updating various of my tools

This commit is contained in:
Chr1Z93 2022-11-12 15:36:48 +01:00
parent bc01f28c29
commit 7e2e998d42
4 changed files with 271 additions and 210 deletions

View File

@ -3,35 +3,50 @@
-- original by: - -- original by: -
-- description: displays cards in it with cost/skill icons -- description: displays cards in it with cost/skill icons
information = { information = {
version = "1.4", version = "1.6",
last_updated = "10.10.2022" last_updated = "09.11.2022"
}
option_text = {
"Ancestral Knowledge",
"Astronomical Atlas",
"Crystallizer of Dreams",
"Diana Stanley",
"Gloria Goldberg",
"Sefina Rousseau",
"Wooden Sledge"
}
imageList = {
-- Ancestral Knowledge
"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/",
-- Astronomical Atlas
"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/",
-- Crystallizer of Dreams
"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/",
-- Diana Stanley
"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/",
-- Gloria Goldberg
"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/",
-- Sefina Rousseau
"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
-- Wooden Sledge
"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/"
} }
-- save state and options to restore onLoad -- save state and options to restore onLoad
function onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end function onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end
-- load variables and create context menu -- load variables and create context menu
function onload(saved_data) function onLoad(saved_data)
if saved_data ~= "" and saved_data ~= nil then local loaded_data = JSON.decode(saved_data)
local loaded_data = JSON.decode(saved_data) cardsInBag = loaded_data[1] or {}
cardsInBag = loaded_data[1] showCost = loaded_data[2] or true
showCost = loaded_data[2] showIcons = loaded_data[3] or true
showIcons = loaded_data[3]
else
cardsInBag = {}
showCost = true
showIcons = true
end
recreateButtons() recreateButtons()
self.addContextMenuItem("More Information", function() self.addContextMenuItem("Select image", selectImage)
printToAll("------------------------------", "White")
printToAll("Attachment Helper v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("original by: bankey", "White")
printToAll("last updated: " .. information["last_updated"], "White")
end)
self.addContextMenuItem("Toggle cost", function(color) self.addContextMenuItem("Toggle cost", function(color)
showCost = not showCost showCost = not showCost
printToColor("Show cost of cards: " .. tostring(showCost), color, "White") printToColor("Show cost of cards: " .. tostring(showCost), color, "White")
@ -43,6 +58,22 @@ function onload(saved_data)
printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White") printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White")
refresh() refresh()
end) end)
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Attachment Helper v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("original by: bankey", "White")
printToAll("last updated: " .. information["last_updated"], "White")
end)
end
function selectImage(color)
Player[color].showOptionsDialog("Select image:", option_text, 1, function(_, option_index)
local customInfo = self.getCustomObject()
customInfo.diffuse = imageList[option_index]
self.setCustomObject(customInfo)
self.reload()
end)
end end
-- called for every card that enters -- called for every card that enters
@ -80,10 +111,7 @@ function findCard(guid, name, GMNotes)
local metadata = {} local metadata = {}
if name == nil or name == "" then name = "unnamed" end if name == nil or name == "" then name = "unnamed" end
if showCost or showIcons then metadata = JSON.decode(GMNotes) end
