updating various of my tools

This commit is contained in:
Chr1Z93 2022-11-12 15:36:48 +01:00
parent bc01f28c29
commit 7e2e998d42
4 changed files with 271 additions and 210 deletions

View File

@ -3,35 +3,50 @@
-- original by: -
-- description: displays cards in it with cost/skill icons
information = {
version = "1.4",
last_updated = "10.10.2022"
version = "1.6",
last_updated = "09.11.2022"
}
option_text = {
"Ancestral Knowledge",
"Astronomical Atlas",
"Crystallizer of Dreams",
"Diana Stanley",
"Gloria Goldberg",
"Sefina Rousseau",
"Wooden Sledge"
}
imageList = {
-- Ancestral Knowledge
"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/",
-- Astronomical Atlas
"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/",
-- Crystallizer of Dreams
"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/",
-- Diana Stanley
"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/",
-- Gloria Goldberg
"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/",
-- Sefina Rousseau
"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
-- Wooden Sledge
"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/"
}
-- save state and options to restore onLoad
function onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end
-- load variables and create context menu
function onload(saved_data)
if saved_data ~= "" and saved_data ~= nil then
function onLoad(saved_data)
local loaded_data = JSON.decode(saved_data)
cardsInBag = loaded_data[1]
showCost = loaded_data[2]
showIcons = loaded_data[3]
else
cardsInBag = {}
showCost = true
showIcons = true
end
cardsInBag = loaded_data[1] or {}
showCost = loaded_data[2] or true
showIcons = loaded_data[3] or true
recreateButtons()
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Attachment Helper v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("original by: bankey", "White")
printToAll("last updated: " .. information["last_updated"], "White")
end)
self.addContextMenuItem("Select image", selectImage)
self.addContextMenuItem("Toggle cost", function(color)
showCost = not showCost
printToColor("Show cost of cards: " .. tostring(showCost), color, "White")
@ -43,6 +58,22 @@ function onload(saved_data)
printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White")
refresh()
end)
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Attachment Helper v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("original by: bankey", "White")
printToAll("last updated: " .. information["last_updated"], "White")
end)
end
function selectImage(color)
Player[color].showOptionsDialog("Select image:", option_text, 1, function(_, option_index)
local customInfo = self.getCustomObject()
customInfo.diffuse = imageList[option_index]
self.setCustomObject(customInfo)
self.reload()
end)
end
-- called for every card that enters
@ -80,10 +111,7 @@ function findCard(guid, name, GMNotes)
local metadata = {}
if name == nil or name == "" then name = "unnamed" end
if showCost or showIcons then
metadata = JSON.decode(GMNotes)
end
if showCost or showIcons then metadata = JSON.decode(GMNotes) end
if showCost then
if GMNotes ~= "" then cost = metadata.cost end
@ -96,11 +124,11 @@ function findCard(guid, name, GMNotes)
icons[1] = metadata.wildIcons
icons[2] = metadata.willpowerIcons
icons[3] = metadata.intellectIcons
icons[4] = metadata.fightIcons
icons[4] = metadata.combatIcons
icons[5] = metadata.agilityIcons
end
local IconTypes = { "Wild", "Willpower", "Intellect", "Fight", "Agility" }
local IconTypes = { "Wild", "Willpower", "Intellect", "Combat", "Agility" }
local found = false
for i = 1, 5 do
if icons[i] ~= nil and icons[i] ~= "" then
@ -113,7 +141,6 @@ function findCard(guid, name, GMNotes)
end
end
end
