kohaku, victory display and decklob

This commit is contained in:
Chr1Z93 2024-07-03 13:05:19 +02:00
parent ce2a301d56
commit 77c2fdafa7
4 changed files with 107 additions and 153 deletions

View File

@ -234,28 +234,28 @@ end
-- places the provided card in the first empty spot -- places the provided card in the first empty spot
function placeCard(card) function placeCard(card)
local trash = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash") -- get sorted list of snap points to check slots
-- check snap point states
local snaps = self.getSnapPoints() local snaps = self.getSnapPoints()
table.sort(snaps, function(a, b) return a.position.x > b.position.x end) table.sort(snaps, function(a, b) return a.position.x > b.position.x end)
table.sort(snaps, function(a, b) return a.position.z < b.position.z end) table.sort(snaps, function(a, b) return a.position.z < b.position.z end)
-- get first empty slot -- get first empty slot
local fullSlots = {} local emptyIndex, emptyPos
local positions = {}
for i, snap in ipairs(snaps) do for i, snap in ipairs(snaps) do
positions[i] = self.positionToWorld(snap.position) local snapPos = self.positionToWorld(snap.position)
local searchResult = searchLib.atPosition(positions[i], "isCardOrDeck") local searchResult = searchLib.atPosition(snapPos, "isCardOrDeck")
fullSlots[i] = #searchResult > 0 if #searchResult == 0 then
emptyPos = snapPos
emptyIndex = i
break
end
end end
-- remove tokens from the card -- remove tokens from the card
for _, obj in ipairs(searchLib.onObject(card)) do local trash = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
-- don't touch decks / cards for _, obj in ipairs(searchLib.onObject(card, "isTileOrToken")) do
if obj.type == "Deck" or obj.type == "Card" then if tokenChecker.isChaosToken(obj) then
-- put chaos tokens back into bag -- put chaos tokens back into bag
elseif tokenChecker.isChaosToken(obj) then
local chaosBag = chaosBagApi.findChaosBag() local chaosBag = chaosBagApi.findChaosBag()
chaosBag.putObject(obj) chaosBag.putObject(obj)
elseif obj.memo ~= nil and obj.getLock() == false then elseif obj.memo ~= nil and obj.getLock() == false then
@ -264,17 +264,14 @@ function placeCard(card)
end end
-- place the card -- place the card
card.setRotation({ 0, 270, card.getRotation().z })
local name = card.getName() or "Unnamed card" local name = card.getName() or "Unnamed card"
for i = 1, 10 do if emptyPos then
if fullSlots[i] ~= true then card.setPositionSmooth(emptyPos, false, true)
local rot = { 0, 270, card.getRotation().z } broadcastToAll("Victory Display: " .. name .. " placed into slot " .. emptyIndex .. ".", "Green")
card.setPositionSmooth(positions[i], false, true) else
card.setRotation(rot) -- use the first snap position in case all slots are full
broadcastToAll("Victory Display: " .. name .. " placed into slot " .. i .. ".", "Green") card.setPositionSmooth(self.positionToWorld(snaps[1].position), false, true)
return broadcastToAll("Victory Display is full! " .. name .. " placed into slot 1.", "Orange")
end
end end
broadcastToAll("Victory Display is full! " .. name .. " placed into slot 1.", "Orange")
card.setPositionSmooth(positions[1], false, true)
end end