if showCost or showIcons then
metadata = JSON.decode(GMNotes)
end
if showCost then if showCost then
if GMNotes ~= "" then cost = metadata.cost end if GMNotes ~= "" then cost = metadata.cost end
@ -96,11 +124,11 @@ function findCard(guid, name, GMNotes)
icons[1] = metadata.wildIcons icons[1] = metadata.wildIcons
icons[2] = metadata.willpowerIcons icons[2] = metadata.willpowerIcons
icons[3] = metadata.intellectIcons icons[3] = metadata.intellectIcons
icons[4] = metadata.fightIcons icons[4] = metadata.combatIcons
icons[5] = metadata.agilityIcons icons[5] = metadata.agilityIcons
end end
local IconTypes = { "Wild", "Willpower", "Intellect", "Fight", "Agility" } local IconTypes = { "Wild", "Willpower", "Intellect", "Combat", "Agility" }
local found = false local found = false
for i = 1, 5 do for i = 1, 5 do
if icons[i] ~= nil and icons[i] ~= "" then if icons[i] ~= nil and icons[i] ~= "" then
@ -113,7 +141,6 @@ function findCard(guid, name, GMNotes)
end end
end end
end end
table.insert(cardsInBag, { name = name, id = guid }) table.insert(cardsInBag, { name = name, id = guid })
end end
@ -124,9 +151,7 @@ function recreateButtons()
for _, card in ipairs(cardsInBag) do for _, card in ipairs(cardsInBag) do
if _G['removeCard' .. card.id] == nil then if _G['removeCard' .. card.id] == nil then
_G['removeCard' .. card.id] = function() _G['removeCard' .. card.id] = function() removeCard(card.id) end
removeCard(card.id)
end
end end
self.createButton({ self.createButton({
@ -138,22 +163,21 @@ function recreateButtons()
width = 1200, width = 1200,
font_size = string.len(card.name) > 20 and 75 or 100 font_size = string.len(card.name) > 20 and 75 or 100
}) })
verticalPosition = verticalPosition - 0.5 verticalPosition = verticalPosition - 0.5
end end
local countLabel = '\nAttachment\nHelper\nv' .. information["version"] local countLabel = '\nAttachment\nHelper\n' .. information["version"]
if #cardsInBag ~= 0 then countLabel = #cardsInBag end if #cardsInBag ~= 0 then countLabel = #cardsInBag end
self.createButton({ self.createButton({
label = countLabel, label = countLabel,
click_function = 'none', click_function = "none",
function_owner = self, function_owner = self,
position = { 0, 0, -1.35 }, position = { 0, 0, -1.35 },
height = 0, height = 0,
width = 0, width = 0,
font_size = 225, font_size = 225,
font_color = { 1, 1, 1 } font_color = { 1, 1, 1, 1 }
}) })
end end

View File

@ -1,10 +1,9 @@
-- Chaos Bag Manager -- Chaos Bag Manager
-- made by: Chr1Z -- made by: Chr1Z
-- based on: Bless/Curse Manager
-- description: for easier managing of the chaos bag (adding / removing tokens) -- description: for easier managing of the chaos bag (adding / removing tokens)
information = { information = {
version = "1.3", version = "1.4",
last_updated = "10.10.2022" last_updated = "12.11.2022"
} }
local TOKEN_URL = { local TOKEN_URL = {
@ -45,48 +44,45 @@ local BUTTON_TOOLTIP = {
"Elder Sign", "Skull", "Cultist", "Tablet", "Elder Thing", "Auto-fail" "Elder Sign", "Skull", "Cultist", "Tablet", "Elder Thing", "Auto-fail"
} }
y0 = 0 local tokenarranger = getObjectFromGUID("022907")
z1 = -0.778 local z = { -0.778, 0, 0.75 }
z2 = 0
z3 = 0.75
local BUTTON_POSITION = { local BUTTON_POSITION = {
-- first row -- first row
{ -1.90, y0, z1 }, { -1.90, 0, z[1] },
{ -1.14, y0, z1 }, { -1.14, 0, z[1] },
{ -0.38, y0, z1 }, { -0.38, 0, z[1] },
{ 0.38, y0, z1 }, { 0.38, 0, z[1] },
{ 1.14, y0, z1 }, { 1.14, 0, z[1] },
{ 1.90, y0, z1 }, { 1.90, 0, z[1] },
-- second row -- second row
{ -1.90, y0, z2 }, { -1.90, 0, z[2] },
{ -1.14, y0, z2 }, { -1.14, 0, z[2] },
{ -0.38, y0, z2 }, { -0.38, 0, z[2] },
{ 0.38, y0, z2 }, { 0.38, 0, z[2] },
{ 1.90, y0, z2 }, { 1.90, 0, z[2] },
-- third row -- third row
