missing mat handling
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8a7a003174
@ -4,8 +4,7 @@ atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if
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we find nothing we look for <LOCATION_NAME>
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format is [location_guid -> clueCount]
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]]
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LOCATIONS_DATA_JSON = [[
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{
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LOCATIONS_DATA_JSON = [[{
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"San Francisco": {"type": "fixed", "value": 1, "clueSide": "back"},
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"Arkham": {"type": "perPlayer", "value": 1, "clueSide": "back"},
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"Buenos Aires": {"type": "fixed", "value": 2, "clueSide": "back"},
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@ -17,30 +16,14 @@ LOCATIONS_DATA_JSON = [[
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"Tokyo": {"type": "fixed", "value": 2, "clueSide": "back"},
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"Shanghai_123": {"type": "fixed", "value": 12, "clueSide": "front"},
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"Sydney": {"type": "fixed", "value": 0, "clueSide": "front"}
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}
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]]
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}]]
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PLAYER_CARD_DATA_JSON = [[
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{
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"Tool Belt": {
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"tokenType": "resource",
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"tokenCount": 2
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},
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"Tool Belt (3)": {
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"tokenType": "resource",
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"tokenCount": 4
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},
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"Yithian Rifle": {
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"tokenType": "resource",
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"tokenCount": 3
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},
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PLAYER_CARD_DATA_JSON = [[{
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"xxx": {
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"tokenType": "resource",
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"tokenCount": 3
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}
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}
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]]
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}]]
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HIDDEN_CARD_DATA = {
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"Unpleasant Card (Doom)",
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@ -54,14 +37,14 @@ PLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)
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function onload(save_state)
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local playArea = getObjectFromGUID('721ba2')
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playArea.call("updateLocations", {self.getGUID()})
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local playerMatWhite = getObjectFromGUID('8b081b')
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playerMatWhite.call("updatePlayerCards", {self.getGUID()})
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local playerMatOrange = getObjectFromGUID('bd0ff4')
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playerMatOrange.call("updatePlayerCards", {self.getGUID()})
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local playerMatGreen = getObjectFromGUID('383d8b')
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playerMatGreen.call("updatePlayerCards", {self.getGUID()})
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local playerMatRed = getObjectFromGUID('0840d5')
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playerMatRed.call("updatePlayerCards", {self.getGUID()})
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for _, guid in ipairs({ '8b081b', 'bd0ff4', '383d8b', '0840d5'}) do
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local mat = getObjectFromGUID(guid)
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if mat ~= nil then
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mat.call("updatePlayerCards", {self.getGUID()})
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end
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end
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local dataHelper = getObjectFromGUID('708279')
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dataHelper.call("updateHiddenCards", {self.getGUID()})
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end
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