Refactor customizable card upgrade sheets
- Unify UI definition into a single table - Make input (text) fields associate with the row - Separate UI and data - Enhance button click to select up to the clicked column
This commit is contained in:
parent
fb8c9c83c5
commit
867471221a
@ -22,4 +22,49 @@ posZ = {
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existingBoxes = { 1, 1, 1, 1, 2, 4, 5 }
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inputBoxes = {}
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customizations = {
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[1] = {
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checkboxes = {
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posZ = -0.892,
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count = 1,
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.665,
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count = 1,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.43,
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count = 1,
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}
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},
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[4] = {
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checkboxes = {
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posZ = -0.092,
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count = 2,
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}
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},
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[5] = {
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checkboxes = {
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posZ = 0.142,
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count = 2,
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},
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},
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[6] = {
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checkboxes = {
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posZ = 0.376,
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count = 4,
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}
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},
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[7] = {
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checkboxes = {
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posZ = 0.815,
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count = 5,
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}
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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@ -21,4 +21,43 @@ posZ = {
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existingBoxes = { 1, 2, 2, 3, 3, 4 }
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inputBoxes = {}
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customizations = {
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[1] = {
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checkboxes = {
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posZ = -0.895,
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count = 1,
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.455,
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count = 2,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.215,
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count = 2,
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}
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},
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[4] = {
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checkboxes = {
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posZ = 0.115,
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count = 3,
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}
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},
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[5] = {
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checkboxes = {
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posZ = 0.453,
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count = 3,
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},
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},
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[6] = {
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checkboxes = {
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posZ = 0.794,
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count = 4,
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}
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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@ -21,4 +21,42 @@ posZ = {
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existingBoxes = { 1, 2, 2, 3, 3, 4 }
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inputBoxes = {}
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customizations = {
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[1] = {
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checkboxes = {
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posZ = -0.925,
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count = 1,
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.475,
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count = 2,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.25,
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count = 2,
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}
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},
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[4] = {
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checkboxes = {
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posZ = -0.01,
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count = 3,
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}
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},
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[5] = {
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checkboxes = {
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posZ = 0.428,
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count = 3,
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},
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},
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[6] = {
