Merge branch 'main' into table-layout

This commit is contained in:
Chr1Z 2023-01-07 00:58:48 +01:00 committed by GitHub
commit 77eaaa3dfb
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GPG Key ID: 4AEE18F83AFDEB23
33 changed files with 524 additions and 1009 deletions

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},
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},
"ImageScalar": 1,
"ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
"ImageURL": "https://i.imgur.com/HyfE8m8.png",
"WidthScale": 0
},
"Description": "",
"DragSelectable": true,
"GMNotes": "",
"GUID": "44b0c5",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "Custom_Tile",
"Nickname": "",
"Snap": true,
"Sticky": true,
"Tooltip": true,
"Transform": {
"posX": -39.7933121,
"posY": 1.63758957,
"posZ": 2.038383,
"rotX": 359.9201,
"rotY": 269.9961,
"rotZ": 0.0168742146,
"scaleX": 1,
"scaleY": 1,
"scaleZ": 1
},
"Value": 0,
"XmlUI": ""
},
"3": {
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"ColorDiffuse": {
"b": 0.6045295,
"g": 0.6045295,
"r": 0.6045295
},
"CustomImage": {
"CustomTile": {
"Stackable": false,
"Stretch": true,
"Thickness": 0.1,
"Type": 3
},
"ImageScalar": 1,
"ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
"ImageURL": "https://i.imgur.com/dHKBLoD.png",
"WidthScale": 0
},
"Description": "",
"DragSelectable": true,
"GMNotes": "",
"GUID": "5b38c6",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "Custom_Tile",
"Nickname": "",
"Snap": true,
"Sticky": true,
"Tooltip": true,
"Transform": {
"posX": -38.8217163,
"posY": 1.99356019,
"posZ": 0.4159239,
"rotX": 359.9201,
"rotY": 272.9828,
"rotZ": 0.01687373,
"scaleX": 0.8,
"scaleY": 1,
"scaleZ": 0.8
},
"Value": 0,
"XmlUI": ""
}
},
"Sticky": true,
"Tags": [
"Location"
],
"Tooltip": true,
"Transform": {
"posX": -50.369,
"posY": 1.746,
"posZ": -0.17,
"rotX": 0,
"rotY": 0,
"rotZ": 0,
"scaleX": 1,
"scaleY": 1,
"scaleZ": 1
},
"Value": 0,
"XmlUI": ""
}

