addition of fan made accessorie options
This commit is contained in:
parent
83ff3eb65b
commit
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@ -22,7 +22,7 @@
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},
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"Lighting_path": "Lighting.json",
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"LuaScript": "require(\"core/Global\")",
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"LuaScriptState": "{\"optionPanel\":[false,false,false,false,false,false,false,false]}",
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"LuaScriptState": "{\"optionPanel\":{\"useSnapTags\":true,\"showDrawButton\":false,\"useClueClickers\":false,\"showTokenArranger\":false,\"showCleanUpHelper\":false,\"showHandHelper\":false}}",
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"MusicPlayer_path": "MusicPlayer.json",
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"Note": "",
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"ObjectStates_order": [
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@ -1,12 +1,3 @@
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-- Hand Helper
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-- updated by: Chr1Z
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-- original by: -
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-- description: counts cards in your hand (all or unique), can discard a random card
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information = {
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version = "1.2",
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last_updated = "11.10.2022"
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}
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MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
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local BUTTON_PARAMETERS = {}
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@ -69,8 +60,7 @@ function onLoad(saved_data)
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-- context menu to display additional information
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Hand Helper v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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printToAll("Hand Helper by Chr1Z", "Orange")
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printToAll("original by Tikatoy", "White")
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printToAll("Note: 'Hidden' cards can't be randomly discarded.", "Yellow")
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printToAll("Set them aside beforehand!", "Yellow")
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@ -135,6 +125,11 @@ function updateValue()
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self.editButton({index = 0, font_color = des and "Green" or "White", label = size})
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end
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-- allows change of color via external call
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function externalColorChange(newColor)
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changeColor(_, _, _, newColor)
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end
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-- get index of current color and move up one step (or down for right-click)
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function changeColor(_, _, isRightClick, color)
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if color then
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@ -1 +1 @@
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{"":[0,11],"Auto-fail":[-100,7],"Bless":[101,8],"Cultist":[-2,4],"Curse":[-100,9],"Elder Sign":[100,2],"Elder Thing":[-4,6],"Frost":[-99,10],"Skull":[-1,3],"Tablet":[-3,5]}
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{"":[0,11],"Auto-fail":[-100,7],"Bless":[101,8],"Cultist":[-2,4],"Curse":[-101,9],"Elder Sign":[100,2],"Elder Thing":[-4,6],"Frost":[-99,10],"Skull":[-1,3],"Tablet":[-3,5]}
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@ -1,14 +1,5 @@
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-- Token Arranger
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-- created by: Chr1Z
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-- original by: Whimsical
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-- description: displays the content of the chaos bag
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information = {
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version = "1.7",
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last_updated = "13.11.2022"
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}
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-- names of tokens in order
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local token_names = {
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local TOKEN_NAMES = {
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"Elder Sign",
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"Skull",
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"Cultist",
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@ -23,7 +14,7 @@ local token_names = {
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-- token modifiers for sorting (and order for same modifier)
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-- order starts at 2 because there is a "+1" token
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local token_precedence = {
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local TOKEN_PRECEDENCE = {
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["Elder Sign"] = { 100, 2 },
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["Skull"] = { -1, 3 },
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["Cultist"] = { -2, 4 },
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@ -54,16 +45,13 @@ inputParameters.alignment = 3
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inputParameters.validation = 2
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inputParameters.tab = 2
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-- tag for cloned tokens
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TO_DELETE_TAG = "to_be_deleted"
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updating = false
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function onSave() return JSON.encode(token_precedence) end
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function onSave() return JSON.encode(TOKEN_PRECEDENCE) end
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function onLoad(save_state)
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if save_state ~= nil then
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token_precedence = JSON.decode(save_state)
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TOKEN_PRECEDENCE = JSON.decode(save_state)
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end
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-- create UI
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@ -82,7 +70,7 @@ function onLoad(save_state)
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buttonParameters.click_function = attachIndex("tokenClick", i)
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inputParameters.input_function = attachIndex2("tokenInput", i)
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inputParameters.value = token_precedence[token_names[i]][1]
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inputParameters.value = TOKEN_PRECEDENCE[TOKEN_NAMES[i]][1]
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self.createButton(buttonParameters)
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self.createInput(inputParameters)
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@ -100,8 +88,7 @@ function onLoad(save_state)
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Token Arranger v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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printToAll("Token Arranger by Chr1Z", "Orange")
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printToAll("original concept by Whimsical", "White")
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end)
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@ -138,11 +125,11 @@ function tokenClick(obj, player_color, alt_click, index)
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if not updating then
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updating = true
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if alt_click then
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token_precedence[token_names[index]][1] = token_precedence[token_names[index]][1] - 1