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checkboxes = {
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posZ = 0.772,
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count = 4,
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}
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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@ -23,4 +23,54 @@ posZ = {
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existingBoxes = { 1, 1, 1, 1, 2, 2, 3, 4 }
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inputBoxes = {}
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customizations = {
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[1] = {
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checkboxes = {
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posZ = -0.905,
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count = 1,
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.7,
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count = 1,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.505,
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count = 1,
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}
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},
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[4] = {
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checkboxes = {
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posZ = -0.3,
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count = 1,
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}
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},
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[5] = {
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checkboxes = {
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posZ = -0.09,
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count = 2,
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},
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},
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[6] = {
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checkboxes = {
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posZ = 0.3,
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count = 2,
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}
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},
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[7] = {
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checkboxes = {
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posZ = 0.592,
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count = 3,
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},
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},
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[8] = {
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checkboxes = {
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posZ = 0.888,
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count = 4,
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}
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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@ -25,4 +25,58 @@ inputBoxes = { 1, 1 }
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inputWidth = { 640, 290 }
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inputPos = { { 0.275, 0.25, -0.91 }, { 0.6295, 0.25, -0.44 } }
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customizations = {
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[1] = {
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textField = {
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position = { 0.275, 0.25, -0.91 },
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width = 640
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.725,
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count = 1,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.44,
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count = 2,
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}
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},
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[4] = {
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checkboxes = {
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posZ = -0.05,
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count = 2,
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},
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textField = {
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position = { 0.6295, 0.25, -0.44 },
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width = 290
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}
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},
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[5] = {
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checkboxes = {
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posZ = 0.25,
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count = 2,
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}
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},
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[6] = {
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checkboxes = {
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posZ = 0.545,
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count = 2,
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},
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},
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[7] = {
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checkboxes = {
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posZ = 0.75,
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count = 3,
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}
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},
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[8] = {
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checkboxes = {
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posZ = 0.95,
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count = 3,
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}
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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@ -22,5 +22,50 @@ existingBoxes = { 1, 2, 3, 4, 5 }
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inputBoxes = { 1, 1, 1 }