table.insert(cardsInBag, { name = name, id = guid })
end
@ -124,9 +151,7 @@ function recreateButtons()
for _, card in ipairs(cardsInBag) do
if _G['removeCard' .. card.id] == nil then
_G['removeCard' .. card.id] = function()
removeCard(card.id)
end
_G['removeCard' .. card.id] = function() removeCard(card.id) end
end
self.createButton({
@ -138,22 +163,21 @@ function recreateButtons()
width = 1200,
font_size = string.len(card.name) > 20 and 75 or 100
})
verticalPosition = verticalPosition - 0.5
end
local countLabel = '\nAttachment\nHelper\nv' .. information["version"]
local countLabel = '\nAttachment\nHelper\n' .. information["version"]
if #cardsInBag ~= 0 then countLabel = #cardsInBag end
self.createButton({
label = countLabel,
click_function = 'none',
click_function = "none",
function_owner = self,
position = { 0, 0, -1.35 },
height = 0,
width = 0,
font_size = 225,
font_color = { 1, 1, 1 }
font_color = { 1, 1, 1, 1 }
})
end

View File

@ -1,10 +1,9 @@
-- Chaos Bag Manager
-- made by: Chr1Z
-- based on: Bless/Curse Manager
-- description: for easier managing of the chaos bag (adding / removing tokens)
information = {
version = "1.3",
last_updated = "10.10.2022"
version = "1.4",
last_updated = "12.11.2022"
}
local TOKEN_URL = {
@ -45,48 +44,45 @@ local BUTTON_TOOLTIP = {
"Elder Sign", "Skull", "Cultist", "Tablet", "Elder Thing", "Auto-fail"
}
y0 = 0
z1 = -0.778
z2 = 0
z3 = 0.75
local tokenarranger = getObjectFromGUID("022907")
local z = { -0.778, 0, 0.75 }
local BUTTON_POSITION = {
-- first row
{ -1.90, y0, z1 },
{ -1.14, y0, z1 },
{ -0.38, y0, z1 },
{ 0.38, y0, z1 },
{ 1.14, y0, z1 },
{ 1.90, y0, z1 },
{ -1.90, 0, z[1] },
{ -1.14, 0, z[1] },
{ -0.38, 0, z[1] },
{ 0.38, 0, z[1] },
{ 1.14, 0, z[1] },
{ 1.90, 0, z[1] },
-- second row
{ -1.90, y0, z2 },
{ -1.14, y0, z2 },
{ -0.38, y0, z2 },
{ 0.38, y0, z2 },
{ 1.90, y0, z2 },
{ -1.90, 0, z[2] },
{ -1.14, 0, z[2] },
{ -0.38, 0, z[2] },
{ 0.38, 0, z[2] },
{ 1.90, 0, z[2] },
-- third row
{ -1.90, y0, z3 },
{ -1.14, y0, z3 },
{ -0.38, y0, z3 },
{ 0.38, y0, z3 },
{ 1.14, y0, z3 },
{ 1.90, y0, z3 },
{ -1.90, 0, z[3] },
{ -1.14, 0, z[3] },
{ -0.38, 0, z[3] },
{ 0.38, 0, z[3] },
{ 1.14, 0, z[3] },
{ 1.90, 0, z[3] },
}
-- common button parameters
local BUTTON_PARAMETERS = {}
BUTTON_PARAMETERS.function_owner = self
BUTTON_PARAMETERS.color = { 0, 0, 0, 0 }
BUTTON_PARAMETERS.width = 300
BUTTON_PARAMETERS.height = 300
local buttonParameters = {}
buttonParameters.function_owner = self
buttonParameters.color = { 0, 0, 0, 0 }
buttonParameters.width = 300
buttonParameters.height = 300
function onload()
function onLoad()
-- create buttons for tokens
for i = 1, #BUTTON_POSITION do
BUTTON_PARAMETERS.position = BUTTON_POSITION[i]
BUTTON_PARAMETERS.click_function = attachIndex("button_click", i)
BUTTON_PARAMETERS.tooltip = BUTTON_TOOLTIP[i]
self.createButton(BUTTON_PARAMETERS)
buttonParameters.position = BUTTON_POSITION[i]
buttonParameters.click_function = attachIndex("button_click", i)
buttonParameters.tooltip = BUTTON_TOOLTIP[i]
self.createButton(buttonParameters)
end
self.addContextMenuItem("More Information", function()
@ -139,7 +135,7 @@ function button_click(obj, player_color, alt_click, index)
name = BUTTON_TOOLTIP[index]
tokens = {}
for i, v in ipairs(chaosbag.getObjects()) do
for _, v in ipairs(chaosbag.getObjects()) do
if v.name == name then table.insert(tokens, v.guid) end
end
@ -174,9 +170,11 @@ function button_click(obj, player_color, alt_click, index)
obj.setCustomObject({
type = 2,
image = TOKEN_URL[token],
thickness = 0.10
thickness = 0.1
})
end
updateTokenArranger()
end
function remove_callback(obj)
@ -189,3 +187,14 @@ function spawn_callback(obj)
obj.setName(name)
