Merge branch 'main' into featured-and-notes
This commit is contained in:
commit
76f9f51894
@ -49,6 +49,12 @@ local BACKGROUNDS = {
|
||||
fontcolor = { 1, 1, 1 },
|
||||
icons = false
|
||||
},
|
||||
{
|
||||
title = "Hunting Jacket",
|
||||
url = "http://cloud-3.steamusercontent.com/ugc/2450601762292308846/0E171E3F3F0D016EEC574F3CA25738A46D95595C/",
|
||||
fontcolor = { 1, 1, 1 },
|
||||
icons = false
|
||||
},
|
||||
{
|
||||
title = "Ikiaq",
|
||||
url = "http://cloud-3.steamusercontent.com/ugc/2021606446228198966/5A408D8D760221DEA164E986B9BE1F79C4803071/",
|
||||
@ -110,6 +116,7 @@ function onLoad(savedData)
|
||||
printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White")
|
||||
refresh()
|
||||
end)
|
||||
self.addContextMenuItem("Draw all cards", function(color) self.deal(self.getQuantity(), color) end)
|
||||
end
|
||||
|
||||
-- gets the font color based on background url
|
||||
@ -232,38 +239,30 @@ end
|
||||
|
||||
-- gets cost and icons for a card
|
||||
function findCard(guid, name, GMNotes)
|
||||
local icons = {}
|
||||
local metadata = JSON.decode(GMNotes) or {}
|
||||
local buttonLabel = name or "unnamed"
|
||||
local hasIcons = false
|
||||
|
||||
if metadata.cost then
|
||||
buttonLabel = "[" .. metadata.cost .. "] " .. buttonLabel
|
||||
end
|
||||
|
||||
if showIcons then
|
||||
if metadata ~= {} then
|
||||
icons[1] = metadata.wildIcons
|
||||
icons[2] = metadata.willpowerIcons
|
||||
icons[3] = metadata.intellectIcons
|
||||
icons[4] = metadata.combatIcons
|
||||
icons[5] = metadata.agilityIcons
|
||||
end
|
||||
|
||||
local IconTypes = { "Wild", "Willpower", "Intellect", "Combat", "Agility" }
|
||||
local found = false
|
||||
for i = 1, 5 do
|
||||
if icons[i] ~= nil and icons[i] ~= "" then
|
||||
if found == false then
|
||||
local iconTypes = { "Wild", "Willpower", "Intellect", "Combat", "Agility" }
|
||||
for _, iconName in ipairs(iconTypes) do
|
||||
local mdName = string.lower(iconName) .. "Icons"
|
||||
if metadata[mdName] ~= nil then
|
||||
if hasIcons == false then
|
||||
buttonLabel = buttonLabel .. "\n"
|
||||
found = true
|
||||
hasIcons = true
|
||||
else
|
||||
buttonLabel = buttonLabel .. " "
|
||||
end
|
||||
buttonLabel = buttonLabel .. IconTypes[i] .. ": " .. icons[i]
|
||||
buttonLabel = buttonLabel .. iconName .. ": " .. metadata[mdName]
|
||||
end
|
||||
end
|
||||
end
|
||||
table.insert(cardsInBag, { buttonLabel = buttonLabel, hasIcons = (#icons > 0), name = name, guid = guid })
|
||||
table.insert(cardsInBag, { buttonLabel = buttonLabel, hasIcons = hasIcons, name = name, guid = guid })
|
||||
end
|
||||
|
||||
-- recreates buttons with up-to-date labels
|
||||
|
@ -6,8 +6,8 @@ local SPREAD_X_SHIFT = -3.66
|
||||
|
||||
Spawner = { }
|
||||
|
||||
-- Spawns a list of cards at the given position/rotation. This will separate cards by size -
|
||||
-- investigator, standard, and mini, spawning them in that order with larger cards on bottom. If
|
||||
-- Spawns a list of cards at the given position/rotation. This will separate cards by size -
|
||||
-- investigator, standard, and mini, spawning them in that order with larger cards on bottom. If
|
||||
-- there are different types, the provided callback will be called once for each type as it spawns
|
||||
-- either a card or deck.