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inputWidth = { 600, 875, 875 }
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inputPos = { { 0.3, 0.25, -0.91 }, { 0.005, 0.25, -0.58 }, { 0.005, 0.25, -0.32 } }
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customizations = {
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[1] = {
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textField = {
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position = { 0.3, 0.25, -0.91 },
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width = 600
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.71,
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count = 1,
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},
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textField = {
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position = { 0.005, 0.25, -0.58 },
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width = 875
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.458,
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count = 2,
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},
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textField = {
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position = { 0.005, 0.25, -0.32 },
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width = 875
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}
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},
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[4] = {
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checkboxes = {
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posZ = -0.205,
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count = 3,
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}
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},
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[5] = {
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checkboxes = {
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posZ = 0.362,
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count = 4,
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},
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},
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[5] = {
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checkboxes = {
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posZ = 0.82,
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count = 5,
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},
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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@ -23,4 +23,55 @@ posZ = {
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existingBoxes = { 1, 1, 1, 1, 1, 2, 3, 5 }
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inputBoxes = {}
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customizations = {
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[1] = {
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checkboxes = {
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posZ = -0.905,
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count = 1,
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.705,
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count = 1,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.5,
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count = 1,
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}
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},
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[4] = {
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checkboxes = {
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posZ = -0.29,
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count = 1,
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}
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},
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[5] = {
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checkboxes = {
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posZ = -0.09,
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count = 1,
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},
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},
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[6] = {
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checkboxes = {
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posZ = 0.12,
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count = 2,
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}
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},
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[7] = {
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checkboxes = {
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posZ = 0.325,
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count = 3,
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},
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},
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[8] = {
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checkboxes = {
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posZ = 0.62,
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count = 5,
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}
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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@ -22,4 +22,48 @@ posZ = {
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existingBoxes = { 1, 2, 2, 2, 2, 3, 3 }
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inputBoxes = {}
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customizations = {
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[1] = {
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checkboxes = {
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posZ = -0.892,
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count = 1,
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.560,
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count = 2,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.220,
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count = 2,
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}
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},
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[4] = {