printToAll("Adding " .. name .. " token (in bag: " .. #tokens + 1 .. ")", "White")
end
UPDATING = false
function updateTokenArranger()
if tokenarranger and not UPDATING then
UPDATING = true
Wait.time(function()
UPDATING = false
tokenarranger.call("layout")
end, 1.5)
end
end

View File

@ -5,8 +5,8 @@
-- - puts everything on playmats and hands into respective trashcans
-- - use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
information = {
version = "2.0",
last_updated = "10.10.2022"
version = "2.3",
last_updated = "12.11.2022"
}
-- enable this for debugging
@ -49,6 +49,7 @@ DEFAULT_VALUES = {
}
PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" }
TRACKER_GUIDS = { "e598c2"; "b4a5f7"; "af7ed7"; "e74881" }
CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" }
TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" }
@ -56,34 +57,29 @@ PLAYMATZONE = getObjectFromGUID("a2f932")
-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
PHYSICS_POSITION = {
{ x = -54.5, y = 2, z = 21 };
{ x = -54.5, y = 2, z = -21 };
{ x = -25.0, y = 2, z = 26 };
{ x = -25.0, y = 2, z = -26 };
{ x = -02.0, y = 2, z = 10 };
{ x = -00.0, y = 2, z = -27 }
{ -54.5, 2, 21 };
{ -54.5, 2, -21 };
{ -25.0, 2, 26 };
{ -25.0, 2, -26 };
{ -02.0, 2, 10 };
{ -00.0, 2, -27 }
}
PHYSICS_ROTATION = {
{ x = 0, y = 270, z = 0 };
{ x = 0, y = 270, z = 0 };
{ x = 0, y = 000, z = 0 };
{ x = 0, y = 180, z = 0 };
{ x = 0, y = 270, z = 0 };
{ x = 0, y = 000, z = 0 }
}
PHYSICS_ROTATION = { 270, 270, 0, 180, 270, 0 }
PHYSICS_SCALE = {
{ x = 36.6, y = 1, z = 14.5 };
{ x = 36.6, y = 1, z = 14.5 };
{ x = 28.0, y = 1, z = 14.5 };
{ x = 28.0, y = 1, z = 14.5 };
{ x = 55.0, y = 1, z = 13.5 };
{ x = 05.0, y = 1, z = 05.0 }
{ 36.6, 1, 14.5 };
{ 36.6, 1, 14.5 };
{ 28.0, 1, 14.5 };
{ 28.0, 1, 14.5 };
{ 55.0, 1, 13.5 };
{ 05.0, 1, 05.0 }
}
local BUTTON_PARAMETERS = {}
BUTTON_PARAMETERS.function_owner = self
local blurse = getObjectFromGUID("5933fb")
local buttonParameters = {}
buttonParameters.function_owner = self
-- saving the options
function onSave() return JSON.encode({ tidy_playermats, import_trauma, reset_resources }) end
@ -109,44 +105,44 @@ function onLoad(saved_data)
end)
-- index 0: button as label
BUTTON_PARAMETERS.label = "Clean Up Helper v" .. information["version"]
BUTTON_PARAMETERS.click_function = "none"
BUTTON_PARAMETERS.position = { x = 0, y = 0.1, z = -1.525 }
BUTTON_PARAMETERS.height = 0
BUTTON_PARAMETERS.width = 0
BUTTON_PARAMETERS.font_size = 165
BUTTON_PARAMETERS.font_color = "Black"
self.createButton(BUTTON_PARAMETERS)
buttonParameters.label = "Clean Up Helper v" .. information["version"]
buttonParameters.click_function = "none"
buttonParameters.position = { x = 0, y = 0.1, z = -1.525 }
buttonParameters.height = 0
buttonParameters.width = 0
buttonParameters.font_size = 165
buttonParameters.font_color = "Black"
self.createButton(buttonParameters)
-- index 1: option button for playermats
BUTTON_PARAMETERS.label = "Tidy playermats: " .. (tidy_playermats and "✓" or "✗")
BUTTON_PARAMETERS.color = { 0, 0, 0, 0.95 }
BUTTON_PARAMETERS.click_function = "toggle1"
BUTTON_PARAMETERS.position.z = -0.8
BUTTON_PARAMETERS.height = 275
BUTTON_PARAMETERS.width = 1550
BUTTON_PARAMETERS.font_size = 165
BUTTON_PARAMETERS.font_color = "White"
self.createButton(BUTTON_PARAMETERS)
buttonParameters.label = "Tidy playermats: " .. (tidy_playermats and "✓" or "✗")
buttonParameters.color = { 0, 0, 0, 0.95 }
buttonParameters.click_function = "toggle1"
buttonParameters.position.z = -0.8
buttonParameters.height = 275
buttonParameters.width = 1550
buttonParameters.font_size = 165
buttonParameters.font_color = "White"
self.createButton(buttonParameters)