View File

@ -1,13 +1,17 @@
-- Search Assistant
-- made by: Chr1Z
-- original by: Tikatoy
-- description: search the top X cards of your deck
information = {
version = "1.4",
last_updated = "12.11.2022"
}
local playmatAPI = require("playermat/PlaymatApi")
MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
-- forward declaration of variables that are used across functions
local matColor
local setAsidePosition
local setAsideRotation
local drawDeckPosition
local quickParameters = {}
quickParameters.function_owner = self
quickParameters.font_size = 165
quickParameters.width = 275
quickParameters.height = 275
quickParameters.color = "White"
-- common parameters
local buttonParameters = {}
@ -15,11 +19,12 @@ buttonParameters.function_owner = self
buttonParameters.font_size = 125
buttonParameters.width = 650
buttonParameters.height = 225
buttonParameters.color = "White"
local inputParameters = {}
inputParameters.function_owner = self
inputParameters.input_function = "updateSearchNumber"
inputParameters.tooltip = "number of cards to search"
inputParameters.tooltip = "custom search amount"
inputParameters.label = "#"
inputParameters.font_size = 175
inputParameters.width = 400
@ -28,236 +33,161 @@ inputParameters.position = { 0, 0.11, 0 }
inputParameters.alignment = 3
inputParameters.validation = 2
function onSave() return JSON.encode(playerColor) end
function onLoad(save_state)
if save_state ~= nil then
playerColor = JSON.decode(save_state)
end
if playerColor == nil then
playerColor = Player.getAvailableColors()[1]
end
normalView()
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Search Assistant v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("last updated: " .. information["last_updated"], "White")
printToAll("original concept by Tikatoy", "White")
end)
function onLoad()
normalView()
end
-- regular view with search box and color switcher
-- regular view with search box
function normalView()
self.clearButtons()
self.clearInputs()
self.clearButtons()
self.clearInputs()
self.createInput(inputParameters)
createSearchButton()
changeColor("initialize")
self.createInput(inputParameters)
-- create custom search button
buttonParameters.click_function = "searchCustom"
buttonParameters.tooltip = "Search the entered number of cards"
buttonParameters.position = { 0, 0.11, 0.65 }
buttonParameters.label = "Search"
self.createButton(buttonParameters)
-- create buttons to search 3, 6 or 9 cards
quickParameters.click_function = "search3"
quickParameters.label = "3"
quickParameters.position = { -0.65, 0.11, -0.65 }
self.createButton(quickParameters)
quickParameters.click_function = "search6"
quickParameters.label = "6"
quickParameters.position = { 0, 0.11, -0.65 }
self.createButton(quickParameters)
quickParameters.click_function = "search9"
quickParameters.label = "9"
quickParameters.position = { 0.65, 0.11, -0.65 }
self.createButton(quickParameters)
end
-- click functions
function search3(_, playerColor) startSearch(playerColor, 3) end
function search6(_, playerColor) startSearch(playerColor, 6) end
function search9(_, playerColor) startSearch(playerColor, 9) end
-- view during a search with "done" buttons
function searchView()
self.clearButtons()
self.clearInputs()
self.clearButtons()
self.clearInputs()
createDoneButton(true)
createDoneButton(false)
end
-- change color (or initialize button)
function changeColor(arg, _, isRightClick)
if arg ~= "initialize" then
-- update table with colors
COLORS = Player.getAvailableColors()
local pos = indexOf(COLORS, playerColor)
if isRightClick then
if pos == nil or pos == 1 then pos = #COLORS
else pos = pos - 1 end
else
if pos == nil or pos == #COLORS then pos = 1
else pos = pos + 1 end
end
-- update playerColor
playerColor = COLORS[pos]
-- remove button and recreate it afterwards
self.removeButton(1)
end
buttonParameters.click_function = "changeColor"
buttonParameters.tooltip = "change color"
buttonParameters.position = { 0, 0.11, -0.65 }
buttonParameters.label = playerColor
buttonParameters.color = Color.fromString(playerColor)
buttonParameters.hover_color = buttonParameters.color
self.createButton(buttonParameters)
end
-- create the search button
function createSearchButton()
buttonParameters.click_function = "startSearch"
buttonParameters.tooltip = "start the search"
buttonParameters.position = { 0, 0.11, 0.65 }
buttonParameters.label = "Search"
buttonParameters.color = Color.fromString("White")
buttonParameters.hover_color = nil
self.createButton(buttonParameters)
end
-- create the done buttons (with and without shuffle)
function createDoneButton(arg)
if arg then
buttonParameters.click_function = "endSearch1"
buttonParameters.tooltip = "Done (Shuffle)"
buttonParameters.position = { 0, 0.11, -0.65 }
buttonParameters.label = "Shuffle"
else
buttonParameters.click_function = "endSearch2"
buttonParameters.tooltip = "Done (No Shuffle)"
buttonParameters.position = { 0, 0.11, 0.65 }
buttonParameters.label = "No Shuffle"
end
buttonParameters.color = Color.fromString("White")
buttonParameters.hover_color = nil
self.createButton(buttonParameters)
end
-- get the draw deck from the player mat
function getDrawDeck()
mat.call("getDrawDiscardDecks")
return mat.getVar("drawDeck")
-- create the "End Search" button
buttonParameters.click_function = "endSearch"
buttonParameters.tooltip = "Left-click: Return cards and shuffle\nRight-click: Return cards without shuffling"
buttonParameters.position = { 0, 0.11, 0 }
buttonParameters.label = "End Search"
self.createButton(buttonParameters)
end
-- input_function to get number of cards to search
function updateSearchNumber(_, _, input)
