More API Updates
Added even more utilization of existing APIs, as well as expanding them a bit to cover a couple of more cases. Also, changed the get/setInvestigatorCount methods to live directly in the PlayAreaApi, since there didn't seem to be any reason to keep them in the PlayArea script.
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@ -8,6 +8,7 @@ local soundCubeApi = require("core/SoundCubeApi")
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local playmatApi = require("playermat/PlaymatApi")
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local chaosBagApi = require("chaosbag/ChaosBagApi")
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local playAreaAPI = require("core/PlayAreaApi")
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-- these objects will be ignored
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local IGNORE_GUIDS = {
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@ -231,7 +232,7 @@ end
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-- gets the GUID of a custom data helper (if present) and adds it to the ignore list
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function ignoreCustomDataHelper()
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local playArea = getObjectFromGUID("721ba2")
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local customDataHelper = playArea.getVar("customDataHelper")
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local customDataHelper = playAreaAPI.getCustomDataHelper()
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if customDataHelper then table.insert(IGNORE_GUIDS, customDataHelper.getGUID()) end
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end
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@ -54,5 +54,11 @@ do
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return Global.call("drawChaosToken", params)
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end
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-- returns a Table List of chaos token ids in the current chaos bag
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-- requires copying the data into a new table because TTS is weird about handling table return values in Global
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ChaosBagApi.getIdUrlMap = function()
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return Global.getTable("ID_URL_MAP")
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end
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return ChaosBagApi
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end
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@ -504,20 +504,6 @@ function shiftContents(playerColor, direction)
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Wait.time(drawBaseConnections, 0.1)
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end
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-- Returns the current value of the investigator counter from the playmat
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---@return. Number of investigators currently set on the counter
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function getInvestigatorCount()
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local investigatorCounter = getObjectFromGUID("f182ee")
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return investigatorCounter.getVar("val")
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end
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-- Updates the current value of the investigator counter from the playmat
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---@param count Number of investigators to set on the counter
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function setInvestigatorCount(count)
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local investigatorCounter = getObjectFromGUID("f182ee")
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return investigatorCounter.call("updateVal", count)
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end
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-- Check to see if the given object is within the bounds of the play area, based solely on the X and
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-- Z coordinates, ignoring height
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---@param object Object Object to check
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@ -2,17 +2,18 @@ do
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local PlayAreaApi = { }
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local PLAY_AREA_GUID = "721ba2"
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local INVESTIGATOR_COUNTER_GUID = "f182ee"
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-- Returns the current value of the investigator counter from the playmat
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---@return Integer. Number of investigators currently set on the counter
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PlayAreaApi.getInvestigatorCount = function()
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return getObjectFromGUID(PLAY_AREA_GUID).call("getInvestigatorCount")
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return getObjectFromGUID(INVESTIGATOR_COUNTER_GUID).getVar("val")
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end
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-- Updates the current value of the investigator counter from the playmat
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---@param count Number of investigators to set on the counter
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PlayAreaApi.setInvestigatorCount = function(count)
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return getObjectFromGUID(PLAY_AREA_GUID).call("setInvestigatorCount", count)
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return getObjectFromGUID(INVESTIGATOR_COUNTER_GUID).call("updateVal", count)
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end
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-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
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@ -83,5 +84,30 @@ do
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return getObjectFromGUID(PLAY_AREA_GUID).call("isInPlayArea", object)
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end
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-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
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-- data to the local token manager instance.
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---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call
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PlayAreaApi.updateLocations = function(args)
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getObjectFromGUID(PLAY_AREA_GUID).call("updateLocations", args)
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end
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PlayAreaApi.getCustomDataHelper = function()
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return getObjectFromGUID(PLAY_AREA_GUID).getVar("customDataHelper")
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end
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PlayAreaApi.getCustomObject = function()
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return getObjectFromGUID(PLAY_AREA_GUID).getCustomObject()
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end
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PlayAreaApi.setCustomObject = function(customInfo)
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return getObjectFromGUID(PLAY_AREA_GUID).setCustomObject(customInfo)
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end
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PlayAreaApi.reload = function()
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return getObjectFromGUID(PLAY_AREA_GUID).reload()
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end
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return PlayAreaApi
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end
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@ -1,5 +1,6 @@
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local controlActive = false
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local DEFAULT_URL = "http://cloud-3.steamusercontent.com/ugc/998015670465071049/FFAE162920D67CF38045EFBD3B85AD0F916147B2/"
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local playAreaAPI = require("core/PlayAreaApi")
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-- parameters for open/close button for reusing
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local buttonParameters = {}
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@ -70,8 +71,7 @@ function none() end
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-- main function (can be called by other objects)
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function updateSurface(newURL)
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local playArea = getObjectFromGUID("721ba2")
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local customInfo = playArea.getCustomObject()
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local customInfo = playAreaAPI.getCustomObject()
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if newURL ~= "" and newURL ~= nil and newURL ~= DEFAULT_URL then
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customInfo.image = newURL
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@ -81,17 +81,17 @@ function updateSurface(newURL)
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broadcastToAll("Default Playmat Image Applied", { 0.2, 0.9, 0.2 })
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end
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playArea.setCustomObject(customInfo)
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playAreaAPI.setCustomObject(customInfo)
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-- get custom data helper and call the playarea with it after reloading