{ -1.90, y0, z3 }, { -1.90, 0, z[3] },
{ -1.14, y0, z3 }, { -1.14, 0, z[3] },
{ -0.38, y0, z3 }, { -0.38, 0, z[3] },
{ 0.38, y0, z3 }, { 0.38, 0, z[3] },
{ 1.14, y0, z3 }, { 1.14, 0, z[3] },
{ 1.90, y0, z3 }, { 1.90, 0, z[3] },
} }
-- common button parameters -- common button parameters
local BUTTON_PARAMETERS = {} local buttonParameters = {}
BUTTON_PARAMETERS.function_owner = self buttonParameters.function_owner = self
BUTTON_PARAMETERS.color = { 0, 0, 0, 0 } buttonParameters.color = { 0, 0, 0, 0 }
BUTTON_PARAMETERS.width = 300 buttonParameters.width = 300
BUTTON_PARAMETERS.height = 300 buttonParameters.height = 300
function onload() function onLoad()
-- create buttons for tokens -- create buttons for tokens
for i = 1, #BUTTON_POSITION do for i = 1, #BUTTON_POSITION do
BUTTON_PARAMETERS.position = BUTTON_POSITION[i] buttonParameters.position = BUTTON_POSITION[i]
BUTTON_PARAMETERS.click_function = attachIndex("button_click", i) buttonParameters.click_function = attachIndex("button_click", i)
BUTTON_PARAMETERS.tooltip = BUTTON_TOOLTIP[i] buttonParameters.tooltip = BUTTON_TOOLTIP[i]
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
end end
self.addContextMenuItem("More Information", function() self.addContextMenuItem("More Information", function()
@ -139,7 +135,7 @@ function button_click(obj, player_color, alt_click, index)
name = BUTTON_TOOLTIP[index] name = BUTTON_TOOLTIP[index]
tokens = {} tokens = {}
for i, v in ipairs(chaosbag.getObjects()) do for _, v in ipairs(chaosbag.getObjects()) do
if v.name == name then table.insert(tokens, v.guid) end if v.name == name then table.insert(tokens, v.guid) end
end end
@ -174,9 +170,11 @@ function button_click(obj, player_color, alt_click, index)
obj.setCustomObject({ obj.setCustomObject({
type = 2, type = 2,
image = TOKEN_URL[token], image = TOKEN_URL[token],
thickness = 0.10 thickness = 0.1
}) })
end end
updateTokenArranger()
end end
function remove_callback(obj) function remove_callback(obj)
@ -189,3 +187,14 @@ function spawn_callback(obj)
obj.setName(name) obj.setName(name)
printToAll("Adding " .. name .. " token (in bag: " .. #tokens + 1 .. ")", "White") printToAll("Adding " .. name .. " token (in bag: " .. #tokens + 1 .. ")", "White")
end end
UPDATING = false
function updateTokenArranger()
if tokenarranger and not UPDATING then
UPDATING = true
Wait.time(function()
UPDATING = false
tokenarranger.call("layout")
end, 1.5)
end
end

View File

@ -5,8 +5,8 @@
-- - puts everything on playmats and hands into respective trashcans -- - puts everything on playmats and hands into respective trashcans
-- - use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore") -- - use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
information = { information = {
version = "2.0", version = "2.3",
last_updated = "10.10.2022" last_updated = "12.11.2022"
} }
-- enable this for debugging -- enable this for debugging
@ -49,6 +49,7 @@ DEFAULT_VALUES = {
} }
PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" } PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" }
TRACKER_GUIDS = { "e598c2"; "b4a5f7"; "af7ed7"; "e74881" }
CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" } CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" }
TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" } TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" }
@ -56,34 +57,29 @@ PLAYMATZONE = getObjectFromGUID("a2f932")
-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log) -- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
PHYSICS_POSITION = { PHYSICS_POSITION = {
{ x = -54.5, y = 2, z = 21 }; { -54.5, 2, 21 };
{ x = -54.5, y = 2, z = -21 }; { -54.5, 2, -21 };
{ x = -25.0, y = 2, z = 26 }; { -25.0, 2, 26 };
{ x = -25.0, y = 2, z = -26 }; { -25.0, 2, -26 };