inputParameters.value = tonumber(input)
inputParameters.value = tonumber(input)
end
-- start the search (change UI, set hand aside, draw cards)
function startSearch(_, color)
if inputParameters.value == nil then
printToColor("Enter the number of cards to search in the textbox.", color, "Orange")
return
end
local hand_data = Player[playerColor].getHandTransform()
-- make distinction between players based on hand position
if hand_data.position.x < -30 then
if hand_data.position.z > 0 then
playerNumber = 1
else
playerNumber = 2
end
else
if hand_data.position.z > 0 then
playerNumber = 3
else
playerNumber = 4
end
end
mat = getObjectFromGUID(MAT_GUIDS[playerNumber])
local zoneID = mat.getVar("zoneID")
drawDeck = getDrawDeck()
if drawDeck == nil then
printToColor("Draw pile could not be found!", color, "Red")
return
end
drawDeckPos = drawDeck.getPosition()
printToColor("Place target(s) of search on set aside hand.", color, "Green")
-- get position for set aside cards
local hand = Player[playerColor].getHandObjects()
deck_rotation = { hand_data.rotation.x, hand_data.rotation.y + 180, 180 }
-- for left players (p1 and p3) move to the left, for right players (p2 and p4) to the right
if playerNumber == 1 or playerNumber == 3 then
set_aside_pos = hand_data.position - 15 * hand_data.right
else
set_aside_pos = hand_data.position + 15 * hand_data.right
end
for i = #hand, 1, -1 do
hand[i].setPosition(set_aside_pos - Vector(0, i * 0.3, 0))
hand[i].setRotation(deck_rotation)
end
searchView()
-- handling for Norman Withers
for _, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do
local pos = self.positionToLocal(object.getPosition())
if pos.z < -0.5 and object.tag == "Card" and not object.is_face_down then
object.flip()
Wait.time(function() drawDeck = getDrawDeck() end, 1)
break
end
end
Wait.time(function() drawDeck.deal(inputParameters.value, playerColor) end, 1)
-- starts the search with the number from the input field
function searchCustom(_, messageColor)
local number = inputParameters.value
if number ~= nil then
startSearch(messageColor, number)
else
printToColor("Enter the number of cards to search in the textbox.", messageColor, "Orange")
end
end
-- place hand back into deck and optionally shuffle
function endSearch1() endSearch(true) end
-- start the search (change UI, set handCards aside, draw cards)
function startSearch(messageColor, number)
matColor = playmatAPI.getMatColorByPosition(self.getPosition())
function endSearch2() endSearch(false) end
-- get draw deck
local drawDeck = playmatAPI.getDrawDeck(matColor)
if drawDeck == nil then
printToColor(matColor .. " draw deck could not be found!", messageColor, "Red")
return
end
function endSearch(shuffle)
local hand = Player[playerColor].getHandObjects()
drawDeckPosition = drawDeck.getPosition()
printToColor("Place target(s) of search on set aside hand.", messageColor, "Green")
for i = #hand, 1, -1 do
hand[i].setPosition(drawDeckPos + Vector(0, 6 - i * 0.3, 0))
hand[i].setRotation(deck_rotation)
-- get playmat orientation
local offset = -15
if matColor == "Orange" or matColor == "Red" then
offset = 15
end
-- get position and rotation for set aside cards
local handData = Player[matColor].getHandTransform()
local handCards = Player[matColor].getHandObjects()
setAsidePosition = handData.position + offset * handData.right
setAsideRotation = { handData.rotation.x, handData.rotation.y + 180, 180 }
for i = #handCards, 1, -1 do
handCards[i].setPosition(setAsidePosition - Vector(0, i * 0.3, 0))
handCards[i].setRotation(setAsideRotation)
end
-- handling for Norman Withers
for _, v in ipairs(searchArea(drawDeckPosition)) do
local object = v.hit_object
if object.tag == "Card" and not object.is_face_down then
object.flip()
Wait.time(function() drawDeck = playmatAPI.getDrawDeck(matColor) end, 1)
break
end
end
if shuffle then
Wait.time(function()
local deck = getDrawDeck()
if deck ~= nil then
deck.shuffle()
end
end, 2)
end
-- draw set aside cards (from the ground!)
local objs = Physics.cast({
origin = set_aside_pos - Vector(0, 5, 0),
direction = { 0, 1, 0 },
type = 3,
size = { 2, 2, 2 },
max_distance = 0
})
for _, v in ipairs(objs) do
local obj = v.hit_object
if obj.tag == "Deck" then
Wait.time(function()
obj.deal(#obj.getObjects(), playerColor)
end, 1)
break
elseif obj.tag == "Card" then
obj.setPosition(Player[playerColor].getHandTransform().position)
obj.flip()
break
end
end
normalView()
Wait.time(function() drawDeck.deal(number, matColor) end, 1)
searchView()
end
-- helper to search array
function indexOf(array, value)
for i, v in ipairs(array) do
if v == value then return i end
-- place handCards back into deck and optionally shuffle
function endSearch(_, _, isRightClick)
local handCards = Player[matColor].getHandObjects()
for i = #handCards, 1, -1 do
handCards[i].setPosition(drawDeckPosition + Vector(0, 6 - i * 0.3, 0))
handCards[i].setRotation(setAsideRotation)
end
if not isRightClick then
Wait.time(function()
local deck = playmatAPI.getDrawDeck(matColor)
if deck ~= nil then
deck.shuffle()
end
end, 2)
end
-- draw set aside cards (from the ground!)
for _, v in ipairs(searchArea(setAsidePosition - Vector(0, 5, 0))) do
local obj = v.hit_object
if obj.tag == "Deck" then
Wait.time(function()
obj.deal(#obj.getObjects(), matColor)
end, 1)
break
elseif obj.tag == "Card" then
obj.setPosition(Player[matColor].getHandTransform().position)
obj.flip()
break
end
end
normalView()
end
-- utility function
function searchArea(position)
return Physics.cast({
origin = position,
direction = { 0, 1, 0 },
type = 3,
size = { 2, 2, 2 },
max_distance = 0
})
end