View File

@ -1,13 +1,20 @@
require("playercards/CardsWithHelper") require("playercards/CardsWithHelper")
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi") local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
local guidReferenceApi = require("core/GUIDReferenceApi") local guidReferenceApi = require("core/GUIDReferenceApi")
local playermatApi = require("playermat/PlayermatApi") local playermatApi = require("playermat/PlayermatApi")
local searchLib = require("util/SearchLib") local searchLib = require("util/SearchLib")
local tokenManager = require("core/token/TokenManager") local tokenManager = require("core/token/TokenManager")
local isHelperEnabled = false local isHelperEnabled = false
local updated local updated
local xmlData = {
Action = { color = "#6D202CE6", onClick = "removeAndExtraAction" },
Bless = { color = "#9D702CE6", onClick = "addTokenToBag" },
Curse = { color = "#633A84E6", onClick = "addTokenToBag" },
ElderSign = { color = "#50A8CEE6", onClick = "elderSignAbility" }
}
function updateSave() function updateSave()
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled }) self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled })
end end
@ -57,32 +64,29 @@ function removeAndExtraAction()
local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat")
local rotation = mat.getRotation() local rotation = mat.getRotation()
-- find empty action token slots -- find empty action token slots by checking snap points
-- check snap point states
local snaps = mat.getSnapPoints() local snaps = mat.getSnapPoints()
-- get first empty slot -- get first empty slot in the top row (so the second empty slot because of the ability token)
local fullSlots = {} local emptyPos = position -- default to card position
local positions = {} for i, snap in ipairs(snaps) do
for _, snap in ipairs(snaps) do if i > 1 then
if snap.tags[1] == "UniversalToken" then if snap.tags[1] == "UniversalToken" then
table.insert(positions, mat.positionToWorld(snap.position)) local snapPos = mat.positionToWorld(snap.position)
local searchResult = searchLib.atPosition(positions[#positions], "isUniversalToken") local searchResult = searchLib.atPosition(snapPos, "isUniversalToken")
table.insert(fullSlots, #searchResult > 0) if #searchResult == 0 then
emptyPos = snapPos
break
end
end
end end
end end
for i = 2, 6 do -- look at all 5 slots above investigator card callback = function(spawned)
if fullSlots[i] ~= true then spawned.call("updateClassAndSymbol", { class = "Mystic", symbol = "Mystic" })
callback = function(spawned) spawned.call("updateClassAndSymbol", { class = "Mystic", symbol = "Mystic" }) spawned.addTag("Temporary") end spawned.addTag("Temporary")
tokenManager.spawnToken(positions[i] + Vector(0, 0.7, 0), "universalActionAbility", rotation, callback)
return
end
end end
tokenManager.spawnToken(emptyPos + Vector(0, 0.7, 0), "universalActionAbility", rotation, callback)
-- if all slots are full
callback = function(spawned) spawned.call("updateClassAndSymbol", { class = "Mystic", symbol = "Mystic" }) spawned.addTag("Temporary") end
tokenManager.spawnToken(position + Vector(0, 0.7, 0), "universalActionAbility", rotation, callback)
end end
function elderSignAbility() function elderSignAbility()
@ -97,37 +101,39 @@ function maybeUpdateButtonState()
if numInBag.Bless <= numInBag.Curse and numInBag.Bless < 10 then if numInBag.Bless <= numInBag.Curse and numInBag.Bless < 10 then
state.Bless = true state.Bless = true
state.ElderSign = true
end end
if numInBag.Curse <= numInBag.Bless and numInBag.Curse < 10 then if numInBag.Curse <= numInBag.Bless and numInBag.Curse < 10 then
state.Curse = true state.Curse = true
state.ElderSign = true
end end
if numInBag.Curse >= 2 and numInBag.Bless >= 2 then if numInBag.Curse >= 2 and numInBag.Bless >= 2 then
state.Action = true state.Action = true
end end
state.ElderSign = true
setUiState(state) setUiState(state)
updated = true updated = true
end end
function setUiState(params) function setUiState(params)
for _, tokenName in ipairs({ "Bless", "Curse", "Action", "ElderSign" }) do for buttonId, state in ipairs(params) do
if params[tokenName] then if state then
self.UI.show(tokenName) self.UI.setAttribute(buttonId, "color", xmlData[buttonId].color)
self.UI.hide("inactive" .. tokenName) self.UI.setAttribute(buttonId, "onClick", xmlData[buttonId].onClick)
self.UI.setAttribute(buttonId, "textColor", "white")
else else
self.UI.show("inactive" .. tokenName) self.UI.setAttribute(buttonId, "color", "#353535E6")
self.UI.hide(tokenName) self.UI.setAttribute(buttonId, "onClick", "errorMessage")
self.UI.setAttribute(buttonId, "textColor", "#A0A0A0")
end end
end end
end end
function errorMessage(_, _, triggeringButton) function errorMessage(_, _, triggeringButton)
local numInBag = blessCurseManagerApi.getBlessCurseInBag() local numInBag = blessCurseManagerApi.getBlessCurseInBag()
if triggeringButton == "inactiveAction" then if triggeringButton == "Action" then
broadcastToAll("There are not enough Blesses and/or Curses in the chaos bag.", "Red") broadcastToAll("There are not enough Blesses and/or Curses in the chaos bag.", "Red")
elseif numInBag.Bless == 10 and numInBag.Curse == 10 then elseif numInBag.Bless == 10 and numInBag.Curse == 10 then
broadcastToAll("No more tokens can be added to the chaos bag.", "Red") broadcastToAll("No more tokens can be added to the chaos bag.", "Red")

