made adjustments to merge with current encounter reshuffle function

This commit is contained in:
dscarpac 2024-01-12 14:33:32 -06:00
parent 3e333c3d2d
commit 86f2329f5a
2 changed files with 23 additions and 39 deletions

View File

@ -134,13 +134,6 @@ end
function getEncounterDeck()
local searchResult = searchLib.atPosition(ENCOUNTER_DECK_POS, "isCardOrDeck")
for _, obj in ipairs(searchResult) do
if obj.type == 'Deck' then
return obj
end
end
-- if no deck was found, return the first hit (a card)
if #searchResult > 0 then
return searchResult[1]
end
@ -151,6 +144,7 @@ function drawEncounterCard(params)
local encounterDeck = getEncounterDeck()
if encounterDeck then
reshuffledAlready = false
local card
if encounterDeck.type == "Deck" then
card = encounterDeck.takeObject()
@ -160,7 +154,14 @@ function drawEncounterCard(params)
actualEncounterCardDraw(card, params)
else
-- nothing here, time to reshuffle
reshuffleEncounterDeck(params)
if reshuffledAlready == true then
reshuffledAlready = false
-- print something?
return
end
reshuffleEncounterDeck() -- if there is no discard pile either, reshuffleEncounterDeck will give an error message already
reshuffledAlready = true
drawEncounterCard(params)
end
end
@ -180,41 +181,24 @@ function actualEncounterCardDraw(card, params)
deckLib.placeOrMergeIntoDeck(card, pos, { 0, rotY, faceUpRotation })
end
function reshuffleEncounterDeck(params)
-- flag to avoid multiple calls
if isReshuffling then return end
isReshuffling = true
-- shuffle and flip deck, draw card after completion
local searchResult = searchLib.atPosition(ENCOUNTER_DISCARD_POSITION, "isCardOrDeck")
if #searchResult > 0 then
local deck = searchResult[1]
if not deck.is_face_down then deck.flip() end
deck.shuffle()
deck.setPositionSmooth(Vector(ENCOUNTER_DECK_POS) + Vector(0, 2, 0), false, true)
Wait.time(function() actualEncounterCardDraw(deck.takeObject({ index = 0 }), params) end, 0.5)
else
printToAll("Couldn't find encounter discard pile to reshuffle.", { 1, 0, 0 })
end
-- disable flag
Wait.time(function() isReshuffling = false end, 1)
end
function discardIntoDeck()
function reshuffleEncounterDeck()
--flag to avoid multiple calls
if isReshuffling then return end
isReshuffling = true
-- flip deck and then shuffle
local encounterDeck = getEncounterDeck()
local discardPile = searchLib.atPosition(ENCOUNTER_DISCARD_POSITION, "isCardOrDeck")
if #discardPile > 0 then
local deck = discardPile[1]
if not deck.is_face_down then deck.flip() end
deck.setPositionSmooth(Vector(ENCOUNTER_DECK_POS) + Vector(0, 2, 0), false, true)
--wait until deck is in place .75 seconds, then shuffle
broadcastToAll("Shuffled encounter discard into deck.", "White")
Wait.time(function() searchLib.atPosition(ENCOUNTER_DECK_POS, "isCardOrDeck")[1].shuffle() end, .75)
local discardDeck = discardPile[1]
if not discardDeck.is_face_down then discardDeck.setRotation({0, -90, 180}) end --flips discard pile
if encounterDeck == nil then
discardDeck.setPosition(Vector(ENCOUNTER_DECK_POS) + Vector({0, 1, 0}))
discardDeck.shuffle()
else
encounterDeck.putObject(discardDeck)
encounterDeck.shuffle()
end
broadcastToAll("Shuffled encounter discard into deck.", "White")
else
broadcastToAll("Encounter discard pile is already empty.", "Red")
end

View File

@ -4,7 +4,7 @@
height="74" width="74">
<Button scale="0.1 0.1 1" fontsize="62" onClick="discardIntoDeck"></Button>
<Button scale="0.1 0.1 1" fontsize="62" onClick="reshuffleEncounterDeck"></Button>
</Panel>