{ x = -02.0, y = 2, z = 10 }; { -02.0, 2, 10 };
{ x = -00.0, y = 2, z = -27 } { -00.0, 2, -27 }
} }
PHYSICS_ROTATION = { PHYSICS_ROTATION = { 270, 270, 0, 180, 270, 0 }
{ x = 0, y = 270, z = 0 };
{ x = 0, y = 270, z = 0 };
{ x = 0, y = 000, z = 0 };
{ x = 0, y = 180, z = 0 };
{ x = 0, y = 270, z = 0 };
{ x = 0, y = 000, z = 0 }
}
PHYSICS_SCALE = { PHYSICS_SCALE = {
{ x = 36.6, y = 1, z = 14.5 }; { 36.6, 1, 14.5 };
{ x = 36.6, y = 1, z = 14.5 }; { 36.6, 1, 14.5 };
{ x = 28.0, y = 1, z = 14.5 }; { 28.0, 1, 14.5 };
{ x = 28.0, y = 1, z = 14.5 }; { 28.0, 1, 14.5 };
{ x = 55.0, y = 1, z = 13.5 }; { 55.0, 1, 13.5 };
{ x = 05.0, y = 1, z = 05.0 } { 05.0, 1, 05.0 }
} }
local BUTTON_PARAMETERS = {} local blurse = getObjectFromGUID("5933fb")
BUTTON_PARAMETERS.function_owner = self
local buttonParameters = {}
buttonParameters.function_owner = self
-- saving the options -- saving the options
function onSave() return JSON.encode({ tidy_playermats, import_trauma, reset_resources }) end function onSave() return JSON.encode({ tidy_playermats, import_trauma, reset_resources }) end
@ -109,44 +105,44 @@ function onLoad(saved_data)
end) end)
-- index 0: button as label -- index 0: button as label
BUTTON_PARAMETERS.label = "Clean Up Helper v" .. information["version"] buttonParameters.label = "Clean Up Helper v" .. information["version"]
BUTTON_PARAMETERS.click_function = "none" buttonParameters.click_function = "none"
BUTTON_PARAMETERS.position = { x = 0, y = 0.1, z = -1.525 } buttonParameters.position = { x = 0, y = 0.1, z = -1.525 }
BUTTON_PARAMETERS.height = 0 buttonParameters.height = 0
BUTTON_PARAMETERS.width = 0 buttonParameters.width = 0
BUTTON_PARAMETERS.font_size = 165 buttonParameters.font_size = 165
BUTTON_PARAMETERS.font_color = "Black" buttonParameters.font_color = "Black"
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
-- index 1: option button for playermats -- index 1: option button for playermats
BUTTON_PARAMETERS.label = "Tidy playermats: " .. (tidy_playermats and "✓" or "✗") buttonParameters.label = "Tidy playermats: " .. (tidy_playermats and "✓" or "✗")
BUTTON_PARAMETERS.color = { 0, 0, 0, 0.95 } buttonParameters.color = { 0, 0, 0, 0.95 }
BUTTON_PARAMETERS.click_function = "toggle1" buttonParameters.click_function = "toggle1"
BUTTON_PARAMETERS.position.z = -0.8 buttonParameters.position.z = -0.8
BUTTON_PARAMETERS.height = 275 buttonParameters.height = 275
BUTTON_PARAMETERS.width = 1550 buttonParameters.width = 1550
BUTTON_PARAMETERS.font_size = 165 buttonParameters.font_size = 165
BUTTON_PARAMETERS.font_color = "White" buttonParameters.font_color = "White"
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
-- index 2: option button for trauma import -- index 2: option button for trauma import
BUTTON_PARAMETERS.label = "Import trauma: " .. (import_trauma and "✓" or "✗") buttonParameters.label = "Import trauma: " .. (import_trauma and "✓" or "✗")
BUTTON_PARAMETERS.click_function = "toggle2" buttonParameters.click_function = "toggle2"
BUTTON_PARAMETERS.position.z = -0.1 buttonParameters.position.z = -0.1
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
-- index 3: option button for resources -- index 3: option button for resources
BUTTON_PARAMETERS.label = "Reset resources: " .. (reset_resources and "✓" or "✗") buttonParameters.label = "Reset resources: " .. (reset_resources and "✓" or "✗")
BUTTON_PARAMETERS.click_function = "toggle3" buttonParameters.click_function = "toggle3"
BUTTON_PARAMETERS.position.z = 0.6 buttonParameters.position.z = 0.6
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
-- index 4: start button -- index 4: start button
BUTTON_PARAMETERS.label = "Start!" buttonParameters.label = "Start!"
