits": "Covenant. Blessed. Cursed.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "07110",
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"type": "Asset",
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"class": "Guardian",
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"startsInPlay": true,
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"level": 2,
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"traits": "Covenant. Blessed.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "02193",
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"type": "Asset",
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"class": "Survivor",
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"startsInPlay": true,
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"level": 3,
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"traits": "Talent.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "09094",
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"type": "Asset",
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"class": "Mystic",
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"startsInPlay": true,
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"level": 3,
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"traits": "Ritual.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "03264",
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"type": "Asset",
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"class": "Guardian",
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"startsInPlay": true,
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"level": 3,
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"traits": "Talent.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "02189",
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"type": "Asset",
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"class": "Rogue",
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"startsInPlay": true,
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"level": 3,
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"traits": "Talent.",
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"permanent": true,
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@ -2,6 +2,7 @@
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"id": "90038",
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"type": "Asset",
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"class": "Neutral",
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"startsInPlay": true,
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"permanent": true,
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"cycle": "Standalone"
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}
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@ -7,6 +7,8 @@ local playAreaApi = require("core/PlayAreaApi")
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local playmatApi = require("playermat/PlaymatApi")
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local zones = require("playermat/Zones")
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local startsInPlayCount = 0
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function onLoad(script_state)
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initializeUi(JSON.decode(script_state))
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math.randomseed(os.time())
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@ -31,7 +33,7 @@ function getDefaultCardZone(cardMetadata, bondedList)
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elseif cardMetadata.type == "UpgradeSheet" then
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return "SetAside4"
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elseif cardMetadata.startsInPlay then
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return "BlankTop"
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return startsInPlayTracker()
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elseif cardMetadata.permanent then
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return "SetAside1"
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elseif bondedList[cardMetadata.id] then
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@ -42,6 +44,16 @@ function getDefaultCardZone(cardMetadata, bondedList)
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end
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end
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function startsInPlayTracker()
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startsInPlayCount = startsInPlayCount + 1
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if startsInPlayCount > 6 then
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broadcastToAll("Card that should start in play was placed with permanents because no blank slots remained")
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return "SetAside1"
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else
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return "Blank" .. startsInPlayCount
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end
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end
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function buildDeck(playerColor, deckId)
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local uiState = getUiState()
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arkhamDb.getDecklist(
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@ -450,13 +462,13 @@ function handlePeteSignatureAssets(investigatorId, cardList)
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if investigatorId == "02005" or investigatorId == "02005-pb" then -- regular Pete's front
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for i, card in ipairs(cardList) do
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if card.metadata.id == "02014" then -- Duke
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card.zone = "BlankTop"
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card.zone = startsInPlayTracker()
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end
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end
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elseif investigatorId == "02005-p" or investigatorId == "02005-pf" then -- parallel Pete's front
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for i, card in ipairs(cardList) do
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if card.metadata.id == "90047" then -- Pete's Guitar
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card.zone = "BlankTop"
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card.zone = startsInPlayTracker()
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end
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end
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end
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@ -8,8 +8,8 @@
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-- Investigator: Investigator card area.
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-- Minicard: Placement for the investigator's minicard, just above the player mat
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-- Deck, Discard: Standard locations for the deck and discard piles.
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-- BlankTop: used for assets that start in play (e.g. Duke)
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-- Tarot, Hand1, Hand2, Ally, BlankBottom, Accessory, Arcane1, Arcane2, Body: Asset slot positions
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-- Blank1: used for assets that start in play (e.g. Duke)
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-- Tarot, Hand1, Hand2, Ally, Blank4, Accessory, Arcane1, Arcane2, Body: Asset slot positions
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-- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat area slots, and Threat4 is the blank threat area slot.
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-- SetAside[1-3]: Column closest to the player mat, with 1 at the top and 3 at the bottom.
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-- SetAside[4-6]: Column farther away from the mat, with 4 at the top and 6 at the bottom.
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@ -35,8 +35,12 @@ do
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commonZones["Arcane2"] = { -0.171, 0, 0.557 }
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commonZones["Tarot"] = { 0.602, 0, 0.033 }
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commonZones["Accessory"] = { 0.602, 0, 0.555 }
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commonZones["BlankTop"] = { 1.758, 0, 0.040 }
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commonZones["BlankBottom"] = { 1.754, 0, 0.563 }
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commonZones["Blank1"] = { 1.758, 0, 0.040 }
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commonZones["Blank2"] = { 1.754, 0, 0.563 }
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commonZones["Blank3"] = { 1.371, 0, 0.038 }
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commonZones["Blank4"] = { 1.371, 0, 0.558 }
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commonZones["Blank5"] = { 0.98, 0, 0.035 }
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commonZones["Blank6"] = { 0.977, 0, 0.556 }
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commonZones["Threat1"] = { -0.911, 0, -0.625 }
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commonZones["Threat2"] = { -0.454, 0, -0.625 }
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commonZones["Threat3"] = { 0.002, 0, -0.625 }
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@ -55,8 +59,12 @@ do
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zoneData["White"]["Arcane2"] = commonZones["Arcane2"]
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zoneData["White"]["Tarot"] = commonZones["Tarot"]
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zoneData["White"]["Accessory"] = commonZones["Accessory"]
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zoneData["White"]["BlankTop"] = commonZones["BlankTop"]
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zoneData["White"]["BlankBottom"] = commonZones["BlankBottom"]
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zoneData["White"]["Blank1"] = commonZones["Blank1"]
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zoneData["White"]["Blank2"] = commonZones["Blank2"]
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zoneData["White"]["Blank3"] = commonZones["Blank3"]
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zoneData["White"]["Blank4"] = commonZones["Blank4"]
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zoneData["White"]["Blank5"] = commonZones["Blank5"]
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zoneData["White"]["Blank6"] = commonZones["Blank6"]
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zoneData["White"]["Threat1"] = commonZones["Threat1"]
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zoneData["White"]["Threat2"] = commonZones["Threat2"]
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zoneData["White"]["Threat3"] = commonZones["Threat3"]
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@ -83,8 +91,12 @@ do
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zoneData["Orange"]["Arcane2"] = commonZones["Arcane2"]
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zoneData["Orange"]["Tarot"] = commonZones["Tarot"]
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zoneData["Orange"]["Accessory"] = commonZones["Accessory"]
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zoneData["Orange"]["BlankTop"] = commonZones["BlankTop"]
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zoneData["Orange"]["BlankBottom"] = commonZones["BlankBottom"]
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zoneData["Orange"]["Blank1"] = commonZones["Blank1"]
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zoneData["Orange"]["Blank2"] = commonZones["Blank2"]
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zoneData["Orange"]["Blank3"] = commonZones["Blank3"]
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zoneData["Orange"]["Blank4"] = commonZones["Blank4"]
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zoneData["Orange"]["Blank5"] = commonZones["Blank5"]
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zoneData["Orange"]["Blank6"] = commonZones["Blank6"]
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zoneData["Orange"]["Threat1"] = commonZones["Threat1"]
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zoneData["Orange"]["Threat2"] = commonZones["Threat2"]
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zoneData["Orange"]["Threat3"] = commonZones["Threat3"]
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