Merge pull request #385 from argonui/playermats
Addition of GUID reference handler and api cleanup
This commit is contained in:
commit
7d36aaf241
@ -3,6 +3,7 @@
|
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"ComponentTags_path": "ComponentTags.json",
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"CustomUIAssets_path": "CustomUIAssets.json",
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"DecalPallet_path": "DecalPallet.json",
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"Decals": [],
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"GameComplexity": "",
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"GameMode": "Arkham Horror LCG - Super Complete Edition",
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"GameType": "",
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@ -19,6 +20,7 @@
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"MusicPlayer_path": "MusicPlayer.json",
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"Note": "",
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"ObjectStates_order": [
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"GUIDReferenceHandler.123456",
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"HandTrigger.5fe087",
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"HandTrigger.be2f17",
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"HandTrigger.0285cc",
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@ -101,7 +103,7 @@
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"ClueCounter.d86b7c",
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"MasterClueCounter.4a3aa4",
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"LegacyAssets.7165a9",
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"Playarea.721ba2",
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"PlayArea.721ba2",
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"BarkhamHorror.308439",
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"ChaosBagStatTracker.766620",
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"Blesstokens.afa06b",
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@ -131,11 +133,11 @@
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"EdgeoftheEarth.895eaa",
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"TheDream-Eaters.a16a1a",
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"ReturntoTheCircleUndone.757324",
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"Playermat4Red.0840d5",
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"Playermat3Green.383d8b",
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"OtherDoominPlay.652ff3",
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"Playermat1White.8b081b",
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"Playermat2Orange.bd0ff4",
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"Playermat3Green.383d8b",
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"Playermat4Red.0840d5",
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"Neutral.2691e1",
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"Neutral.748245",
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"Neutral.271b17",
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|
@ -12,10 +12,6 @@
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"displayed": "LinkedPhaseTracker",
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"normalized": "linkedphasetracker"
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},
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{
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"displayed": "chaosBag",
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"normalized": "chaosBag"
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},
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{
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"displayed": "displacement_excluded",
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"normalized": "displacement_excluded"
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@ -72,10 +68,6 @@
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"displayed": "LargeBox",
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"normalized": "largebox"
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},
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{
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"displayed": "SoundCube",
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"normalized": "soundcube"
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},
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{
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"displayed": "CampaignBox",
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"normalized": "campaignbox"
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@ -83,10 +75,6 @@
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{
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"displayed": "CameraZoom_ignore",
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"normalized": "camerazoom_ignore"
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},
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{
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"displayed": "TokenArranger",
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"normalized": "tokenarranger"
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}
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]
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}
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@ -67,6 +67,7 @@
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore",
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"displacement_excluded"
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],
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"Tooltip": true,
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@ -44,6 +44,9 @@
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"Nickname": "Clue tokens",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": 2.857,
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|
@ -49,6 +49,9 @@
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"Nickname": "Cartoon Investigators",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"LargeBox"
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],
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"Tooltip": true,
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"Transform": {
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"posX": -23.615,
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@ -61,9 +64,6 @@
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"scaleY": 0.14,
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"scaleZ": 1
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},
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"Tags": [
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"LargeBox"
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],
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"Value": 0,
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"XmlUI": ""
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}
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|
@ -49,6 +49,9 @@
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"Nickname": "The Ghosts Of Onigawa (Investigator Expansion)",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"LargeBox"
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],
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"Tooltip": true,
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"Transform": {
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"posX": -47.192,
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@ -61,9 +64,6 @@
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"scaleY": 0.14,
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"scaleZ": 1
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},
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"Tags": [
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"LargeBox"
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],
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"Value": 0,
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"XmlUI": ""
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}
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|
@ -49,6 +49,9 @@
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"Nickname": "The Sands Of Memphis (Investigator Expansion)",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"LargeBox"
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],
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"Tooltip": true,
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"Transform": {
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"posX": -47.192,
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@ -61,9 +64,6 @@
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"scaleY": 0.14,
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"scaleZ": 1
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},
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"Tags": [
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"LargeBox"
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],
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"Value": 0,
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"XmlUI": ""
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}
|
@ -44,6 +44,9 @@
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"Nickname": "Connection markers",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": -51,
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|
@ -67,6 +67,7 @@
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore",
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"displacement_excluded"
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],
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"Tooltip": true,
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|
@ -40,6 +40,9 @@
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"Nickname": "Doom Counter",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": -5.3,
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|
@ -44,6 +44,9 @@
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"Nickname": "Doom tokens",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": -55.48,
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|
@ -44,6 +44,9 @@
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"Nickname": "Doom tokens",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": 2.761,
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|
45
objects/GUIDReferenceHandler.123456.json
Normal file
45
objects/GUIDReferenceHandler.123456.json
Normal file
@ -0,0 +1,45 @@
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{
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"AltLookAngle": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"Autoraise": true,
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"ColorDiffuse": {
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"b": 0.116,
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"g": 0.116,
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"r": 0.716
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},
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"Description": "This object handles GUID references to objects.",
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"DragSelectable": true,
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"GMNotes": "",
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"GUID": "123456",
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"Grid": true,
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"GridProjection": false,
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"Hands": false,
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"HideWhenFaceDown": false,
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "require(\"core/GUIDReferenceHandler\")",
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "go_game_piece_white",
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"Nickname": "GUID Reference Handler",
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"Snap": true,
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"Sticky": true,
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"Tooltip": true,
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"Transform": {
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"posX": 78,
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"posY": 1.328,
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"posZ": -8,
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"rotX": 0,
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"rotY": 0,
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"rotZ": 0,
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"scaleX": 1,
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"scaleY": 1,
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"scaleZ": 1
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},
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"Value": 0,
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"XmlUI": ""
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}
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@ -37,9 +37,12 @@
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"LuaScriptState": "false",
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"MeasureMovement": false,
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"Name": "Custom_Token",
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"Nickname": "Master Clue Counter\n",
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"Nickname": "Master Clue Counter",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": -5.3,
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|
@ -66,6 +66,9 @@
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"Nickname": "Mythos Area",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": false,
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"Transform": {
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"posX": -1.309,
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|
@ -974,7 +974,7 @@
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"LuaScriptState": "{\"trackedLocations\":[]}",
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"MeasureMovement": false,
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"Name": "Custom_Token",
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"Nickname": "Playarea",
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"Nickname": "Play Area",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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|
@ -343,9 +343,10 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "require(\"playermat/Playmat\")",
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"LuaScriptState_path": "Playermat1White.8b081b.luascriptstate",
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"LuaScript_path": "Playermat1White.8b081b.ttslua",
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"MeasureMovement": false,
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"Memo": "White",
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"Name": "Custom_Tile",
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"Nickname": "Playermat 1: White",
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"Snap": true,
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|
@ -1,11 +0,0 @@
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---------------------------------------------------------
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-- specific setup (different for each playmat)
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---------------------------------------------------------
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TRASHCAN_GUID = "147e80"
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STAT_TRACKER_GUID = "e598c2"
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RESOURCE_COUNTER_GUID = "4406f0"
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CLUE_COUNTER_GUID = "d86b7c"
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CLUE_CLICKER_GUID = "db85d6"
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require("playermat/Playmat")
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@ -343,9 +343,10 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "require(\"playermat/Playmat\")",
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"LuaScriptState_path": "Playermat2Orange.bd0ff4.luascriptstate",
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"LuaScript_path": "Playermat2Orange.bd0ff4.ttslua",
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"MeasureMovement": false,
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"Memo": "Orange",
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"Name": "Custom_Tile",
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"Nickname": "Playermat 2: Orange",
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"Snap": true,
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|
@ -1,11 +0,0 @@
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---------------------------------------------------------
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-- specific setup (different for each playmat)
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---------------------------------------------------------
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TRASHCAN_GUID = "f7b6c8"
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STAT_TRACKER_GUID = "b4a5f7"
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RESOURCE_COUNTER_GUID = "816d84"
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CLUE_COUNTER_GUID = "1769ed"
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CLUE_CLICKER_GUID = "3f22e5"
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require("playermat/Playmat")
|
@ -343,9 +343,10 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "require(\"playermat/Playmat\")",
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"LuaScriptState_path": "Playermat3Green.383d8b.luascriptstate",
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"LuaScript_path": "Playermat3Green.383d8b.ttslua",
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"MeasureMovement": false,
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"Memo": "Green",
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"Name": "Custom_Tile",
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"Nickname": "Playermat 3: Green",
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"Snap": true,
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|
@ -1,11 +0,0 @@
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---------------------------------------------------------
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-- specific setup (different for each playmat)
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---------------------------------------------------------
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TRASHCAN_GUID = "5f896a"
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STAT_TRACKER_GUID = "af7ed7"
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RESOURCE_COUNTER_GUID = "cd15ac"
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CLUE_COUNTER_GUID = "032300"
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CLUE_CLICKER_GUID = "891403"
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require("playermat/Playmat")
|
@ -343,13 +343,18 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "require(\"playermat/Playmat\")",
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"LuaScriptState_path": "Playermat4Red.0840d5.luascriptstate",
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"LuaScript_path": "Playermat4Red.0840d5.ttslua",
|
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"MeasureMovement": false,
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"Memo": "Red",
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"Name": "Custom_Tile",
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"Nickname": "Playermat 4: Red",
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"Snap": true,
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"Sticky": true,
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||||
"Tags": [
|
||||
"Red",
|
||||
"Playermat"
|
||||
],
|
||||
"Tooltip": false,
|
||||
"Transform": {
|
||||
"posX": -30.35,
|
||||
|
@ -1,11 +0,0 @@
|
||||
---------------------------------------------------------
|
||||
-- specific setup (different for each playmat)
|
||||
---------------------------------------------------------
|
||||
|
||||
TRASHCAN_GUID = "4b8594"
|
||||
STAT_TRACKER_GUID = "e74881"
|
||||
RESOURCE_COUNTER_GUID = "a4b60d"
|
||||
CLUE_COUNTER_GUID = "37be78"
|
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CLUE_CLICKER_GUID = "4111de"
|
||||
|
||||
require("playermat/Playmat")
|
@ -35,9 +35,6 @@
|
||||
"Nickname": "SoundCube",
|
||||
"Snap": true,
|
||||
"Sticky": true,
|
||||
"Tags": [
|
||||
"SoundCube"
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": 78,
|
||||
|
@ -40,9 +40,6 @@
|
||||
"Nickname": "Token Arranger",
|
||||
"Snap": true,
|
||||
"Sticky": true,
|
||||
"Tags": [
|
||||
"TokenArranger"
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": -42.3,
|
||||
|
@ -1,11 +1,12 @@
|
||||
local blessCurseApi = require("chaosbag/BlessCurseManagerApi")
|
||||
local chaosBagApi = require("chaosbag/ChaosBagApi")
|
||||
local deckImporterApi = require("arkhamdb/DeckImporterApi")
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local optionPanelApi = require("core/OptionPanelApi")
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
|
||||
local campaignTokenData = {
|
||||
GUID = "51b1c9",
|
||||
Name = "Custom_Model",
|
||||
Transform = {
|
||||
posX = -21.25,
|
||||
@ -18,9 +19,7 @@ local campaignTokenData = {
|
||||
scaleY = 2,
|
||||
scaleZ = 2
|
||||
},
|
||||
Nickname = "Arkham Coin",
|
||||
Description = "SCED Importer Token",
|
||||
GMNotes = "",
|
||||
Tags = {
|
||||
"ImporterToken"
|
||||
},
|
||||
@ -45,44 +44,36 @@ local campaignTokenData = {
|
||||
CastShadows = true
|
||||
}
|
||||
}
|
||||
local COLORS = { "White", "Orange", "Green", "Red" }
|
||||
|
||||
-- counter GUIDS (4x damage and 4x horror)
|
||||
local DAMAGE_HORROR_GUIDS = {
|
||||
"eb08d6"; "e64eec"; "1f5a0a"; "591a45";
|
||||
"468e88"; "0257d9"; "7b5729"; "beb964";
|
||||
}
|
||||
|
||||
local TOUR_GUID = "0e5aa8"
|
||||
local campaignBoxGUID
|
||||
|
||||
function onLoad(save_state)
|
||||
campaignBoxGUID = ""
|
||||
|
||||
function onLoad()
|
||||
self.createButton({
|
||||
click_function = "findCampaignFromToken",
|
||||
function_owner = self,
|
||||
label = "Import",
|
||||
tooltip = "Load in a campaign save from a token!\n\n(Token can be anywhere on the table, but ensure there is only 1!)",
|
||||
position = {x=-1, y=0.2, z=0},
|
||||
position = { x = -1, y = 0.2, z = 0 },
|
||||
font_size = 400,
|
||||
width = 1400,
|
||||
height = 600,
|
||||
scale = {0.5, 1, 0.5},
|
||||
scale = { 0.5, 1, 0.5 },
|
||||
})
|
||||
self.createButton({
|
||||
click_function = "createCampaignToken",
|
||||
function_owner = self,
|
||||
label = "Export",
|
||||
tooltip = "Create a campaign save token!\n\n(Ensure all chaos tokens have been unsealed!)",
|
||||
position = {x=1, y=0.2, z=0},
|
||||
position = { x = 1, y = 0.2, z = 0 },
|
||||
font_size = 400,
|
||||
width = 1400,
|
||||
height = 600,
|
||||
scale = {0.5, 1, 0.5},
|
||||
scale = { 0.5, 1, 0.5 },
|
||||
})
|
||||
end
|
||||
|
||||
-- The main import functions. Due to timing concerns, has to be split up into several separate methods to allow for Wait conditions
|
||||
---------------------------------------------------------
|
||||
-- main import functions (split up to allow for Wait conditions)
|
||||
---------------------------------------------------------
|
||||
|
||||
-- Identifies import token, determines campaign box and downloads it (if needed)
|
||||
function findCampaignFromToken(_, _, _)
|
||||
@ -94,8 +85,10 @@ function findCampaignFromToken(_, _, _)
|
||||
broadcastToAll("More than 1 importer token found. Please delete all but 1 importer token", Color.Yellow)
|
||||
else
|
||||
coin = coinObjects[1]
|
||||
|
||||
local importData = JSON.decode(coin.getGMNotes())
|
||||
campaignBoxGUID = importData["box"]
|
||||
|
||||
local campaignBox = getObjectFromGUID(campaignBoxGUID)
|
||||
if campaignBox.type == "Generic" then
|
||||
campaignBox.call("buttonClick_download")
|
||||
@ -124,10 +117,10 @@ end
|
||||
|
||||
-- After box has been downloaded, places content on table
|
||||
function placeCampaignFromToken(importData)
|
||||
getObjectFromGUID(campaignBoxGUID).call("buttonClick_place")
|
||||
getObjectFromGUID(importData["box"]).call("buttonClick_place")
|
||||
Wait.condition(
|
||||
function() createCampaignFromToken(importData) end,
|
||||
function() return findCampaignLog() ~= nil end,
|
||||
function() return findUniqueObjectWithTag("CampaignLog") ~= nil end,
|
||||
2,
|
||||
function() broadcastToAll("Error placing campaign box") end
|
||||
)
|
||||
@ -135,82 +128,86 @@ end
|
||||
|
||||
-- After content is placed on table, conducts all the other import operations
|
||||
function createCampaignFromToken(importData)
|
||||
findCampaignLog().destruct()
|
||||
--create campaign log
|
||||
spawnObjectData({data = importData["log"]})
|
||||
--create chaos bag
|
||||
-- destroy existing campaign log and load saved campaign log
|
||||
findUniqueObjectWithTag("CampaignLog").destruct()
|
||||
spawnObjectData({ data = importData["log"] })
|
||||
|
||||
chaosBagApi.setChaosBagState(importData["bag"])
|
||||
--populate trauma values
|
||||
|
||||
-- populate trauma values
|
||||
if importData["trauma"] then
|
||||
updateCounters(importData["trauma"])
|
||||
setTrauma(importData["trauma"])
|
||||
end
|
||||
--populate ArkhamDB deck IDs
|
||||
|
||||
-- populate ArkhamDB deck IDs
|
||||
if importData["decks"] then
|
||||
deckImporterApi.setUiState(importData["decks"])
|
||||
end
|
||||
--set investigator count
|
||||
|
||||
playAreaApi.setInvestigatorCount(importData["clueCount"])
|
||||
--set campaign guide page
|
||||
local guide = findCampaignGuide()
|
||||
|
||||
-- set campaign guide page
|
||||
local guide = findUniqueObjectWithTag("CampaignGuide")
|
||||
if guide then
|
||||
Wait.condition(
|
||||
-- Called after the condition function returns true
|
||||
function()
|
||||
log("Campaign Guide import successful!")
|
||||
end,
|
||||
function() log("Campaign Guide import successful!") end,
|
||||
-- Condition function that is called continiously until returs true or timeout is reached
|
||||
function()
|
||||
guide.Book.setPage(importData["guide"])
|
||||
return guide.Book.getPage() == importData["guide"]
|
||||
end,
|
||||
function() return guide.Book.setPage(importData["guide"]) end,
|
||||
-- Amount of time in seconds until the Wait times out
|
||||
1,
|
||||
-- Called if the Wait times out
|
||||
function()
|
||||
log("Campaign Guide import failed!")
