added remove a use hotkey

This commit is contained in:
Chr1Z93 2023-11-05 10:38:31 +01:00
parent 15660689cd
commit 93e26b6b73

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@ -9,6 +9,7 @@ function onLoad()
addHotkey("Bless/Curse Status", showBlessCurseStatus)
addHotkey("Discard Object", discardObject)
addHotkey("Move card to Victory Display", moveCardToVictoryDisplay)
addHotkey("Remove a use", removeOneUse)
addHotkey("Take clue from location", takeClueFromLocation)
addHotkey("Upkeep", triggerUpkeep)
addHotkey("Upkeep (Multi-handed)", triggerUpkeepMultihanded)
@ -51,10 +52,8 @@ end
function discardObject(playerColor, hoveredObject)
-- only continue if an unlocked card, deck or tile was hovered
if hoveredObject == nil
or hoveredObject.type ~= "Card"
and hoveredObject.type ~= "Deck"
and hoveredObject.type ~= "Tile"
and not hoveredObject.locked then
or (hoveredObject.type ~= "Card" and hoveredObject.type ~= "Deck" and hoveredObject.type ~= "Tile")
or hoveredObject.locked then
broadcastToColor("Hover a token/tile or a card/deck and try again.", playerColor, "Yellow")
return
end
@ -76,6 +75,12 @@ function discardObject(playerColor, hoveredObject)
end
end
local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor)
playmatApi.discardListOfObjects(discardForMatColor, discardTheseObjects)
end
-- helper function to get the player to trigger the discard function for
function getColorToDiscardFor(hoveredObject, playerColor)
local pos = hoveredObject.getPosition()
local closestMatColor = playmatApi.getMatColorByPosition(pos)
@ -94,11 +99,10 @@ function discardObject(playerColor, hoveredObject)
-- discard to closest mat if near it, use triggering playmat if not
local discardForMatColor
if inArea(pos, areaNearPlaymat) then
discardForMatColor = closestMatColor
return closestMatColor
else
discardForMatColor = playmatApi.getMatColor(playerColor)
return playmatApi.getMatColor(playerColor)
end
playmatApi.discardListOfObjects(discardForMatColor, discardTheseObjects)
end
-- moves the hovered card to the victory display
@ -106,6 +110,66 @@ function moveCardToVictoryDisplay(_, hoveredObject)
victoryDisplayApi.placeCard(hoveredObject)
end
-- removes a use from a card (or a token if hovered)
function removeOneUse(playerColor, hoveredObject)
-- only continue if an unlocked card or tile was hovered
if hoveredObject == nil
or (hoveredObject.type ~= "Card" and hoveredObject.type ~= "Tile")
or hoveredObject.locked then
broadcastToColor("Hover a token/tile or a card and try again.", playerColor, "Yellow")
return
end
local targetObject = nil
-- discard hovered token / tile
if hoveredObject.type == "Tile" then
targetObject = hoveredObject
elseif hoveredObject.type == "Card" then
-- grab the first use type from the metadata (or nil)
local notes = JSON.decode(hoveredObject.getGMNotes()) or {}
local usesData = notes.uses or {}
local useInfo = usesData[1] or {}
local searchForType = useInfo.type
if searchForType then searchForType = searchForType:lower() end
for _, v in ipairs(searchOnObj(hoveredObject)) do
local obj = v.hit_object
if obj.type == "Tile" and not obj.locked then
-- check for matching object, otherwise use the first hit
if obj.memo == searchForType then
targetObject = obj
break
elseif not targetObject then
targetObject = obj
end
end
end
end
-- error handling
if not targetObject then
broadcastToColor("No tokens found!", playerColor, "Yellow")
return
end
-- feedback message
local tokenName = targetObject.getName()
if tokenName == "" then
if targetObject.memo ~= "" then
tokenName = titleCase(targetObject.memo)
else
tokenName = "Unknown"
end
end
local playerName = Player[playerColor].steam_name
broadcastToAll(playerName .. " removed a token: " .. tokenName, playerColor)
local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor)
playmatApi.discardListOfObjects(discardForMatColor, { targetObject })
end
-- takes a clue from a location, player needs to hover the clue directly or the location
function takeClueFromLocation(playerColor, hoveredObject)
local cardName, clue
@ -216,4 +280,11 @@ function inArea(point, bounds)
and point.x < bounds.maxX
and point.z > bounds.minZ
and point.z < bounds.maxZ)
end
-- capitalizes the first letter
function titleCase(str)
local first = str:sub(1, 1)
local rest = str:sub(2)
return first:upper() .. rest:lower()
end