BUTTON_PARAMETERS.click_function = "cleanUp" buttonParameters.click_function = "cleanUp"
BUTTON_PARAMETERS.position.z = 1.3 buttonParameters.position.z = 1.3
BUTTON_PARAMETERS.width = 775 buttonParameters.width = 775
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
-- create single table for ignoring -- create single table for ignoring
for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
@ -165,12 +161,12 @@ end
function toggle2() function toggle2()
import_trauma = not import_trauma import_trauma = not import_trauma
self.editButton({ index = 2, label = "Import trauma: " .. (import_trauma and "✓" or "✗") }) self.editButton({ index = 2, label = "Import trauma: " .. (import_trauma and "✓" or "✗") })
end end
function toggle3() function toggle3()
reset_resources = not reset_resources reset_resources = not reset_resources
self.editButton({ index = 3, label = "Reset resources: " .. (reset_resources and "✓" or "✗") }) self.editButton({ index = 3, label = "Reset resources: " .. (reset_resources and "✓" or "✗") })
end end
--------------------------------------------------------- ---------------------------------------------------------
@ -184,6 +180,7 @@ function cleanUp()
getTrauma() getTrauma()
resetCounters() resetCounters()
removeBlurse()
printToAll("Discarding player hands...", "White") printToAll("Discarding player hands...", "White")
discardHands() discardHands()
@ -211,6 +208,14 @@ function resetCounters()
end end
end end
end end
for i, guid in ipairs(TRACKER_GUIDS) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then
obj.call("updateStats", { 1, 1, 1, 1 })
else
printToAll("Stat tracker number " .. i .. " could not be found and was skipped.", "Yellow")
end
end
end end
-- read values for trauma from campaign log if enabled -- read values for trauma from campaign log if enabled
@ -249,6 +254,11 @@ function getTrauma()
end end
end end
-- get rid of bless/curse tokens
function removeBlurse()
if blurse ~= nil then blurse.call("doRemove", "White") end
end
-- discard all hand objects -- discard all hand objects
function discardHands() function discardHands()
for i = 1, 4 do for i = 1, 4 do
@ -275,7 +285,14 @@ function tidyPlaymatCoroutine()
trashcan.putObject(obj) trashcan.putObject(obj)
end end
end end
end end
local PLAYMAT = getObjectFromGUID('721ba2')
if PLAYMAT then
PLAYMAT.setTable("SPAWNED_LOCATION_GUIDS", {})
end
printToAll("Tidying playermats and agenda mat...", "White") printToAll("Tidying playermats and agenda mat...", "White")
startLuaCoroutine(self, "tidyPlayerMatCoroutine") startLuaCoroutine(self, "tidyPlayerMatCoroutine")
return 1 return 1
@ -312,8 +329,22 @@ function tidyPlayerMatCoroutine()
obj.flip() obj.flip()
end end
end end
-- reset "activeInvestigatorId"
if i < 5 then
local playermat = getObjectFromGUID(PLAYERMAT_GUIDS[i])
if playermat then
playermat.setVar("activeInvestigatorId", "00000")
end
end
end end
end end
local datahelper = getObjectFromGUID('708279')
if datahelper then
datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
end
printToAll("Clean up completed!", "Green") printToAll("Clean up completed!", "Green")
return 1 return 1
end end
@ -326,11 +357,11 @@ end
function findObjects(num) function findObjects(num)
return Physics.cast({ return Physics.cast({
direction = { 0, 1, 0 }, direction = { 0, 1, 0 },
max_distance = 2, max_distance = 1,
type = 3, type = 3,
size = PHYSICS_SCALE[num], size = PHYSICS_SCALE[num],
origin = PHYSICS_POSITION[num], origin = PHYSICS_POSITION[num],
orientation = PHYSICS_ROTATION[num], orientation = { 0, PHYSICS_ROTATION[num], 0 },
debug = SHOW_RAYS debug = SHOW_RAYS
}) })
end end

View File

@ -3,37 +3,36 @@
-- original by: Tikatoy -- original by: Tikatoy
-- description: search the top X cards of your deck -- description: search the top X cards of your deck
information = { information = {
version = "1.3", version = "1.4",
last_updated = "26.09.2022" last_updated = "12.11.2022"
} }
MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" } MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
-- common parameters -- common parameters
local BUTTON_PARAMETERS = {} local buttonParameters = {}
BUTTON_PARAMETERS.function_owner = self buttonParameters.function_owner = self
BUTTON_PARAMETERS.font_size = 125 buttonParameters.font_size = 125
BUTTON_PARAMETERS.width = 650 buttonParameters.width = 650
BUTTON_PARAMETERS.height = 225 buttonParameters.height = 225
local INPUT_PARAMETERS = {} local inputParameters = {}