|
||||
end
|
||||
function() log("Campaign Guide import failed!") end
|
||||
)
|
||||
end
|
||||
Wait.time(
|
||||
function() optionPanelApi.loadSettings(importData["options"]) end,
|
||||
0.5
|
||||
)
|
||||
getObjectFromGUID(TOUR_GUID).destruct()
|
||||
|
||||
Wait.time(function() optionPanelApi.loadSettings(importData["options"]) end, 0.5)
|
||||
|
||||
-- destroy Tour Starter token
|
||||
local tourStarter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TourStarter")
|
||||
tourStarter.destruct()
|
||||
|
||||
-- restore PlayArea image
|
||||
playAreaApi.updateSurface(importData["playmat"])
|
||||
|
||||
broadcastToAll("Campaign successfully imported!", Color.Green)
|
||||
end
|
||||
|
||||
|
||||
-- Creates a campaign token with save data encoded into GM Notes based on the current state of the table
|
||||
function createCampaignToken(_, playerColor, _)
|
||||
-- clean up chaos tokens
|
||||
blessCurseApi.removeAll(playerColor)
|
||||
chaosBagApi.releaseAllSealedTokens(playerColor)
|
||||
|
||||
local campaignBoxGUID = ""
|
||||
-- find active campaign
|
||||
local campaignBox
|
||||
for _, obj in ipairs(getObjectsWithTag("CampaignBox")) do
|
||||
if obj.type == "Bag" and #obj.getObjects() == 0 then
|
||||
if campaignBoxGUID ~= "" then
|
||||
if not campaignBox then
|
||||
campaignBox = obj
|
||||
else
|
||||
broadcastToAll("Multiple empty campaign box detected; delete all but one.", Color.Red)
|
||||
return
|
||||
end
|
||||
campaignBoxGUID = obj.getGUID()
|
||||
end
|
||||
end
|
||||
if campaignBoxGUID == "" then
|
||||
if not campaignBox then
|
||||
broadcastToAll("Campaign box with all placed objects not found!", Color.Red)
|
||||
return
|
||||
end
|
||||
local campaignLog = findCampaignLog()
|
||||
|
||||
local campaignLog = findUniqueObjectWithTag("CampaignLog")
|
||||
if campaignLog == nil then
|
||||
broadcastToAll("Campaign log not found!", Color.Red)
|
||||
return
|
||||
end
|
||||
local traumaValues = nil
|
||||
|
||||
local traumaValues = {
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 0
|
||||
}
|
||||
local counterData = campaignLog.getVar("ref_buttonData")
|
||||
if counterData ~= nil then
|
||||
traumaValues = {}
|
||||
printToAll("Trauma values found in campaign log!", "Green")
|
||||
for i = 1, 10, 3 do
|
||||
traumaValues[1 + (i - 1) / 3] = counterData.counter[i].value
|
||||
@ -220,78 +217,49 @@ function createCampaignToken(_, playerColor, _)
|
||||
printToAll("Trauma values could not be found in campaign log!", "Yellow")
|
||||
printToAll("Default values for health and sanity loaded.", "Yellow")
|
||||
end
|
||||
local campaignGuide = findCampaignGuide()
|
||||
|
||||
local campaignGuide = findUniqueObjectWithTag("CampaignGuide")
|
||||
if campaignGuide == nil then
|
||||
broadcastToAll("Campaign guide not found!", Color.Red)
|
||||
return
|
||||
end
|
||||
local campaignGuidePage = campaignGuide.Book.getPage()
|
||||
|
||||
local campaignData = {
|
||||
box = campaignBoxGUID,
|
||||
box = campaignBox.getGUID(),
|
||||
log = campaignLog.getData(),
|
||||
bag = chaosBagApi.getChaosBagState(),
|
||||
trauma = traumaValues,
|
||||
decks = deckImporterApi.getUiState(),
|
||||
clueCount = playAreaApi.getInvestigatorCount(),
|
||||
guide = campaignGuidePage,
|
||||
guide = campaignGuide.Book.getPage(),
|
||||
options = optionPanelApi.getOptions(),
|
||||
playmat = playAreaApi.getSurface()
|
||||
}
|
||||
campaignTokenData.GMNotes = JSON.encode(campaignData)
|
||||
campaignTokenData.Nickname = os.date("%b %d ") .. getObjectFromGUID(campaignBoxGUID).getName() .. " Save"
|
||||
spawnObjectData({
|
||||
data = campaignTokenData,
|
||||
position = {-21.25, 1.68, 55.59}
|
||||
})
|
||||
campaignTokenData.Nickname = os.date("%b %d ") .. campaignBox.getName() .. " Save"
|
||||
spawnObjectData({ data = campaignTokenData })
|
||||
broadcastToAll("Campaign successfully exported! Save coin object to import on a fresh save", Color.Green)
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- helper functions
|
||||
---------------------------------------------------------
|
||||
|
||||
function findCampaignLog()
|
||||
local campaignLog = getObjectsWithTag("CampaignLog")
|
||||
if campaignLog then
|
||||
if #campaignLog == 1 then
|
||||
return campaignLog[1]
|
||||
else
|
||||
broadcastToAll("More than 1 campaign log detected; delete all but one.", Color.Red)
|
||||
return nil
|
||||
end
|
||||
function findUniqueObjectWithTag(tag)
|
||||
local objects = getObjectsWithTag(tag)
|
||||
if not objects then return end
|
||||
|
||||
if #objects == 1 then
|
||||
return objects[1]
|
||||
else
|
||||
broadcastToAll("More than 1 " .. tag .. " detected; delete all but one.", Color.Red)
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function findCampaignGuide()
|
||||
local campaignGuide = getObjectsWithTag("CampaignGuide")
|
||||
if campaignGuide then
|
||||
if #campaignGuide == 1 then
|
||||
return campaignGuide[1]
|
||||
else
|
||||
broadcastToAll("More than 1 campaign guide detected; delete all but one.", Color.Red)
|
||||
return nil
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function updateCounters(tableOfNewValues)
|
||||
if tonumber(tableOfNewValues) then
|
||||
local value = tableOfNewValues
|
||||
tableOfNewValues = {}
|
||||
for i = 1, #DAMAGE_HORROR_GUIDS do
|
||||
table.insert(tableOfNewValues, value)
|
||||
end
|
||||
end
|
||||
|
||||
for i, guid in ipairs(DAMAGE_HORROR_GUIDS) do
|
||||
local TOKEN = getObjectFromGUID(guid)
|
||||
if TOKEN ~= nil then
|
||||
TOKEN.call("updateVal", tableOfNewValues[i])
|
||||
else
|
||||
printToAll(": No. " .. i .. " could not be found.", "Yellow")
|
||||
end
|
||||
function setTrauma(trauma)
|
||||
for i = 1, 4 do
|
||||
playmatApi.updateCounter(COLORS[i], "DamageCounter", trauma[i])
|
||||
playmatApi.updateCounter(COLORS[i], "HorrorCounter", trauma[i + 4])
|
||||
end
|
||||
end
|
||||
|
@ -5,77 +5,22 @@
|
||||
|
||||
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
|
||||
local chaosBagApi = require("chaosbag/ChaosBagApi")
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
local soundCubeApi = require("core/SoundCubeApi")
|
||||
local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
|
||||
|
||||
-- these objects will be ignored
|
||||
local IGNORE_GUIDS = {
|
||||
-- big playmat, change image panel and investigator counter
|
||||
"b7b45b", "f182ee", "721ba2",
|
||||
-- bless/curse manager
|
||||
"afa06b", "bd0253", "5933fb",
|
||||
-- stuff on agenda/act playmat
|
||||
"85c4c6", "4a3aa4", "fea079", "b015d8", "11e0cf", "9f334f", "70b9f6", "0a5a29",
|
||||
-- doom/location token bag
|
||||
"47ffc3", "170f10",
|
||||
-- table
|
||||
"4ee1f2"
|
||||
}
|
||||
|
||||
-- objects with this tag will be ignored
|
||||
local IGNORE_TAG = "CleanUpHelper_ignore"
|
||||
|
||||
-- colors and order for following tables
|
||||
local COLORS = { "White", "Orange", "Green", "Red", "Agenda" }
|
||||
|
||||
-- counter GUIDS (4x damage and 4x horror)
|
||||
local DAMAGE_HORROR_GUIDS = {
|
||||
"eb08d6", "e64eec", "1f5a0a", "591a45",
|
||||
"468e88", "0257d9", "7b5729", "beb964",
|
||||
}
|
||||
|
||||
local COLORS = { "White", "Orange", "Green", "Red", "Mythos" }
|
||||
local campaignLog
|
||||
local RESET_VALUES = {}
|
||||
|
||||
-- GUIDS of objects (in order of ownership relating to 'COLORS')
|
||||
local PLAYERMAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
|
||||
local RESOURCE_GUIDS = { "4406f0", "816d84", "cd15ac", "a4b60d" }
|
||||
local TRACKER_GUIDS = { "e598c2", "b4a5f7", "af7ed7", "e74881" }
|
||||
local CLUE_GUIDS = { "d86b7c", "1769ed", "032300", "37be78" }
|
||||
local CLUE_CLICKER_GUIDS = { "db85d6", "3f22e5", "891403", "4111de" }
|
||||
local TRASHCAN_GUIDS = { "147e80", "f7b6c8", "5f896a", "4b8594", "70b9f6" }
|
||||
|
||||
-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
|
||||
local PHYSICS_POSITION = {
|
||||
{ -54.5, 2, 21 },
|
||||
{ -54.5, 2, -21 },
|
||||
{ -27.0, 2, 26 },
|
||||
{ -27.0, 2, -26 },
|
||||
{ -02.0, 2, 10 },
|
||||
{ -00.0, 2, -27 }
|
||||
}
|
||||
|
||||
local PHYSICS_ROTATION = {
|
||||
270,
|
||||
270,
|
||||
0,
|
||||
180,
|
||||
270,
|
||||
0
|
||||
}
|
||||
|
||||
local PHYSICS_SCALE = {
|
||||
{ 36.6, 1, 14.5 },
|
||||
{ 36.6, 1, 14.5 },
|
||||
{ 34.0, 1, 14.5 },
|
||||
{ 34.0, 1, 14.5 },
|
||||
{ 55.0, 1, 13.5 },
|
||||
{ 05.0, 1, 05.0 }
|
||||
}
|
||||
|
||||
local loadingFailedBefore = false
|
||||
local optionsVisible = false
|
||||
|
||||
local options = {}
|
||||
options["importTrauma"] = true
|
||||
options["tidyPlayermats"] = true
|
||||
@ -84,7 +29,6 @@ options["removeDrawnLines"] = false
|
||||
local buttonParameters = {}
|
||||
buttonParameters.function_owner = self
|
||||
|
||||
local loadingFailedBefore = false
|
||||
|
||||
---------------------------------------------------------
|
||||
-- option loading and GUI setup
|
||||
@ -131,14 +75,6 @@ function onLoad(savedData)
|
||||
buttonParameters.position.z = 1.1
|
||||
buttonParameters.width = 1550
|
||||
self.createButton(buttonParameters)
|
||||
|
||||
-- create single table for ignoring
|
||||
for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
|
||||
for _, v in ipairs(CLUE_CLICKER_GUIDS) do table.insert(IGNORE_GUIDS, v) end
|
||||
for _, v in ipairs(RESOURCE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
|
||||
for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
|
||||
for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end
|
||||
for _, v in ipairs(DAMAGE_HORROR_GUIDS) do table.insert(IGNORE_GUIDS, v) end
|
||||
end
|
||||
|
||||
---------------------------------------------------------
|
||||
@ -178,13 +114,8 @@ function cleanUp(_, color)
|
||||
getTrauma()
|
||||
|
||||
-- delay to account for potential state change
|
||||
Wait.time(function()
|
||||
updateCounters(RESOURCE_GUIDS, 5, "Resource")
|
||||
updateCounters(CLUE_CLICKER_GUIDS, 0, "Clue clicker")
|
||||
updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, "Damage / Horror")
|
||||
end, 0.2)
|
||||
Wait.time(updateCounters, 0.2)
|
||||
|
||||
resetSkillTrackers()
|
||||
resetDoomCounter()
|
||||
blessCurseManagerApi.removeAll(color)
|
||||
removeLines()
|
||||
@ -201,39 +132,20 @@ end
|
||||
-- modular functions, called by other functions
|
||||
---------------------------------------------------------
|
||||
|
||||
function updateCounters(tableOfGUIDs, newValues, info)
|
||||
-- instead of a table, this will be used if just a single value is provided
|
||||
local singleValue = tonumber(newValues)
|
||||
function updateCounters()
|
||||
playmatApi.updateCounter("All", "ResourceCounter" , 5)
|
||||
playmatApi.updateCounter("All", "ClickableClueCounter" , 0)
|
||||
playmatApi.resetSkillTracker("All")
|
||||
|
||||
for i, guid in ipairs(tableOfGUIDs) do
|
||||
local TOKEN = getObjectFromGUID(guid)
|
||||
local newValue = singleValue or newValues[i]
|
||||
|
||||
if TOKEN ~= nil then
|
||||
TOKEN.call("updateVal", newValue)
|
||||
else
|
||||
printToAll(info .. ": No. " .. i .. " could not be found.", "Yellow")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- set investigator skill trackers to "1, 1, 1, 1"
|
||||
function resetSkillTrackers()
|
||||
for i, guid in ipairs(TRACKER_GUIDS) do
|
||||
local obj = getObjectFromGUID(guid)
|
||||
|
||||
if obj ~= nil then
|
||||
obj.call("updateStats", { 1, 1, 1, 1 })
|
||||
else
|
||||
printToAll("Skill tracker for " .. COLORS[i] .. " playmat could not be found.", "Yellow")
|
||||
end
|
||||
for i = 1, 4 do
|
||||
playmatApi.updateCounter(COLORS[i], "DamageCounter", RESET_VALUES.Damage[i])
|
||||
playmatApi.updateCounter(COLORS[i], "HorrorCounter", RESET_VALUES.Horror[i])
|
||||
end
|
||||
end
|
||||
|
||||
-- reset doom on agenda
|
||||
function resetDoomCounter()
|
||||
local doomCounter = getObjectFromGUID("85c4c6")
|
||||
|
||||
local doomCounter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DoomCounter")
|
||||
if doomCounter ~= nil then
|
||||
doomCounter.call("updateVal")
|
||||
else
|
||||
@ -241,19 +153,19 @@ function resetDoomCounter()
|
||||
end
|
||||
end
|
||||
|
||||
-- gets the GUID of a custom data helper (if present) and adds it to the ignore list
|
||||
-- adds the ignore tag to the custom data helper
|
||||
function ignoreCustomDataHelper()
|
||||
local customDataHelper = playAreaApi.getCustomDataHelper()
|
||||
if customDataHelper then
|
||||
table.insert(IGNORE_GUIDS, customDataHelper.getGUID())
|
||||
customDataHelper.addTag(IGNORE_TAG)
|
||||
end
|
||||
end
|
||||
|
||||
-- read values for trauma from campaign log if enabled
|
||||
function getTrauma()
|
||||
RESET_VALUES = {
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 0
|
||||
Damage = { 0, 0, 0, 0 },
|
||||
Horror = { 0, 0, 0, 0 }
|
||||
}
|
||||
|
||||
-- stop here if trauma import is disabled
|
||||
@ -263,13 +175,12 @@ function getTrauma()
|
||||
end
|
||||
|
||||
-- get campaign log
|
||||
campaignLog = findObjects(6)[1]
|
||||
campaignLog = getObjectsWithTag("CampaignLog")[1]
|
||||
if campaignLog == nil then
|
||||
printToAll("Campaign log not found in standard position!", "Yellow")
|
||||
printToAll("Default values for health and sanity loaded.", "Yellow")
|
||||
return
|
||||
end
|
||||
campaignLog = campaignLog.hit_object
|
||||
loadTrauma()
|
||||
end
|
||||
|
||||
@ -280,7 +191,14 @@ function loadTrauma()
|
||||
|
||||
if trauma ~= nil then
|
||||
printToAll("Trauma values found in campaign log!", "Green")
|
||||
RESET_VALUES = campaignLog.call("returnTrauma")
|
||||
trauma = campaignLog.call("returnTrauma")
|
||||
for i = 1, 8 do
|
||||
if i < 5 then
|
||||
RESET_VALUES.Damage[i] = trauma[i]
|
||||
else
|
||||
RESET_VALUES.Horror[i-4] = trauma[i]
|
||||
end
|
||||
end
|
||||
loadingFailedBefore = false
|
||||
elseif loadingFailedBefore then
|
||||
printToAll("Trauma values could not be found in campaign log!", "Yellow")
|
||||
@ -303,7 +221,7 @@ end
|
||||
-- remove drawn lines
|
||||
function removeLines()
|
||||
if options["removeDrawnLines"] then
|
||||
printToAll("Removing vector lines...", "White")
|
||||
printToAll("Removing global vector lines...", "White")
|
||||
Global.setVectorLines({})
|
||||
end
|
||||
end
|
||||
@ -312,40 +230,40 @@ end
|
||||
function discardHands()
|
||||
if not options["tidyPlayermats"] then return end
|
||||
for i = 1, 4 do
|
||||
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
|
||||
if trashcan == nil then return end
|
||||
local trash = guidReferenceApi.getObjectByOwnerAndType(COLORS[i], "Trash")
|
||||
if trash == nil then return end
|
||||
local hand = Player[playmatApi.getPlayerColor(COLORS[i])].getHandObjects()
|
||||
for j = #hand, 1, -1 do
|
||||
trashcan.putObject(hand[j])
|
||||
trash.putObject(hand[j])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- clean up for play area
|
||||
function tidyPlayareaCoroutine()
|
||||
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])
|
||||
local PLAYMATZONE = getObjectFromGUID("a2f932")
|
||||
local trash = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
|
||||
local playAreaZone = guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayAreaZone")
|
||||
|
||||
if PLAYMATZONE == nil then
|
||||
if playAreaZone == nil then
|
||||
printToAll("Scripting zone for main play area could not be found!", "Red")
|
||||
elseif trashcan == nil then
|
||||
elseif trash == nil then
|
||||
printToAll("Trashcan for main play area could not be found!", "Red")
|
||||
else
|
||||
for _, obj in ipairs(PLAYMATZONE.getObjects()) do
|
||||
for _, obj in ipairs(playAreaZone.getObjects()) do
|
||||
-- ignore these elements
|
||||
if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false then
|
||||
if obj.hasTag(IGNORE_TAG) == false and checkMemo(obj) == false then
|
||||
coroutine.yield(0)
|
||||
trashcan.putObject(obj)
|
||||
trash.putObject(obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
printToAll("Tidying playermats and agenda mat...", "White")
|
||||
printToAll("Tidying playermats and mythos area...", "White")
|
||||
startLuaCoroutine(self, "tidyPlayerMatCoroutine")
|
||||
return 1
|
||||
end
|
||||
|
||||
-- clean up for the four playermats and the agenda/act playmat
|
||||
-- clean up for the four playermats and the mythos area
|
||||
function tidyPlayerMatCoroutine()
|
||||
for i = 1, 5 do
|
||||
-- only continue for playermat (1-4) if option enabled
|
||||
@ -353,32 +271,38 @@ function tidyPlayerMatCoroutine()
|
||||
-- delay for animation purpose
|
||||
for k = 1, 30 do coroutine.yield(0) end
|
||||
|
||||
-- get respective trashcan
|
||||
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
|
||||
if trashcan == nil then
|
||||
-- get respective trash
|
||||
local trash = guidReferenceApi.getObjectByOwnerAndType(COLORS[i], "Trash")
|
||||
if trash == nil then
|
||||
printToAll("Trashcan for " .. COLORS[i] .. " playmat could not be found!", "Red")
|
||||
return 1
|
||||
end
|
||||
|
||||
for _, entry in ipairs(findObjects(i)) do
|
||||
local obj = entry.hit_object
|
||||
local desc_low = string.lower(obj.getDescription())
|
||||
local objList
|
||||
if i < 5 then
|
||||
objList = playmatApi.searchAroundPlaymat(COLORS[i])
|
||||
else
|
||||
objList = searchMythosArea()
|
||||
end
|
||||
|
||||
for _, obj in ipairs(objList) do
|
||||
-- ignore these elements
|
||||
if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false and
|
||||
desc_low ~= "chaos bag" and desc_low ~= "action token" then
|
||||
if obj.hasTag(IGNORE_TAG) == false
|
||||
and obj.hasTag("ActionToken") == false
|
||||
and obj.hasTag("chaosBag") == false
|
||||
and checkMemo(obj) == false then
|
||||
coroutine.yield(0)
|
||||
trashcan.putObject(obj)
|
||||
trash.putObject(obj)
|
||||
|
||||
-- flip action tokens back to ready
|
||||
elseif desc_low == "action token" and obj.is_face_down then
|
||||
elseif obj.hasTag("ActionToken") == false and obj.is_face_down then
|
||||
obj.flip()
|
||||
end
|
||||
end
|
||||
|
||||
-- reset "activeInvestigatorId"
|
||||
if i < 5 then
|
||||
local playermat = getObjectFromGUID(PLAYERMAT_GUIDS[i])
|
||||
local playermat = guidReferenceApi.getObjectByOwnerAndType(COLORS[i], "Playermat")
|
||||
if playermat then
|
||||
playermat.setVar("activeInvestigatorId", "00000")
|
||||
end
|
||||
@ -386,7 +310,7 @@ function tidyPlayerMatCoroutine()
|
||||
end
|
||||
end
|
||||
|
||||
local datahelper = getObjectFromGUID("708279")
|
||||
local datahelper = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
|
||||
if datahelper then
|
||||
datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
|
||||
end
|
||||
@ -399,23 +323,31 @@ end
|
||||
-- helper functions
|
||||
---------------------------------------------------------
|
||||
|
||||
-- find objects depending on index (1 to 4 for playermats, 5 for agenda/act playmat, 6 for campaign log)
|
||||
function findObjects(num)
|
||||
return Physics.cast({
|
||||
-- find objects in the mythos area
|
||||
function searchMythosArea()
|
||||
local searchResult = Physics.cast({
|
||||
direction = { 0, 1, 0 },
|
||||
max_distance = 1,
|
||||
type = 3,
|
||||
size = PHYSICS_SCALE[num],
|
||||
origin = PHYSICS_POSITION[num],
|
||||
orientation = { 0, PHYSICS_ROTATION[num], 0 },
|
||||
size = { 55, 1, 13.5 },
|
||||
origin = { -2, 2, 10 },
|
||||
orientation = { 0, 270, 0 },
|
||||
debug = false
|
||||
})
|
||||
|
||||
local objList = {}
|
||||
for _, v in ipairs(searchResult) do
|
||||
table.insert(objList, v.hit_object)
|
||||
end
|
||||
return objList
|
||||
end
|
||||
|
||||
-- search a table for a value, return true if found (else returns false)
|
||||
function tableContains(table, value)
|
||||
for _, v in ipairs(table) do
|
||||
if v == value then
|
||||
-- checks if the object is owned by a playermat or the mythos, returns boolean
|
||||
function checkMemo(obj)
|
||||
local memo = obj.getMemo()
|
||||
if memo then
|
||||
local decoded = JSON.decode(memo) or {}
|
||||
if decoded.matColor then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -1,11 +1,12 @@
|
||||
do
|
||||
local TokenArrangerApi = {}
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
-- local function to call the token arranger, if it is on the table
|
||||
---@param functionName String Name of the function to cal
|
||||
---@param argument Variant Parameter to pass
|
||||
local function callIfExistent(functionName, argument)
|
||||
local tokenArranger = getObjectsWithTag("TokenArranger")[1]
|
||||
local tokenArranger = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenArranger")
|
||||
if tokenArranger ~= nil then
|
||||
tokenArranger.call(functionName, argument)
|
||||
end
|
||||
|
@ -1,6 +1,10 @@
|
||||
do
|
||||
local DeckImporterApi = {}
|
||||
local DECK_IMPORTER_GUID = "a28140"
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
local function getDeckImporter()
|
||||
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "DeckImporter")
|
||||
end
|
||||
|
||||
-- Returns a table with the full state of the UI, including options and deck IDs.