View File

@ -168,7 +168,7 @@ function isCardOrDeck(x) return x.tag == 'Card' or x.tag == 'Deck' end
-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
-- chaos bag during search operations to avoid this.
function onObjectSearchStart(object, playerColor)
findChaosBag()
chaosbag = findChaosBag()
if object == chaosbag then
bagSearchers[playerColor] = true
end
@ -178,7 +178,7 @@ end
-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
-- chaos bag during search operations to avoid this.
function onObjectSearchEnd(object, playerColor)
findChaosBag()
chaosbag = findChaosBag()
if object == chaosbag then
bagSearchers[playerColor] = nil
end
@ -266,7 +266,9 @@ end
-- checks scripting zone for chaos bag
function findChaosBag()
for _, item in ipairs(getObjectFromGUID("83ef06").getObjects()) do
if item.getDescription() == "Chaos Bag" then chaosbag = item end
if item.getDescription() == "Chaos Bag" then
return item
end
end
end
@ -301,7 +303,7 @@ function drawChaostoken(params)
local mat = params[1]
local tokenOffset = params[2]
local isRightClick = params[3]
findChaosBag()
chaosbag = findChaosBag()
-- return token(s) on other playmat first
if chaosTokensLastMat ~= nil and chaosTokensLastMat ~= mat and #chaosTokens ~= 0 then
@ -466,7 +468,7 @@ end
---@param key string Name of the scenario
---@param mode string diffculty (e.g. "hard" or "expert")
function fillContainer(args)
findChaosBag()
chaosbag = findChaosBag()
if chaosbag ~= nil then
local data = getDataValue('modeData', args.key)
@ -851,6 +853,13 @@ function applyOptionPanelChange(id, state)
optionPanel[id][3] = spawnOrRemoveHelper(state, "Hand Helper", {-39.27, 1.6, 22.44}, {0, 000, 0}, "Green")
optionPanel[id][4] = spawnOrRemoveHelper(state, "Hand Helper", {-21.51, 1.6, -22.44}, {0, 180, 0}, "Red")
-- option: Show search assistant for each player
elseif id == "showSearchAssistant" then
optionPanel[id][1] = spawnOrRemoveHelper(state, "Search Assistant", {-50.84, 1.6, 10.16}, {0, 270, 0})
optionPanel[id][2] = spawnOrRemoveHelper(state, "Search Assistant", {-50.90, 1.6, -21.96}, {0, 270, 0})
optionPanel[id][3] = spawnOrRemoveHelper(state, "Search Assistant", {-36.21, 1.6, 22.44}, {0, 000, 0})
optionPanel[id][4] = spawnOrRemoveHelper(state, "Search Assistant", {-24.46, 1.6, -22.44}, {0, 180, 0})
-- option: Show chaos bag manager
elseif id == "showChaosBagManager" then
optionPanel[id] = spawnOrRemoveHelper(state, "Chaos Bag Manager", {-67.8, 1.6, -49.5})
@ -937,6 +946,7 @@ function removeHelperObject(name)
["Token Arranger"] = "showTokenArranger",
["Clean Up Helper"] = "showCleanUpHelper",
["Hand Helper"] = "showHandHelper",
["Search Assistant"] = "showSearchAssistant",
["Chaos Bag Manager"] = "showChaosBagManager",
["jaqenZann's Navigation Overlay"] = "showNavigationOverlay",
["Displacement Tool"] = "showDisplacementTool",
@ -984,6 +994,7 @@ function onClick_defaultSettings()
showDrawButton = false,
showHandHelper = {},
showNavigationOverlay = false,
showSearchAssistant = {},
showTitleSplash = true,
showTokenArranger = false,
useClueClickers = false,