View File

@ -2,23 +2,25 @@ do
local DeckLib = {} local DeckLib = {}
local searchLib = require("util/SearchLib") local searchLib = require("util/SearchLib")
-- places a card/deck at a position or merges into an existing deck -- places a card/deck at a position or merges into an existing deck below
---@param obj tts__Object Object to move ---@param obj tts__Object Object to move
---@param pos table New position for the object ---@param pos table New position for the object
---@param rot? table New rotation for the object ---@param rot? table New rotation for the object
---@param below? boolean Should the object be placed below an existing deck? ---@param below? boolean Should the object be placed below an existing deck?
DeckLib.placeOrMergeIntoDeck = function(obj, pos, rot, below) DeckLib.placeOrMergeIntoDeck = function(obj, pos, rot, below)
if obj == nil or pos == nil then return end if obj == nil or obj.isDestroyed() or pos == nil then return end
-- search the new position for existing card/deck -- search the new position for existing card/deck
local searchResult = searchLib.atPosition(pos, "isCardOrDeck") local searchResult = searchLib.atPosition(pos, "isCardOrDeck")
local targetObj
-- get new position -- get new position
local offset = 0.5 local offset = 0.5
local newPos = Vector(pos) + Vector(0, offset, 0) local newPos = Vector(pos) + Vector(0, offset, 0)
if #searchResult == 1 then if #searchResult == 1 then
local bounds = searchResult[1].getBounds() targetObj = searchResult[1]
local bounds = targetObj.getBounds()
if below then if below then
newPos = Vector(pos):setAt("y", bounds.center.y - bounds.size.y / 2) newPos = Vector(pos):setAt("y", bounds.center.y - bounds.size.y / 2)
else else
@ -26,7 +28,8 @@ do
end end
end end
-- allow moving the objects smoothly out of the hand -- allow moving the objects smoothly out of the hand and temporarily lock it
obj.setLock(true)
obj.use_hands = false obj.use_hands = false
if rot then if rot then
@ -34,17 +37,17 @@ do
end end
obj.setPositionSmooth(newPos, false, true) obj.setPositionSmooth(newPos, false, true)
-- continue if the card stops smooth moving -- use putObject if the card stops smooth moving to avoid a TTS bug that merges unrelated cards that are not resting
-- pcall avoids errors (physics is sometimes too fast so the object doesn't exist for the put)
Wait.condition( Wait.condition(
function() pcall(function()
obj.use_hands = true obj.setLock(false)
-- this avoids a TTS bug that merges unrelated cards that are not resting obj.use_hands = true
if #searchResult == 1 and searchResult[1] ~= obj and searchResult[1] ~= nil then if #searchResult == 1 and targetObj ~= obj then
-- call this with avoiding errors (physics is sometimes too fast so the object doesn't exist for the put) targetObj.putObject(obj)
pcall(function() searchResult[1].putObject(obj) end) end
end end),
end, function() return not obj.isSmoothMoving() end, 3)
function() return not obj.isSmoothMoving() end, 3)
end end
return DeckLib return DeckLib

View File

@ -4,14 +4,6 @@
fontSize="200" fontSize="200"
iconWidth="300" iconWidth="300"
iconAlignment="Right"/> iconAlignment="Right"/>
<Button class="inactive"
onClick="errorMessage"
color="#353535E6"
textColor="#A0A0A0"/>
<Button class="active"
onClick="addTokenToBag"
textColor="white"
active="false"/>
<TableLayout position="0 188 -22" <TableLayout position="0 188 -22"
rotation="0 0 90" rotation="0 0 90"
height="1800" height="1800"
@ -21,74 +13,30 @@
cellBackgroundColor="rgba(1,1,1,0)"/> cellBackgroundColor="rgba(1,1,1,0)"/>
</Defaults> </Defaults>
<Panel id="Helper" <TableLayout id="Helper"
active="false"> active="false">
<TableLayout> <Row>
<Row> <Cell>
<Cell> <Button id="Bless"
<Button id="Bless" icon="token-bless"/>
icon="token-bless" </Cell>
color="#9D702CE6" </Row>
class="active"/> <Row>
</Cell> <Cell>
</Row> <Button id="Curse"
<Row> icon="token-curse"/>
<Cell> </Cell>
<Button id="Curse" </Row>
icon="token-curse" <Row>
color="#633A84E6" <Cell>
class="active"/> <Button id="Action"
</Cell> text="Remove tokens"/>
</Row> </Cell>
<Row> </Row>
<Cell> <Row>
<Button id="Action" <Cell>
text="Remove tokens" <Button id="ElderSign"
color="#6D202CE6" icon="token-eldersign"/>
class="active" </Cell>
onClick="removeAndExtraAction"/> </Row>
</Cell> </TableLayout>
</Row>
<Row>
<Cell>
<Button id="ElderSign"
icon="token-eldersign"
color="#50A8CEE6"
class="active"
onClick="elderSignAbility"/>
</Cell>
</Row>
</TableLayout>
<TableLayout>
<Row>
<Cell>
<Button id="inactiveBless"
icon="token-bless"
class="inactive"/>
</Cell>
</Row>
<Row>
<Cell>
<Button id="inactiveCurse"
icon="token-curse"
class="inactive"/>
</Cell>
</Row>
<Row>
<Cell>
<Button id="inactiveAction"
text="Remove tokens"
class="inactive"/>
</Cell>
</Row>
<Row>
<Cell>
<Button id="inactiveElderSign"
text="Elder Sign"
icon="token-eldersign"
class="inactive"
onClick="elderSignAbility"/>
</Cell>
</Row>
</TableLayout>
</Panel>