|
||||
-- This can be used to persist via onSave(), or provide values for a load operation
|
||||
@ -14,7 +18,7 @@ do
|
||||
-- investigators: True if investigator cards should be spawned
|
||||
DeckImporterApi.getUiState = function()
|
||||
local passthroughTable = {}
|
||||
for k,v in pairs(getObjectFromGUID(DECK_IMPORTER_GUID).call("getUiState")) do
|
||||
for k,v in pairs(getDeckImporter().call("getUiState")) do
|
||||
passthroughTable[k] = v
|
||||
end
|
||||
return passthroughTable
|
||||
@ -31,7 +35,7 @@ do
|
||||
-- loadNewest: True if the most upgraded version of the deck should be loaded
|
||||
-- investigators: True if investigator cards should be spawned
|
||||
DeckImporterApi.setUiState = function(uiStateTable)
|
||||
return getObjectFromGUID(DECK_IMPORTER_GUID).call("setUiState", uiStateTable)
|
||||
return getDeckImporter().call("setUiState", uiStateTable)
|
||||
end
|
||||
|
||||
return DeckImporterApi
|
||||
|
@ -58,36 +58,9 @@ end
|
||||
-- loadNewest: True if the most upgraded version of the deck should be loaded
|
||||
-- investigators: True if investigator cards should be spawned
|
||||
function setUiState(uiStateTable)
|
||||
-- Callback functions aren't triggered when editing buttons/inputs so values must be set manually
|
||||
|
||||
if uiStateTable["greenDeck"] then
|
||||
greenDeckId = uiStateTable["greenDeck"]
|
||||
self.editInput({index=0, value=greenDeckId})
|
||||
end
|
||||
if uiStateTable["redDeck"] then
|
||||
redDeckId = uiStateTable["redDeck"]
|
||||
self.editInput({index=1, value=redDeckId})
|
||||
end
|
||||
if uiStateTable["whiteDeck"] then
|
||||
whiteDeckId = uiStateTable["whiteDeck"]
|
||||
self.editInput({index=2, value=whiteDeckId})
|
||||
end
|
||||
if uiStateTable["orangeDeck"]then
|
||||
orangeDeckId = uiStateTable["orangeDeck"]
|
||||
self.editInput({index=3, value=orangeDeckId})
|
||||
end
|
||||
if uiStateTable["private"] then
|
||||
privateDeck = uiStateTable["private"]
|
||||
self.editButton { index = 0, label = PRIVATE_TOGGLE_LABELS[privateDeck] }
|
||||
end
|
||||
if uiStateTable["loadNewest"] then
|
||||
loadNewestDeck = uiStateTable["loadNewest"]
|
||||
self.editButton { index = 1, label = UPGRADED_TOGGLE_LABELS[loadNewestDeck] }
|
||||
end
|
||||
if uiStateTable["investigators"] then
|
||||
loadInvestigators = uiStateTable["investigators"]
|
||||
self.editButton { index = 2, label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators] }
|
||||
end
|
||||
self.clearButtons()
|
||||
self.clearInputs()
|
||||
initializeUi(uiStateTable)
|
||||
end
|
||||
|
||||
-- Sets up the UI for the deck loader, populating fields from the given save state table decoded from onLoad()
|
||||
|
@ -1,10 +1,14 @@
|
||||
do
|
||||
local BlessCurseManagerApi = {}
|
||||
local MANAGER_GUID = "5933fb"
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
local function getManager()
|
||||
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager")
|
||||
end
|
||||
|
||||
-- removes all taken tokens and resets the counts
|
||||
BlessCurseManagerApi.removeTakenTokensAndReset = function()
|
||||
local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)
|
||||
local BlessCurseManager = getManager()
|
||||
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
|
||||
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
|
||||
Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
|
||||
@ -12,30 +16,30 @@ do
|
||||
|
||||
-- updates the internal count (called by cards that seal bless/curse tokens)
|
||||
BlessCurseManagerApi.sealedToken = function(type, guid)
|
||||
getObjectFromGUID(MANAGER_GUID).call("sealedToken", { type = type, guid = guid })
|
||||
getManager().call("sealedToken", { type = type, guid = guid })
|
||||
end
|
||||
|
||||
-- updates the internal count (called by cards that seal bless/curse tokens)
|
||||
BlessCurseManagerApi.releasedToken = function(type, guid)
|
||||
getObjectFromGUID(MANAGER_GUID).call("releasedToken", { type = type, guid = guid })
|
||||
getManager().call("releasedToken", { type = type, guid = guid })
|
||||
end
|
||||
|
||||
-- broadcasts the current status for bless/curse tokens
|
||||
---@param playerColor String Color of the player to show the broadcast to
|
||||
BlessCurseManagerApi.broadcastStatus = function(playerColor)
|
||||
getObjectFromGUID(MANAGER_GUID).call("broadcastStatus", playerColor)
|
||||
getManager().call("broadcastStatus", playerColor)
|
||||
end
|
||||
|
||||
-- removes all bless / curse tokens from the chaos bag and play
|
||||
---@param playerColor String Color of the player to show the broadcast to
|
||||
BlessCurseManagerApi.removeAll = function(playerColor)
|
||||
getObjectFromGUID(MANAGER_GUID).call("doRemove", playerColor)
|
||||
getManager().call("doRemove", playerColor)
|
||||
end
|
||||
|
||||
-- adds Wendy's menu to the hovered card (allows sealing of tokens)
|
||||
---@param color String Color of the player to show the broadcast to
|
||||
BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
|
||||
getObjectFromGUID(MANAGER_GUID).call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
||||
getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
||||
end
|
||||
|
||||
return BlessCurseManagerApi
|
||||
|
@ -1,3 +1,5 @@
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
local optionsVisible = false
|
||||
local options = {
|
||||
Agenda = true,
|
||||
@ -64,10 +66,9 @@ function startReset()
|
||||
if options.Agenda then
|
||||
updateVal(0)
|
||||
end
|
||||
-- call the "Doom-in-Play"-counter
|
||||
local DoomInPlayCounter = getObjectFromGUID("652ff3")
|
||||
if DoomInPlayCounter then
|
||||
DoomInPlayCounter.call("removeDoom", options)
|
||||
local doomInPlayCounter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DoomInPlayCounter")
|
||||
if doomInPlayCounter then
|
||||
doomInPlayCounter.call("removeDoom", options)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1,25 +1,24 @@
|
||||
-- common parameters
|
||||
local castParameters = {}
|
||||
castParameters.direction = { 0, 1, 0 }
|
||||
castParameters.type = 3
|
||||
castParameters.max_distance = 0
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
|
||||
local zone
|
||||
local ZONE, TRASH, loopID
|
||||
local doomURL = "https://i.imgur.com/EoL7yaZ.png"
|
||||
local IGNORE_TAG = "DoomCounter_ignore"
|
||||
|
||||
-- playermats 1 to 4
|
||||
local originAndSize = {
|
||||
{ origin = { -55, 1.6, 16.5 }, size = { 12, 1, 25 } },
|
||||
{ origin = { -55, 1.6, -16.5 }, size = { 12, 1, 25 } },
|
||||
{ origin = { -25, 1.6, 27 }, size = { 25, 1, 12 } },
|
||||
{ origin = { -25, 1.6, -27 }, size = { 25, 1, 12 } }
|
||||
local TOTAL_PLAY_AREA = {
|
||||
upperLeft = {
|
||||
x = -10,
|
||||
z = -35
|
||||
},
|
||||
lowerRight = {
|
||||
x = -60,
|
||||
z = 35
|
||||
}
|
||||
}
|
||||
|
||||
-- create button, context menu and start loop
|
||||
function onLoad()
|
||||
self.createButton({
|
||||
label = tostring(0),
|
||||
label = "0",
|
||||
click_function = "none",
|
||||
function_owner = self,
|
||||
position = { 0, 0.06, 0 },
|
||||
@ -31,76 +30,65 @@ function onLoad()
|
||||
color = { 0, 0, 0, 0 }
|
||||
})
|
||||
|
||||
zone = getObjectFromGUID("a2f932")
|
||||
TRASH = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
|
||||
ZONE = guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayAreaZone")
|
||||
loopID = Wait.time(countDoom, 2, -1)
|
||||
end
|
||||
|
||||
-- main function
|
||||
function countDoom()
|
||||
local doom = 0
|
||||
for i = 1, 5 do doom = doom + search(i) end
|
||||
self.editButton({ index = 0, label = tostring(doom) })
|
||||
local count = 0
|
||||
|
||||
-- get doom in play
|
||||
for _, obj in ipairs(getObjects()) do
|
||||
count = count + getDoomAmount(obj)
|
||||
end
|
||||
|
||||
self.editButton({ index = 0, label = tostring(count) })
|
||||
end
|
||||
|
||||
-- searches playermats (num = 1-4) or the scripting zone (num = 5)
|
||||
function search(num)
|
||||
local val = 0
|
||||
if num == 5 then
|
||||
for _, obj in ipairs(zone.getObjects()) do
|
||||
val = val + isDoom(obj)
|
||||
end
|
||||
else
|
||||
castParameters.origin = originAndSize[num].origin
|
||||
castParameters.size = originAndSize[num].size
|
||||
|
||||
for _, obj in ipairs(Physics.cast(castParameters)) do
|
||||
val = val + isDoom(obj.hit_object)
|
||||
end
|
||||
end
|
||||
return val
|
||||
end
|
||||
|
||||
-- checks an object for the doom image and gets quantity (for stacks)
|
||||
function isDoom(obj)
|
||||
if (obj.is_face_down and obj.getCustomObject().image_bottom == doomURL) or
|
||||
(obj.name == "Custom_Token" and obj.getCustomObject().image == doomURL) then
|
||||
if not obj.hasTag(IGNORE_TAG) then
|
||||
-- gets quantity (for stacks) of doom
|
||||
function getDoomAmount(obj)
|
||||
if (obj.is_face_down and obj.getCustomObject().image_bottom == doomURL)
|
||||
and not obj.hasTag(IGNORE_TAG)
|
||||
and inArea(obj.getPosition(), TOTAL_PLAY_AREA) then
|
||||
return math.abs(obj.getQuantity())
|
||||
end
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
-- removes doom from playermats / playarea
|
||||
function removeDoom(options)
|
||||
local trashCan = getObjectFromGUID("70b9f6")
|
||||
local count = 0
|
||||
if options.Playermats then
|
||||
for i = 1, 4 do
|
||||
castParameters.origin = originAndSize[i].origin
|
||||
castParameters.size = originAndSize[i].size
|
||||
|
||||
for _, obj in ipairs(Physics.cast(castParameters)) do
|
||||
local obj = obj.hit_object
|
||||
local amount = isDoom(obj)
|
||||
if amount > 0 then
|
||||
trashCan.putObject(obj)
|
||||
count = count + amount
|
||||
end
|
||||
end
|
||||
end
|
||||
if options.Playermats then
|
||||
count = removeDoomFromList(playmatApi.searchAroundPlaymat("All"))
|
||||
broadcastToAll(count .. " doom removed from Playermats.", "White")
|
||||
end
|
||||
|
||||
local count = 0
|
||||
if options.Playarea then
|
||||
for _, obj in ipairs(zone.getObjects()) do
|
||||
local amount = isDoom(obj)
|
||||
count = removeDoomFromList(ZONE.getObjects())
|
||||
broadcastToAll(count .. " doom removed from Playerarea.", "White")
|
||||
end
|
||||
end
|
||||
|
||||
-- removes doom from provided object list and returns the removed amount
|
||||
function removeDoomFromList(objList)
|
||||
local count = 0
|
||||
for _, obj in ipairs(objList) do
|
||||
local amount = getDoomAmount(obj)
|
||||
if amount > 0 then
|
||||
trashCan.putObject(obj)
|
||||
TRASH.putObject(obj)
|
||||
count = count + amount
|
||||
end
|
||||
end
|
||||
broadcastToAll(count .. " doom removed from Playarea.", "White")
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
function inArea(point, bounds)
|
||||
return (point.x < bounds.upperLeft.x
|
||||
and point.x > bounds.lowerRight.x
|
||||
and point.z > bounds.upperLeft.z
|
||||
and point.z < bounds.lowerRight.z)
|
||||
end
|
||||
|
28
src/core/GUIDReferenceApi.ttslua
Normal file
28
src/core/GUIDReferenceApi.ttslua
Normal file
@ -0,0 +1,28 @@
|
||||
do
|
||||
local GUIDReferenceApi = {}
|
||||
|
||||
local function getGuidHandler()
|
||||
return getObjectFromGUID("123456")
|
||||
end
|
||||
|
||||
-- returns all matching objects as a table with references
|
||||
---@param owner String Parent object for this search
|
||||
---@param type String Type of object to search for
|
||||
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
|
||||
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
|
||||
end
|
||||
|
||||
-- returns all matching objects as a table with references
|
||||
---@param type String Type of object to search for
|
||||
GUIDReferenceApi.getObjectsByType = function(type)
|
||||
return getGuidHandler().call("getObjectsByType", type)
|
||||
end
|
||||
|
||||
-- returns all matching objects as a table with references
|
||||
---@param owner String Parent object for this search
|
||||
GUIDReferenceApi.getObjectsByOwner = function(owner)
|
||||
return getGuidHandler().call("getObjectsByOwner", owner)
|
||||
end
|
||||
|
||||
return GUIDReferenceApi
|
||||
end
|
100
src/core/GUIDReferenceHandler.ttslua
Normal file
100
src/core/GUIDReferenceHandler.ttslua
Normal file
@ -0,0 +1,100 @@
|
||||
local GuidReferences = {
|
||||
White = {
|
||||
ClueCounter = "d86b7c",
|
||||
ClickableClueCounter = "db85d6",
|
||||
DamageCounter = "eb08d6",
|
||||
HandZone = "a70eee",
|
||||
HorrorCounter = "468e88",
|
||||
InvestigatorSkillTracker = "e598c2",
|
||||
Playermat = "8b081b",
|
||||
ResourceCounter = "4406f0",
|
||||
Trash = "147e80"
|
||||
},
|
||||
Orange = {
|
||||
ClueCounter = "1769ed",
|
||||
ClickableClueCounter = "3f22e5",
|
||||
DamageCounter = "e64eec",
|
||||
HandZone = "5fe087",
|
||||
HorrorCounter = "0257d9",
|
||||
InvestigatorSkillTracker = "b4a5f7",
|
||||
Playermat = "bd0ff4",
|
||||
ResourceCounter = "816d84",
|
||||
Trash = "f7b6c8"
|
||||
},
|
||||
Green = {
|
||||
ClueCounter = "032300",
|
||||
ClickableClueCounter = "891403",
|
||||
DamageCounter = "1f5a0a",
|
||||
HandZone = "0285cc",
|
||||
HorrorCounter = "7b5729",
|
||||
InvestigatorSkillTracker = "af7ed7",
|
||||
Playermat = "383d8b",
|
||||
ResourceCounter = "cd15ac",
|
||||
Trash = "5f896a"
|
||||
},
|
||||
Red = {
|
||||
ClueCounter = "37be78",
|
||||
ClickableClueCounter = "4111de",
|
||||
DamageCounter = "591a45",
|
||||
HandZone = "be2f17",
|
||||
HorrorCounter = "beb964",
|
||||
InvestigatorSkillTracker = "e74881",
|
||||
Playermat = "0840d5",
|
||||
ResourceCounter = "a4b60d",
|
||||
Trash = "4b8594"
|
||||
},
|
||||
Mythos = {
|
||||
AllCardsBag = "15bb07",
|
||||
BlessCurseManager = "5933fb",
|
||||
CampaignThePathToCarcosa = "aca04c",
|
||||
DataHelper = "708279",
|
||||
DeckImporter = "a28140",
|
||||
DoomCounter = "85c4c6",
|
||||
DoomInPlayCounter = "652ff3",
|
||||
InvestigatorCounter = "f182ee",
|
||||
MasterClueCounter = "4a3aa4",
|
||||
MythosArea = "9f334f",
|
||||
NavigationOverlayHandler = "797ede",
|
||||
OptionPanelSource = "830bd0",
|
||||
PlayArea = "721ba2",
|
||||
PlayAreaZone = "a2f932",
|
||||
PlayerCardPanel = "2d30ee",
|
||||
ResourceTokenBag = "9fadf9",
|
||||
RulesReference = "d99993",
|
||||
SoundCube = "3c988f",
|
||||
TokenArranger = "022907",
|
||||
TokenSource = "124381",
|
||||
TokenSpawnTracker = "e3ffc9",
|
||||
TourStarter = "0e5aa8",
|
||||
Trash = "70b9f6",
|
||||
VictoryDisplay = "6ccd6d"
|
||||
}
|
||||
}
|
||||
|
||||
function getObjectByOwnerAndType(params)
|
||||
local owner = params.owner or "Mythos"
|
||||
local type = params.type
|
||||
return getObjectFromGUID(GuidReferences[owner][type])
|
||||
end
|
||||
|
||||
function getObjectsByType(type)
|
||||
local objList = {}
|
||||
for owner, objects in pairs(GuidReferences) do
|
||||
local obj = getObjectFromGUID(objects[type])
|
||||
if obj then
|
||||
objList[owner] = obj
|
||||
end
|
||||
end
|
||||
return objList
|
||||
end
|
||||
|
||||
function getObjectsByOwner(owner)
|
||||
local objList = {}
|
||||
for type, guid in pairs(GuidReferences[owner]) do
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj then
|
||||
objList[type] = obj
|
||||
end
|
||||
end
|
||||
return objList
|
||||
end
|
@ -1,4 +1,5 @@
|
||||
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local optionPanelApi = require("core/OptionPanelApi")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
local victoryDisplayApi = require("core/VictoryDisplayApi")
|
||||
@ -41,7 +42,8 @@ end
|
||||
|
||||
-- adds 1 doom to the agenda
|
||||
function addDoomToAgenda()
|
||||
getObjectFromGUID("85c4c6").call("addVal", 1)
|
||||
local doomCounter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DoomCounter")
|
||||
doomCounter.call("addVal", 1)
|
||||
end
|
||||
|
||||
-- moves the hovered card to the victory display
|
||||
@ -105,7 +107,7 @@ function takeClueFromLocation(playerColor, hoveredObject)
|
||||
local pos = nil
|
||||
if clickableClues then
|
||||
pos = {x = 0.49, y = 2.66, z = 0.00}
|
||||
playmatApi.updateClueClicker(playerColor, playmatApi.getClueCount(clickableClues, playerColor) + 1)
|
||||
playmatApi.updateCounter(matColor, "ClickableClueCounter", _, 1)
|
||||
else
|
||||
pos = playmatApi.transformLocalPosition({x = -1.12, y = 0.05, z = 0.7}, matColor)
|
||||
end
|
||||
|
@ -1,4 +1,5 @@
|
||||
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local mythosAreaApi = require("core/MythosAreaApi")
|
||||
local navigationOverlayApi = require("core/NavigationOverlayApi")
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
@ -12,11 +13,8 @@ local tokenManager = require("core/token/TokenManager")
|
||||
-- general setup
|
||||
---------------------------------------------------------
|
||||
|
||||
ENCOUNTER_DECK_POS = {-3.93, 1, 5.76}
|
||||
ENCOUNTER_DECK_DISCARD_POSITION = {-3.85, 1, 10.38}
|
||||
|
||||
-- GUID of data helper
|
||||
DATA_HELPER_GUID = "708279"
|
||||
ENCOUNTER_DECK_POS = { -3.93, 1, 5.76 }
|
||||
ENCOUNTER_DECK_DISCARD_POSITION = { -3.85, 1, 10.38 }
|
||||
|
||||
-- GUIDs that will not be interactable (e.g. parts of the table)
|
||||
local NOT_INTERACTABLE = {
|
||||
@ -37,7 +35,7 @@ chaosTokens = {}
|
||||
local chaosTokensLastMat = nil