View File

@ -1,32 +1,16 @@
-- Playmat Image Swapper
-- updated by: Chr1Z
-- original by: -
-- description: changes the big playmats image
information = {
version = "1.2",
last_updated = "12.11.2022"
}
defaultURL = "http://cloud-3.steamusercontent.com/ugc/998015670465071049/FFAE162920D67CF38045EFBD3B85AD0F916147B2/"
local controlActive = false
local DEFAULT_URL = "http://cloud-3.steamusercontent.com/ugc/998015670465071049/FFAE162920D67CF38045EFBD3B85AD0F916147B2/"
-- parameters for open/close button for reusing
local BUTTON_PARAMETERS = {}
BUTTON_PARAMETERS.function_owner = self
BUTTON_PARAMETERS.click_function = "click_toggleControl"
BUTTON_PARAMETERS.height = 1500
BUTTON_PARAMETERS.width = 1500
BUTTON_PARAMETERS.color = { 1, 1, 1, 0 }
local buttonParameters = {}
buttonParameters.function_owner = self
buttonParameters.click_function = "click_toggleControl"
buttonParameters.height = 1500
buttonParameters.width = 1500
buttonParameters.color = { 1, 1, 1, 0 }
function onLoad()
controlActive = false
createOpenCloseButton()
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Playmat Image Swapper v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("last updated: " .. information["last_updated"], "White")
printToAll("Original made by unknown", "White")
end)
end
-- click function for main button
@ -78,11 +62,7 @@ end
-- click function for apply button
function click_applySurface(_, _, isRightClick)
if isRightClick then
updateSurface()
else
updateSurface(self.getInputs()[1].value)
end
updateSurface(isRightClick and "" or self.getInputs()[1].value)
end
-- input function for the input box
@ -93,17 +73,17 @@ function updateSurface(newURL)
local playArea = getObjectFromGUID("721ba2")
local customInfo = playArea.getCustomObject()
if newURL ~= "" and newURL ~= nil and newURL ~= defaultURL then
if newURL ~= "" and newURL ~= nil and newURL ~= DEFAULT_URL then
customInfo.image = newURL
broadcastToAll("New Playmat Image Applied", { 0.2, 0.9, 0.2 })
else
customInfo.image = defaultURL
customInfo.image = DEFAULT_URL
broadcastToAll("Default Playmat Image Applied", { 0.2, 0.9, 0.2 })
end
playArea.setCustomObject(customInfo)
-- get custom data helper and call it after reloading
-- get custom data helper and call the playarea with it after reloading
local guid = playArea.getVar("customDataHelper")
playArea = playArea.reload()
@ -114,6 +94,6 @@ end
-- creates the main button
function createOpenCloseButton()
BUTTON_PARAMETERS.tooltip = (controlActive and "Close" or "Open") .. " Playmat Panel"
self.createButton(BUTTON_PARAMETERS)
buttonParameters.tooltip = (controlActive and "Close" or "Open") .. " Playmat Panel"
self.createButton(buttonParameters)
end