INPUT_PARAMETERS.function_owner = self inputParameters.function_owner = self
INPUT_PARAMETERS.input_function = "updateSearchNumber" inputParameters.input_function = "updateSearchNumber"
INPUT_PARAMETERS.tooltip = "number of cards to search" inputParameters.tooltip = "number of cards to search"
INPUT_PARAMETERS.label = "#" inputParameters.label = "#"
INPUT_PARAMETERS.font_size = 175 inputParameters.font_size = 175
INPUT_PARAMETERS.width = 400 inputParameters.width = 400
INPUT_PARAMETERS.height = INPUT_PARAMETERS.font_size + 23 inputParameters.height = inputParameters.font_size + 23
INPUT_PARAMETERS.position = { 0, 0.1, 0 } inputParameters.position = { 0, 0.11, 0 }
INPUT_PARAMETERS.alignment = 3 inputParameters.alignment = 3
INPUT_PARAMETERS.validation = 2 inputParameters.validation = 2
function onSave() return JSON.encode(playerColor) end
function onLoad(save_state) function onLoad(save_state)
if save_state ~= nil then if save_state ~= nil then
local loaded_data = JSON.decode(save_state) playerColor = JSON.decode(save_state)
if loaded_data.playerColor ~= nil then
playerColor = loaded_data.playerColor
end
end end
if playerColor == nil then if playerColor == nil then
@ -50,10 +49,6 @@ function onLoad(save_state)
end) end)
end end
function onSave()
return JSON.encode({ playerColor = playerColor })
end
-- regular view with search box and color switcher -- regular view with search box and color switcher
function normalView() function normalView()
self.clearButtons() self.clearButtons()
@ -61,7 +56,7 @@ function normalView()
createSearchButton() createSearchButton()
changeColor("initialize") changeColor("initialize")
self.createInput(INPUT_PARAMETERS) self.createInput(inputParameters)
end end
-- view during a search with "done" buttons -- view during a search with "done" buttons
@ -74,58 +69,64 @@ function searchView()
end end
-- change color (or initialize button) -- change color (or initialize button)
function changeColor(arg) function changeColor(arg, _, isRightClick)
if arg ~= "initialize" then if arg ~= "initialize" then
-- update table with colors -- update table with colors
COLORS = Player.getAvailableColors() COLORS = Player.getAvailableColors()
table.insert(COLORS, COLORS[1])
-- get index of current color and move up one step
local pos = indexOf(COLORS, playerColor) local pos = indexOf(COLORS, playerColor)
if pos == nil then pos = 0 end
playerColor = COLORS[pos + 1] if isRightClick then
if pos == nil or pos == 1 then pos = #COLORS
else pos = pos - 1 end
else
if pos == nil or pos == #COLORS then pos = 1
else pos = pos + 1 end
end
-- update playerColor
playerColor = COLORS[pos]
-- remove button and recreate it afterwards -- remove button and recreate it afterwards
self.removeButton(1) self.removeButton(1)
end end
BUTTON_PARAMETERS.click_function = "changeColor" buttonParameters.click_function = "changeColor"
BUTTON_PARAMETERS.tooltip = "change color" buttonParameters.tooltip = "change color"
BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 } buttonParameters.position = { 0, 0.11, -0.65 }
BUTTON_PARAMETERS.label = playerColor buttonParameters.label = playerColor
BUTTON_PARAMETERS.color = Color.fromString(playerColor) buttonParameters.color = Color.fromString(playerColor)
BUTTON_PARAMETERS.hover_color = BUTTON_PARAMETERS.color buttonParameters.hover_color = buttonParameters.color
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
end end
-- create the search button -- create the search button
function createSearchButton() function createSearchButton()
BUTTON_PARAMETERS.click_function = "startSearch" buttonParameters.click_function = "startSearch"
BUTTON_PARAMETERS.tooltip = "start the search" buttonParameters.tooltip = "start the search"
BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 } buttonParameters.position = { 0, 0.11, 0.65 }
BUTTON_PARAMETERS.label = "Search" buttonParameters.label = "Search"
BUTTON_PARAMETERS.color = Color.fromString("White") buttonParameters.color = Color.fromString("White")
BUTTON_PARAMETERS.hover_color = nil buttonParameters.hover_color = nil
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
end end
-- create the done buttons (with and without shuffle) -- create the done buttons (with and without shuffle)
function createDoneButton(arg) function createDoneButton(arg)
if arg then if arg then
BUTTON_PARAMETERS.click_function = "endSearch1" buttonParameters.click_function = "endSearch1"