|
||||
|
||||
local bagSearchers = {}
|
||||
local MAT_COLORS = {"White", "Orange", "Green", "Red"}
|
||||
local MAT_COLORS = { "White", "Orange", "Green", "Red" }
|
||||
local hideTitleSplashWaitFunctionId = nil
|
||||
|
||||
-- online functionality related variables
|
||||
@ -115,14 +113,6 @@ ID_URL_MAP = {
|
||||
-- data for chaos token stat tracker
|
||||
---------------------------------------------------------
|
||||
|
||||
local MAT_GUID_TO_COLOR = {
|
||||
["Overall"] = "Overall",
|
||||
["8b081b"] = "White",
|
||||
["bd0ff4"] = "Orange",
|
||||
["383d8b"] = "Green",
|
||||
["0840d5"] = "Red"
|
||||
}
|
||||
|
||||
local tokenDrawingStats = {
|
||||
["Overall"] = {},
|
||||
["8b081b"] = {},
|
||||
@ -136,7 +126,12 @@ local tokenDrawingStats = {
|
||||
---------------------------------------------------------
|
||||
|
||||
-- saving state of optionPanel to restore later
|
||||
function onSave() return JSON.encode({ optionPanel = optionPanel, acknowledgedUpgradeVersions = acknowledgedUpgradeVersions }) end
|
||||
function onSave()
|
||||
return JSON.encode({
|
||||
optionPanel = optionPanel,
|
||||
acknowledgedUpgradeVersions = acknowledgedUpgradeVersions
|
||||
})
|
||||
end
|
||||
|
||||
function onLoad(savedData)
|
||||
if savedData then
|
||||
@ -319,7 +314,9 @@ function handleStatTrackerClick(_, _, isRightClick)
|
||||
playerColor = "White"
|
||||
playerName = "Overall"
|
||||
else
|
||||
playerColor = playmatApi.getPlayerColor(MAT_GUID_TO_COLOR[key])
|
||||
-- get mat color
|
||||
local matColor = playmatApi.getMatColorByPosition(getObjectFromGUID(key).getPosition())
|
||||
playerColor = playmatApi.getPlayerColor(matColor)
|
||||
playerName = Player[playerColor].steam_name or playerColor
|
||||
|
||||
local playerSquidCount = personalStats["Auto-fail"]
|
||||
@ -353,7 +350,7 @@ function handleStatTrackerClick(_, _, isRightClick)
|
||||
-- detect if any player drew tokens
|
||||
if foundAnyStats then
|
||||
printToAll("------------------------------")
|
||||
printToAll(squidKing .. " is an auto-fail magnet.", {255, 0, 0})
|
||||
printToAll(squidKing .. " is an auto-fail magnet.", { 255, 0, 0 })
|
||||
else
|
||||
printToAll("No tokens have been drawn yet.", "Yellow")
|
||||
end
|
||||
@ -382,11 +379,11 @@ function createSetupButtons(args)
|
||||
if data ~= nil then
|
||||
local buttonParameters = {}
|
||||
buttonParameters.function_owner = args.object
|
||||
buttonParameters.position = {0, 0.1, -0.15}
|
||||
buttonParameters.scale = {0.47, 1, 0.47}
|
||||
buttonParameters.position = { 0, 0.1, -0.15 }
|
||||
buttonParameters.scale = { 0.47, 1, 0.47 }
|
||||
buttonParameters.height = 200
|
||||
buttonParameters.width = 1150
|
||||
buttonParameters.color = {0.87, 0.8, 0.7}
|
||||
buttonParameters.color = { 0.87, 0.8, 0.7 }
|
||||
|
||||
if data.easy ~= nil then
|
||||
buttonParameters.label = "Easy"
|
||||
@ -469,7 +466,8 @@ function fillContainer(args)
|
||||
end
|
||||
|
||||
function getDataValue(storage, key)
|
||||
local data = getObjectFromGUID(DATA_HELPER_GUID).getTable(storage)
|
||||
local DATA_HELPER = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
|
||||
local data = DATA_HELPER.getTable(storage)
|
||||
if data ~= nil then
|
||||
local value = data[key]
|
||||
if value ~= nil then
|
||||
@ -514,7 +512,6 @@ function getChaosBagState()
|
||||
end
|
||||
|
||||
return tokens
|
||||
|
||||
end
|
||||
|
||||
-- respawns the chaos bag with a new state of tokens
|
||||
@ -543,7 +540,7 @@ function setChaosBagState(tokenList)
|
||||
-- overwrite chaos bag content and respawn it
|
||||
chaosbagData.ContainedObjects = containedObjects
|
||||
chaosbag.destruct()
|
||||
spawnObjectData({data = chaosbagData})
|
||||
spawnObjectData({ data = chaosbagData })
|
||||
|
||||
-- remove tokens that are still in play
|
||||
for _, token in pairs(chaosTokens) do
|
||||
@ -572,7 +569,7 @@ function spawnChaosToken(id)
|
||||
type = 'Custom_Tile',
|
||||
position = { 0.49, 3, 0 },
|
||||
scale = { 0.81, 1.0, 0.81 },
|
||||
rotation = {0, 270, 0},
|
||||
rotation = { 0, 270, 0 },
|
||||
callback_function = function(obj)
|
||||
obj.setName(ID_URL_MAP[id].name)
|
||||
chaosbag.putObject(obj)
|
||||
@ -622,7 +619,7 @@ function emptyChaosBag()
|
||||
|
||||
local chaosbag = findChaosBag()
|
||||
for _, object in ipairs(chaosbag.getObjects()) do
|
||||
chaosbag.takeObject({callback_function = function(item) item.destruct() end})
|
||||
chaosbag.takeObject({ callback_function = function(item) item.destruct() end })
|
||||
end
|
||||
end
|
||||
|
||||
@ -1006,7 +1003,8 @@ function applyOptionPanelChange(id, state)
|
||||
optionPanel[id] = state
|
||||
|
||||
-- update master clue counter
|
||||
getObjectFromGUID("4a3aa4").setVar("useClickableCounters", state)
|
||||
local counter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "MasterClueCounter")
|
||||
counter.setVar("useClickableCounters", state)
|
||||
|
||||
-- option: Play area snap tags
|
||||
elseif id == "playAreaSnapTags" then
|
||||
@ -1075,8 +1073,9 @@ end
|
||||
-- copies the specified tool (by name) from the option panel source bag
|
||||
---@param name String Name of the object that should be copied
|
||||
---@param position Table Desired position of the object
|
||||
---@param rotation Table Desired rotation of the object (defaults to object's rotation)
|
||||
function spawnHelperObject(name, position, rotation)
|
||||
local sourceBag = getObjectFromGUID("830bd0")
|
||||
local sourceBag = guidReferenceApi.getObjectByOwnerAndType("Mythos","OptionPanelSource")
|
||||
|
||||
-- error handling for missing sourceBag
|
||||
if not sourceBag then
|
||||
@ -1084,7 +1083,7 @@ function spawnHelperObject(name, position, rotation)
|
||||
return
|
||||
end
|
||||
|
||||
local spawnTable = {position = position}
|
||||
local spawnTable = { position = position }
|
||||
|
||||
-- only overrride rotation if there is one provided (object's rotation used instead)
|
||||
if rotation then
|
||||
@ -1177,7 +1176,6 @@ end
|
||||
-- splash scenario title on setup
|
||||
function titleSplash(scenarioName)
|
||||
if optionPanel['showTitleSplash'] then
|
||||
|
||||
-- if there's any ongoing title being displayed, hide it and cancel the waiting function
|
||||
if hideTitleSplashWaitFunctionId then
|
||||
Wait.stop(hideTitleSplashWaitFunctionId)
|
||||
@ -1243,7 +1241,7 @@ function updateNotificationLoading()
|
||||
end
|
||||
|
||||
-- update the XML UI
|
||||
UI.setValue("notificationHeader", "New version available: ".. modMeta["latestVersion"])
|
||||
UI.setValue("notificationHeader", "New version available: " .. modMeta["latestVersion"])
|
||||
UI.setValue("releaseHighlightText", highlightText)
|
||||
UI.setAttribute("highlightRow", "preferredHeight", 20*#highlights)
|
||||
UI.setAttribute("updateNotification", "height", 20*#highlights + 125)
|
||||
|
@ -23,8 +23,7 @@ function onLoad(savedData)
|
||||
font_color = { 1, 1, 1, 100 },
|
||||
color = { 0, 0, 0, 0 }
|
||||
})
|
||||
|
||||
loopID = Wait.time(sumClues, 2, -1)
|
||||
Wait.time(sumClues, 2, -1)
|
||||
end
|
||||
|
||||
-- removes all player clues by calling the respective function from the counting bowls / clickers
|
||||
|
@ -1,3 +1,4 @@
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
local tokenArrangerApi = require("accessories/TokenArrangerApi")
|
||||
local tokenChecker = require("core/token/TokenChecker")
|
||||
@ -20,11 +21,8 @@ local isReshuffling = false
|
||||
-- scenario metadata
|
||||
local currentScenario, useFrontData, tokenData
|
||||
|
||||
-- GUID of data helper
|
||||
local DATA_HELPER_GUID = "708279"
|
||||
|
||||
local TRASHCAN
|
||||
local TRASHCAN_GUID = "70b9f6"
|
||||
-- object references
|
||||
local TRASH, DATA_HELPER
|
||||
|
||||
-- we use this to turn off collision handling until onLoad() is complete
|
||||
local collisionEnabled = false
|
||||
@ -36,7 +34,8 @@ function onLoad(saveState)
|
||||
useFrontData = loadedState.useFrontData or true
|
||||
tokenData = loadedState.tokenData or {}
|
||||
end
|
||||
TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)
|
||||
TRASH = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
|
||||
DATA_HELPER = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
|
||||
collisionEnabled = true
|
||||
end
|
||||
|
||||
@ -153,7 +152,7 @@ function actualEncounterCardDraw(card, params)
|
||||
local faceUpRotation = 0
|
||||
if not params.alwaysFaceUp then
|
||||
local metadata = JSON.decode(card.getGMNotes()) or {}
|
||||
if metadata.hidden or getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then
|
||||
if metadata.hidden or DATA_HELPER.call('checkHiddenCard', card.getName()) then
|
||||
faceUpRotation = 180
|
||||
end
|
||||
end
|
||||
@ -209,7 +208,7 @@ function removeTokensFromObject(object)
|
||||
obj.memo ~= nil and
|
||||
obj.getLock() == false and
|
||||
not tokenChecker.isChaosToken(obj) then
|
||||
TRASHCAN.putObject(obj)
|
||||
TRASH.putObject(obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -1,15 +1,19 @@
|
||||
do
|
||||
local MythosAreaApi = {}
|
||||
local MYTHOS_AREA_GUID = "9f334f"
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
local function getMythosArea()
|
||||
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "MythosArea")
|
||||
end
|
||||
|
||||
-- returns the chaos token metadata (if provided through scenario reference card)
|
||||
MythosAreaApi.returnTokenData = function()
|
||||
return getObjectFromGUID(MYTHOS_AREA_GUID).call("returnTokenData")
|
||||
return getMythosArea().call("returnTokenData")
|
||||
end
|
||||
|
||||
-- draw an encounter card to the requested position/rotation
|
||||
MythosAreaApi.drawEncounterCard = function(pos, rotY, alwaysFaceUp)
|
||||
getObjectFromGUID(MYTHOS_AREA_GUID).call("drawEncounterCard", {
|
||||
getMythosArea().call("drawEncounterCard", {
|
||||
pos = pos,
|
||||
rotY = rotY,
|
||||
alwaysFaceUp = alwaysFaceUp
|
||||
|
@ -1,12 +1,16 @@
|
||||
do
|
||||
local NavigationOverlayApi = {}
|
||||
local HANDLER_GUID = "797ede"
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
local function getNOHandler()
|
||||
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "NavigationOverlayHandler")
|
||||
end
|
||||
|
||||
-- Copies the visibility for the Navigation overlay
|
||||
---@param startColor String Color of the player to copy from
|
||||
---@param targetColor String Color of the targeted player
|
||||
NavigationOverlayApi.copyVisibility = function(startColor, targetColor)
|
||||
getObjectFromGUID(HANDLER_GUID).call("copyVisibility", {
|
||||
getNOHandler().call("copyVisibility", {
|
||||
startColor = startColor,
|
||||
targetColor = targetColor
|
||||
})
|
||||
@ -15,7 +19,7 @@ do
|
||||
-- Changes the Navigation Overlay view ("Full View" --> "Play Areas" --> "Closed" etc.)
|
||||
---@param playerColor String Color of the player to update the visibility for
|
||||
NavigationOverlayApi.cycleVisibility = function(playerColor)
|
||||
getObjectFromGUID(HANDLER_GUID).call("cycleVisibility", playerColor)
|
||||
getNOHandler().call("cycleVisibility", playerColor)
|
||||
end
|
||||
|
||||
return NavigationOverlayApi
|
||||
|
@ -328,7 +328,7 @@ function loadCamera(player, index)
|
||||
end
|
||||
|
||||
-- search on the playmat for objects
|
||||
local bounds = getDynamicViewBounds(playmatApi.searchPlaymat(matColor))
|
||||
local bounds = getDynamicViewBounds(playmatApi.searchAroundPlaymat(matColor))
|
||||
|
||||
lookHere = {
|
||||
position = { bounds.middleX, 0, bounds.middleZ },
|
||||
|
@ -25,7 +25,8 @@ local collisionEnabled = false
|
||||
-- used for recreating the link to a custom data helper after image change
|
||||
customDataHelper = nil
|
||||
|
||||
local DEFAULT_URL = "http://cloud-3.steamusercontent.com/ugc/998015670465071049/FFAE162920D67CF38045EFBD3B85AD0F916147B2/"
|
||||
local DEFAULT_URL =
|
||||
"http://cloud-3.steamusercontent.com/ugc/998015670465071049/FFAE162920D67CF38045EFBD3B85AD0F916147B2/"
|
||||
|
||||
local SHIFT_OFFSETS = {
|
||||
left = { x = 0.00, y = 0, z = 7.67 },
|
||||
@ -43,9 +44,8 @@ local LOC_LINK_EXCLUDE_SCENARIOS = {
|
||||
["The Heart of Madness"] = true
|
||||
}
|
||||
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local tokenManager = require("core/token/TokenManager")
|
||||
local INVESTIGATOR_COUNTER_GUID = "f182ee"
|
||||
local PLAY_AREA_ZONE_GUID = "a2f932"
|
||||
|
||||
local clueData = {}
|
||||
local spawnedLocationGUIDs = {}
|
||||
@ -71,8 +71,8 @@ end
|
||||
|
||||
function onLoad(saveState)
|
||||
-- records locations we have spawned clues for
|
||||
local save = JSON.decode(saveState) or { }
|
||||
locations = save.trackedLocations or { }
|
||||
local save = JSON.decode(saveState) or {}
|
||||
locations = save.trackedLocations or {}
|
||||
currentScenario = save.currentScenario
|
||||
|
||||
self.interactable = false
|
||||
@ -129,12 +129,14 @@ function onCollisionEnter(collisionInfo)
|
||||
if shouldSpawnTokens(card) then
|
||||
tokenManager.spawnForCard(card)
|
||||
end
|
||||
|
||||
-- If this card was being dragged, clear the dragging connections. A multi-drag/drop may send
|
||||
-- the dropped card immediately into a deck, so this has to be done here
|
||||
if draggingGuids[card.getGUID()] ~= nil then
|
||||
card.setVectorLines(nil)
|
||||
draggingGuids[card.getGUID()] = nil
|
||||
end
|
||||
|
||||
maybeTrackLocation(card)
|
||||
end
|
||||
|
||||
@ -167,7 +169,7 @@ function onObjectPickUp(player, object)
|
||||
-- should be tracking
|
||||
if showLocationLinks() and isInPlayArea(object) and object.getGMNotes() ~= nil and object.getGMNotes() ~= "" then
|
||||
local pickedUpGuid = object.getGUID()
|
||||
local metadata = JSON.decode(object.getGMNotes()) or { }
|
||||
local metadata = JSON.decode(object.getGMNotes()) or {}
|
||||
if metadata.type == "Location" then
|
||||
-- onCollisionExit sometimes comes 1 frame after onObjectPickUp (rather than before it or in
|
||||
-- the same frame). This causes a mismatch in the data between dragging the on-table, and
|
||||
@ -273,11 +275,11 @@ end
|
||||
-- drawBaseConnections()
|
||||
function rebuildConnectionList()
|
||||
if not showLocationLinks() then
|
||||
locationConnections = { }
|
||||
locationConnections = {}
|
||||
return
|
||||
end
|
||||
|
||||
local iconCardList = { }
|
||||
local iconCardList = {}
|
||||
|
||||
-- Build a list of cards with each icon as their location ID
|
||||
for cardId, metadata in pairs(draggingGuids) do
|
||||
@ -288,7 +290,7 @@ function rebuildConnectionList()
|
||||
end
|
||||
|
||||
-- Pair up all the icons
|
||||
locationConnections = { }
|
||||
locationConnections = {}
|
||||
for cardId, metadata in pairs(draggingGuids) do
|
||||
buildConnection(cardId, iconCardList, metadata)
|
||||
end
|
||||
@ -307,7 +309,7 @@ function buildLocListByIcon(cardId, iconCardList, locData)
|
||||
if locData ~= nil and locData.icons ~= nil then
|
||||
for icon in string.gmatch(locData.icons, "%a+") do
|
||||
if iconCardList[icon] == nil then
|
||||
iconCardList[icon] = { }
|
||||
iconCardList[icon] = {}
|
||||
end
|
||||
table.insert(iconCardList[icon], cardId)
|
||||
end
|
||||
@ -321,7 +323,7 @@ end
|
||||
---@param locData Table A table containing the metadata for the card (for the correct side)
|
||||
function buildConnection(cardId, iconCardList, locData)
|
||||
if locData ~= nil and locData.connections ~= nil then
|
||||
locationConnections[cardId] = { }
|
||||
locationConnections[cardId] = {}
|
||||
for icon in string.gmatch(locData.connections, "%a+") do
|
||||
if iconCardList[icon] ~= nil then
|
||||
for _, connectedGuid in ipairs(iconCardList[icon]) do
|
||||
@ -333,7 +335,7 @@ function buildConnection(cardId, iconCardList, locData)
|
||||
locationConnections[cardId][connectedGuid] = nil
|
||||
else
|
||||
if locationConnections[connectedGuid] == nil then
|
||||
locationConnections[connectedGuid] = { }
|
||||
locationConnections[connectedGuid] = {}
|
||||
end
|
||||
locationConnections[cardId][connectedGuid] = ONE_WAY
|
||||
locationConnections[connectedGuid][cardId] = INCOMING_ONE_WAY
|
||||
@ -348,10 +350,10 @@ end
|
||||
-- Constructed vectors will be set to the playmat
|
||||
function drawBaseConnections()
|
||||
if not showLocationLinks() then
|
||||
locationConnections = { }
|
||||
locationConnections = {}
|
||||
return
|
||||
end
|
||||
local cardConnectionLines = { }
|
||||
local cardConnectionLines = {}
|
||||
|
||||
for originGuid, targetGuids in pairs(locationConnections) do
|
||||
-- Objects should reliably exist at this point, but since this can be called during onUpdate the
|
||||
@ -380,8 +382,8 @@ function drawDraggingConnections()
|
||||
if not showLocationLinks() then
|
||||
return
|
||||
end
|
||||
local cardConnectionLines = { }
|
||||
local ownedVectors = { }
|
||||
local cardConnectionLines = {}
|
||||
local ownedVectors = {}
|
||||
|
||||
for originGuid, _ in pairs(draggingGuids) do
|
||||
targetGuids = locationConnections[originGuid]
|
||||
@ -389,7 +391,7 @@ function drawDraggingConnections()
|
||||
-- object checks are conservative just to make sure.