-- index 2: option button for trauma import
BUTTON_PARAMETERS.label = "Import trauma: " .. (import_trauma and "✓" or "✗")
BUTTON_PARAMETERS.click_function = "toggle2"
BUTTON_PARAMETERS.position.z = -0.1
self.createButton(BUTTON_PARAMETERS)
buttonParameters.label = "Import trauma: " .. (import_trauma and "✓" or "✗")
buttonParameters.click_function = "toggle2"
buttonParameters.position.z = -0.1
self.createButton(buttonParameters)
-- index 3: option button for resources
BUTTON_PARAMETERS.label = "Reset resources: " .. (reset_resources and "✓" or "✗")
BUTTON_PARAMETERS.click_function = "toggle3"
BUTTON_PARAMETERS.position.z = 0.6
self.createButton(BUTTON_PARAMETERS)
buttonParameters.label = "Reset resources: " .. (reset_resources and "✓" or "✗")
buttonParameters.click_function = "toggle3"
buttonParameters.position.z = 0.6
self.createButton(buttonParameters)
-- index 4: start button
BUTTON_PARAMETERS.label = "Start!"
BUTTON_PARAMETERS.click_function = "cleanUp"
BUTTON_PARAMETERS.position.z = 1.3
BUTTON_PARAMETERS.width = 775
self.createButton(BUTTON_PARAMETERS)
buttonParameters.label = "Start!"
buttonParameters.click_function = "cleanUp"
buttonParameters.position.z = 1.3
buttonParameters.width = 775
self.createButton(buttonParameters)
-- create single table for ignoring
for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
@ -184,6 +180,7 @@ function cleanUp()
getTrauma()
resetCounters()
removeBlurse()
printToAll("Discarding player hands...", "White")
discardHands()
@ -211,6 +208,14 @@ function resetCounters()
end
end
end
for i, guid in ipairs(TRACKER_GUIDS) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then
obj.call("updateStats", { 1, 1, 1, 1 })
else
printToAll("Stat tracker number " .. i .. " could not be found and was skipped.", "Yellow")
end
end
end
-- read values for trauma from campaign log if enabled
@ -249,6 +254,11 @@ function getTrauma()
end
end
-- get rid of bless/curse tokens
function removeBlurse()
if blurse ~= nil then blurse.call("doRemove", "White") end
end
-- discard all hand objects
function discardHands()
for i = 1, 4 do
@ -275,7 +285,14 @@ function tidyPlaymatCoroutine()
trashcan.putObject(obj)
end
end
end
local PLAYMAT = getObjectFromGUID('721ba2')
if PLAYMAT then
PLAYMAT.setTable("SPAWNED_LOCATION_GUIDS", {})
end
printToAll("Tidying playermats and agenda mat...", "White")
startLuaCoroutine(self, "tidyPlayerMatCoroutine")
return 1
@ -312,8 +329,22 @@ function tidyPlayerMatCoroutine()
obj.flip()
end
end
-- reset "activeInvestigatorId"
if i < 5 then
local playermat = getObjectFromGUID(PLAYERMAT_GUIDS[i])
if playermat then
playermat.setVar("activeInvestigatorId", "00000")
end
end
end
end
local datahelper = getObjectFromGUID('708279')
if datahelper then
datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
end
printToAll("Clean up completed!", "Green")
return 1
end
@ -326,11 +357,11 @@ end
function findObjects(num)
return Physics.cast({
direction = { 0, 1, 0 },
max_distance = 2,
max_distance = 1,
type = 3,
size = PHYSICS_SCALE[num],
origin = PHYSICS_POSITION[num],
orientation = PHYSICS_ROTATION[num],
orientation = { 0, PHYSICS_ROTATION[num], 0 },
debug = SHOW_RAYS
})
end

View File

@ -3,37 +3,36 @@
-- original by: Tikatoy
-- description: search the top X cards of your deck
information = {
version = "1.3",
last_updated = "26.09.2022"
version = "1.4",
last_updated = "12.11.2022"
}
MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
-- common parameters
local BUTTON_PARAMETERS = {}
BUTTON_PARAMETERS.function_owner = self
BUTTON_PARAMETERS.font_size = 125
BUTTON_PARAMETERS.width = 650
BUTTON_PARAMETERS.height = 225
local buttonParameters = {}
buttonParameters.function_owner = self