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checkboxes = {
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posZ = -0.092,
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count = 2,
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}
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},
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[5] = {
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checkboxes = {
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posZ = 0.047,
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count = 2,
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},
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},
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[6] = {
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checkboxes = {
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posZ = 0.376,
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count = 3,
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}
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},
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[7] = {
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checkboxes = {
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posZ = 0.820,
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count = 3,
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},
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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existingBoxes = { 2, 2, 2, 2, 2, 4, 4 }
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inputBoxes = {}
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customizations = {
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[1] = {
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checkboxes = {
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posZ = -0.9,
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count = 2,
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.615,
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count = 2,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.237,
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count = 2,
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}
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},
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[4] = {
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checkboxes = {
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posZ = 0.232,
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count = 2,
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}
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},
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[5] = {
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checkboxes = {
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posZ = 0.61,
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count = 2,
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},
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},
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[6] = {
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checkboxes = {
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posZ = 0.988,
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count = 4,
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}
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},
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[7] = {
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checkboxes = {
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posZ = 1.185,
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count = 4,
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},
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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@ -30,4 +30,50 @@ SKILL_ICON_POSITIONS = {
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agility = { x = -0.74, z = -0.88 },
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}
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customizations = {
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[1] = { }, -- Empty placeholder for skill selection row, handled by custom skill display
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[2] = {
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checkboxes = {
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posZ = -0.69,
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count = 1,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.355,
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count = 1,
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}
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},
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[4] = {
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checkboxes = {
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posZ = 0.0855,
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count = 2,
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}
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},
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[5] = {
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checkboxes = {
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posZ = 0.425,
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count = 2,
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}
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},
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[6] = {
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checkboxes = {
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posZ = 0.555,
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count = 3,
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},
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},
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[7] = {
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checkboxes = {
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posZ = 0.685,
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count = 3,
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}
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},
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[8] = {
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checkboxes = {
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posZ = 1.02,