|
||||
local origin = getObjectFromGUID(originGuid)
|
||||
if draggingGuids[originGuid] and origin ~= nil and targetGuids ~= nil then
|
||||
ownedVectors[originGuid] = { }
|
||||
ownedVectors[originGuid] = {}
|
||||
for targetGuid, direction in pairs(targetGuids) do
|
||||
local target = getObjectFromGUID(targetGuid)
|
||||
if target != nil then
|
||||
@ -451,11 +453,13 @@ function addOneWayVector(origin, target, vectorOwner, lines)
|
||||
-- Calculate card distance to be closer for horizontal positions than vertical, since cards are
|
||||
-- taller than they are wide
|
||||
local heading = Vector(originPos):sub(targetPos):heading("y")
|
||||
local distanceFromCard = DIRECTIONAL_ARROW_DISTANCE * 0.7 + DIRECTIONAL_ARROW_DISTANCE * 0.3 * math.abs(math.sin(math.rad(heading)))
|
||||
local distanceFromCard = DIRECTIONAL_ARROW_DISTANCE * 0.7 +
|
||||
DIRECTIONAL_ARROW_DISTANCE * 0.3 * math.abs(math.sin(math.rad(heading)))
|
||||
|
||||
-- Calculate the three possible arrow positions. These are offset by half the arrow length to
|
||||
-- make them visually balanced by keeping the arrows centered, not tracking the point
|
||||
local midpoint = Vector(originPos):add(targetPos):scale(Vector(0.5, 0.5, 0.5)):moveTowards(targetPos, ARROW_ARM_LENGTH / 2)
|
||||
local midpoint = Vector(originPos):add(targetPos):scale(Vector(0.5, 0.5, 0.5)):moveTowards(targetPos,
|
||||
ARROW_ARM_LENGTH / 2)
|
||||
local closeToOrigin = Vector(originPos):moveTowards(targetPos, distanceFromCard + ARROW_ARM_LENGTH / 2)
|
||||
local closeToTarget = Vector(targetPos):moveTowards(originPos, distanceFromCard - ARROW_ARM_LENGTH / 2)
|
||||
|
||||
@ -474,14 +478,16 @@ end
|
||||
--- positioning and scaling, as well as highlighting connections during a drag operation
|
||||
---@param lines Table List of vector line elements. Mutable, will be updated to add this arrow
|
||||
function addArrowLines(arrowheadPos, originPos, vectorOwner, lines)
|
||||
local arrowArm1 = Vector(arrowheadPos):moveTowards(originPos, ARROW_ARM_LENGTH):sub(arrowheadPos):rotateOver("y", -1 * ARROW_ANGLE):add(arrowheadPos)
|
||||
local arrowArm2 = Vector(arrowheadPos):moveTowards(originPos, ARROW_ARM_LENGTH):sub(arrowheadPos):rotateOver("y", ARROW_ANGLE):add(arrowheadPos)
|
||||
local arrowArm1 = Vector(arrowheadPos):moveTowards(originPos, ARROW_ARM_LENGTH):sub(arrowheadPos):rotateOver("y",
|
||||
-1 * ARROW_ANGLE):add(arrowheadPos)
|
||||
local arrowArm2 = Vector(arrowheadPos):moveTowards(originPos, ARROW_ARM_LENGTH):sub(arrowheadPos):rotateOver("y",
|
||||
ARROW_ANGLE):add(arrowheadPos)
|
||||
|
||||
local head = vectorOwner.positionToLocal(arrowheadPos)
|
||||
local arm1 = vectorOwner.positionToLocal(arrowArm1)
|
||||
local arm2 = vectorOwner.positionToLocal(arrowArm2)
|
||||
table.insert(lines, {
|
||||
points = { arm1, head, arm2},
|
||||
points = { arm1, head, arm2 },
|
||||
color = vectorOwner == self and CONNECTION_COLOR or DRAGGING_CONNECTION_COLOR,
|
||||
thickness = vectorOwner == self and CONNECTION_THICKNESS or DRAGGING_CONNECTION_THICKNESS,
|
||||
})
|
||||
@ -508,7 +514,7 @@ function shiftContentsRight(playerColor)
|
||||
end
|
||||
|
||||
function shiftContents(playerColor, direction)
|
||||
local zone = getObjectFromGUID(PLAY_AREA_ZONE_GUID)
|
||||
local zone = guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayAreaZone")
|
||||
if not zone then
|
||||
broadcastToColor("Scripting zone couldn't be found.", playerColor, "Red")
|
||||
return
|
||||
@ -530,8 +536,8 @@ function isInPlayArea(object)
|
||||
local bounds = self.getBounds()
|
||||
local position = object.getPosition()
|
||||
-- Corners are arbitrary since it's all global - c1 goes down both axes, c2 goes up
|
||||
local c1 = { x = bounds.center.x - bounds.size.x / 2, z = bounds.center.z - bounds.size.z / 2}
|
||||
local c2 = { x = bounds.center.x + bounds.size.x / 2, z = bounds.center.z + bounds.size.z / 2}
|
||||
local c1 = { x = bounds.center.x - bounds.size.x / 2, z = bounds.center.z - bounds.size.z / 2 }
|
||||
local c2 = { x = bounds.center.x + bounds.size.x / 2, z = bounds.center.z + bounds.size.z / 2 }
|
||||
|
||||
return position.x > c1.x and position.x < c2.x and position.z > c1.z and position.z < c2.z
|
||||
end
|
||||
@ -582,7 +588,7 @@ function countVP()
|
||||
local cardVP = tonumber(metadata.victory) or 0
|
||||
if cardVP ~= 0 and not cardHasClues(cardId) then
|
||||
totalVP = totalVP + cardVP
|
||||
if cardVP >0 then
|
||||
if cardVP > 0 then
|
||||
table.insert(countedVP, getObjectFromGUID(cardId))
|
||||
end
|
||||
end
|
||||
@ -651,8 +657,8 @@ end
|
||||
|
||||
-- rebuilds local snap points (could be useful in the future again)
|
||||
function buildSnaps()
|
||||
local upperleft = { x = 1.53, z = -1.09}
|
||||
local lowerright = {x = -1.53, z = 1.55}
|
||||
local upperleft = { x = 1.53, z = -1.09 }
|
||||
local lowerright = { x = -1.53, z = 1.55 }
|
||||
local snaps = {}
|
||||
|
||||
-- creates 81 snap points, for uneven rows + columns it makes a rotation snap point
|
||||
@ -666,7 +672,7 @@ function buildSnaps()
|
||||
|
||||
-- enable rotation snaps for uneven rows / columns
|
||||
if (i % 2 ~= 0) and (j % 2 ~= 0) then
|
||||
snap.rotation = {0, 0, 0}
|
||||
snap.rotation = { 0, 0, 0 }
|
||||
snap.rotation_snap = true
|
||||
end
|
||||
|
||||
@ -678,6 +684,6 @@ end
|
||||
|
||||
-- utility function
|
||||
function round(num, numDecimalPlaces)
|
||||
local mult = 10^(numDecimalPlaces or 0)
|
||||
local mult = 10 ^ (numDecimalPlaces or 0)
|
||||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
||||
|
@ -1,105 +1,109 @@
|
||||
do
|
||||
local PlayAreaApi = { }
|
||||
local PLAY_AREA_GUID = "721ba2"
|
||||
local INVESTIGATOR_COUNTER_GUID = "f182ee"
|
||||
local PlayAreaApi = {}
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
local function getPlayArea()
|
||||
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
|
||||
end
|
||||
|
||||
local function getInvestigatorCounter()
|
||||
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
|
||||
end
|
||||
|
||||
-- Returns the current value of the investigator counter from the playmat
|
||||
---@return Integer. Number of investigators currently set on the counter
|
||||
PlayAreaApi.getInvestigatorCount = function()
|
||||
return getObjectFromGUID(INVESTIGATOR_COUNTER_GUID).getVar("val")
|
||||
return getInvestigatorCounter().getVar("val")
|
||||
end
|
||||
|
||||
-- Updates the current value of the investigator counter from the playmat
|
||||
---@param count Number of investigators to set on the counter
|
||||
PlayAreaApi.setInvestigatorCount = function(count)
|
||||
return getObjectFromGUID(INVESTIGATOR_COUNTER_GUID).call("updateVal", count)
|
||||
getInvestigatorCounter().call("updateVal", count)
|
||||
end
|
||||
|
||||
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
||||
-- fixed objects will be ignored, as will anything the player has tagged with
|
||||
-- 'displacement_excluded'
|
||||
---@param playerColor Color of the player requesting the shift. Used solely to send an error
|
||||
--- message in the unlikely case that the scripting zone has been deleted
|
||||
-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
|
||||
---@param playerColor Color Color of the player requesting the shift for messages
|
||||
PlayAreaApi.shiftContentsUp = function(playerColor)
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsUp", playerColor)
|
||||
return getPlayArea().call("shiftContentsUp", playerColor)
|
||||
end
|
||||
|
||||
PlayAreaApi.shiftContentsDown = function(playerColor)
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsDown", playerColor)
|
||||
return getPlayArea().call("shiftContentsDown", playerColor)
|
||||
end
|
||||
|
||||
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsLeft", playerColor)
|
||||
return getPlayArea().call("shiftContentsLeft", playerColor)
|
||||
end
|
||||
|
||||
PlayAreaApi.shiftContentsRight = function(playerColor)
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsRight", playerColor)
|
||||
return getPlayArea().call("shiftContentsRight", playerColor)
|
||||
end
|
||||
|
||||
-- Reset the play area's tracking of which cards have had tokens spawned.
|
||||
PlayAreaApi.resetSpawnedCards = function()
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).call("resetSpawnedCards")
|
||||
return getPlayArea().call("resetSpawnedCards")
|
||||
end
|
||||
|
||||
-- Event to be called when the current scenario has changed.
|
||||
---@param scenarioName Name of the new scenario
|
||||
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
||||
getObjectFromGUID(PLAY_AREA_GUID).call("onScenarioChanged", scenarioName)
|
||||
getPlayArea().call("onScenarioChanged", scenarioName)
|
||||
end
|
||||
|
||||
-- Sets this playmat's snap points to limit snapping to locations or not.
|
||||
-- If matchTypes is false, snap points will be reset to snap all cards.
|
||||
---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
|
||||
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
||||
getObjectFromGUID(PLAY_AREA_GUID).call("setLimitSnapsByType", matchCardTypes)
|
||||
getPlayArea().call("setLimitSnapsByType", matchCardTypes)
|
||||
end
|
||||
|
||||
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
||||
-- cards before they're destroyed by entering the container
|
||||
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
||||
getObjectFromGUID(PLAY_AREA_GUID).call("tryObjectEnterContainer",
|
||||
{ container = container, object = object })
|
||||
getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
|
||||
end
|
||||
|
||||
-- counts the VP on locations in the play area
|
||||
PlayAreaApi.countVP = function()
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).call("countVP")
|
||||
return getPlayArea().call("countVP")
|
||||
end
|
||||
|
||||
-- highlights all locations in the play area without metadata
|
||||
---@param state Boolean True if highlighting should be enabled
|
||||
PlayAreaApi.highlightMissingData = function(state)
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).call("highlightMissingData", state)
|
||||
return getPlayArea().call("highlightMissingData", state)
|
||||
end
|
||||
|
||||
-- highlights all locations in the play area with VP
|
||||
---@param state Boolean True if highlighting should be enabled
|
||||
PlayAreaApi.highlightCountedVP = function(state)
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).call("highlightCountedVP", state)
|
||||
return getPlayArea().call("highlightCountedVP", state)
|
||||
end
|
||||
|
||||
-- Checks if an object is in the play area (returns true or false)
|
||||
PlayAreaApi.isInPlayArea = function(object)
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).call("isInPlayArea", object)
|
||||
return getPlayArea().call("isInPlayArea", object)
|
||||
end
|
||||
|
||||
PlayAreaApi.getSurface = function()
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).getCustomObject().image
|
||||
return getPlayArea().getCustomObject().image
|
||||
end
|
||||
|
||||
PlayAreaApi.updateSurface = function(url)
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).call("updateSurface", url)
|
||||
return getPlayArea().call("updateSurface", url)
|
||||
end
|
||||
|
||||
-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
|
||||
-- data to the local token manager instance.
|
||||
---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call
|
||||
PlayAreaApi.updateLocations = function(args)
|
||||
getObjectFromGUID(PLAY_AREA_GUID).call("updateLocations", args)
|
||||
getPlayArea().call("updateLocations", args)
|
||||
end
|
||||
|
||||
PlayAreaApi.getCustomDataHelper = function()
|
||||
return getObjectFromGUID(PLAY_AREA_GUID).getVar("customDataHelper")
|
||||
return getPlayArea().getVar("customDataHelper")
|
||||
end
|
||||
|
||||
return PlayAreaApi
|
||||
|
@ -1,5 +1,6 @@
|
||||
do
|
||||
local SoundCubeApi = {}
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
-- this table links the name of a trigger effect to its index
|
||||
local soundIndices = {
|
||||
@ -9,7 +10,8 @@ do
|
||||
}
|
||||
|
||||
local function playTriggerEffect(index)
|
||||
getObjectsWithTag("SoundCube")[1].AssetBundle.playTriggerEffect(index)
|
||||
local SoundCube = guidReferenceApi.getObjectByOwnerAndType("Mythos", "SoundCube")
|
||||
SoundCube.AssetBundle.playTriggerEffect(index)
|
||||
end
|
||||
|
||||
-- plays the by name requested sound
|
||||
|
@ -1,4 +1,5 @@
|
||||
local chaosBagApi = require("chaosbag/ChaosBagApi")
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
local tokenChecker = require("core/token/TokenChecker")
|
||||
|
||||
@ -10,13 +11,8 @@ local countedVP = {}
|
||||
local highlightMissing = false
|
||||
local highlightCounted = false
|
||||
|
||||
local TRASHCAN
|
||||
local TRASHCAN_GUID = "70b9f6"
|
||||
|
||||
-- button creation when loading the game
|
||||
function onLoad()
|
||||
TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)
|
||||
|
||||
-- index 0: VP - "Display"
|
||||
local buttonParameters = {}
|
||||
buttonParameters.label = "0"
|
||||
@ -236,8 +232,7 @@ end
|
||||
function highlightCountedVP()
|
||||
self.editButton({
|
||||
index = 4,
|
||||
tooltip = (highlightCounted and "Enable" or "Disable") ..
|
||||
" highlighting of cards with VP."
|
||||
tooltip = (highlightCounted and "Enable" or "Disable") .. " highlighting of cards with VP."
