minor bugfix
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@ -1,7 +1,5 @@
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local playmatAPI = require("playermat/PlaymatApi")
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local matColor
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local handColor
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local loopId
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local matColor, handColor, loopId, hovering
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function onLoad()
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local buttonParamaters = {}
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@ -48,12 +46,18 @@ function onDrop() updateColors() end
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-- toggles counting method briefly
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function onObjectHover(hover_color, obj)
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-- only continue if correct player hovers over "self"
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if obj ~= self or hover_color ~= handColor then return end
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if obj ~= self or hover_color ~= handColor or hovering then return end
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-- toggle this flag so this doesn't get executed multiple times during the delay
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hovering = true
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-- stop loop, toggle "des" and displayed value briefly, then start new loop after 2s
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Wait.stop(loopId)
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updateValue(true)
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Wait.time(function() loopId = Wait.time(updateValue, 1, -1) end, 2)
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Wait.time(function()
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loopId = Wait.time(updateValue, 1, -1)
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hovering = false
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end, 1)
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end
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-- updates the matcolor and handcolor variable
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