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local customDataHelper = playArea.getVar("customDataHelper")
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local customDataHelper = playAreaAPI.getCustomDataHelper()
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local guid
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if customDataHelper then guid = customDataHelper.getGUID() end
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playArea = playArea.reload()
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playAreaAPI.reload()
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if guid ~= nil then
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Wait.time(function() playArea.call("updateLocations", { guid }) end, 1)
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Wait.time(function() playAreaAPI.updateLocations({ guid }) end, 1)
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end
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end
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@ -1,6 +1,7 @@
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do
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local tokenSpawnTracker = require("core/token/TokenSpawnTrackerApi")
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local playArea = require("core/PlayAreaApi")
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local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
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local playAreaApi = require("core/PlayAreaApi")
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local optionPanelApi = require("core/OptionPanelApi")
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local PLAYER_CARD_TOKEN_OFFSETS = {
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[1] = {
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@ -141,7 +142,7 @@ do
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---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens
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--- spawned for that type. e.g. Akachi's playmat should pass "Charge"=1
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TokenManager.spawnForCard = function(card, extraUses)
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if tokenSpawnTracker.hasSpawnedTokens(card.getGUID()) then
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if tokenSpawnTrackerApi.hasSpawnedTokens(card.getGUID()) then
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return
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end
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local metadata = JSON.decode(card.getGMNotes())
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@ -161,7 +162,7 @@ do
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---@param shiftDown Number An offset for the z-value of this group of tokens
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---@param subType Number Subtype of token to spawn. This will only differ from the tokenName for resource tokens
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TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown, subType)
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local optionPanel = Global.getTable("optionPanel")
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local optionPanel = optionPanelApi.getOptions()
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if tokenType == "damage" or tokenType == "horror" then
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TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)
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@ -303,7 +304,7 @@ do
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-- callers.
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---@param card Object Card object to reset the tokens for
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TokenManager.resetTokensSpawned = function(card)
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tokenSpawnTracker.resetTokensSpawned(card.getGUID())
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tokenSpawnTrackerApi.resetTokensSpawned(card.getGUID())
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end
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-- Pushes new player card data into the local copy of the Data Helper player data.
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@ -369,14 +370,14 @@ do
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type = useInfo.type
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token = useInfo.token
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tokenCount = (useInfo.count or 0)
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+ (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount()
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+ (useInfo.countPerInvestigator or 0) * playAreaApi.getInvestigatorCount()
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if extraUses ~= nil and extraUses[type] ~= nil then
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tokenCount = tokenCount + extraUses[type]
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end
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-- Shift each spawned group after the first down so they don't pile on each other
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TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8, type)
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end
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tokenSpawnTracker.markTokensSpawned(card.getGUID())
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tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
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end
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-- Spawn tokens for a card based on the data helper data. This will consider the face up/down state
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@ -403,7 +404,7 @@ do
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tokenCount = playerData.tokenCount
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--log("Spawning data helper tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
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TokenManager.spawnTokenGroup(card, token, tokenCount)
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tokenSpawnTracker.markTokensSpawned(card.getGUID())
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tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
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end
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-- Spawn tokens for a location using data retrieved from the Data Helper.
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@ -414,7 +415,7 @@ do
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local clueCount = internal.getClueCountFromData(card, locationData)
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if clueCount > 0 then
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TokenManager.spawnTokenGroup(card, "clue", clueCount)
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tokenSpawnTracker.markTokensSpawned(card.getGUID())
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tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
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end
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end
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@ -440,7 +441,7 @@ do
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if locationData.type == 'fixed' then
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return locationData.value
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elseif locationData.type == 'perPlayer' then
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return locationData.value * playArea.getInvestigatorCount()
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return locationData.value * playAreaApi.getInvestigatorCount()
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end
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error('unexpected location type: ' .. locationData.type)
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end
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8
src/playercards/AllCardsBagApi.ttslua
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8
src/playercards/AllCardsBagApi.ttslua
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@ -0,0 +1,8 @@
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do
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local AllCardsBagApi = {}
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local ALL_CARDS_BAG_GUID = "15bb07"
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return AllCardsBagApi
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end
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@ -70,17 +70,16 @@ Thus it should be implemented like this:
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
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local chaosBagApi = require("chaosbag/ChaosBagApi")
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local sealedTokens = {}
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local ID_URL_MAP = {}
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local tokensInBag = {}
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local chaosBagApi = require("chaosbag/ChaosBagApi")
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function onSave() return JSON.encode(sealedTokens) end
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function onLoad(savedData)
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sealedTokens = JSON.decode(savedData) or {}
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ID_URL_MAP = Global.getTable("ID_URL_MAP")
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ID_URL_MAP = chaosBagApi.getIdUrlMap()
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generateContextMenu()
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self.addTag("CardThatSeals")
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end
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