buttonParameters.font_size = 125
buttonParameters.width = 650
buttonParameters.height = 225
local INPUT_PARAMETERS = {}
INPUT_PARAMETERS.function_owner = self
INPUT_PARAMETERS.input_function = "updateSearchNumber"
INPUT_PARAMETERS.tooltip = "number of cards to search"
INPUT_PARAMETERS.label = "#"
INPUT_PARAMETERS.font_size = 175
INPUT_PARAMETERS.width = 400
INPUT_PARAMETERS.height = INPUT_PARAMETERS.font_size + 23
INPUT_PARAMETERS.position = { 0, 0.1, 0 }
INPUT_PARAMETERS.alignment = 3
INPUT_PARAMETERS.validation = 2
local inputParameters = {}
inputParameters.function_owner = self
inputParameters.input_function = "updateSearchNumber"
inputParameters.tooltip = "number of cards to search"
inputParameters.label = "#"
inputParameters.font_size = 175
inputParameters.width = 400
inputParameters.height = inputParameters.font_size + 23
inputParameters.position = { 0, 0.11, 0 }
inputParameters.alignment = 3
inputParameters.validation = 2
function onSave() return JSON.encode(playerColor) end
function onLoad(save_state)
if save_state ~= nil then
local loaded_data = JSON.decode(save_state)
if loaded_data.playerColor ~= nil then
playerColor = loaded_data.playerColor
end
playerColor = JSON.decode(save_state)
end
if playerColor == nil then
@ -50,10 +49,6 @@ function onLoad(save_state)
end)
end
function onSave()
return JSON.encode({ playerColor = playerColor })
end
-- regular view with search box and color switcher
function normalView()
self.clearButtons()
@ -61,7 +56,7 @@ function normalView()
createSearchButton()
changeColor("initialize")
self.createInput(INPUT_PARAMETERS)
self.createInput(inputParameters)
end
-- view during a search with "done" buttons
@ -74,58 +69,64 @@ function searchView()
end
-- change color (or initialize button)
function changeColor(arg)
function changeColor(arg, _, isRightClick)
if arg ~= "initialize" then
-- update table with colors
COLORS = Player.getAvailableColors()
table.insert(COLORS, COLORS[1])
-- get index of current color and move up one step
local pos = indexOf(COLORS, playerColor)
if pos == nil then pos = 0 end
playerColor = COLORS[pos + 1]
if isRightClick then
if pos == nil or pos == 1 then pos = #COLORS
else pos = pos - 1 end
else
if pos == nil or pos == #COLORS then pos = 1
else pos = pos + 1 end
end
-- update playerColor
playerColor = COLORS[pos]
-- remove button and recreate it afterwards
self.removeButton(1)
end
BUTTON_PARAMETERS.click_function = "changeColor"
BUTTON_PARAMETERS.tooltip = "change color"
BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 }
BUTTON_PARAMETERS.label = playerColor
BUTTON_PARAMETERS.color = Color.fromString(playerColor)
BUTTON_PARAMETERS.hover_color = BUTTON_PARAMETERS.color
self.createButton(BUTTON_PARAMETERS)
buttonParameters.click_function = "changeColor"
buttonParameters.tooltip = "change color"
buttonParameters.position = { 0, 0.11, -0.65 }
buttonParameters.label = playerColor
buttonParameters.color = Color.fromString(playerColor)
buttonParameters.hover_color = buttonParameters.color
self.createButton(buttonParameters)
end
-- create the search button
function createSearchButton()
BUTTON_PARAMETERS.click_function = "startSearch"
BUTTON_PARAMETERS.tooltip = "start the search"
BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 }
BUTTON_PARAMETERS.label = "Search"
BUTTON_PARAMETERS.color = Color.fromString("White")
BUTTON_PARAMETERS.hover_color = nil
self.createButton(BUTTON_PARAMETERS)
buttonParameters.click_function = "startSearch"
buttonParameters.tooltip = "start the search"
buttonParameters.position = { 0, 0.11, 0.65 }
buttonParameters.label = "Search"
buttonParameters.color = Color.fromString("White")
buttonParameters.hover_color = nil