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TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] = TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] - 1
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else
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token_precedence[token_names[index]][1] = token_precedence[token_names[index]][1] + 1
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TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] = TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] + 1
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end
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self.editInput({ index = index - 1, value = token_precedence[token_names[index]][1] })
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self.editInput({ index = index - 1, value = TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] })
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layout()
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end
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end
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@ -153,7 +140,7 @@ function tokenInput(obj, player_color, input, selected, index)
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updating = true
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local num = tonumber(input)
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if num ~= nil then
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token_precedence[token_names[index]][1] = num
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TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] = num
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end
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layout()
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end
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@ -197,7 +184,7 @@ end
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-- main function (delete old tokens, clone chaos bag content, sort it and position it)
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function layout(_, _, isRightClick)
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-- delete previously pulled out tokens
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for _, token in ipairs(getObjectsWithTag(TO_DELETE_TAG)) do token.destruct() end
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for _, token in ipairs(getObjectsWithTag("to_be_deleted")) do token.destruct() end
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-- stop here if right-clicked
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if isRightClick then return end
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@ -212,14 +199,14 @@ function layout(_, _, isRightClick)
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smooth = false,
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callback_function = function(tok)
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chaos_bag.putObject(tok.clone())
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tok.addTag(TO_DELETE_TAG)
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tok.addTag("to_be_deleted")
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end
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}
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end
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-- wait until all tokens have finished spawning
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Wait.condition(function() do_position() end,
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function() return #chaos_bag_objects == #getObjectsWithTag(TO_DELETE_TAG) end)
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function() return #chaos_bag_objects == #getObjectsWithTag("to_be_deleted") end)
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end
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-- position tokens sorted by value
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@ -227,10 +214,10 @@ function do_position()
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local data = {}
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-- create table with tokens
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for i, token in ipairs(getObjectsWithTag(TO_DELETE_TAG)) do
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for i, token in ipairs(getObjectsWithTag("to_be_deleted")) do
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local name = token.getName() or ""
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local value = tonumber(name)
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local precedence = token_precedence[name]
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local precedence = TOKEN_PRECEDENCE[name]
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data[i] = {
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token = token,
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@ -634,52 +634,6 @@ function onClick_load()
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UI.hide('load_button')
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end
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function onClick_defaultSettings()
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print("Dummy: Load default settings")
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end
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function onClick_toggleOption(_, id)
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local state = self.UI.getAttribute("toggle" .. id, "isOn")
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-- flip state (and handle stupid "False" value)
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if state == "False" then
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state = true
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else
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state = false
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end
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self.UI.setAttribute("toggle" .. id, "isOn", state)
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id = tonumber(id)
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optionPanel[id] = state
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applyOptionPanelChange(id, state)
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end
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-- sets the option panel to the correct state (corresponding to 'optionPanel')
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function updateOptionPanelState()
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for id, enabled in pairs(optionPanel) do
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if enabled then self.UI.setAttribute("toggle" .. id, "isOn", true) end
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end
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end
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function applyOptionPanelChange(id, state)
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-- option 1: Snap tags
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if id == 1 then
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playmatAPI.setLimitSnapsByType(state, "All")
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-- option 2: Draw 1 button
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elseif id == 2 then
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playmatAPI.showDrawButton(state, "All")
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-- option 3: Clickable clue counters
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elseif id == 3 then
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playmatAPI.clickableClues(state, "All")
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-- update master clue counter
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getObjectFromGUID("4a3aa4").setVar("useClickableCounters", state)
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end
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end
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function onClick_toggleUi(_, title)
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UI.hide('optionPanel')
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UI.hide('load_ui')
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@ -825,3 +779,146 @@ function urldecode(str)
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function (h) return string.char(tonumber(h, 16)) end)
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return str
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end
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---------------------------------------------------------