|
||||
})
|
||||
for _, obj in pairs(countedVP) do
|
||||
if obj ~= nil then
|
||||
@ -254,6 +249,8 @@ end
|
||||
|
||||
-- places the provided card in the first empty spot
|
||||
function placeCard(card)
|
||||
local trash = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
|
||||
|
||||
-- check snap point states
|
||||
local snaps = self.getSnapPoints()
|
||||
table.sort(snaps, function(a, b) return a.position.x > b.position.x end)
|
||||
@ -283,7 +280,7 @@ function placeCard(card)
|
||||
local chaosBag = chaosBagApi.findChaosBag()
|
||||
chaosBag.putObject(obj)
|
||||
elseif obj.memo ~= nil and obj.getLock() == false then
|
||||
TRASHCAN.putObject(obj)
|
||||
trash.putObject(obj)
|
||||
end
|
||||
end
|
||||
|
||||
@ -327,13 +324,3 @@ function checkSnapPointState(pos)
|
||||
origin = pos
|
||||
})
|
||||
end
|
||||
|
||||
-- search a table for a value, return true if found (else returns false)
|
||||
function tableContains(table, value)
|
||||
for _, v in ipairs(table) do
|
||||
if v == value then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
@ -1,18 +1,22 @@
|
||||
do
|
||||
local VictoryDisplayApi = {}
|
||||
local VD_GUID = "6ccd6d"
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
local function getVictoryDisplay()
|
||||
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "VictoryDisplay")
|
||||
end
|
||||
|
||||
-- triggers an update of the Victory count
|
||||
---@param delay Number Delay in seconds after which the update call is executed
|
||||
VictoryDisplayApi.update = function(delay)
|
||||
getObjectFromGUID(VD_GUID).call("startUpdate", delay)
|
||||
getVictoryDisplay().call("startUpdate", delay)
|
||||
end
|
||||
|
||||
-- moves a card to the victory display (in the first empty spot)
|
||||
---@param object Object Object that should be checked and potentially moved
|
||||
VictoryDisplayApi.placeCard = function(object)
|
||||
if object ~= nil and object.tag == "Card" then
|
||||
getObjectFromGUID(VD_GUID).call("placeCard", object)
|
||||
getVictoryDisplay().call("placeCard", object)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
do
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local optionPanelApi = require("core/OptionPanelApi")
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
|
||||
@ -119,15 +120,10 @@ do
|
||||
["supply"] = 7
|
||||
}
|
||||
|
||||
-- Source for tokens
|
||||
local TOKEN_SOURCE_GUID = "124381"
|
||||
|
||||
-- Table of data extracted from the token source bag, keyed by the Memo on each token which
|
||||
-- should match the token type keys ("resource", "clue", etc)
|
||||
local tokenTemplates
|
||||
|
||||
local DATA_HELPER_GUID = "708279"
|
||||
|
||||
local playerCardData
|
||||
local locationData
|
||||
|
||||
@ -340,8 +336,8 @@ do
|
||||
if tokenTemplates ~= nil then
|
||||
return
|
||||
end
|
||||
tokenTemplates = { }
|
||||
local tokenSource = getObjectFromGUID(TOKEN_SOURCE_GUID)
|
||||
tokenTemplates = {}
|
||||
local tokenSource = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSource")
|
||||
for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do
|
||||
local tokenName = tokenTemplate.Memo
|
||||
tokenTemplates[tokenName] = tokenTemplate
|
||||
@ -353,7 +349,7 @@ do
|
||||
if playerCardData ~= nil then
|
||||
return
|
||||
end
|
||||
local dataHelper = getObjectFromGUID(DATA_HELPER_GUID)
|
||||
local dataHelper = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
|
||||
playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')
|
||||
locationData = dataHelper.getTable('LOCATIONS_DATA')
|
||||
end
|
||||
@ -368,18 +364,16 @@ do
|
||||
if uses == nil then return end
|
||||
|
||||
-- go through tokens to spawn
|
||||
local type, token, tokenCount
|
||||
local tokenCount
|
||||
for i, useInfo in ipairs(uses) do
|
||||
type = useInfo.type
|
||||
token = useInfo.token
|
||||
tokenCount = (useInfo.count or 0)
|
||||
+ (useInfo.countPerInvestigator or 0) * playAreaApi.getInvestigatorCount()
|
||||
if extraUses ~= nil and extraUses[type] ~= nil then
|
||||
tokenCount = tokenCount + extraUses[type]
|
||||
tokenCount = (useInfo.count or 0) + (useInfo.countPerInvestigator or 0) * playAreaApi.getInvestigatorCount()
|
||||
if extraUses ~= nil and extraUses[useInfo.type] ~= nil then
|
||||
tokenCount = tokenCount + extraUses[useInfo.type]
|
||||
end
|
||||
-- Shift each spawned group after the first down so they don't pile on each other
|
||||
TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8, type)
|
||||
TokenManager.spawnTokenGroup(card, useInfo.token, tokenCount, (i - 1) * 0.8, useInfo.type)
|
||||
end
|
||||
|
||||
tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
|
||||
end
|
||||
|
||||
@ -403,9 +397,8 @@ do
|
||||
---@param playerData Table Player card data structure retrieved from the DataHelper. Should be
|
||||
-- the right data for this card.
|
||||
internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)
|
||||
token = playerData.tokenType
|
||||
tokenCount = playerData.tokenCount
|
||||
--log("Spawning data helper tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
|
||||
local token = playerData.tokenType
|
||||
local tokenCount = playerData.tokenCount
|
||||
TokenManager.spawnTokenGroup(card, token, tokenCount)
|
||||
tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
|
||||
end
|
||||
@ -438,7 +431,6 @@ do
|
||||
return 0
|
||||
end
|
||||
|
||||
--log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)
|
||||
if ((card.is_face_down and locationData.clueSide == 'back')
|
||||
or (not card.is_face_down and locationData.clueSide == 'front')) then
|
||||
if locationData.type == 'fixed' then
|
||||
|
@ -1,26 +1,15 @@
|
||||
local spawnedCardGuids = { }
|
||||
local spawnedCardGuids = {}
|
||||
|
||||
local HAND_ZONES = { }
|
||||
HAND_ZONES["a70eee"] = true -- White
|
||||
HAND_ZONES["0285cc"] = true -- Green
|
||||
HAND_ZONES["5fe087"] = true -- Orange
|
||||
HAND_ZONES["be2f17"] = true -- Red
|
||||
function onSave() return JSON.encode({ cards = spawnedCardGuids }) end
|
||||
|
||||
function onLoad(saveState)
|
||||
if saveState ~= nil then
|
||||
local saveTable = JSON.decode(saveState) or { }
|
||||
spawnedCardGuids = saveTable.cards or { }
|
||||
local saveTable = JSON.decode(saveState) or {}
|
||||
spawnedCardGuids = saveTable.cards or {}
|
||||
end
|
||||
|
||||
createResetMenuItems()
|
||||
end
|
||||
|
||||
function onSave()
|
||||
return JSON.encode({
|
||||
cards = spawnedCardGuids
|
||||
})
|
||||
end
|
||||
|
||||
function createResetMenuItems()
|
||||
self.addContextMenuItem("Reset All", resetAll)
|
||||
self.addContextMenuItem("Reset Locations", resetAllLocations)
|
||||
@ -39,14 +28,20 @@ function resetTokensSpawned(cardGuid)
|
||||
spawnedCardGuids[cardGuid] = nil
|
||||
end
|
||||
|
||||
function resetAllAssetAndEvents()
|
||||
local resetList = { }
|
||||
function resetAll() spawnedCardGuids = {} end
|
||||
|
||||
function resetAllLocations() resetSpecificTypes("Location") end
|
||||
|
||||
function resetAllAssetAndEvents() resetSpecificTypes("Asset", "Event") end
|
||||
|
||||
function resetSpecificTypes(type1, type2)
|
||||
local resetList = {}
|
||||
for cardGuid, _ in pairs(spawnedCardGuids) do
|
||||
local card = getObjectFromGUID(cardGuid)
|
||||
if card ~= nil then
|
||||
local cardMetadata = JSON.decode(card.getGMNotes()) or { }
|
||||
local cardMetadata = JSON.decode(card.getGMNotes()) or {}
|
||||
-- Check this by type rather than the PlayerCard tag so we don't reset weaknesses
|
||||
if cardMetadata.type == "Asset" or cardMetadata.type == "Event" then
|
||||
if cardMetadata.type == type1 or cardMetadata.type == type2 then
|
||||
resetList[cardGuid] = true
|
||||
end
|
||||
end
|
||||
@ -56,30 +51,9 @@ function resetAllAssetAndEvents()
|
||||
end
|
||||
end
|
||||
|
||||
function resetAllLocations()
|
||||
local resetList = { }
|
||||
for cardGuid, _ in pairs(spawnedCardGuids) do
|
||||
local card = getObjectFromGUID(cardGuid)
|
||||
if card ~= nil then
|
||||
local cardMetadata = JSON.decode(card.getGMNotes()) or { }
|
||||
-- Check this by type rather than the PlayerCard tag so we don't reset weaknesses
|
||||
if cardMetadata.type == "Location" then
|
||||
resetList[cardGuid] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
for cardGuid, _ in pairs(resetList) do
|
||||
spawnedCardGuids[cardGuid] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function resetAll()
|
||||
spawnedCardGuids = { }
|
||||
end
|
||||
|
||||
-- Listener to reset card token spawns when they enter a hand.
|
||||
function onObjectEnterZone(zone, enterObject)
|
||||
if HAND_ZONES[zone.getGUID()] then
|
||||
if zone.type == "Hand" and enterObject.type == "Card" then
|
||||
resetTokensSpawned(enterObject.getGUID())
|
||||
end
|
||||
end
|
||||
|
@ -1,29 +1,33 @@
|
||||
do
|
||||
local TokenSpawnTracker = { }
|
||||
local SPAWN_TRACKER_GUID = "e3ffc9"
|
||||
local TokenSpawnTracker = {}
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
local function getSpawnTracker()
|
||||
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSpawnTracker")
|
||||
end
|
||||
|
||||
TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
|
||||
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("hasSpawnedTokens", cardGuid)
|
||||
return getSpawnTracker().call("hasSpawnedTokens", cardGuid)
|
||||
end
|
||||
|
||||
TokenSpawnTracker.markTokensSpawned = function(cardGuid)
|
||||
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("markTokensSpawned", cardGuid)
|
||||
return getSpawnTracker().call("markTokensSpawned", cardGuid)
|
||||
end
|
||||
|
||||
TokenSpawnTracker.resetTokensSpawned = function(cardGuid)
|
||||
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetTokensSpawned", cardGuid)
|
||||
return getSpawnTracker().call("resetTokensSpawned", cardGuid)
|
||||
end
|
||||
|
||||
TokenSpawnTracker.resetAllAssetAndEvents = function()
|
||||
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAllAssetAndEvents")
|
||||
return getSpawnTracker().call("resetAllAssetAndEvents")
|
||||
end
|
||||
|
||||
TokenSpawnTracker.resetAllLocations = function()
|
||||
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAllLocations")
|
||||
return getSpawnTracker().call("resetAllLocations")
|
||||
end
|
||||
|
||||
TokenSpawnTracker.resetAll = function()
|
||||
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAll")
|
||||
return getSpawnTracker().call("resetAll")
|
||||
end
|
||||
|
||||
return TokenSpawnTracker
|
||||
|
@ -1,8 +1,9 @@
|
||||
do
|
||||
require("core/tour/TourScript")
|
||||
require("core/tour/TourCard")
|
||||
local TourManager = { }
|
||||
local internal = { }
|
||||
local TourManager = {}
|
||||
local internal = {}
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
-- Base IDs for various tour card UI elements. Actual IDs will have _[playerColor] appended
|
||||
local CARD_ID = "tourCard"
|
||||
@ -123,8 +124,9 @@ do
|
||||
delay = delay + 0.5
|
||||
end
|
||||
local lookPos
|
||||
if TOUR_SCRIPT[cardIndex].showObj ~= nil then
|
||||
local lookAtObj = getObjectFromGUID(TOUR_SCRIPT[cardIndex].showObj)
|
||||
local objReferenceData = TOUR_SCRIPT[cardIndex].objReferenceData
|
||||
if objReferenceData ~= nil then
|
||||
local lookAtObj = guidReferenceApi.getObjectByOwnerAndType(objReferenceData.owner, objReferenceData.type)
|
||||
lookPos = lookAtObj.getPosition()
|
||||
lookPos.y = TOUR_SCRIPT[cardIndex].distanceFromObj or 0
|
||||
-- Since camera isn't directly above the hook, changing the Y affects the visual position of
|
||||
|
@ -15,7 +15,7 @@ TOUR_SCRIPT = {
|
||||
{
|
||||
narrator = "Daisy",
|
||||
text = "If you're new to the game, the library here has everything you'll need. A little research can go a long way, and looking into old newspapers for the weird and unusual can yield some surprisingly helpful information.\n\nI put a few right there that might prove enlightening.",
|
||||
showObj = "d99993",
|
||||
objReferenceData = { owner = "Mythos", type = "RulesReference" },
|
||||
distanceFromObj = 20,
|
||||
position = "west",
|
||||
speakerSide = "right"
|
||||
@ -23,7 +23,7 @@ TOUR_SCRIPT = {
|
||||
{
|
||||
narrator = "Mandy",
|
||||
text = "To survive what's coming you'll need a deck. If it's safely hidden away on ArkhamDB you can load it here, and even find the newest version after an upgrade without changing the ID.\n\nNo need to publish all your decks, use 'Private' and you can see it. Just make sure to select 'Make your decks public' in ArkhamDB.",
|
||||
showObj = "a28140",
|
||||
objReferenceData = { owner = "Mythos", type = "DeckImporter" },
|
||||
distanceFromObj = -5,
|
||||
position = "northwest",
|
||||
skipCentering = true,
|
||||
@ -31,7 +31,7 @@ TOUR_SCRIPT = {
|
||||
{
|
||||
narrator = "Daniela",
|
||||
text = "I prefer the hands-on approach to building things, if you do too you can build a deck yourself.\n\nAll the cards you could ever need are here, laid out like a disassembled engine. Place the cards on the table, copy them for your deck, and you'll be ready for anything.",
|
||||
showObj = "2d30ee",
|
||||
objReferenceData = { owner = "Mythos", type = "PlayerCardPanel" },
|
||||
distanceFromObj = -7,
|
||||
position = "south",
|
||||
speakerSide = "right"
|
||||
@ -39,7 +39,7 @@ TOUR_SCRIPT = {
|
||||
{
|
||||
narrator = "Finn",
|
||||
text = "Ready to face the unknown? We've smuggled shocking revelations and devious enemies from all over the world. Download the campaign you want to play, then Place it on the table to see the scenarios.\n\nJust remember - if it turns out to be too much for you, I was never here.",
|
||||
showObj = "aca04c",
|
||||
objReferenceData = { owner = "Mythos", type = "CampaignThePathToCarcosa" },
|
||||
distanceFromObj = 20,
|
||||
position = "northwest",
|
||||
},
|
||||
@ -77,7 +77,7 @@ TOUR_SCRIPT = {
|
||||
{
|
||||
narrator = "Preston",
|
||||
text = "I can afford to buy what I need, but for those less well-off we've provided an endless pool of tokens to track your game. Simply drag one out of the pools here.\n\nResources are my favorite of course, but damage and horror are as inevitable as taxes. I leave those to my bookkeeper though. Those tokens can work like counters, use the number keys to change the value.",
|
||||
showObj = "9fadf9",
|
||||
objReferenceData = { owner = "Mythos", type = "ResourceTokenBag" },
|
||||
position = "north",
|
||||
skipCentering = true,
|
||||
speakerSide = "right"
|
||||
|
@ -1,29 +1,33 @@
|
||||
do
|
||||
local AllCardsBagApi = {}
|
||||
local ALL_CARDS_BAG_GUID = "15bb07"
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
local function getAllCardsBag()
|
||||
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "AllCardsBag")
|
||||
end
|
||||
|
||||
-- Returns a specific card from the bag, based on ArkhamDB ID
|
||||
-- @param table:
|
||||
-- id: String ID of the card to retrieve
|
||||
-- @return: If the indexes are still being constructed, an empty table is
|
||||
---@param id table String ID of the card to retrieve
|
||||
---@return table table
|
||||
-- If the indexes are still being constructed, an empty table is
|
||||
-- returned. Otherwise, a single table with the following fields
|
||||
-- cardData: TTS object data, suitable for spawning the card
|
||||
-- cardMetadata: Table of parsed metadata
|
||||
AllCardsBagApi.getCardById = function(id)
|
||||
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getCardById", {id = id})
|
||||
return getAllCardsBag().call("getCardById", {id = id})
|
||||
end
|
||||
|
||||
-- Gets a random basic weakness from the bag. Once a given ID has been returned
|
||||
-- it will be removed from the list and cannot be selected again until a reload
|
||||
-- occurs or the indexes are rebuilt, which will refresh the list to include all
|
||||
-- weaknesses.
|
||||
-- @return: String ID of the selected weakness.
|
||||
---@return id String ID of the selected weakness.
|
||||
AllCardsBagApi.getRandomWeaknessId = function()
|
||||
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getRandomWeaknessId")
|
||||
return getAllCardsBag().call("getRandomWeaknessId")
|
||||
end
|
||||
|
||||
AllCardsBagApi.isIndexReady = function()
|
||||
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("isIndexReady")
|
||||
return getAllCardsBag().call("isIndexReady")
|
||||
end
|
||||
|
||||
-- Called by Hotfix bags when they load. If we are still loading indexes, then
|
||||
@ -32,40 +36,38 @@ do
|
||||
-- called once indexing is complete it means the hotfix bag has been added
|
||||
-- later, and we should rebuild the index to integrate the hotfix bag.
|
||||
AllCardsBagApi.rebuildIndexForHotfix = function()
|
||||
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("rebuildIndexForHotfix")
|
||||
return getAllCardsBag().call("rebuildIndexForHotfix")
|
||||
end
|
||||
|
||||
-- Searches the bag for cards which match the given name and returns a list. Note that this is
|
||||
-- an O(n) search without index support. It may be slow.
|
||||
-- @param
|
||||
-- name String or string fragment to search for names
|
||||
-- exact Whether the name match should be exact
|
||||
---@param name String or string fragment to search for names
|
||||
---@param exact Boolean Whether the name match should be exact
|
||||
AllCardsBagApi.getCardsByName = function(name, exact)
|
||||
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getCardsByName", {name = name, exact = exact})
|
||||
return getAllCardsBag().call("getCardsByName", {name = name, exact = exact})
|
||||
end
|
||||
|
||||
AllCardsBagApi.isBagPresent = function()
|
||||
return getObjectFromGUID(ALL_CARDS_BAG_GUID) and true
|
||||
return getAllCardsBag() and true
|
||||
end
|
||||
|
||||
-- Returns a list of cards from the bag matching a class and level (0 or upgraded)
|
||||
-- @param
|
||||
-- class: String class to retrieve ("Guardian", "Seeker", etc)
|
||||
-- upgraded: true for upgraded cards (Level 1-5), false for Level 0
|
||||
-- @return: If the indexes are still being constructed, returns an empty table.
|
||||
---@param class String class to retrieve ("Guardian", "Seeker", etc)
|
||||
---@param upgraded Boolean true for upgraded cards (Level 1-5), false for Level 0
|
||||
---@return: If the indexes are still being constructed, returns an empty table.