View File

@ -0,0 +1,36 @@
do
local CHAOS_TOKEN_NAMES = {
["Elder Sign"] = true,
["+1"] = true,
["0"] = true,
["-1"] = true,
["-2"] = true,
["-3"] = true,
["-4"] = true,
["-5"] = true,
["-6"] = true,
["-7"] = true,
["-8"] = true,
["Skull"] = true,
["Cultist"] = true,
["Tablet"] = true,
["Elder Thing"] = true,
["Auto-fail"] = true,
["Bless"] = true,
["Curse"] = true,
["Frost"] = true
}
local TokenChecker = {}
-- returns true if the passed object is a chaos token (by name)
TokenChecker.isChaosToken = function(obj)
if CHAOS_TOKEN_NAMES[obj.getName()] then
return true
else
return false
end
end
return TokenChecker
end

View File

@ -1,4 +1,5 @@
local tokenManager = require("core/token/TokenManager")
local tokenChecker = require("core/token/TokenChecker")
-- set true to enable debug logging and show Physics.cast()
local DEBUG = false
@ -180,6 +181,10 @@ function makeDiscardHandlerFor(searchPosition, discardPosition)
obj.setPositionSmooth(discardPosition, false, true)
obj.setRotation({0, -90, 0})
end
-- put chaos tokens back into bag (e.g. Unrelenting)
elseif tokenChecker.isChaosToken(obj) then
local chaosBag = Global.call("findChaosBag")
chaosBag.putObject(obj)
-- don't touch the table or this playmat itself
elseif obj.guid ~= "4ee1f2" and obj ~= self then
TRASHCAN.putObject(obj)
@ -602,7 +607,9 @@ function maybeUpdateActiveInvestigator(card)
["08016"] = 14 -- Bob Jenkins
}
setObjectState(smallToken, SPECIAL_ACTIONS[activeInvestigatorId] or STATE_TABLE[class])
if smallToken ~= nil then
setObjectState(smallToken, SPECIAL_ACTIONS[activeInvestigatorId] or STATE_TABLE[class])
end
end
function setObjectState(obj, stateId)
@ -635,7 +642,7 @@ function showDrawButton(visible)
self.createButton({
label = "Draw 1",
click_function = "doDrawOne",
function_owner = mat,
function_owner = self,
position = { 1.84, 0.1, -0.36 },
scale = { 0.12, 0.12, 0.12 },
width = 800,

View File

@ -1,25 +1,5 @@
local zone = nil
local CHAOS_TOKEN_NAMES = {
["Elder Sign"] = true,
["+1"] = true,
["0"] = true,
["-1"] = true,
["-2"] = true,
["-3"] = true,
["-4"] = true,
["-5"] = true,
["-6"] = true,
["-7"] = true,
["-8"] = true,
["Skull"] = true,
["Cultist"] = true,
["Tablet"] = true,
["Elder Thing"] = true,
["Auto-fail"] = true,
["Bless"] = true,
["Curse"] = true,
["Frost"] = true
}
local tokenChecker = require("core/token/TokenChecker")
-- general code
function onSave()
@ -36,14 +16,12 @@ end
-- context menu functions
function enable()
local scale = self.getScale()
zone = spawnObject({
type = "ScriptingTrigger",
position = self.getPosition() + Vector(0, 2.5 + 0.11, 0),
rotation = self.getRotation(),
scale = { scale.x * 2, 5, scale.z * 2 }
})
setMenu(false)
end
@ -65,7 +43,7 @@ end
function onObjectEnterScriptingZone(entering, object)
if zone ~= entering then return end
if object == self or object.type == "Deck" or object.type == "Card" then return end
if CHAOS_TOKEN_NAMES[object.getName()] then return end
if tokenChecker.isChaosToken(object) then return end
object.destruct()
end