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-- Option Panel related functionality
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---------------------------------------------------------
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-- loads the default options
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function onClick_defaultSettings()
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print("Dummy: Load default settings")
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end
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-- called by toggling an option
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function onClick_toggleOption(_, id)
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local state = self.UI.getAttribute(id, "isOn")
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-- flip state (and handle stupid "False" value)
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if state == "False" then
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state = true
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else
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state = false
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end
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self.UI.setAttribute(id, "isOn", state)
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optionPanel[id] = state
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applyOptionPanelChange(id, state)
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end
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-- sets the option panel to the correct state (corresponding to 'optionPanel')
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function updateOptionPanelState()
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for id, enabled in pairs(optionPanel) do
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if enabled then
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self.UI.setAttribute(id, "isOn", true)
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end
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end
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end
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-- handles the applying of option selections and calls the respective functions based
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---@param id String ID of the option that was selected or deselected
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---@param state Boolean State of the option (true = enabled)
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function applyOptionPanelChange(id, state)
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-- option: Snap tags
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if id == "useSnapTags" then
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playmatAPI.setLimitSnapsByType(state, "All")
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-- option: Draw 1 button
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elseif id == "showDrawButton" then
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playmatAPI.showDrawButton(state, "All")
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-- option: Clickable clue counters
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elseif id == "useClueClickers" then
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playmatAPI.clickableClues(state, "All")
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-- update master clue counter
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getObjectFromGUID("4a3aa4").setVar("useClickableCounters", state)
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-- option: Show token arranger
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elseif id == "showTokenArranger" then
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-- delete previously pulled out tokens
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for _, token in ipairs(getObjectsWithTag("to_be_deleted")) do token.destruct() end
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spawnOrRemoveHelper(state, "Token Arranger", {-42.3, 1.4, -46.5})
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-- option: Show clean up helper
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elseif id == "showCleanUpHelper" then
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spawnOrRemoveHelper(state, "Clean Up Helper", {-68, 1.6, 35.5})
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-- option: Show hand helper for each player
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elseif id == "showHandHelper" then
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spawnOrRemoveHelper(state, "Hand Helper", {-50.84, 1.6, 7.02}, {0, 270, 0}, "White")
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spawnOrRemoveHelper(state, "Hand Helper", {-50.90, 1.6, -25.10}, {0, 270, 0}, "Orange")
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spawnOrRemoveHelper(state, "Hand Helper", {-34.38, 1.6, 22.44}, {0, 000, 0}, "Green")
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spawnOrRemoveHelper(state, "Hand Helper", {-16.69, 1.6, -22.42}, {0, 180, 0}, "Red")
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-- option: Show chaos bag manager
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elseif id == "showChaosBagManager" then
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spawnOrRemoveHelper(state, "Chaos Bag Manager", {-67.8, 1.4, -49.5})
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end
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end
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-- handler for spawn / remove functions of helper objects
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---@param state Boolean Contains the state of the option: true = spawn it, false = remove it
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---@param name String Name of the helper object
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---@param position Vector Position of the object (where it will spawn or where it will be removed from)
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---@param rotation Vector Rotation of the object for spawning (default: {0, 270, 0})
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---@param color Color This is only needed for correctly setting the color of the "Hand Helper"
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function spawnOrRemoveHelper(state, name, position, rotation, color)
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if state then
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spawnHelperObject(name, position, rotation, color)
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Player["White"].pingTable(position)
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else
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removeHelperObject(name, position)
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end
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end
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-- copies the specified tool (by name) from the barrel
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---@param name String Name of the object that should be copied
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---@param position Position Desired position of the object
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function spawnHelperObject(name, position, rotation, color)
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if rotation == nil then rotation = {0, 270, 0} end
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local barrel = getObjectFromGUID("aa8b38")
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local barrelCopy = barrel.clone({position = barrel.getPosition() + Vector(0, 3, 0)})
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for _, obj in ipairs(barrel.getObjects()) do
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if obj.name == name then
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barrelCopy.takeObject({
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index = obj.index,
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position = position,
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rotation = rotation,
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callback_function = function(object)
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if name == "Hand Helper" then
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Wait.time(function() object.call("externalColorChange", color) end, 1)
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end
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end,