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count = 3,
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},
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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@ -22,4 +22,49 @@ posZ = {
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existingBoxes = { 1, 1, 2, 2, 2, 3, 4 }
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inputBoxes = {}
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customizations = {
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[1] = {
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checkboxes = {
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posZ = -0.889,
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count = 1,
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.655,
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count = 1,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.325,
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count = 2,
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}
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},
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[4] = {
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checkboxes = {
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posZ = -0.085,
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count = 2,
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}
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},
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[5] = {
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checkboxes = {
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posZ = 0.252,
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count = 2,
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},
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},
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[6] = {
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checkboxes = {
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posZ = 0.585,
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count = 3,
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}
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},
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[7] = {
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checkboxes = {
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posZ = 0.927,
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count = 4,
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},
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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@ -22,4 +22,48 @@ posZ = {
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existingBoxes = { 1, 1, 2, 2, 2, 3, 4 }
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inputBoxes = {}
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customizations = {
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[1] = {
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checkboxes = {
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posZ = -0.892,
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count = 1,
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.560,
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count = 1,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.326,
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count = 2,
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}
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},
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[4] = {
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checkboxes = {
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posZ = -0.092,
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count = 2,
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}
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},
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[5] = {
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checkboxes = {
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posZ = 0.142,
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count = 2,
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},
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},
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[6] = {
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checkboxes = {
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posZ = 0.376,
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count = 3,
|
||||
}
|
||||
},
|
||||
[7] = {
|
||||
checkboxes = {
|
||||
posZ = 0.610,
|
||||
count = 4,
|
||||
},
|
||||
},
|
||||
}
|
||||
require("playercards/customizable/UpgradeSheetLibrary")
|
||||
|
@ -23,4 +23,55 @@ posZ = {
|
||||
existingBoxes = { 1, 1, 1, 1, 2, 3, 3, 3 }
|
||||
inputBoxes = {}
|
||||
|
||||
customizations = {
|
||||
[1] = {
|
||||
checkboxes = {
|
||||
posZ = -0.905,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[2] = {
|
||||
checkboxes = {
|
||||
posZ = -0.6,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[3] = {
|
||||
checkboxes = {
|
||||
posZ = -0.32,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[4] = {
|
||||
checkboxes = {
|
||||
posZ = -0.02,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[5] = {
|
||||
checkboxes = {
|
||||
posZ = 0.28,
|
||||
count = 2,
|
||||
},
|
||||
},
|
||||
[6] = {
|
||||
checkboxes = {
|
||||
posZ = 0.48,
|
||||
count = 3,
|
||||
}
|
||||
},
|
||||
[7] = {
|
||||
checkboxes = {
|
||||
posZ = 0.775,
|
||||
count = 3,
|
||||
},
|
||||
},
|
||||
[8] = {
|
||||
checkboxes = {
|
||||
posZ = 0.975,
|
||||
count = 3,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
require("playercards/customizable/UpgradeSheetLibrary")
|
||||
|
@ -23,4 +23,55 @@ posZ = {
|
||||
existingBoxes = { 1, 1, 1, 1, 1, 3, 3, 4 }
|
||||
inputBoxes = {}
|
||||
|
||||
customizations = {
|
||||
[1] = {
|
||||
checkboxes = {
|
||||
posZ = -0.92,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[2] = {
|
||||
checkboxes = {
|
||||
posZ = -0.715,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[3] = {
|
||||
checkboxes = {
|
||||
posZ = -0.415,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[4] = {
|
||||
checkboxes = {
|
||||
posZ = -0.018,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[5] = {
|
||||
checkboxes = {
|
||||
posZ = 0.265,
|
||||
count = 1,
|
||||
},
|
||||
