adding documentation

This commit is contained in:
Chr1Z93 2023-04-07 22:03:07 +02:00
parent f87c6072b6
commit 8c54a4d19b
2 changed files with 91 additions and 27 deletions

View File

@ -105,14 +105,14 @@ function initializeState()
end
function broadcastCount(token)
local count = getTokenCount(token)
local count = formatTokenCount(token)
if count == "(0/0)" then return end
broadcastToAll(token .. " Tokens " .. count, "White")
end
function printStatus(color)
broadcastToColor("Curse Tokens " .. getTokenCount("Curse"), color, "White")
broadcastToColor("Bless Tokens " .. getTokenCount("Bless"), color, "White")
broadcastToColor("Curse Tokens " .. formatTokenCount("Curse"), color, "White")
broadcastToColor("Bless Tokens " .. formatTokenCount("Bless"), color, "White")
end
-- context menu function 1
@ -244,7 +244,8 @@ function callFunctions(token, isRightClick)
if success ~= 0 then tokenArrangerApi.layout() end
end
function getTokenCount(type)
-- returns a formatted string with information about the provided token type (bless / curse)
function formatTokenCount(type)
if type == nil then type = mode end
return "(" .. (numInPlay[type] - #tokensTaken[type]) .. "/" .. #tokensTaken[type] .. ")"
end
@ -284,7 +285,7 @@ function addToken(type)
return 0
end
numInPlay[type] = numInPlay[type] + 1
printToAll("Adding " .. type .. " token " .. getTokenCount(type))
printToAll("Adding " .. type .. " token " .. formatTokenCount(type))
return Global.call("spawnChaosToken", type)
end
@ -313,11 +314,11 @@ function takeToken(type, remove)
callback_function = function(obj)
if remove then
numInPlay[type] = numInPlay[type] - 1
printToAll("Removing " .. type .. " token " .. getTokenCount(type))
printToAll("Removing " .. type .. " token " .. formatTokenCount(type))
obj.destruct()
else
table.insert(tokensTaken[type], obj.getGUID())
printToAll("Taking " .. type .. " token " .. getTokenCount(type))
printToAll("Taking " .. type .. " token " .. formatTokenCount(type))
end
end
})
@ -339,7 +340,7 @@ function returnToken(type)
return 0
end
chaosbag.putObject(token)
printToAll("Returning " .. type .. " token " .. getTokenCount(type))
printToAll("Returning " .. type .. " token " .. formatTokenCount(type))
end
---------------------------------------------------------
@ -393,7 +394,7 @@ function sealToken(type, playerColor, enemy)
Wait.frames(function()
table.insert(sealedTokens[enemy.getGUID()], obj)
table.insert(tokensTaken[type], obj.getGUID())
printToColor("Sealing " .. type .. " token " .. getTokenCount(type), playerColor)
printToColor("Sealing " .. type .. " token " .. formatTokenCount(type), playerColor)
end, 1)
end
})
@ -417,7 +418,7 @@ function releaseToken(type, playerColor, enemy)
if v == guid then
table.remove(tokensTaken[type], j)
table.remove(tokens, i)
printToColor("Releasing " .. type .. " token" .. getTokenCount(type), playerColor)
printToColor("Releasing " .. type .. " token" .. formatTokenCount(type), playerColor)
return
end
end