File diff suppressed because one or more lines are too long

View File

@ -13,7 +13,7 @@
<!-- main window -->
<TableLayout class="window"
width="500"
height="700"
height="800"
active="false"
color="#000000"
outlineSize="2 2"
@ -24,7 +24,7 @@
<!-- group headers -->
<Row class="group-header"
preferredHeight="60" />
preferredHeight="54" />
<Cell class="group-header"
columnSpan="2"
color="#222222" />
@ -89,12 +89,51 @@
<VerticalScrollView horizontalScrollbarVisibility="AutohideAndExpandViewport">
<TableLayout columnWidths="0 75"
autoCalculateHeight="1"
cellPadding="10 0 8 8">
cellPadding="10 0 5 5">
<!-- Group: general settings -->
<Row class="group-header">
<Cell class="group-header">
<Panel class="group-header"
image="header_acolyte">
<Text class="group-header">GENERAL SETTINGS</Text>
</Panel>
</Cell>
</Row>
<!-- Option: play area snap tags -->
<Row class="option-text">
<Cell class="option-text">
<VerticalLayout class="text-column">
<Text class="option-header">Enable snap tags for play area</Text>
<Text class="description">Only cards with the tag "Location" will snap (official cards are supported by default). Disable this if you are having issues with custom content.</Text>
</VerticalLayout>
</Cell>
<Cell class="option-button">
<Toggle id="playAreaSnapTags"
onValueChanged="onClick_toggleOption(playAreaSnapTags)"/>
</Cell>
</Row>
<!-- Option: splash scenario name on setup -->
<Row class="option-text">
<Cell class="option-text">
<VerticalLayout class="text-column">
<Text class="option-header">Show scenario title on setup</Text>
<Text class="description">Fade in the name of the scenario for 2 seconds when placing down a scenario.</Text>
</VerticalLayout>
</Cell>
<Cell class="option-button">
<Toggle id="showTitleSplash"
onValueChanged="onClick_toggleOption(showTitleSplash)"/>
</Cell>
</Row>
<!-- Group: playermat settings -->
<Row class="group-header">
<Cell class="group-header">
<Panel class="group-header"
image="header_core">
image="header_cover">
<Text class="group-header">PLAYERMAT SETTINGS</Text>
</Panel>
</Cell>
@ -142,20 +181,6 @@
</Cell>
</Row>
<!-- Option: play area snap tags -->
<Row class="option-text">
<Cell class="option-text">
<VerticalLayout class="text-column">
<Text class="option-header">Enable snap tags for play area</Text>
<Text class="description">Only cards with the tag "Location" will snap (official cards are supported by default). Disable this if you are having issues with custom content.</Text>
</VerticalLayout>
</Cell>
<Cell class="option-button">
<Toggle id="playAreaSnapTags"
onValueChanged="onClick_toggleOption(playAreaSnapTags)"/>
</Cell>
</Row>
<!-- Option: use clickable resource counters -->
<Row class="option-text">
<Cell class="option-text">
@ -170,25 +195,11 @@
</Cell>
</Row>
<!-- Option: splash scenario name on setup -->
<Row class="option-text">
<Cell class="option-text">
<VerticalLayout class="text-column">
<Text class="option-header">Show Scenario Title on Setup</Text>
<Text class="description">Fade in the name of the scenario for 2 seconds when placing down a scenario.</Text>
</VerticalLayout>
</Cell>
<Cell class="option-button">
<Toggle id="showTitleSplash"
onValueChanged="onClick_toggleOption(showTitleSplash)"/>
</Cell>
</Row>
<!-- Group: fan-made accessories -->
<Row class="group-header">
<Cell class="group-header">
<Panel class="group-header"
image="header_acolyte">
image="header_olive">
<Text class="group-header">FAN-MADE ACCESSORIES</Text>
</Panel>
</Cell>
@ -236,6 +247,20 @@
</Cell>
</Row>
<!-- Option: show search assistant -->
<Row class="option-text">
<Cell class="option-text">
<VerticalLayout class="text-column">
<Text class="option-header">Search Assistant</Text>
<Text class="description">Quickly search 3, 6, 9 or the top X cards of your deck!</Text>
</VerticalLayout>
</Cell>
<Cell class="option-button">
<Toggle id="showSearchAssistant"
onValueChanged="onClick_toggleOption(showSearchAssistant)"/>
</Cell>
</Row>
<!-- Option: show chaos bag manager -->
<Row class="option-text">
<Cell class="option-text">