self.createButton(buttonParameters)
end
-- create the done buttons (with and without shuffle)
function createDoneButton(arg)
if arg then
BUTTON_PARAMETERS.click_function = "endSearch1"
BUTTON_PARAMETERS.tooltip = "Done (Shuffle)"
BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 }
BUTTON_PARAMETERS.label = "Shuffle"
buttonParameters.click_function = "endSearch1"
buttonParameters.tooltip = "Done (Shuffle)"
buttonParameters.position = { 0, 0.11, -0.65 }
buttonParameters.label = "Shuffle"
else
BUTTON_PARAMETERS.click_function = "endSearch2"
BUTTON_PARAMETERS.tooltip = "Done (No Shuffle)"
BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 }
BUTTON_PARAMETERS.label = "No Shuffle"
buttonParameters.click_function = "endSearch2"
buttonParameters.tooltip = "Done (No Shuffle)"
buttonParameters.position = { 0, 0.11, 0.65 }
buttonParameters.label = "No Shuffle"
end
BUTTON_PARAMETERS.color = Color.fromString("White")
BUTTON_PARAMETERS.hover_color = nil
self.createButton(BUTTON_PARAMETERS)
buttonParameters.color = Color.fromString("White")
buttonParameters.hover_color = nil
self.createButton(buttonParameters)
end
-- get the draw deck from the player mat
@ -136,12 +137,12 @@ end
-- input_function to get number of cards to search
function updateSearchNumber(_, _, input)
INPUT_PARAMETERS.value = tonumber(input)
inputParameters.value = tonumber(input)
end
-- start the search (change UI, set hand aside, draw cards)
function startSearch(_, color)
if INPUT_PARAMETERS.value == nil then
if inputParameters.value == nil then
printToColor("Enter the number of cards to search in the textbox.", color, "Orange")
return
end
@ -194,29 +195,22 @@ function startSearch(_, color)
searchView()
-- handling for Norman Withers
for i, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do
if self.positionToLocal(object.getPosition()).z < 0.5 and object.tag == "Card" and not object.is_face_down then
for _, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do
local pos = self.positionToLocal(object.getPosition())
if pos.z < -0.5 and object.tag == "Card" and not object.is_face_down then
object.flip()
Wait.time(function()
drawDeck = getDrawDeck()
end, 1)
Wait.time(function() drawDeck = getDrawDeck() end, 1)
break
end
end
Wait.time(function()
drawDeck.deal(INPUT_PARAMETERS.value, playerColor)
end, 1)
Wait.time(function() drawDeck.deal(inputParameters.value, playerColor) end, 1)
end
-- place hand back into deck and optionally shuffle
function endSearch1()
endSearch("true")
end
function endSearch1() endSearch(true) end
function endSearch2()
endSearch("false")
end
function endSearch2() endSearch(false) end
function endSearch(shuffle)
local hand = Player[playerColor].getHandObjects()
@ -226,7 +220,7 @@ function endSearch(shuffle)
hand[i].setRotation(deck_rotation)
end
if shuffle == "true" then
if shuffle then
Wait.time(function()
local deck = getDrawDeck()
if deck ~= nil then
@ -238,18 +232,23 @@ function endSearch(shuffle)
-- draw set aside cards (from the ground!)
local objs = Physics.cast({
origin = set_aside_pos - Vector(0, 5, 0),
direction = { x = 0, y = 1, z = 0 },
direction = { 0, 1, 0 },
type = 3,
size = { 2, 2, 2 }
size = { 2, 2, 2 },
max_distance = 0
})
for i, v in ipairs(objs) do
for _, v in ipairs(objs) do
local obj = v.hit_object
if obj.tag == "Deck" then
Wait.time(function()
obj.deal(#obj.getObjects(), playerColor)
end, 1)
break
elseif obj.tag == "Card" then
obj.setPosition(Player[playerColor].getHandTransform().position)
obj.flip()
break
end
end
@ -259,8 +258,6 @@ end
-- helper to search array
function indexOf(array, value)
for i, v in ipairs(array) do
if v == value then
return i
end
if v == value then return i end
end
end