|
||||
---@param cardList table A list of Player Card data structures (data/metadata)
|
||||
@ -33,8 +33,8 @@ Spawner.spawnCards = function(cardList, pos, rot, sort, callback)
|
||||
table.insert(standardCards, card)
|
||||
end
|
||||
end
|
||||
-- Spawn each of the three types individually. Each Y position shift accounts for the thickness
|
||||
-- of the spawned deck
|
||||
|
||||
-- Spawn each of the three types individually. Y position accounts for the thickness of the spawned deck
|
||||
local position = { x = pos.x, y = pos.y, z = pos.z }
|
||||
Spawner.spawn(investigatorCards, position, rot, callback)
|
||||
|
||||
@ -52,7 +52,7 @@ Spawner.spawnCardSpread = function(cardList, startPos, maxCols, rot, sort, callb
|
||||
|
||||
local position = { x = startPos.x, y = startPos.y, z = startPos.z }
|
||||
-- Special handle the first row if we have less than a full single row, but only if there's a
|
||||
-- reasonable max column count. Single-row spreads will send a large value for maxCols
|
||||
-- reasonable max column count. Single-row spreads will send a large value for maxCols
|
||||
if maxCols < 100 and #cardList < maxCols then
|
||||
position.z = startPos.z + ((maxCols - #cardList) / 2 * SPREAD_Z_SHIFT)
|
||||
end
|
||||
@ -75,7 +75,7 @@ Spawner.spawnCardSpread = function(cardList, startPos, maxCols, rot, sort, callb
|
||||
end
|
||||
end
|
||||
|
||||
-- Spawn a specific list of cards. This method is for internal use and should not be called
|
||||
-- Spawn a specific list of cards. This method is for internal use and should not be called
|
||||
-- directly, use spawnCards instead.
|
||||
---@param cardList table A list of Player Card data structures (data/metadata)
|
||||
---@param pos table Position where the cards should be spawned (global)
|
||||
@ -90,25 +90,18 @@ Spawner.spawn = function(cardList, pos, rot, callback)
|
||||
if cardList[1].data.SidewaysCard then
|
||||
rot = { rot.x, rot.y - 90, rot.z }
|
||||
end
|
||||
spawnObjectData({
|
||||
return spawnObjectData({
|
||||
data = cardList[1].data,
|
||||
position = pos,
|
||||
rotation = rot,
|
||||
callback_function = callback
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
-- For multiple cards, construct a deck and spawn that
|
||||
local deck = Spawner.buildDeckDataTemplate()
|
||||
|
||||
-- Decks won't inherently scale to the cards in them. The card list being spawned should be all
|
||||
-- the same type/size by this point, so use the first card to set the size
|
||||
deck.Transform = {
|
||||
scaleX = cardList[1].data.Transform.scaleX,
|
||||
scaleY = 1,
|
||||
scaleZ = cardList[1].data.Transform.scaleZ
|
||||
}
|
||||
local deckScaleX = cardList[1].data.Transform.scaleX
|
||||
local deckScaleZ = cardList[1].data.Transform.scaleZ
|
||||
local deck = Spawner.buildDeckDataTemplate(deckScaleX, deckScaleZ)
|
||||
|
||||
local sidewaysDeck = true
|
||||
for _, spawnCard in ipairs(cardList) do
|
||||
@ -123,7 +116,7 @@ Spawner.spawn = function(cardList, pos, rot, callback)
|
||||
rot = { rot.x, rot.y - 90, rot.z }
|
||||
end
|
||||
|
||||
spawnObjectData({
|
||||
return spawnObjectData({
|
||||
data = deck,
|
||||
position = pos,
|
||||
rotation = rot,
|
||||
@ -131,12 +124,12 @@ Spawner.spawn = function(cardList, pos, rot, callback)
|
||||
})
|
||||
end
|
||||
|
||||
-- Inserts a card into the given deck. This does three things:
|
||||
-- Inserts a card into the given deck. This does three things:
|
||||
-- 1. Add the card's data to ContainedObjects
|
||||