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smooth = false
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})
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barrelCopy.destruct()
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return
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end
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end
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end
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-- removes the specified tool (by name) from the provided position
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---@param name String Name of the object that should be removed
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---@param position Position Position of the object
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function removeHelperObject(name, position)
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local search = Physics.cast({
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direction = { 0, 1, 0 },
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max_distance = 1,
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type = 3,
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size = {1, 1, 1},
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origin = position,
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orientation = { 0, 270, 0 }
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})
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for _, obj in ipairs(search) do
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obj = obj.hit_object
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if obj.getName() == name then
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obj.destruct()
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return
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end
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end
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end
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@ -174,9 +174,7 @@ end
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function doReset(color)
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-- delete previously pulled out tokens by the token arranger
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if tokenArranger then
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for _, token in ipairs(getObjectsWithTag(tokenArranger.getVar("TO_DELETE_TAG"))) do
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token.destruct()
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end
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for _, token in ipairs("to_be_deleted") do token.destruct() end
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end
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playerColor = color
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@ -3,14 +3,14 @@
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<Text color="white" alignment="MiddleLeft"/>
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<Toggle isOn="False" rectAlignment="MiddleRight"/>
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<VerticalLayout class="window" active="false" color="black" visibility="Admin" outlineSize="1 1" outline="grey" allowDragging="true" returnToOriginalPositionWhenReleased="false" width="500" height="800"/>
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<VerticalLayout class="group" outlineSize="1 1" outline="grey" color="#222222" padding="10" spacing="5"/>
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<VerticalLayout class="text-column" padding="5 20 0 0"/>
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<VerticalLayout class="window" visibility="Admin" active="false" color="black" width="500" height="700" outlineSize="1 1" outline="grey" showAnimation="SlideIn_Right" hideAnimation="SlideOut_Right" animationDuration="0.1"/>
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<VerticalLayout class="group" visibility="Admin" outlineSize="1 1" outline="grey" color="#222222" padding="10" spacing="5"/>
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<VerticalLayout class="text-column" visibility="Admin" padding="5 20 0 0"/>
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<HorizontalLayout class="group-content" color="#444444" padding="5" spacing="5"/>
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<HorizontalLayout class="group-content" visibility="Admin" color="#444444" padding="5" spacing="5"/>
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<Text class="group-header" fontSize="24" font="font_teutonic-arkham"/>
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<Text class="option-header" fontSize="16" font="font_teutonic-arkham"/>
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<Text class="option-header" fontSize="18" font="font_teutonic-arkham"/>
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<Text class="description" fontSize="12"/>
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<Button class="bottomButtons" hoverClass="hover" pressClass="press" selectClass="select" color="#888888" minHeight="35" fontSize="24" font="font_teutonic-arkham"/>
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@ -20,99 +20,84 @@
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</Defaults>
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<!-- Option Panel -->
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<VerticalLayout id="optionPanel" class="window">
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<VerticalLayout id="optionPanel" class="window" rectAlignment="LowerRight" offsetXY="-50 60">
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<Panel minHeight="45" flexibleHeight="0" padding="10 10 0 0">
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<Text font="font_teutonic-arkham" fontSize="35">Options</Text>
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</Panel>
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<VerticalLayout>
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<!-- Group 1 -->
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<!-- Group: playermat settings -->
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<VerticalLayout class="group">
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<Panel minHeight="44" image="option_image1" padding="5 0 0 0">
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<Text class="group-header">PLAYERMAT SETTINGS</Text>
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</Panel>
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<!-- Option 1 -->
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<!-- Option: enable snap tags -->
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<HorizontalLayout class="group-content">
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<VerticalLayout class="text-column">
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<Text class="option-header">Enable snap tags</Text>
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<Text class="description">Only cards with the tag "Asset" will snap (official cards are supported by default).
Disable this if you are having issues with custom content.</Text>
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</VerticalLayout>
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<Toggle id="toggle1" onValueChanged="onClick_toggleOption(1)" />
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<Toggle id="useSnapTags" onValueChanged="onClick_toggleOption(useSnapTags)" />
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</HorizontalLayout>
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<!-- Option 2 -->
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<!-- Option: show draw 1 button -->
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<HorizontalLayout class="group-content">
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<VerticalLayout class="text-column">
|
||||
<Text class="option-header">Show "Draw 1" button</Text>
|
||||
<Text class="description">Displays a button below the "Upkeep" button that draws a card from your deck. Useful for multi-handed solo play.</Text>
|
||||
</VerticalLayout>
|
||||
<Toggle id="toggle2" onValueChanged="onClick_toggleOption(2)"/>
|
||||
<Toggle id="showDrawButton" onValueChanged="onClick_toggleOption(showDrawButton)"/>
|
||||
</HorizontalLayout>
|
||||
|
||||
<!-- Option 3 -->
|
||||
<!-- Option: use clickable clue-counters -->
|
||||
<HorizontalLayout class="group-content">
|
||||
<VerticalLayout class="text-column">
|
||||
<Text class="option-header">Use clickable clue-counters</Text>
|
||||
<Text class="description">Instead of automatically counting clues in the respective area on your playermat, this displays a clickable counter for clues.