View File

@ -1,14 +1,75 @@
--[[ Library for cards that seal tokens
This file is used to add sealing option to cards' context menu.
Valid options (set before requiring this file):
SHOW_READ_BAG -- boolean
SHOW_SINGLE_RELEASE -- boolean
SHOW_MULTI_RELEASE -- number (amount of tokens to release at once)
VALID_TOKENS -- table ([tokenName] = true)
INVALID_TOKENS -- table ([tokenName] = true)]]
SHOW_READ_BAG --@type: boolean
- enables an entry in the context menu
- the "Read Bag" function reads the content of the chaos bag to update the context menu
- example usage: "Unrelenting" (to only display valid tokens)
SHOW_SINGLE_RELEASE --@type: boolean
- enables an entry in the context menu
- this entry allows releasing a single token
- example usage: "Holy Spear" (to keep the other tokens and just release one)
SHOW_MULTI_RELEASE --@type: number (amount of tokens to release at once)
- enables an entry in the context menu
- this enty allows releasing of multiple tokens at once
- example usage: "Nephthys" (to release 3 bless tokens at once)
SHOW_MULTI_SEAL --@type: number (amount of tokens to seal at once)
- enables an entry in the context menu
- this entry allows sealing of multiple tokens at once
- example usage: "Holy Spear" (to seal two bless tokens at once)
VALID_TOKENS --@type: table ([tokenName] = true)
- this table defines which tokens should be abled to be sealed
- needs to be defined for each card -> even if empty
- example usage: "The Chthonian Stone"
> VALID_TOKENS = {
> ["Skull"] = true,
> ["Cultist"] = true,
> ["Tablet"] = true,
> ["Elder Thing"] = true,
> }
INVALID_TOKENS --@type: table ([tokenName] = true)
- this table defines which tokens are invalid for sealing
- only needs to be defined if needed
- usually combined with empty "VALID_TOKENS" table
- example usage: "Protective Incantation" (not allowed to seal Auto-fail)
----------------------------------------------------------
Example 1: Crystalline Elder Sign
This card can only seal the "+1" or "Elder Sign" token,
it does not need specific options for multi-sealing or releasing.
Thus it should be implemented like this:
> VALID_TOKENS = {
> ["+1"] = true,
> ["Elder Sign"] = true
> }
> require("playercards/CardsThatSealTokens")
----------------------------------------------------------
Example 2: Holy Spear
This card features the following abilities (just listing the relevant parts):
- releasing a single bless token
- sealing two bless tokens
Thus it should be implemented like this:
> VALID_TOKENS = {
> ["Bless"] = true
> }
> SHOW_SINGLE_RELEASE = true
> SHOW_MULTI_SEAL = 2
> require("playercards/CardsThatSealTokens")
----------------------------------------------------------]]
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
local tokenArrangerApi = require("accessories/TokenArrangerApi")
local sealedTokens = {}
local ID_URL_MAP = {}
tokensInBag = {}
function onSave() return JSON.encode(sealedTokens) end
@ -32,17 +93,9 @@ function generateContextMenu()
if SHOW_SINGLE_RELEASE then
self.addContextMenuItem("Release token", releaseOneToken)
elseif SHOW_MULTI_RELEASE then
self.addContextMenuItem("Release " .. SHOW_MULTI_RELEASE .. " token(s)", function(playerColor)
if SHOW_MULTI_RELEASE >= #sealedTokens then
for i = 1, SHOW_MULTI_RELEASE do
releaseOneToken(playerColor)
end
else
printToColor("Not enough " .. name .. " tokens sealed.", playerColor)
end
end)
self.addContextMenuItem("Release " .. SHOW_MULTI_RELEASE .. " token(s)", releaseMultipleTokens)
else
self.addContextMenuItem("Release token(s)", releaseTokens)
self.addContextMenuItem("Release token(s)", releaseAllTokens)
end
-- main context menu options to seal tokens
@ -117,7 +170,7 @@ end
-- release the last sealed token
function releaseOneToken(playerColor)
if not Global.call("canTouchChaosTokens") then return end
if sealedTokens == {} or #sealedTokens == 0 then
if #sealedTokens == 0 then
printToColor("No sealed token(s) found", playerColor)
else
printToColor("Releasing token", playerColor)
@ -125,8 +178,18 @@ function releaseOneToken(playerColor)
end
end
-- release multiple tokens at once
function releaseMultipleTokens(playerColor)
if SHOW_MULTI_RELEASE >= #sealedTokens then
for i = 1, SHOW_MULTI_RELEASE do
releaseOneToken(playerColor)
end
else
printToColor("Not enough " .. name .. " tokens sealed.", playerColor)
end
end
-- releases all sealed tokens
function releaseTokens(playerColor)
function releaseAllTokens(playerColor)
if not Global.call("canTouchChaosTokens") then return end
if #sealedTokens == 0 then
printToColor("No sealed token(s) found", playerColor)