-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's
|
||||
-- ID list. Note that the deck's ID list is "DeckIDs" even though it
|
||||
-- ID list. Note that the deck's ID list is "DeckIDs" even though it
|
||||
-- contains a list of card Ids
|
||||
-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's
|
||||
-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's
|
||||
-- "CustomDeck" field is a list of all CustomDecks used by cards within the
|
||||
-- deck, keyed by the DeckID and referencing the custom deck table
|
||||
---@param deck table TTS deck data structure to add to
|
||||
@ -176,20 +169,22 @@ end
|
||||
-- creates a new table on each call without using metatables or previous
|
||||
-- definitions because we can't be sure that TTS doesn't modify the structure
|
||||
---@return table deck Table containing the minimal TTS deck data structure
|
||||
Spawner.buildDeckDataTemplate = function()
|
||||
Spawner.buildDeckDataTemplate = function(deckScaleX, deckScaleZ)
|
||||
local deck = {}
|
||||
deck.Name = "Deck"
|
||||
|
||||
-- Card data. DeckIDs and CustomDeck entries will be built from the cards
|
||||
-- Card data. DeckIDs and CustomDeck entries will be built from the cards
|
||||
deck.ContainedObjects = {}
|
||||
deck.DeckIDs = {}
|
||||
deck.CustomDeck = {}
|
||||
|
||||
-- Transform is required, Position and Rotation will be overridden by the spawn call so can be omitted here
|
||||
-- Decks won't inherently scale to the cards in them. The card list being spawned should be all
|
||||
-- the same type/size by this point, so use the first card to set the size
|
||||
deck.Transform = {
|
||||
scaleX = 1,
|
||||
scaleX = deckScaleX or 1,
|
||||
scaleY = 1,
|
||||
scaleZ = 1,
|
||||
scaleZ = deckScaleZ or 1,
|
||||
}
|
||||
|
||||
return deck
|
||||
@ -220,14 +215,14 @@ Spawner.getpbcn = function(metadata)
|
||||
end
|
||||
end
|
||||
|
||||
-- Comparison function used to sort the cards in a deck. Groups bonded or
|
||||
-- Comparison function used to sort the cards in a deck. Groups bonded or
|
||||
-- permanent cards first, then sorts within theose types by name/subname.
|
||||
-- Normal cards will sort in standard alphabetical order, while
|
||||
-- permanent/bonded/customizable will be in reverse alphabetical order.
|
||||
--
|
||||
-- Since cards spawn in the order provided by this comparator, with the first
|
||||
-- cards ending up at the bottom of a pile, this ordering will spawn in reverse
|
||||
-- alphabetical order. This presents the cards in order for non-face-down
|
||||
-- alphabetical order. This presents the cards in order for non-face-down
|
||||
-- areas, and presents them in order when Searching the face-down deck.
|
||||
Spawner.cardComparator = function(card1, card2)
|
||||
local pbcn1 = Spawner.getpbcn(card1.metadata)
|
||||
|
@ -887,8 +887,15 @@ function maybeUpdateActiveInvestigator(card)
|
||||
return
|
||||
end
|
||||
|
||||
-- set proper scale for the card
|
||||
card.setScale({1.15, 1, 1.15})
|
||||
-- set proper scale for investigators
|
||||
local cardData = card.getData()
|
||||
if cardData["SidewaysCard"] == true then
|
||||
-- 115% for easier readability
|
||||
card.setScale({ 1.15, 1, 1.15 })
|
||||
else
|
||||
-- Zoop-exported investigators are horizontal cards and TTS scales them differently
|
||||
card.setScale({ 0.8214, 1, 0.8214 })
|
||||
end
|
||||
|
||||
-- remove old action tokens
|
||||
for _, obj in ipairs(searchAroundSelf("isUniversalToken")) do
|
||||
|
Loading…
Reference in New Issue
Block a user