},
|
||||
[6] = {
|
||||
checkboxes = {
|
||||
posZ = 0.66,
|
||||
count = 3,
|
||||
}
|
||||
},
|
||||
[7] = {
|
||||
checkboxes = {
|
||||
posZ = 0.86,
|
||||
count = 3,
|
||||
},
|
||||
},
|
||||
[8] = {
|
||||
checkboxes = {
|
||||
posZ = 1.065,
|
||||
count = 4,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
require("playercards/customizable/UpgradeSheetLibrary")
|
||||
|
@ -31,6 +31,59 @@ SLOT_ICON_POSITIONS = {
|
||||
|
||||
-- These match with ArkhamDB's way of storing the data in the dropdown menu
|
||||
SLOT_INDICES = { arcane = "1", ally = "0", none = "" }
|
||||
selectedSlot = SLOT_INDICES.none
|
||||
--selectedSlot = SLOT_INDICES.none
|
||||
|
||||
customizations = {
|
||||
[1] = {
|
||||
checkboxes = {
|
||||
posZ = -0.92,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[2] = {
|
||||
checkboxes = {
|
||||
posZ = -0.625,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[3] = {
|
||||
checkboxes = {
|
||||
posZ = -0.33,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[4] = {
|
||||
checkboxes = {
|
||||
posZ = 0.055,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[5] = {
|
||||
checkboxes = {
|
||||
posZ = 0.26,
|
||||
count = 1,
|
||||
},
|
||||
},
|
||||
[6] = {
|
||||
checkboxes = {
|
||||
posZ = 0.56,
|
||||
count = 2,
|
||||
}
|
||||
-- Row 6 includes the selection of Arcane/Ally slot, presented with buttons but stored
|
||||
-- as a text field
|
||||
},
|
||||
[7] = {
|
||||
checkboxes = {
|
||||
posZ = 0.765,
|
||||
count = 3,
|
||||
},
|
||||
},
|
||||
[8] = {
|
||||
checkboxes = {
|
||||
posZ = 1.06,
|
||||
count = 5,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
require("playercards/customizable/UpgradeSheetLibrary")
|
||||
|
@ -8,21 +8,59 @@ inputFontsize = 38
|
||||
x_1 = -0.935
|
||||
x_offset = 0.0705
|
||||
|
||||
-- z-values (lines on the sheet)
|
||||
posZ = {
|
||||
-0.72,
|
||||
-0.52,
|
||||
-0.305,
|
||||
-0.105,
|
||||
0.1,
|
||||
0.4,
|
||||
0.695
|
||||
customizations = {
|
||||
[1] = {
|
||||
textField = {
|
||||
position = { 0.5, 0.25, -0.905 },
|
||||
width = 425
|
||||
}
|
||||
},
|
||||
[2] = {
|
||||
checkboxes = {
|
||||
posZ = -0.72,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[3] = {
|
||||
checkboxes = {
|
||||
posZ = -0.52,
|
||||
count = 1,
|
||||
}
|
||||
},
|
||||
[4] = {
|
||||
checkboxes = {
|
||||
posZ = -0.305,
|
||||
count = 2,
|
||||
}
|
||||
},
|
||||
[5] = {
|
||||
checkboxes = {
|
||||
posZ = -0.105,
|
||||
count = 2,
|
||||
},
|
||||
textField = {
|
||||
position = { 0.125, 0.25, 0 },
|
||||
width = 775
|
||||
}
|
||||
},
|
||||
[6] = {
|
||||
checkboxes = {
|
||||
posZ = 0.1,
|
||||
count = 2,
|
||||
}
|
||||
},
|
||||
[7] = {
|
||||
checkboxes = {
|
||||
posZ = 0.4,
|
||||
count = 3,
|
||||
}
|
||||
},
|
||||
[8] = {
|
||||
checkboxes = {
|
||||
posZ = 0.695,
|
||||
count = 4,
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
-- box setup (amount of boxes per line and amount of marked boxes in that line)
|
||||
existingBoxes = { 1, 1, 2, 2, 2, 3, 4 }
|
||||
inputBoxes = { 1, 1 }
|
||||
inputWidth = { 425, 775 }
|
||||
inputPos = { { 0.5, 0.25, -0.905 }, { 0.125, 0.25, 0 } }
|
||||
|
||||
require("playercards/customizable/UpgradeSheetLibrary")
|
||||
|
@ -15,148 +15,86 @@ SLOT_INDICES = { arcane = "1", ally = "0", none = "" }
|
||||
-- override 'marked boxes' for debugging ('all' or 'none')
|
||||
DEBUG = ""
|
||||
|
||||
local rowCheckboxFirstIndex = { }
|
||||
local rowInputIndex = { }
|
||||
local selectedUpgrades = { }
|
||||
|
||||
-- save state when going into bags / decks
|
||||
function onDestroy() self.script_state = onSave() end
|
||||
|
||||
function onSave()
|
||||
-- Living Ink custom save function
|
||||
if selfId == "09079-c" then
|
||||
inputValues = {}
|
||||
for skill, isSelected in pairs(selectedSkills) do
|
||||
if isSelected then
|
||||
table.insert(inputValues, skill)
|
||||
end
|
||||
end
|
||||
end
|
||||
return JSON.encode({ markedBoxes, inputValues })
|
||||
return JSON.encode({
|
||||
selections = selectedUpgrades
|
||||
})
|
||||
end
|
||||
|
||||
-- Startup procedure
|
||||
function onLoad(savedData)
|
||||
if savedData ~= "" and DEBUG == "" then
|
||||
local loadedData = JSON.decode(savedData)
|
||||
markedBoxes = loadedData[1]
|
||||
inputValues = loadedData[2]
|
||||
else
|
||||
markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||
inputValues = { "", "", "", "", "" }
|
||||
if loadedData.selections ~= nil then
|
||||
selectedUpgrades = loadedData.selections
|
||||
end
|
||||
end
|
||||
|
||||
selfId = getSelfId()
|
||||
|
||||
makeData()
|
||||
maybeLoadSkills()
|
||||
createButtonsAndBoxes()
|
||||
maybeUpdateSkillDisplay()
|
||||
maybeUpdateSlotDisplay()
|
||||
maybeLoadLivingInkSkills()
|
||||
createUi()
|
||||
maybeUpdateLivingInkSkillDisplay()
|
||||
maybeUpdateServitorSlotDisplay()
|
||||
|
||||
self.addContextMenuItem("Reset Inputs",
|
||||
function() updateState({ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { "", "", "", "", "" }) end)
|
||||
self.addContextMenuItem("Reload savestate", function() updateState() end)
|
||||
self.addContextMenuItem("Clear Selections", function() resetSelections() end)
|
||||
self.addContextMenuItem("Scale: 1x", function() self.setScale({ 1, 1, 1 }) end)
|
||||
self.addContextMenuItem("Scale: 2x", function() self.setScale({ 2, 1, 2 }) end)
|
||||
self.addContextMenuItem("Scale: 3x", function() self.setScale({ 3, 1, 3 }) end)
|
||||
end
|
||||
|
||||
-- grabs the ID from the metadata for special functions (Living Ink, Summoned Servitor)
|
||||
-- Grabs the ID from the metadata for special functions (Living Ink, Summoned Servitor)
|
||||
function getSelfId()
|
||||
local metadata = JSON.decode(self.getGMNotes())
|
||||
return metadata.id
|
||||
end
|
||||
|
||||
-- this can set the checkbox and inputfield data or reset it
|
||||
function updateState(markedBoxesNew, inputValuesNew)
|
||||
if markedBoxesNew then markedBoxes = markedBoxesNew end
|
||||
if inputValuesNew then inputValues = inputValuesNew end
|
||||
|
||||
makeData()
|
||||
maybeLoadSkills()
|
||||
createButtonsAndBoxes()
|
||||
maybeUpdateSkillDisplay()
|
||||
maybeUpdateSlotDisplay()
|
||||
function resetSelections()
|
||||
selectedUpgrades = { }
|
||||
updateDisplay()
|
||||
end
|
||||
|
||||
-- creates the table "Data" based on the saved state, which is the backbone for UI creation
|
||||
function makeData()
|
||||