|
||||
-- Otherwise, a list of tables, each with the following fields
|
||||
-- cardData: TTS object data, suitable for spawning the card
|
||||
-- cardMetadata: Table of parsed metadata
|
||||
AllCardsBagApi.getCardsByClassAndLevel = function(class, upgraded)
|
||||
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getCardsByClassAndLevel", {class = class, upgraded = upgraded})
|
||||
return getAllCardsBag().call("getCardsByClassAndLevel", {class = class, upgraded = upgraded})
|
||||
end
|
||||
|
||||
AllCardsBagApi.getCardsByCycle = function(cycle)
|
||||
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getCardsByCycle", cycle)
|
||||
return getAllCardsBag().call("getCardsByCycle", cycle)
|
||||
end
|
||||
|
||||
AllCardsBagApi.getUniqueWeaknesses = function()
|
||||
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getUniqueWeaknesses")
|
||||
return getAllCardsBag().call("getUniqueWeaknesses")
|
||||
end
|
||||
|
||||
return AllCardsBagApi
|
||||
|
@ -16,8 +16,8 @@ function searchSelf()
|
||||
|
||||
for _, obj in ipairs(searchArea(self.getPosition(), { 2.5, 0.5, 3.5 })) do
|
||||
local obj = obj.hit_object
|
||||
if obj.getCustomObject().image ==
|
||||
"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/" then
|
||||
local image = obj.getCustomObject().image
|
||||
if image == "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/" then
|
||||
foundTokens = foundTokens + math.abs(obj.getQuantity())
|
||||
obj.destruct()
|
||||
elseif obj.getMemo() == "resourceCounter" then
|
||||
@ -47,7 +47,7 @@ end
|
||||
function takeAll(playerColor)
|
||||
searchSelf()
|
||||
local matColor = playmatApi.getMatColorByPosition(self.getPosition())
|
||||
playmatApi.gainResources(foundTokens, matColor)
|
||||
playmatApi.updateCounter(matColor, "ResourceCounter", foundTokens)
|
||||
|
||||
if clickableResourceCounter then
|
||||
clickableResourceCounter.call("updateVal", 0)
|
||||
|
@ -1,4 +1,4 @@
|
||||
local playmatAPI = require("playermat/PlaymatApi")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
|
||||
function onLoad()
|
||||
self.addContextMenuItem("Discard 10 cards", shortSupply)
|
||||
@ -6,11 +6,11 @@ end
|
||||
|
||||
-- called by context menu entry
|
||||
function shortSupply(color)
|
||||
local matColor = playmatAPI.getMatColorByPosition(self.getPosition())
|
||||
local matColor = playmatApi.getMatColorByPosition(self.getPosition())
|
||||
|
||||
-- get draw deck and discard position
|
||||
local drawDeck = playmatAPI.getDrawDeck(matColor)
|
||||
local discardPos = playmatAPI.getDiscardPosition(matColor)
|
||||
local drawDeck = playmatApi.getDrawDeck(matColor)
|
||||
local discardPos = playmatApi.getDiscardPosition(matColor)
|
||||
|
||||
-- error handling
|
||||
if discardPos == nil then
|
||||
@ -21,7 +21,7 @@ function shortSupply(color)
|
||||
if drawDeck == nil then
|
||||
broadcastToColor("Deck not found!", color, "Yellow")
|
||||
return
|
||||
elseif drawDeck.tag ~= "Deck" then
|
||||
elseif drawDeck.type ~= "Deck" then
|
||||
broadcastToColor("Deck only contains a single card!", color, "Yellow")
|
||||
return
|
||||
end
|
||||
|
@ -1,72 +1,53 @@
|
||||
-- this script is shared between both the level 0 and the upgraded level 3 version of the card
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
|
||||
local display = false
|
||||
local count = 0
|
||||
local modValue = 5 -- level 0 Well Connected
|
||||
local loopId = nil
|
||||
|
||||
local b_display = {
|
||||
local modValue, loopId
|
||||
local buttonParameters = {
|
||||
click_function = "toggleCounter",
|
||||
tooltip = "disable counter",
|
||||
function_owner = self,
|
||||
position = {0.88,0.5,-1.33},
|
||||
position = { 0.88, 0.5, -1.33 },
|
||||
font_size = 150,
|
||||
width = 175,
|
||||
height = 175
|
||||
}
|
||||
|
||||
function onLoad(saved_data)
|
||||
local notes = JSON.decode(self.getGMNotes())
|
||||
function onSave() return JSON.encode({ loopId = loopId }) end
|
||||
|
||||
if notes.id == "54006" then -- hardcoded card id for upgraded Well Connected (3)
|
||||
modValue = 4 -- Well Connected (3)
|
||||
function onLoad(savedData)
|
||||
-- use metadata to detect level and adjust modValue accordingly
|
||||
if JSON.decode(self.getGMNotes()).level == 0 then
|
||||
modValue = 5
|
||||
else
|
||||
modValue = 4
|
||||
end
|
||||
|
||||
if saved_data != '' then
|
||||
local loaded_data = JSON.decode(saved_data)
|
||||
display = not loaded_data.saved_display
|
||||
|
||||
self.clearButtons()
|
||||
toggleCounter()
|
||||
if savedData ~= "" then
|
||||
local loadedData = JSON.decode(savedData)
|
||||
if loadedData.loopId then
|
||||
self.createButton(buttonParameters)
|
||||
loopId = Wait.time(updateDisplay, 2, -1)
|
||||
end
|
||||
end
|
||||
|
||||
self.addContextMenuItem('Toggle Counter', toggleCounter)
|
||||
end
|
||||
|
||||
function onSave()
|
||||
return JSON.encode({saved_display = display})
|
||||
self.addContextMenuItem("Toggle Counter", toggleCounter)
|
||||
end
|
||||
|
||||
function toggleCounter()
|
||||
display = not display
|
||||
|
||||
if display then
|
||||
createUpdateDisplay()
|
||||
loopId = Wait.time(|| createUpdateDisplay(), 2, -1)
|
||||
else
|
||||
if loopId ~= nil then
|
||||
Wait.stop(loopId)
|
||||
end
|
||||
|
||||
self.clearButtons()
|
||||
loopId = nil
|
||||
end
|
||||
end
|
||||
|
||||
function createUpdateDisplay()
|
||||
count = math.max(math.floor(getPlayerResources() / modValue), 0)
|
||||
|
||||
b_display.label = tostring(count)
|
||||
|
||||
if loopId == nil then
|
||||
self.createButton(b_display)
|
||||
self.clearButtons()
|
||||
else
|
||||
self.editButton(b_display)
|
||||
self.createButton(buttonParameters)
|
||||
updateDisplay()
|
||||
loopId = Wait.time(updateDisplay, 2, -1)
|
||||
end
|
||||
end
|
||||
|
||||
function getPlayerResources()
|
||||
function updateDisplay()
|
||||
local matColor = playmatApi.getMatColorByPosition(self.getPosition())
|
||||
|
||||
return playmatApi.getResourceCount(matColor)
|
||||
local resources = playmatApi.getCounterValue(matColor, "ResourceCounter")
|
||||
local count = tostring(math.floor(resources / modValue))
|
||||
self.editButton({ index = 0, label = count })
|
||||
end
|
@ -7,13 +7,12 @@ local validCountItemList = {
|
||||
["Clue"] = 1,
|
||||
[""] = 1
|
||||
}
|
||||
local trashGUID = "70b9f6"
|
||||
exposedValue = 0
|
||||
|
||||
function onLoad()
|
||||
self.createButton({
|
||||
label = "",
|
||||
click_function = "removeAllClues",
|
||||
click_function = "countItems",
|
||||
function_owner = self,
|
||||
position = { 0, 0.1, 0 },
|
||||
height = 0,
|
||||
@ -27,16 +26,15 @@ end
|
||||
-- Activated once per second, counts items in bowls
|
||||
function countItems()
|
||||
local totalValue = 0
|
||||
local countableItems = findValidItemsInSphere()
|
||||
for _, entry in ipairs(countableItems) do
|
||||
local descValue = tonumber(entry.hit_object.getDescription())
|
||||
local stackMult = math.abs(entry.hit_object.getQuantity())
|
||||
for _, item in ipairs(findValidItemsInSphere()) do
|
||||
local descValue = tonumber(item.getDescription())
|
||||
local stackMult = math.abs(item.getQuantity())
|
||||
-- Use value in description if available
|
||||
if descValue ~= nil then
|
||||
totalValue = totalValue + descValue * stackMult
|
||||
else
|
||||
-- Otherwise use the value in validCountItemList
|
||||
totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
|
||||
totalValue = totalValue + validCountItemList[item.getName()] * stackMult
|
||||
end
|
||||
end
|
||||
exposedValue = totalValue
|
||||
@ -49,38 +47,22 @@ function findValidItemsInSphere()
|
||||
direction = { 0, 1, 0 },
|
||||
type = 2,
|
||||
max_distance = 0,
|
||||
size = { 2, 2, 2 },
|
||||
--debug=true
|
||||
size = { 2, 2, 2 }
|
||||
})
|
||||
|
||||
retval = {}
|
||||
local validItemList = {}
|
||||
for _, entry in ipairs(items) do
|
||||
--Ignore the bowl
|
||||
if entry.hit_object ~= self then
|
||||
--Ignore if not in validCountItemList
|
||||
local tableEntry = validCountItemList[entry.hit_object.getName()]
|
||||
if tableEntry ~= nil then
|
||||
table.insert(retval, entry)
|
||||
if validCountItemList[entry.hit_object.getName()] ~= nil then
|
||||
table.insert(validItemList, entry.hit_object)
|
||||
end
|
||||
end
|
||||
end
|
||||
return retval
|
||||
return validItemList
|
||||
end
|
||||
|
||||
function removeAllClues()
|
||||
startLuaCoroutine(self, "clueRemovalCoroutine")
|
||||
end
|
||||
|
||||
function clueRemovalCoroutine()
|
||||
for _, entry in ipairs(findValidItemsInSphere()) do
|
||||
-- Do not put the table in the garbage
|
||||
if entry.hit_object.getGUID() ~= "4ee1f2" then
|
||||
-- delay for animation purposes
|
||||
for k = 1, 10 do
|
||||
coroutine.yield(0)
|
||||
end
|
||||
getObjectFromGUID(trashGUID).putObject(entry.hit_object)
|
||||
end
|
||||
end
|
||||
return 1
|
||||
function removeAllClues(trash)
|
||||
for _, obj in ipairs(findValidItemsInSphere()) do
|
||||
trash.putObject(obj)
|
||||
end
|
||||
end
|
@ -1,4 +1,5 @@
|
||||
local chaosBagApi = require("chaosbag/ChaosBagApi")
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local mythosAreaApi = require("core/MythosAreaApi")
|
||||
local navigationOverlayApi = require("core/NavigationOverlayApi")
|
||||
local tokenChecker = require("core/token/TokenChecker")
|
||||
@ -66,7 +67,7 @@ local DECK_DISCARD_AREA = {
|
||||
},
|
||||
size = {
|
||||
x = 0.4,
|
||||
y = 0.1,
|
||||
y = 1,
|
||||
z = 1.1
|
||||
}
|
||||
}
|
||||
@ -81,7 +82,11 @@ local ENCOUNTER_DISCARD_POSITION = { x = -3.85, y = 1.5, z = 10.38}
|
||||
-- global variable so it can be reset by the Clean Up Helper
|
||||
activeInvestigatorId = "00000"
|
||||
|
||||
local TRASHCAN, STAT_TRACKER, RESOURCE_COUNTER
|
||||
-- table of type-object reference pairs of all owned objects
|
||||
local ownedObjects = {}
|
||||
local matColor = self.getMemo()
|
||||
|
||||
-- variable to track the status of the "Show Draw Button" option
|
||||
local isDrawButtonVisible = false
|
||||
|
||||
-- global variable to report "Dream-Enhancing Serum" status
|
||||
@ -98,9 +103,8 @@ end
|
||||
function onLoad(saveState)
|
||||
self.interactable = DEBUG
|
||||
|
||||
TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)
|
||||
STAT_TRACKER = getObjectFromGUID(STAT_TRACKER_GUID)
|
||||
RESOURCE_COUNTER = getObjectFromGUID(RESOURCE_COUNTER_GUID)
|
||||
-- get object references to owned objects
|
||||
ownedObjects = guidReferenceApi.getObjectsByOwner(matColor)
|
||||
|
||||
-- button creation
|
||||
for i = 1, 6 do
|
||||
@ -145,9 +149,7 @@ function onLoad(saveState)
|
||||
end
|
||||
|
||||
showDrawButton(isDrawButtonVisible)
|
||||
|
||||
collisionEnabled = true
|
||||
|
||||
math.randomseed(os.time())
|
||||
end
|
||||
|
||||
@ -163,7 +165,7 @@ function searchArea(origin, size, filter)
|
||||
orientation = self.getRotation(),
|
||||
type = 3,
|
||||
size = size,
|
||||
max_distance = 1
|
||||
max_distance = 0
|
||||
})
|
||||
|
||||
local objList = {}
|
||||
@ -180,11 +182,12 @@ function isCard(x) return x.type == 'Card' end
|
||||
function isDeck(x) return x.type == 'Deck' end
|
||||
function isCardOrDeck(x) return x.type == 'Card' or x.type == 'Deck' end
|
||||
|
||||
-- Finds all objects on the playmat and associated set aside zone.
|
||||
-- finds all objects on the playmat and associated set aside zone.
|
||||
function searchAroundSelf(filter)
|
||||
local bounds = self.getBoundsNormalized()
|
||||
-- Increase the width to cover the set aside zone
|
||||
bounds.size.x = bounds.size.x + SEARCH_AROUND_SELF_X_BUFFER
|
||||
bounds.size.y = 1
|
||||
-- Since the cast is centered on the position, shift left or right to keep the non-set aside edge
|
||||
-- of the cast at the edge of the playmat
|
||||
-- setAsideDirection accounts for the set aside zone being on the left or right, depending on the
|
||||
@ -211,6 +214,14 @@ function doNotReady(card)
|
||||
return card.getVar("do_not_ready") or false
|
||||
end
|
||||
|
||||
-- rounds a number to the specified amount of decimal places
|
||||
---@param num Number Initial value
|
||||
---@param numDecimalPlaces Number Amount of decimal places
|
||||
function round(num, numDecimalPlaces)
|
||||
local mult = 10^(numDecimalPlaces or 0)
|
||||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
||||
|
||||
---------------------------------------------------------
|
||||
-- Discard buttons
|
||||
---------------------------------------------------------
|
||||
@ -233,7 +244,7 @@ function makeDiscardHandlerFor(searchPosition)
|
||||
chaosBag.putObject(obj)
|
||||
-- don't touch the table or this playmat itself
|
||||
elseif obj.guid ~= "4ee1f2" and obj ~= self then
|
||||
TRASHCAN.putObject(obj)
|
||||
ownedObjects.Trash.putObject(obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -370,10 +381,10 @@ function doUpkeep(_, clickedByColor, isRightClick)
|
||||
|
||||
-- gain a resource (or two if playing Jenny Barnes)
|
||||
if string.match(activeInvestigatorId, "%d%d%d%d%d") == "02003" then
|
||||
gainResources(2)
|
||||
updateCounter({type = "ResourceCounter", modifier = 2})
|
||||
printToColor("Gaining 2 resources (Jenny)", messageColor)
|
||||
else
|
||||
gainResources(1)
|
||||
updateCounter({type = "ResourceCounter", modifier = 1})
|
||||
end
|
||||
|
||||
-- draw a card (with handling for Patrice and Forced Learning)
|
||||
@ -399,18 +410,6 @@ function doUpkeep(_, clickedByColor, isRightClick)
|
||||
end
|
||||
end
|
||||
|
||||
-- adds the specified amount of resources to the resource counter
|
||||
function gainResources(amount)
|
||||
local count = RESOURCE_COUNTER.getVar("val")
|
||||
local add = tonumber(amount) or 0
|
||||
RESOURCE_COUNTER.call("updateVal", count + add)
|
||||
end
|
||||
|
||||
-- returns the resource counter amount
|
||||
function getResourceCount()
|
||||
return RESOURCE_COUNTER.getVar("val")
|
||||
end
|
||||
|
||||
-- function for "draw 1 button" (that can be added via option panel)
|
||||
function doDrawOne(_, color)
|
||||
-- send messages to player who clicked button if no seated player found
|
||||
@ -425,10 +424,13 @@ function drawCardsWithReshuffle(numCards)
|
||||
-- Norman Withers handling
|
||||
if string.match(activeInvestigatorId, "%d%d%d%d%d") == "08004" then
|
||||
local harbinger = false
|
||||
if topCard ~= nil and topCard.getName() == "The Harbinger" then harbinger = true
|
||||
if topCard ~= nil and topCard.getName() == "The Harbinger" then
|
||||
harbinger = true
|
||||
elseif drawDeck ~= nil and not drawDeck.is_face_down then
|
||||
local cards = drawDeck.getObjects()
|
||||
if cards[#cards].name == "The Harbinger" then harbinger = true end
|
||||
if cards[#cards].name == "The Harbinger" then
|
||||
harbinger = true
|
||||
end
|
||||
end
|
||||
|
||||
if harbinger then
|
||||
@ -554,32 +556,8 @@ function changeColor(clickedByColor)
|
||||
|
||||
-- show the option dialog for color selection to the player that triggered this
|
||||
Player[clickedByColor].showOptionsDialog("Select a new color:", colorList, _, function(color)
|
||||
local HAND_ZONE_GUIDS = {
|
||||
"a70eee", -- White
|
||||
"5fe087", -- Orange
|
||||
"0285cc", -- Green
|
||||
"be2f17" -- Red
|
||||
}
|
||||
local index
|
||||
local startPos = self.getPosition()
|
||||
|
||||
-- get respective hand zone by position
|
||||
if startPos.x < -42 then
|
||||
if startPos.z > 0 then
|
||||
index = 1
|
||||
else
|
||||
index = 2
|
||||
end
|
||||
else
|
||||
if startPos.z > 0 then
|
||||
index = 3
|
||||
else
|
||||
index = 4
|
||||
end
|
||||
end
|
||||
|
||||
-- update the color of the hand zone
|
||||
local handZone = getObjectFromGUID(HAND_ZONE_GUIDS[index])
|
||||
local handZone = ownedObjects.HandZone
|
||||
handZone.setValue(color)
|
||||
|
||||
-- if the seated player clicked this, reseat him to the new color
|
||||
@ -643,17 +621,17 @@ function spawnTokensFor(object)
|
||||
tokenManager.spawnForCard(object, extraUses)
|
||||
end
|
||||
|
||||
function onCollisionEnter(collision_info)
|
||||
local object = collision_info.collision_object
|
||||
|
||||
-- detect if "Dream-Enhancing Serum" is placed
|
||||
if object.getName() == "Dream-Enhancing Serum" then isDES = true end
|
||||
function onCollisionEnter(collisionInfo)
|
||||
local object = collisionInfo.collision_object
|
||||
|
||||
-- only continue if loading is completed
|
||||
if not collisionEnabled then return end
|
||||
|
||||
-- only continue for cards
|
||||
if object.type ~= "Card" then return end
|
||||
if not isCard(object) then return end
|
||||
|
||||
-- detect if "Dream-Enhancing Serum" is placed
|
||||
if object.getName() == "Dream-Enhancing Serum" then isDES = true end
|
||||
|
||||
maybeUpdateActiveInvestigator(object)
|
||||
syncCustomizableMetadata(object)
|
||||
@ -668,8 +646,8 @@ function onCollisionEnter(collision_info)
|
||||
end
|
||||
|
||||
-- detect if "Dream-Enhancing Serum" is removed
|
||||
function onCollisionExit(collision_info)
|
||||
if collision_info.collision_object.getName() == "Dream-Enhancing Serum" then isDES = false end
|
||||
function onCollisionExit(collisionInfo)
|
||||
if collisionInfo.collision_object.getName() == "Dream-Enhancing Serum" then isDES = false end
|
||||
end
|
||||
|
||||
-- checks if tokens should be spawned for the provided card
|
||||
@ -705,14 +683,12 @@ function shouldSpawnTokens(card)
|
||||
end
|
||||
|
||||
function onObjectEnterContainer(container, object)
|
||||
Wait.frames(function() resetTokensIfInDeckZone(container, object) end, 1)
|
||||
end
|
||||
if not isCard(object) then return end
|
||||
|
||||
function resetTokensIfInDeckZone(container, object)
|
||||
local pos = self.positionToLocal(container.getPosition())
|
||||
if inArea(pos, DECK_DISCARD_AREA) then
|
||||
local localCardPos = self.positionToLocal(object.getPosition())
|
||||
if inArea(localCardPos, DECK_DISCARD_AREA) then
|
||||
tokenManager.resetTokensSpawned(object)
|
||||
removeTokensFromObject(container)
|
||||
removeTokensFromObject(object)
|
||||
end
|
||||
end
|
||||
|
||||
@ -727,7 +703,7 @@ function removeTokensFromObject(object)
|
||||
obj.getLock() == false and
|
||||
obj.getDescription() ~= "Action Token" and
|
||||
not tokenChecker.isChaosToken(obj) then
|
||||
TRASHCAN.putObject(obj)
|
||||
ownedObjects.Trash.putObject(obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -746,11 +722,16 @@ function maybeUpdateActiveInvestigator(card)
|
||||
if notes.id == activeInvestigatorId then return end
|
||||
class = notes.class
|
||||
activeInvestigatorId = notes.id
|
||||
STAT_TRACKER.call("updateStats", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})
|
||||
ownedObjects.InvestigatorSkillTracker.call("updateStats", {
|
||||
notes.willpowerIcons,
|
||||
notes.intellectIcons,
|
||||
notes.combatIcons,
|
||||
notes.agilityIcons
|
||||
})
|
||||
elseif activeInvestigatorId ~= "00000" then
|
||||
class = "Neutral"
|
||||
activeInvestigatorId = "00000"
|
||||
STAT_TRACKER.call("updateStats", {1, 1, 1, 1})
|
||||
ownedObjects.InvestigatorSkillTracker.call("updateStats", {1, 1, 1, 1})
|
||||
else
|
||||
return
|
||||
end
|
||||
@ -797,6 +778,40 @@ function setObjectState(obj, stateId)
|
||||
if obj.getStateId() ~= stateId then obj.setState(stateId) end
|
||||
end
|
||||
|
||||
---------------------------------------------------------
|
||||
-- manipulation of owned objects
|
||||
---------------------------------------------------------
|
||||
|
||||
-- updates the specific owned counter
|
||||
---@param param Table Contains the information to update:
|
||||
--- type: String Counter to target
|
||||
--- newValue: Number Value to set the counter to
|
||||
--- modifier: Number If newValue is not provided, the existing value will be adjusted by this modifier
|
||||
function updateCounter(param)
