auto-remove tokens
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SCED.wiki
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SCED.wiki
Submodule
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Subproject commit 01065bfc202457c2c2edc4e8fa9a2385a4e3ecd5
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@ -567,6 +567,7 @@ function onCollisionEnter(collision_info)
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if isInDeckZone(object) then
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if isInDeckZone(object) then
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tokenManager.resetTokensSpawned(object)
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tokenManager.resetTokensSpawned(object)
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removeTokensFromObject(object)
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elseif shouldSpawnTokens(object) then
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elseif shouldSpawnTokens(object) then
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spawnTokensFor(object)
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spawnTokensFor(object)
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end
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end
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@ -577,28 +578,35 @@ function onCollisionExit(collision_info)
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if collision_info.collision_object.getName() == "Dream-Enhancing Serum" then isDES = false end
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if collision_info.collision_object.getName() == "Dream-Enhancing Serum" then isDES = false end
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end
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end
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-- checks if tokens should be spawned for the provided card
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function shouldSpawnTokens(card)
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function shouldSpawnTokens(card)
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if card.is_face_down then
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if card.is_face_down then
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return false
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return false
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end
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end
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local localCardPos = self.positionToLocal(card.getPosition())
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local localCardPos = self.positionToLocal(card.getPosition())
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local metadata = JSON.decode(card.getGMNotes())
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local metadata = JSON.decode(card.getGMNotes())
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-- If no metadata we don't know the type, so only spawn in the main area
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-- If no metadata we don't know the type, so only spawn in the main area
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if metadata == nil then
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if metadata == nil then
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return inArea(localCardPos, MAIN_PLAY_AREA)
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return inArea(localCardPos, MAIN_PLAY_AREA)
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end
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end
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-- Spawn tokens for assets and events on the main area, and all encounter types in the threat area
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-- Spawn tokens for assets and events on the main area
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if inArea(localCardPos, MAIN_PLAY_AREA)
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if inArea(localCardPos, MAIN_PLAY_AREA)
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and (metadata.type == "Asset"
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and (metadata.type == "Asset"
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or metadata.type == "Event") then
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or metadata.type == "Event") then
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return true
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return true
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end
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end
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-- Spawn tokens for all encounter types in the threat area
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if inArea(localCardPos, THREAT_AREA)
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if inArea(localCardPos, THREAT_AREA)
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and (metadata.type == "Treachery"
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and (metadata.type == "Treachery"
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or metadata.type == "Enemy"
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or metadata.type == "Enemy"
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or metadata.weakness) then
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or metadata.weakness) then
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return true
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return true
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end
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end
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return false
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return false
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end
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end
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@ -609,14 +617,17 @@ end
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function resetTokensIfInDeckZone(container, object)
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function resetTokensIfInDeckZone(container, object)
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if isInDeckZone(container) then
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if isInDeckZone(container) then
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tokenManager.resetTokensSpawned(object)
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tokenManager.resetTokensSpawned(object)
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removeTokensFromObject(container)
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end
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end
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end
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end
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-- checks if an object is in this mats deckzone
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function isInDeckZone(checkObject)
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function isInDeckZone(checkObject)
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local deckZone = getObjectFromGUID(zoneID)
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local deckZone = getObjectFromGUID(zoneID)
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if deckZone == nil then
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if deckZone == nil then
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return false
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return false
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end
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end
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for _, obj in ipairs(deckZone.getObjects()) do
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for _, obj in ipairs(deckZone.getObjects()) do
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if obj == checkObject then
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if obj == checkObject then
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return true
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return true
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@ -626,6 +637,20 @@ function isInDeckZone(checkObject)
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return false
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return false
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end
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end
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-- removes tokens from the provided card/deck
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function removeTokensFromObject(object)
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for _, v in ipairs(searchArea(object.getPosition(), { 3, 1, 4 })) do
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local obj = v.hit_object
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if obj.getGUID() ~= "4ee1f2" and
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obj ~= self and
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obj.type ~= "Deck" and
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obj.type ~= "Card" and
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not tokenChecker.isChaosToken(obj) then
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TRASHCAN.putObject(obj)
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end
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end
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end
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---------------------------------------------------------
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---------------------------------------------------------
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-- investigator ID grabbing and skill tracker
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-- investigator ID grabbing and skill tracker
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---------------------------------------------------------
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---------------------------------------------------------
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