made adjustments to merge with current encounter reshuffle function
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@ -134,13 +134,6 @@ end
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function getEncounterDeck()
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function getEncounterDeck()
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local searchResult = searchLib.atPosition(ENCOUNTER_DECK_POS, "isCardOrDeck")
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local searchResult = searchLib.atPosition(ENCOUNTER_DECK_POS, "isCardOrDeck")
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for _, obj in ipairs(searchResult) do
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if obj.type == 'Deck' then
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return obj
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end
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end
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-- if no deck was found, return the first hit (a card)
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if #searchResult > 0 then
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if #searchResult > 0 then
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return searchResult[1]
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return searchResult[1]
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end
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end
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@ -151,6 +144,7 @@ function drawEncounterCard(params)
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local encounterDeck = getEncounterDeck()
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local encounterDeck = getEncounterDeck()
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if encounterDeck then
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if encounterDeck then
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reshuffledAlready = false
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local card
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local card
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if encounterDeck.type == "Deck" then
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if encounterDeck.type == "Deck" then
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card = encounterDeck.takeObject()
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card = encounterDeck.takeObject()
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@ -160,7 +154,14 @@ function drawEncounterCard(params)
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actualEncounterCardDraw(card, params)
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actualEncounterCardDraw(card, params)
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else
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else
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-- nothing here, time to reshuffle
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-- nothing here, time to reshuffle
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reshuffleEncounterDeck(params)
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if reshuffledAlready == true then
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reshuffledAlready = false
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-- print something?
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return
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end
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reshuffleEncounterDeck() -- if there is no discard pile either, reshuffleEncounterDeck will give an error message already
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reshuffledAlready = true
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drawEncounterCard(params)
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end
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end
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end
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end
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@ -180,41 +181,24 @@ function actualEncounterCardDraw(card, params)
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deckLib.placeOrMergeIntoDeck(card, pos, { 0, rotY, faceUpRotation })
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deckLib.placeOrMergeIntoDeck(card, pos, { 0, rotY, faceUpRotation })
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end
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end
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function reshuffleEncounterDeck(params)
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function reshuffleEncounterDeck()
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-- flag to avoid multiple calls
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if isReshuffling then return end
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isReshuffling = true
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-- shuffle and flip deck, draw card after completion
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local searchResult = searchLib.atPosition(ENCOUNTER_DISCARD_POSITION, "isCardOrDeck")
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if #searchResult > 0 then
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local deck = searchResult[1]
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if not deck.is_face_down then deck.flip() end
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deck.shuffle()
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deck.setPositionSmooth(Vector(ENCOUNTER_DECK_POS) + Vector(0, 2, 0), false, true)
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Wait.time(function() actualEncounterCardDraw(deck.takeObject({ index = 0 }), params) end, 0.5)
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else
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printToAll("Couldn't find encounter discard pile to reshuffle.", { 1, 0, 0 })
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end
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-- disable flag
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Wait.time(function() isReshuffling = false end, 1)
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end
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function discardIntoDeck()
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--flag to avoid multiple calls
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--flag to avoid multiple calls
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if isReshuffling then return end
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if isReshuffling then return end
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isReshuffling = true
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isReshuffling = true
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local encounterDeck = getEncounterDeck()
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-- flip deck and then shuffle
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local discardPile = searchLib.atPosition(ENCOUNTER_DISCARD_POSITION, "isCardOrDeck")
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local discardPile = searchLib.atPosition(ENCOUNTER_DISCARD_POSITION, "isCardOrDeck")
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if #discardPile > 0 then
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if #discardPile > 0 then
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local deck = discardPile[1]
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local discardDeck = discardPile[1]
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if not deck.is_face_down then deck.flip() end
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if not discardDeck.is_face_down then discardDeck.setRotation({0, -90, 180}) end --flips discard pile
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deck.setPositionSmooth(Vector(ENCOUNTER_DECK_POS) + Vector(0, 2, 0), false, true)
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if encounterDeck == nil then
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--wait until deck is in place .75 seconds, then shuffle
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discardDeck.setPosition(Vector(ENCOUNTER_DECK_POS) + Vector({0, 1, 0}))
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broadcastToAll("Shuffled encounter discard into deck.", "White")
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discardDeck.shuffle()
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Wait.time(function() searchLib.atPosition(ENCOUNTER_DECK_POS, "isCardOrDeck")[1].shuffle() end, .75)
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else
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encounterDeck.putObject(discardDeck)
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encounterDeck.shuffle()
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end
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broadcastToAll("Shuffled encounter discard into deck.", "White")
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else
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else
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broadcastToAll("Encounter discard pile is already empty.", "Red")
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broadcastToAll("Encounter discard pile is already empty.", "Red")
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end
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end
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@ -4,7 +4,7 @@
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height="74" width="74">
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height="74" width="74">
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<Button scale="0.1 0.1 1" fontsize="62" onClick="discardIntoDeck">➡</Button>
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<Button scale="0.1 0.1 1" fontsize="62" onClick="reshuffleEncounterDeck">➡</Button>
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</Panel>
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</Panel>
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