|
||||
local counter = ownedObjects[param.type]
|
||||
if counter ~= nil then
|
||||
counter.call("updateVal", param.newValue or (counter.getVar("val") + param.modifier))
|
||||
else
|
||||
printToAll(param.type .. " for " .. matColor .. " could not be found.", "Yellow")
|
||||
end
|
||||
end
|
||||
|
||||
-- returns the resource counter amount
|
||||
---@param type String Counter to target
|
||||
function getCounterValue(type)
|
||||
return ownedObjects[type].getVar("val")
|
||||
end
|
||||
|
||||
-- set investigator skill tracker to "1, 1, 1, 1"
|
||||
function resetSkillTracker()
|
||||
local obj = ownedObjects.InvestigatorSkillTracker
|
||||
if obj ~= nil then
|
||||
obj.call("updateStats", { 1, 1, 1, 1 })
|
||||
else
|
||||
printToAll("Skill tracker for " .. matColor .. " playmat could not be found.", "Yellow")
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------------
|
||||
-- calls to 'Global' / functions for calls from outside
|
||||
---------------------------------------------------------
|
||||
@ -847,31 +862,29 @@ end
|
||||
-- Spawns / destroys a clickable clue counter for this playmat with the correct amount of clues
|
||||
---@param showCounter Boolean Whether the clickable clue counter should be present
|
||||
function clickableClues(showCounter)
|
||||
local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)
|
||||
local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)
|
||||
local clickerPos = CLUE_CLICKER.getPosition()
|
||||
local clickerPos = ownedObjects.ClickableClueCounter.getPosition()
|
||||
local clueCount = 0
|
||||
|
||||
if showCounter then
|
||||
-- current clue count
|
||||
clueCount = CLUE_COUNTER.getVar("exposedValue")
|
||||
clueCount = ownedObjects.ClueCounter.getVar("exposedValue")
|
||||
|
||||
-- remove clues
|
||||
CLUE_COUNTER.call("removeAllClues")
|
||||
ownedObjects.ClueCounter.call("removeAllClues", ownedObjects.Trash)
|
||||
|
||||
-- set value for clue clickers
|
||||
CLUE_CLICKER.call("updateVal", clueCount)
|
||||
ownedObjects.ClickableClueCounter.call("updateVal", clueCount)
|
||||
|
||||
-- move clue counters up
|
||||
clickerPos.y = 1.52
|
||||
CLUE_CLICKER.setPosition(clickerPos)
|
||||
ownedObjects.ClickableClueCounter.setPosition(clickerPos)
|
||||
else
|
||||
-- current clue count
|
||||
clueCount = CLUE_CLICKER.getVar("val")
|
||||
clueCount = ownedObjects.ClickableClueCounter.getVar("val")
|
||||
|
||||
-- move clue counters down
|
||||
clickerPos.y = 1.3
|
||||
CLUE_CLICKER.setPosition(clickerPos)
|
||||
ownedObjects.ClickableClueCounter.setPosition(clickerPos)
|
||||
|
||||
-- spawn clues
|
||||
local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})
|
||||
@ -884,26 +897,18 @@ end
|
||||
|
||||
-- removes all clues (moving tokens to the trash and setting counters to 0)
|
||||
function removeClues()
|
||||
local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)
|
||||
local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)
|
||||
|
||||
CLUE_COUNTER.call("removeAllClues")
|
||||
CLUE_CLICKER.call("updateVal", 0)
|
||||
ownedObjects.ClueCounter.call("removeAllClues", ownedObjects.Trash)
|
||||
ownedObjects.ClickableClueCounter.call("updateVal", 0)
|
||||
end
|
||||
|
||||
-- reports the clue count
|
||||
---@param useClickableCounters Boolean Controls which type of counter is getting checked
|
||||
function getClueCount(useClickableCounters)
|
||||
local count = 0
|
||||
|
||||
if useClickableCounters then
|
||||
local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)
|
||||
count = tonumber(CLUE_CLICKER.getVar("val"))
|
||||
return ownedObjects.ClickableClueCounter.getVar("val")
|
||||
else
|
||||
local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)
|
||||
count = tonumber(CLUE_COUNTER.getVar("exposedValue"))
|
||||
return ownedObjects.ClueCounter.getVar("exposedValue")
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
-- Sets this playermat's snap points to limit snapping to matching card types or not. If matchTypes
|
||||
@ -962,11 +967,3 @@ function updatePlayerCards(args)
|
||||
local playerCardData = customDataHelper.getTable("PLAYER_CARD_DATA")
|
||||
tokenManager.addPlayerCardData(playerCardData)
|
||||
end
|
||||
|
||||
-- utility function for rounding
|
||||
---@param num Number Initial value
|
||||
---@param numDecimalPlaces Number Amount of decimal places
|
||||
function round(num, numDecimalPlaces)
|
||||
local mult = 10^(numDecimalPlaces or 0)
|
||||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
||||
|
@ -1,225 +1,213 @@
|
||||
do
|
||||
local PlaymatApi = { }
|
||||
local internal = { }
|
||||
local PlaymatApi = {}
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
|
||||
local MAT_IDS = {
|
||||
White = "8b081b",
|
||||
Orange = "bd0ff4",
|
||||
Green = "383d8b",
|
||||
Red = "0840d5"
|
||||
}
|
||||
-- Convenience function to look up a mat's object by color, or get all mats.
|
||||
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
||||
---@return array Table Single-element if only single playmat is requested
|
||||
local function getMatForColor(matColor)
|
||||
if matColor == "All" then
|
||||
return guidReferenceApi.getObjectsByType("Playermat")
|
||||
else
|
||||
return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
|
||||
end
|
||||
end
|
||||
|
||||
local CLUE_COUNTER_GUIDS = {
|
||||
White = "37be78",
|
||||
Orange = "1769ed",
|
||||
Green = "032300",
|
||||
Red = "d86b7c"
|
||||
}
|
||||
|
||||
local CLUE_CLICKER_GUIDS = {
|
||||
White = "db85d6",
|
||||
Orange = "3f22e5",
|
||||
Green = "891403",
|
||||
Red = "4111de"
|
||||
}
|
||||
|
||||
-- Returns the color of the by position requested playermat as string
|
||||
---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat
|
||||
-- Returns the color of the closest playmat
|
||||
---@param startPos Table Starting position to get the closest mat from
|
||||
PlaymatApi.getMatColorByPosition = function(startPos)
|
||||
if startPos.x < -42 then
|
||||
if startPos.z > 0 then
|
||||
return "White"
|
||||
else
|
||||
return "Orange"
|
||||
end
|
||||
else
|
||||
if startPos.z > 0 then
|
||||
return "Green"
|
||||
else
|
||||
return "Red"
|
||||
local result, smallestDistance
|
||||
for matColor, mat in pairs(getMatForColor("All")) do
|
||||
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
|
||||
if smallestDistance == nil or distance < smallestDistance then
|
||||
smallestDistance = distance
|
||||
result = matColor
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
-- Returns the color of the player's hand that is seated next to the playermat
|
||||
---@param matColor String Color of the playermat
|
||||
-- Returns the color of the player's hand that is seated next to the playmat
|
||||
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
||||
PlaymatApi.getPlayerColor = function(matColor)
|
||||
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
return mat.getVar("playerColor")
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the color of the playermat that owns the playercolor's hand
|
||||
---@param handColor String Color of the playermat
|
||||
-- Returns the color of the playmat that owns the playercolor's hand
|
||||
---@param handColor String Color of the playmat
|
||||
PlaymatApi.getMatColor = function(handColor)
|
||||
local matColors = {"White", "Orange", "Green", "Red"}
|
||||
for i, mat in ipairs(internal.getMatForColor("All")) do
|
||||
local color = mat.getVar("playerColor")
|
||||
if color == handColor then return matColors[i] end
|
||||
for matColor, mat in pairs(getMatForColor("All")) do
|
||||
local playerColor = mat.getVar("playerColor")
|
||||
if playerColor == handColor then
|
||||
return matColor
|
||||
end
|
||||
end
|
||||
return "NOT_FOUND"
|
||||
end
|
||||
|
||||
-- Returns the result of a cast in the specificed playermat's area
|
||||
---@param matColor String Color of the playermat
|
||||
PlaymatApi.searchPlaymat = function(matColor)
|
||||
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
||||
return mat.call("searchAroundSelf")
|
||||
end
|
||||
|
||||
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
|
||||
---@param matColor String Color of the playermat
|
||||
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
|
||||
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
||||
PlaymatApi.isDES = function(matColor)
|
||||
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
return mat.getVar("isDES")
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the draw deck of the requested playmat
|
||||
---@param matColor String Color of the playermat
|
||||
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
||||
PlaymatApi.getDrawDeck = function(matColor)
|
||||
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
mat.call("getDrawDiscardDecks")
|
||||
return mat.getVar("drawDeck")
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the position of the discard pile of the requested playmat
|
||||
---@param matColor String Color of the playermat
|
||||
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
||||
PlaymatApi.getDiscardPosition = function(matColor)
|
||||
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
return mat.call("returnGlobalDiscardPosition")
|
||||
end
|
||||
end
|
||||
|
||||
-- Transforms a local position into a global position
|
||||
---@param localPos Table Local position to be transformed
|
||||
---@param matColor String Color of the playermat
|
||||
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
||||
PlaymatApi.transformLocalPosition = function(localPos, matColor)
|
||||
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
return mat.positionToWorld(localPos)
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the rotation of the requested playmat
|
||||
---@param matColor String Color of the playermat
|
||||
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
||||
PlaymatApi.returnRotation = function(matColor)
|
||||
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
return mat.getRotation()
|
||||
end
|
||||
end
|
||||
|
||||
-- Triggers the Upkeep for the requested playmat
|
||||
---@param matColor String Color of the playermat
|
||||
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
||||
---@param playerColor String Color of the calling player (for messages)
|
||||
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
|
||||
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
||||
return mat.call("doUpkeepFromHotkey", playerColor)
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
mat.call("doUpkeepFromHotkey", playerColor)
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the active investigator id
|
||||
---@param matColor String Color of the playermat
|
||||
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
||||
PlaymatApi.returnInvestigatorId = function(matColor)
|
||||
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
return mat.getVar("activeInvestigatorId")
|
||||
end
|
||||
end
|
||||
|
||||
-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
|
||||
-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
|
||||
-- matchTypes is true, the main card slot snap points will only snap assets, while the
|
||||
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
|
||||
-- be reset to snap all cards.
|
||||
---@param matchCardTypes Boolean. Whether snap points should only snap for the matching card
|
||||
-- types.
|
||||
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
||||
-- accepts "All" as a special value which will apply the setting to all four mats.
|
||||
---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types
|
||||
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
||||
PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
|
||||
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
mat.call("setLimitSnapsByType", matchCardTypes)
|
||||
end
|
||||
end
|
||||
|
||||
-- Sets the requested playermat's draw 1 button to visible
|
||||
---@param isDrawButtonVisible Boolean. Whether the draw 1 button should be visible or not
|
||||
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
||||
-- accepts "All" as a special value which will apply the setting to all four mats.
|
||||
-- Sets the requested playmat's draw 1 button to visible
|
||||
---@param isDrawButtonVisible Boolean Whether the draw 1 button should be visible or not
|
||||
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
||||
PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
|
||||
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
mat.call("showDrawButton", isDrawButtonVisible)
|
||||
end
|
||||
end
|
||||
|
||||
-- Shows or hides the clickable clue counter for the requested playermat
|
||||
---@param showCounter Boolean. Whether the clickable counter should be present or not
|
||||
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
||||
-- accepts "All" as a special value which will apply the setting to all four mats.
|
||||
-- Shows or hides the clickable clue counter for the requested playmat
|
||||
---@param showCounter Boolean Whether the clickable counter should be present or not
|
||||
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
||||
PlaymatApi.clickableClues = function(showCounter, matColor)
|
||||
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
mat.call("clickableClues", showCounter)
|
||||
end
|
||||
end
|
||||
|
||||
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
|
||||
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
||||
-- accepts "All" as a special value which will apply the setting to all four mats.
|
||||
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
|
||||
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
||||
PlaymatApi.removeClues = function(matColor)
|
||||
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
mat.call("removeClues")
|
||||
end
|
||||
end
|
||||
|
||||
-- Reports the clue count for the requested playermat
|
||||
-- Reports the clue count for the requested playmat
|
||||
---@param useClickableCounters Boolean Controls which type of counter is getting checked
|
||||
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
|
||||
local count = 0
|
||||
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
||||
count = count + tonumber(mat.call("getClueCount", useClickableCounters))
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
count = count + mat.call("getClueCount", useClickableCounters)
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
-- Adds the specified amount of resources to the requested playermat's resource counter
|
||||
PlaymatApi.gainResources = function(amount, matColor)
|
||||
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
||||
mat.call("gainResources", amount)
|
||||
-- updates the specified owned counter
|
||||
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
||||
---@param type String Counter to target
|
||||
---@param newValue Number Value to set the counter to
|
||||
---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier
|
||||
PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the resource counter amount for the requested playermat
|
||||
PlaymatApi.getResourceCount = function(matColor)
|
||||
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
||||
return mat.call("getResourceCount")
|
||||
-- returns the resource counter amount
|
||||
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
||||
---@param type String Counter to target
|
||||
PlaymatApi.getCounterValue = function(matColor, type)
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
return mat.call("getCounterValue", type)
|
||||
end
|
||||
end
|
||||
|
||||
-- resets the specified skill tracker to "1, 1, 1, 1"
|
||||
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
||||
PlaymatApi.resetSkillTracker = function(matColor)
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
mat.call("resetSkillTracker")
|
||||
end
|
||||
end
|
||||
|
||||
-- finds all objects on the playmat and associated set aside zone and returns a table
|
||||
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
||||
---@param filter Function Optional filter function (return true for desired objects)
|
||||
PlaymatApi.searchAroundPlaymat = function(matColor, filter)
|
||||
local objList = {}
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
||||
table.insert(objList, obj)
|
||||
end
|
||||
end
|
||||
return objList
|
||||
end
|
||||
|
||||
-- Discard a non-hidden card from the corresponding player's hand
|
||||
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
||||
PlaymatApi.doDiscardOne = function(matColor)
|
||||
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
||||
for _, mat in pairs(getMatForColor(matColor)) do
|
||||
mat.call("doDiscardOne")
|
||||
end
|
||||
end
|
||||
|
||||
-- Triggers the metadata sync for all playmats
|
||||
PlaymatApi.syncAllCustomizableCards = function()
|
||||
for _, mat in ipairs(internal.getMatForColor("All")) do
|
||||
for _, mat in pairs(getMatForColor("All")) do
|
||||
mat.call("syncAllCustomizableCards")
|
||||
end
|
||||
end
|
||||
|
||||
PlaymatApi.updateClueClicker = function(playerColor, val)
|
||||
return getObjectFromGUID(CLUE_CLICKER_GUIDS[playerColor]).call("updateVal", val)
|
||||
end
|
||||
|
||||
-- Convenience function to look up a mat's object by color, or get all mats.
|
||||
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
||||
-- accepts "All" as a special value which will return all four mats.
|
||||
---@return: Array of playermat objects. If a single mat is requested, will return a single-element
|
||||
-- array to simplify processing by consumers.
|
||||
internal.getMatForColor = function(matColor)
|
||||
local targetMatGuid = MAT_IDS[matColor]
|
||||
if targetMatGuid != nil then
|
||||
return { getObjectFromGUID(targetMatGuid) }
|
||||
end
|
||||
if matColor == "All" then
|
||||
return {
|
||||
getObjectFromGUID(MAT_IDS.White),
|
||||
getObjectFromGUID(MAT_IDS.Orange),
|
||||
getObjectFromGUID(MAT_IDS.Green),
|
||||
getObjectFromGUID(MAT_IDS.Red),
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
return PlaymatApi
|
||||
end
|
||||
|
@ -20,14 +20,9 @@
|
||||
-- SetAside5: Hunch Deck for Joe Diamond
|
||||
-- SetAside6: currently unused
|
||||
do
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
local Zones = { }
|
||||
|
||||
local playerMatGuids = {}
|
||||
playerMatGuids["Red"] = "0840d5"
|
||||
playerMatGuids["Orange"] = "bd0ff4"
|
||||
playerMatGuids["White"] = "8b081b"
|
||||
playerMatGuids["Green"] = "383d8b"
|
||||
|
||||
local commonZones = {}
|
||||
commonZones["Investigator"] = { -1.17702, 0, 0.00209 }
|
||||
commonZones["Deck"] = { -1.822724, 0, -0.02940192 }
|
||||
@ -119,7 +114,7 @@ do
|
||||
and playerColor ~= "Green") then
|
||||
return nil
|
||||
end
|
||||
return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(zoneData[playerColor][zoneName])
|
||||
return playmatApi.transformLocalPosition(zoneData[playerColor][zoneName], playerColor)
|
||||
end
|
||||
|
||||
-- Return the global rotation for a card on the given player mat, based on its metadata.
|
||||
@ -129,13 +124,11 @@ do
|
||||
-- Y rotation to orient the card on the given player mat as well as a
|
||||
-- Z rotation to place the card face up or face down.
|
||||
Zones.getDefaultCardRotation = function(playerColor, zone)
|
||||
local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()
|
||||
|
||||
local cardRotation = playmatApi.returnRotation(playerColor)
|
||||
if zone == "Deck" then
|
||||
deckRotation = deckRotation + Vector(0, 0, 180)
|
||||
cardRotation = cardRotation + Vector(0, 0, 180)
|
||||
end
|
||||
|
||||
return deckRotation
|
||||
return cardRotation
|
||||
end
|
||||
|
||||
return Zones
|
||||
|
Loading…
Reference in New Issue
Block a user