added global xml for bless curse manager
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@ -104,6 +104,16 @@
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"Type": 0,
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"URL": "https://steamusercontent-a.akamaihd.net/ugc/2450610458480705628/FE3FD9F32E8704BEB7DD6327225D9D8244115A48/"
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},
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{
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"Name": "arrow-down",
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"Type": 0,
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"URL": "https://steamusercontent-a.akamaihd.net/ugc/2448359292156394304/63B2D48BB94DD4CD4F897D8528E049D521298B02/"
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},
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{
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"Name": "caret",
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"Type": 0,
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"URL": "https://steamusercontent-a.akamaihd.net/ugc/2448359292156394421/CFAF0262FEDE662D399A5D786E7450B49B952C99/"
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},
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{
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"Name": "Exit",
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"Type": 0,
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@ -89,12 +89,23 @@ function initializeState()
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end
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end
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updateButtonLabels()
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-- delay this update to make sure the XML is ready
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Wait.time(updateButtonLabels, 2)
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end
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-- updates the Lua and XML labels with the current bless / curse count
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function updateButtonLabels()
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self.editButton({ index = 2, label = formatTokenCount("Bless", true) })
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self.editButton({ index = 3, label = formatTokenCount("Curse", true) })
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-- get formatted labels
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local blessLabel = formatTokenCount("Bless", true)
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local curseLabel = formatTokenCount("Curse", true)
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-- edit Lua buttons on the helper
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self.editButton({ index = 2, label = blessLabel })
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self.editButton({ index = 3, label = curseLabel })
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-- edit global XML buttons
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Global.UI.setAttribute("countBless", "text", blessLabel)
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Global.UI.setAttribute("countCurse", "text", curseLabel)
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end
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function broadcastCount(token)
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@ -186,6 +197,13 @@ end
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-- click functions
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---------------------------------------------------------
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function xmlClick(player, clickType, id)
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playerColor = player.color
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local isRightClick = (clickType == "-2")
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local tokenType = string.sub(id, 6)
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callFunctions(tokenType, isRightClick)
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end
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function clickBless(_, color, isRightClick)
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playerColor = color
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callFunctions("Bless", isRightClick)
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@ -1172,6 +1172,13 @@ function onClick_spawnPlaceholder(player)
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changeWindowVisibilityForColor(player.color, "downloadWindow", false)
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end
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-- toggles the visbility of the bless / curse manager UI
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function showHideBlurse(player)
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local visibility = changeWindowVisibilityForColor(player.color, "blessCurseManager")
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changeWindowVisibilityForColor(player.color, "hideBlurse", visibility)
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changeWindowVisibilityForColor(player.color, "showBlurse", not visibility)
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end
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-- toggles the visibility of the respective UI
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---@param player tts__Player Player that triggered this
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---@param windowId string Name of the UI to toggle
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71
xml/Global/BlessCurseManager.xml
Normal file
71
xml/Global/BlessCurseManager.xml
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@ -0,0 +1,71 @@
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<Defaults>
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<Text font="font_teutonic-arkham"
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alignment="MiddleCenter"
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rectAlignment="MiddleCenter"/>
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<Panel class="showHide"
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color="black"
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height="30"
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width="30"
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rectAlignment="MiddleRight"
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offsetXY="0 72"
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outlineSize="2 2"
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outline="#303030"/>
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</Defaults>
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<!-- hide button for the Bless / Curse Manager -->
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<Panel class="showHide"
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active="false"
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id="hideBlurse">
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<Button onClick="showHideBlurse"
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color="White"
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image="caret"/>
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</Panel>
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<!-- show button for the Bless / Curse Manager -->
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<Panel class="showHide"
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active="true"
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id="showBlurse">
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<Button onClick="showHideBlurse"
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color="White"
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image="arrow-down"/>
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</Panel>
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<!-- window to control bless / curse tokens in chaos bag -->
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<!-- height = row heights + 2x outline + spacing -->
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<TableLayout id="blessCurseManager"
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color="black"
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active="false"
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height="110"
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width="150"
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rectAlignment="MiddleRight"
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raycastTarget="true"
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cellSpacing="5"
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outlineSize="2 2"
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outline="#303030">
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<!-- token counts -->
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<Row preferredHeight="31">
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<Cell>
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<Text id="countBless"
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fontSize="25"
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text="0 + 0"/>
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</Cell>
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<Cell>
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<Text id="countCurse"
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fontSize="25"
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text="0 + 0"/>
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</Cell>
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</Row>
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<!-- token buttons -->
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<Row preferredHeight="70">
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<Cell>
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<Button image="token-bless"
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id="imageBless"
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onClick="5933fb/xmlClick"/>
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</Cell>
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<Cell>
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<Button image="token-curse"
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id="imageCurse"
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onClick="5933fb/xmlClick"/>
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</Cell>
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</Row>
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</TableLayout>
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@ -11,3 +11,4 @@
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<Include src="Global/NavigationOverlay.xml"/>
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<Include src="Global/OptionPanel.xml"/>
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<Include src="Global/UpdateNotification.xml"/>
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<Include src="Global/BlessCurseManager.xml"/>
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