Data = { checkbox = {}, textbox = {} }
|
||||
|
||||
-- repeat this for each entry (= line) in existingBoxes
|
||||
local totalCount = 0
|
||||
for i = 1, #existingBoxes do
|
||||
-- repeat this for each checkbox per line
|
||||
for j = 1, existingBoxes[i] do
|
||||
totalCount = totalCount + 1
|
||||
Data.checkbox[totalCount] = {}
|
||||
Data.checkbox[totalCount].pos = {}
|
||||
Data.checkbox[totalCount].pos.x = x_1 + j * x_offset
|
||||
Data.checkbox[totalCount].pos.z = posZ[i]
|
||||
Data.checkbox[totalCount].row = i
|
||||
|
||||
if (DEBUG == "all") or (markedBoxes[i] >= j and DEBUG ~= "none") then
|
||||
Data.checkbox[totalCount].pos.y = Y_VISIBLE
|
||||
Data.checkbox[totalCount].state = true
|
||||
else
|
||||
Data.checkbox[totalCount].pos.y = Y_INVISIBLE
|
||||
Data.checkbox[totalCount].state = false
|
||||
function createUi()
|
||||
if customizations == nil then
|
||||
return
|
||||
end
|
||||
for i = 1, #customizations do
|
||||
if customizations[i].checkboxes ~= nil then
|
||||
createRowCheckboxes(i)
|
||||
end
|
||||
if customizations[i].textField ~= nil then
|
||||
createRowTextField(i)
|
||||
end
|
||||
end
|
||||
maybeMakeLivingInkSkillSelectionButtons()
|
||||
maybeMakeServitorSlotSelectionButtons()
|
||||
updateDisplay()
|
||||
end
|
||||
|
||||
-- repeat this for each entry (= line) in inputBoxes
|
||||
local totalCount = 0
|
||||
for i = 1, #inputBoxes do
|
||||
-- repeat this for each textbox per line
|
||||
for j = 1, inputBoxes[i] do
|
||||
totalCount = totalCount + 1
|
||||
Data.textbox[totalCount] = {}
|
||||
Data.textbox[totalCount].pos = inputPos[totalCount]
|
||||
Data.textbox[totalCount].width = inputWidth[totalCount]
|
||||
Data.textbox[totalCount].value = inputValues[totalCount]
|
||||
function createRowCheckboxes(rowIndex)
|
||||
local checkboxes = customizations[rowIndex].checkboxes
|
||||
rowCheckboxFirstIndex[rowIndex] = 0
|
||||
local previousButtons = self.getButtons()
|
||||
if previousButtons ~= nil then
|
||||
rowCheckboxFirstIndex[rowIndex] = #previousButtons
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- toggles the state for the clicked checkbox
|
||||
function clickCheckbox(tableIndex)
|
||||
local row = Data.checkbox[tableIndex].row
|
||||
|
||||
if Data.checkbox[tableIndex].state then
|
||||
Data.checkbox[tableIndex].pos.y = Y_INVISIBLE
|
||||
Data.checkbox[tableIndex].state = false
|
||||
markedBoxes[row] = markedBoxes[row] - 1
|
||||
else
|
||||
Data.checkbox[tableIndex].pos.y = Y_VISIBLE
|
||||
Data.checkbox[tableIndex].state = true
|
||||
markedBoxes[row] = markedBoxes[row] + 1
|
||||
end
|
||||
|
||||
self.editButton({
|
||||
index = tableIndex - 1,
|
||||
position = Data.checkbox[tableIndex].pos
|
||||
})
|
||||
end
|
||||
|
||||
-- updates saved value for given text box
|
||||
function clickTextbox(i, value, selected)
|
||||
if selected == false then
|
||||
inputValues[i] = value
|
||||
end
|
||||
end
|
||||
|
||||
-- handles all button, input and skill/slot selection creation
|
||||
function createButtonsAndBoxes()
|
||||
self.clearButtons()
|
||||
self.clearInputs()
|
||||
|
||||
for i, checkbox in ipairs(Data.checkbox) do
|
||||
local funcName = "checkbox" .. i
|
||||
local func = function() clickCheckbox(i) end
|
||||
for col = 1, checkboxes.count do
|
||||
local funcName = "checkboxRow" .. rowIndex .. "Col" .. col
|
||||
local func = function() clickCheckbox(rowIndex, col) end
|
||||
self.setVar(funcName, func)
|
||||
local checkboxPos = getCheckboxPosition(rowIndex, col)
|
||||
|
||||
self.createButton({
|
||||
click_function = funcName,
|
||||
function_owner = self,
|
||||
position = checkbox.pos,
|
||||
position = checkboxPos,
|
||||
height = boxSize * 10,
|
||||
width = boxSize * 10,
|
||||
font_size = 1000,
|
||||
@ -165,10 +103,26 @@ function createButtonsAndBoxes()
|
||||
font_color = { 0, 0, 0 }
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
for i, inputfield in ipairs(Data.textbox) do
|
||||
local funcName = "textbox" .. i
|
||||
local func = function(_, _, val, sel) clickTextbox(i, val, sel) end
|
||||
function getCheckboxPosition(row, col)
|
||||
return {
|
||||
x = x_1 + col * x_offset,
|
||||
y = Y_VISIBLE,
|
||||
z = customizations[row].checkboxes.posZ
|
||||
}
|
||||
end
|
||||
|
||||
function createRowTextField(rowIndex)
|
||||
local textField = customizations[rowIndex].textField
|
||||
|
||||
rowInputIndex[rowIndex] = 0
|
||||
local previousInputs = self.getInputs()
|
||||
if previousInputs ~= nil then
|
||||
rowInputIndex[rowIndex] = #previousInputs
|
||||
end
|
||||
local funcName = "textbox" .. rowIndex
|
||||
local func = function(_, _, val, sel) clickTextbox(rowIndex, val, sel) end
|
||||
self.setVar(funcName, func)
|
||||
|
||||
self.createInput({
|
||||
@ -176,18 +130,88 @@ function createButtonsAndBoxes()
|
||||
function_owner = self,
|
||||
label = "Click to type",
|
||||
alignment = 2,
|
||||
position = inputfield.pos,
|
||||
position = textField.position,
|
||||
scale = { 0.1, 0.1, 0.1 },
|
||||
width = inputfield.width * 10,
|
||||
width = textField.width * 10,
|
||||
height = inputFontsize * 10 + 75,
|
||||
font_size = inputFontsize * 10.5,
|
||||
color = "White",
|
||||
value = " " .. inputfield.value -- empty space to create a small indent
|
||||
value = ""
|
||||
})
|
||||
end
|
||||
|
||||
maybeMakeSkillSelectionButtons()
|
||||
maybeMakeSlotSelectionButtons()
|
||||
function updateDisplay()
|
||||
for i = 1, #customizations do
|
||||
updateRowDisplay(i)
|
||||
end
|
||||
maybeUpdateLivingInkSkillDisplay()
|
||||
maybeUpdateServitorSlotDisplay()
|
||||
end
|
||||
|
||||
function updateRowDisplay(rowIndex)
|
||||
if customizations[rowIndex].checkboxes ~= nil then
|
||||
updateCheckboxes(rowIndex)
|
||||
end
|
||||
if customizations[rowIndex].textField ~= nil then
|
||||
updateTextField(rowIndex)
|
||||
end
|
||||
end
|
||||
|
||||
function updateCheckboxes(rowIndex)
|
||||
local checkboxCount = customizations[rowIndex].checkboxes.count
|
||||
local selected = 0
|
||||
if selectedUpgrades[rowIndex] ~= nil and selectedUpgrades[rowIndex].xp ~= nil then
|
||||
selected = selectedUpgrades[rowIndex].xp
|
||||
end
|
||||
local checkboxIndex = rowCheckboxFirstIndex[rowIndex]
|
||||
for col = 1, checkboxCount do
|
||||
local pos = getCheckboxPosition(rowIndex, col)
|
||||
if col <= selected then
|
||||
pos.y = Y_VISIBLE
|
||||
else
|
||||
pos.y = Y_INVISIBLE
|
||||
end
|
||||