Take note of each player's clue count before changing this option!</Text>
|
||||
<Text class="description">Instead of automatically counting clues in the respective area on your playermat, this displays a clickable counter for clues.</Text>
|
||||
</VerticalLayout>
|
||||
<Toggle id="toggle3" onValueChanged="onClick_toggleOption(3)"/>
|
||||
<Toggle id="useClueClickers" onValueChanged="onClick_toggleOption(useClueClickers)"/>
|
||||
</HorizontalLayout>
|
||||
</VerticalLayout>
|
||||
|
||||
<!-- Group 2 -->
|
||||
<!-- Group: fan-made accessories -->
|
||||
<VerticalLayout class="group">
|
||||
<Panel minHeight="44" image="option_image2" padding="5 0 0 0">
|
||||
<Text class="group-header">FAN-MADE ACCESSORIES</Text>
|
||||
</Panel>
|
||||
<!-- Option 4 -->
|
||||
<!-- Option: show token arranger -->
|
||||
<HorizontalLayout class="group-content">
|
||||
<VerticalLayout class="text-column">
|
||||
<Text class="option-header">Toggle Text 4</Text>
|
||||
<Text class="description">Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat...</Text>
|
||||
<Text class="option-header">Show "Token Arranger"</Text>
|
||||
<Text class="description">See the contents of the chaos bag at a glance! This tool displays a sorted table of the tokens to allow easier guessing of your odds.</Text>
|
||||
</VerticalLayout>
|
||||
<Toggle id="toggle4" onValueChanged="onClick_toggleOption(4)"/>
|
||||
<Toggle id="showTokenArranger" onValueChanged="onClick_toggleOption(showTokenArranger)"/>
|
||||
</HorizontalLayout>
|
||||
|
||||
<!-- Option 5 -->
|
||||
<!-- Option: show clean up helper -->
|
||||
<HorizontalLayout class="group-content">
|
||||
<VerticalLayout class="text-column">
|
||||
<Text class="option-header">Toggle Text 5</Text>
|
||||
<Text class="description">Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat...</Text>
|
||||
<Text class="option-header">Show "Clean Up Helper"</Text>
|
||||
<Text class="description">Useful for campaign-play: It resets play areas to allow continuous gameplay in the same savegame.</Text>
|
||||
</VerticalLayout>
|
||||
<Toggle id="toggle5" onValueChanged="onClick_toggleOption(5)"/>
|
||||
<Toggle id="showCleanUpHelper" onValueChanged="onClick_toggleOption(showCleanUpHelper)"/>
|
||||
</HorizontalLayout>
|
||||
|
||||
<!-- Option 6 -->
|
||||
<!-- Option: show hand helper -->
|
||||
<HorizontalLayout class="group-content">
|
||||
<VerticalLayout class="text-column">
|
||||
<Text class="option-header">Toggle Text 6</Text>
|
||||
<Text class="description">Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat...</Text>
|
||||
<Text class="option-header">Show "Hand Helper"</Text>
|
||||
<Text class="description">Never count your hand cards again! This tool does that for you and can even take "Dream-Enhancing Serum" into account. Also includes a button for randomly discard a card.</Text>
|
||||
</VerticalLayout>
|
||||
<Toggle id="toggle6" onValueChanged="onClick_toggleOption(6)"/>
|
||||
</HorizontalLayout>
|
||||
</VerticalLayout>
|
||||
|
||||
<!-- Group 3 -->
|
||||
<VerticalLayout class="group">
|
||||
<Panel minHeight="30">
|
||||
<Text class="group-header">Group 3</Text>
|
||||
</Panel>
|
||||
<!-- Option 7 -->
|
||||
<HorizontalLayout class="group-content">
|
||||
<VerticalLayout class="text-column">
|
||||
<Text class="option-header">Toggle Text 7</Text>
|
||||
<Text class="description">Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat...</Text>
|
||||
</VerticalLayout>
|
||||
<Toggle id="toggle7" onValueChanged="onClick_toggleOption(7)"/>
|
||||
<Toggle id="showHandHelper" onValueChanged="onClick_toggleOption(showHandHelper)"/>
|
||||
</HorizontalLayout>
|
||||
|
||||
<!-- Option 8 -->
|
||||
<!-- Option: show chaos bag manager -->
|
||||
<HorizontalLayout class="group-content">
|
||||
<VerticalLayout class="text-column">
|
||||
<Text class="option-header">Toggle Text 8</Text>
|
||||
<Text class="description">Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat...</Text>
|
||||
<Text class="option-header">Show "Chaos Bag Manager"</Text>
|
||||
<Text class="description">Panel for easy addition or removal of chaos tokens to the bag - very useful for EotE because of Frost tokens!</Text>
|
||||
</VerticalLayout>
|
||||
<Toggle id="toggle8" onValueChanged="onClick_toggleOption(8)"/>
|
||||
<Toggle id="showChaosBagManager" onValueChanged="onClick_toggleOption(showChaosBagManager)"/>
|
||||
</HorizontalLayout>
|
||||
</VerticalLayout>
|
||||
</VerticalLayout>
|
||||
|
Loading…
Reference in New Issue
Block a user