BUTTON_PARAMETERS.tooltip = "Done (Shuffle)" buttonParameters.tooltip = "Done (Shuffle)"
BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 } buttonParameters.position = { 0, 0.11, -0.65 }
BUTTON_PARAMETERS.label = "Shuffle" buttonParameters.label = "Shuffle"
else else
BUTTON_PARAMETERS.click_function = "endSearch2" buttonParameters.click_function = "endSearch2"
BUTTON_PARAMETERS.tooltip = "Done (No Shuffle)" buttonParameters.tooltip = "Done (No Shuffle)"
BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 } buttonParameters.position = { 0, 0.11, 0.65 }
BUTTON_PARAMETERS.label = "No Shuffle" buttonParameters.label = "No Shuffle"
end end
BUTTON_PARAMETERS.color = Color.fromString("White") buttonParameters.color = Color.fromString("White")
BUTTON_PARAMETERS.hover_color = nil buttonParameters.hover_color = nil
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
end end
-- get the draw deck from the player mat -- get the draw deck from the player mat
@ -136,12 +137,12 @@ end
-- input_function to get number of cards to search -- input_function to get number of cards to search
function updateSearchNumber(_, _, input) function updateSearchNumber(_, _, input)
INPUT_PARAMETERS.value = tonumber(input) inputParameters.value = tonumber(input)
end end
-- start the search (change UI, set hand aside, draw cards) -- start the search (change UI, set hand aside, draw cards)
function startSearch(_, color) function startSearch(_, color)
if INPUT_PARAMETERS.value == nil then if inputParameters.value == nil then
printToColor("Enter the number of cards to search in the textbox.", color, "Orange") printToColor("Enter the number of cards to search in the textbox.", color, "Orange")
return return
end end
@ -194,29 +195,22 @@ function startSearch(_, color)
searchView() searchView()
-- handling for Norman Withers -- handling for Norman Withers
for i, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do for _, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do
if self.positionToLocal(object.getPosition()).z < 0.5 and object.tag == "Card" and not object.is_face_down then local pos = self.positionToLocal(object.getPosition())
if pos.z < -0.5 and object.tag == "Card" and not object.is_face_down then
object.flip() object.flip()
Wait.time(function() Wait.time(function() drawDeck = getDrawDeck() end, 1)
drawDeck = getDrawDeck()
end, 1)
break break
end end
end end
Wait.time(function() Wait.time(function() drawDeck.deal(inputParameters.value, playerColor) end, 1)
drawDeck.deal(INPUT_PARAMETERS.value, playerColor)
end, 1)
end end
-- place hand back into deck and optionally shuffle -- place hand back into deck and optionally shuffle
function endSearch1() function endSearch1() endSearch(true) end
endSearch("true")
end
function endSearch2() function endSearch2() endSearch(false) end
endSearch("false")
end
function endSearch(shuffle) function endSearch(shuffle)
local hand = Player[playerColor].getHandObjects() local hand = Player[playerColor].getHandObjects()
@ -226,7 +220,7 @@ function endSearch(shuffle)
hand[i].setRotation(deck_rotation) hand[i].setRotation(deck_rotation)
end end
if shuffle == "true" then if shuffle then
Wait.time(function() Wait.time(function()
local deck = getDrawDeck() local deck = getDrawDeck()
if deck ~= nil then if deck ~= nil then
@ -238,18 +232,23 @@ function endSearch(shuffle)
-- draw set aside cards (from the ground!) -- draw set aside cards (from the ground!)
local objs = Physics.cast({ local objs = Physics.cast({
origin = set_aside_pos - Vector(0, 5, 0), origin = set_aside_pos - Vector(0, 5, 0),
direction = { x = 0, y = 1, z = 0 }, direction = { 0, 1, 0 },
type = 3, type = 3,
size = { 2, 2, 2 } size = { 2, 2, 2 },
max_distance = 0
}) })
for i, v in ipairs(objs) do for _, v in ipairs(objs) do
local obj = v.hit_object local obj = v.hit_object
if obj.tag == "Deck" then if obj.tag == "Deck" then
Wait.time(function() Wait.time(function()
obj.deal(#obj.getObjects(), playerColor) obj.deal(#obj.getObjects(), playerColor)
end, 1) end, 1)
break break
elseif obj.tag == "Card" then
obj.setPosition(Player[playerColor].getHandTransform().position)
obj.flip()
break
end end
end end
@ -259,8 +258,6 @@ end
-- helper to search array -- helper to search array
function indexOf(array, value) function indexOf(array, value)
for i, v in ipairs(array) do for i, v in ipairs(array) do
if v == value then if v == value then return i end
return i
end
end end
end end