self.editButton({
|
||||
index = checkboxIndex,
|
||||
position = pos
|
||||
})
|
||||
checkboxIndex = checkboxIndex + 1
|
||||
end
|
||||
end
|
||||
|
||||
function updateTextField(rowIndex)
|
||||
local inputIndex = rowInputIndex[rowIndex]
|
||||
if selectedUpgrades[rowIndex] ~= nil and selectedUpgrades[rowIndex].text ~= nil then
|
||||
self.editInput({
|
||||
index = inputIndex,
|
||||
value = " " .. selectedUpgrades[rowIndex].text
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function clickCheckbox(row, col, buttonIndex)
|
||||
if selectedUpgrades[row] == nil then
|
||||
selectedUpgrades[row] = { }
|
||||
selectedUpgrades[row].xp = 0
|
||||
end
|
||||
if selectedUpgrades[row].xp == col then
|
||||
selectedUpgrades[row].xp = col - 1
|
||||
else
|
||||
selectedUpgrades[row].xp = col
|
||||
end
|
||||
updateCheckboxes(row)
|
||||
end
|
||||
|
||||
-- updates saved value for given text box
|
||||
function clickTextbox(rowIndex, value, selected)
|
||||
if selected == false then
|
||||
if selectedUpgrades[rowIndex] == nil then
|
||||
selectedUpgrades[rowIndex] = { }
|
||||
end
|
||||
selectedUpgrades[rowIndex].text = value:gsub("^%s*(.-)%s*$", "%1")
|
||||
-- Editing isn't actually done yet, and will block the update. Wait a frame so it's finished
|
||||
Wait.frames(function() updateRowDisplay(rowIndex) end, 1)
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------------
|
||||
@ -195,7 +219,7 @@ end
|
||||
---------------------------------------------------------
|
||||
|
||||
-- loads the skill selection from the "inputValues" table
|
||||
function maybeLoadSkills()
|
||||
function maybeLoadLivingInkSkills()
|
||||
if selfId ~= "09079-c" then return end
|
||||
selectedSkills = {
|
||||
willpower = false,
|
||||
@ -203,8 +227,11 @@ function maybeLoadSkills()
|
||||
combat = false,
|
||||
agility = false
|
||||
}
|
||||
for _, skill in ipairs(inputValues) do
|
||||
if skill ~= "" then
|
||||
log("Parsing skills")
|
||||
if selectedUpgrades[1] ~= nil and selectedUpgrades[1].text ~= nil then
|
||||
log("In loop with " .. selectedUpgrades[1].text)
|
||||
for skill in string.gmatch(selectedUpgrades[1].text, "([^,]+)") do
|
||||
log("Skill -" .. skill .. "- set true")
|
||||
selectedSkills[skill] = true
|
||||
end
|
||||
end
|
||||
@ -213,11 +240,12 @@ end
|
||||
-- toggles the clicked skill
|
||||
function clickSkill(skillname)
|
||||
selectedSkills[skillname] = not selectedSkills[skillname]
|
||||
maybeUpdateSkillDisplay()
|
||||
maybeUpdateLivingInkSkillDisplay()
|
||||
updateSelectedLivingInkSkillText()
|
||||
end
|
||||
|
||||
-- Creates the invisible buttons overlaying the skill icons
|
||||
function maybeMakeSkillSelectionButtons()
|
||||
function maybeMakeLivingInkSkillSelectionButtons()
|
||||
if selfId ~= "09079-c" then return end
|
||||
|
||||
local buttonData = {
|
||||
@ -239,9 +267,29 @@ function maybeMakeSkillSelectionButtons()
|
||||
end
|
||||
end
|
||||
|
||||
function updateSelectedLivingInkSkillText()
|
||||
local skillString = ""
|
||||
if selectedSkills.willpower then
|
||||
skillString = skillString .. "willpower" .. ","
|
||||
end
|
||||
if selectedSkills.intellect then
|
||||
skillString = skillString .. "intellect" .. ","
|
||||
end
|
||||
if selectedSkills.combat then
|
||||
skillString = skillString .. "combat" .. ","
|
||||
end
|
||||
if selectedSkills.agility then
|
||||
skillString = skillString .. "agility" .. ","
|
||||
end
|
||||
if selectedUpgrades[1] == nil then
|
||||
selectedUpgrades[1] = { }
|
||||
end
|
||||
selectedUpgrades[1].text = skillString
|
||||
end
|
||||
|
||||
-- Refresh the vector circles indicating a skill is selected. Since we can only have one table of
|
||||
-- vectors set, have to refresh all 4 at once
|
||||
function maybeUpdateSkillDisplay()
|
||||
function maybeUpdateLivingInkSkillDisplay()
|
||||
if selfId ~= "09079-c" then return end
|
||||
local circles = {}
|
||||
for skill, isSelected in pairs(selectedSkills) do
|
||||
@ -280,7 +328,7 @@ end
|
||||
---------------------------------------------------------
|
||||
|
||||
-- Creates the invisible buttons overlaying the slot words
|
||||
function maybeMakeSlotSelectionButtons()
|
||||
function maybeMakeServitorSlotSelectionButtons()
|
||||
if selfId ~= "09080-c" then return end
|
||||
|
||||
local buttonData = {
|
||||
@ -300,26 +348,32 @@ end
|
||||
|
||||
-- toggles the clicked slot
|
||||
function clickArcane()
|
||||
if inputValues[1] == SLOT_INDICES.arcane then
|
||||
inputValues[1] = SLOT_INDICES.none
|
||||
else
|
||||
inputValues[1] = SLOT_INDICES.arcane
|
||||
if selectedUpgrades[6] == nil then
|
||||
selectedUpgrades[6] = { }
|
||||
end
|
||||
maybeUpdateSlotDisplay()
|
||||
if selectedUpgrades[6].text == SLOT_INDICES.arcane then
|
||||
selectedUpgrades[6].text = SLOT_INDICES.none
|
||||
else
|
||||
selectedUpgrades[6].text = SLOT_INDICES.arcane
|
||||
end
|
||||
maybeUpdateServitorSlotDisplay()
|
||||
end
|
||||
|
||||
-- toggles the clicked slot
|
||||
function clickAlly()
|
||||
if inputValues[1] == SLOT_INDICES.ally then
|
||||
inputValues[1] = SLOT_INDICES.none
|
||||
else
|
||||
inputValues[1] = SLOT_INDICES.ally
|
||||
if selectedUpgrades[6] == nil then
|
||||
selectedUpgrades[6] = { }
|
||||
end
|
||||
maybeUpdateSlotDisplay()
|
||||
if selectedUpgrades[6].text == SLOT_INDICES.ally then
|
||||
selectedUpgrades[6].text = SLOT_INDICES.none
|
||||
else
|
||||
selectedUpgrades[6].text = SLOT_INDICES.ally
|
||||
end
|
||||
maybeUpdateServitorSlotDisplay()
|
||||
end
|
||||
|
||||
-- Refresh the vector circles indicating a slot is selected.
|
||||
function maybeUpdateSlotDisplay()
|
||||
function maybeUpdateServitorSlotDisplay()
|
||||
if selfId ~= "09080-c" then return end
|
||||
|
||||
local center = SLOT_ICON_POSITIONS["arcane"]
|
||||
@ -343,9 +397,9 @@ function maybeUpdateSlotDisplay()
|
||||
local arcaneVecColor = VECTOR_COLOR.unselected
|
||||
local allyVecColor = VECTOR_COLOR.unselected
|
||||
|
||||
if inputValues[1] == SLOT_INDICES.arcane then
|
||||
if selectedUpgrades[6] ~= nil and selectedUpgrades[6].text == SLOT_INDICES.arcane then
|
||||
arcaneVecColor = VECTOR_COLOR.mystic
|
||||
elseif inputValues[1] == SLOT_INDICES.ally then
|
||||
elseif selectedUpgrades[6] ~= nil and selectedUpgrades[6].text == SLOT_INDICES.ally then
|
||||
allyVecColor = VECTOR_COLOR.mystic
|
||||
end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user