updated documentation

This commit is contained in:
Chr1Z93 2022-12-21 14:16:03 +01:00
parent 49c3c170ef
commit 7660e47bcd

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@ -38,15 +38,8 @@ customizationRowsWithFields["09101"].inputMap[1] = 1
customizationRowsWithFields["09101"].inputMap[2] = 2 customizationRowsWithFields["09101"].inputMap[2] = 2
customizationRowsWithFields["09101"].inputMap[3] = 3 customizationRowsWithFields["09101"].inputMap[3] = 3
local function fixUtf16String(str)
return str:gsub("\\u(%w%w%w%w)", function(match)
return string.char(tonumber(match, 16))
end)
end
function onLoad(script_state) function onLoad(script_state)
local state = JSON.decode(script_state) initializeUi(JSON.decode(script_state))
initializeUi(state)
math.randomseed(os.time()) math.randomseed(os.time())
arkhamDb.initialize() arkhamDb.initialize()
end end
@ -55,8 +48,8 @@ function onSave() return JSON.encode(getUiState()) end
-- Returns the zone name where the specified card should be placed, based on its metadata. -- Returns the zone name where the specified card should be placed, based on its metadata.
---@param cardMetadata Table of card metadata. ---@param cardMetadata Table of card metadata.
---@return Zone name such as "Deck", "SetAside1", etc. See Zones object documentation for a list of ---@return Zone String Name of the zone such as "Deck", "SetAside1", etc.
--- valid zones. -- See Zones object documentation for a list of valid zones.
function getDefaultCardZone(cardMetadata, bondedList) function getDefaultCardZone(cardMetadata, bondedList)
if (cardMetadata.id == "09080-m") then -- Have to check the Servitor before other minicards if (cardMetadata.id == "09080-m") then -- Have to check the Servitor before other minicards
return "SetAside6" return "SetAside6"
@ -96,15 +89,15 @@ end
-- This is a callback function which handles the results of ArkhamDb.getDecklist() -- This is a callback function which handles the results of ArkhamDb.getDecklist()
-- This method uses an encapsulated coroutine with yields to make the card spawning cleaner. -- This method uses an encapsulated coroutine with yields to make the card spawning cleaner.
-- --
---@param slots Key-Value table of cardId:count. cardId is the ArkhamDB ID of the card to spawn, ---@param slots Table Key-Value table of cardId:count. cardId is the ArkhamDB ID of the card to spawn,
--- and count is the number which should be spawned -- and count is the number which should be spawned
---@param investigatorId String ArkhamDB ID (code) for this deck's investigator. ---@param investigatorId String ArkhamDB ID (code) for this deck's investigator.
-- Investigator cards should already be added to the slots list if they -- Investigator cards should already be added to the slots list if they
-- should be spawned, but this value is separate to check for special -- should be spawned, but this value is separate to check for special
-- handling for certain investigators -- handling for certain investigators
---@param bondedList A table of cardID keys to meaningless values. Card IDs in this list were added ---@param bondedList Table A table of cardID keys to meaningless values. Card IDs in this list were added
--- from a parent bonded card. -- from a parent bonded card.
---@param customizations ArkhamDB data for customizations on customizable cards ---@param customizations String ArkhamDB data for customizations on customizable cards
---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red") ---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red")
function loadCards(slots, investigatorId, bondedList, customizations, playerColor) function loadCards(slots, investigatorId, bondedList, customizations, playerColor)
function coinside() function coinside()
@ -180,8 +173,8 @@ end
-- Callback handler for the main deck spawning. Looks for cards which should start in hand, and -- Callback handler for the main deck spawning. Looks for cards which should start in hand, and
-- draws them for the appropriate player. -- draws them for the appropriate player.
-- @param deck Callback-provided spawned deck object ---@param deck Object Callback-provided spawned deck object
-- @param playerColor Color of the player to draw the cards to ---@param playerColor String Color of the player to draw the cards to
function deckSpawned(deck, playerColor) function deckSpawned(deck, playerColor)
local handPos = Player[playerColor].getHandTransform(1).position -- Only one hand zone per player local handPos = Player[playerColor].getHandTransform(1).position -- Only one hand zone per player
local deckCards = deck.getData().ContainedObjects local deckCards = deck.getData().ContainedObjects
@ -196,8 +189,8 @@ end
-- Conver the Raven Quill's selections from card IDs to card names. This could be more elegant -- Conver the Raven Quill's selections from card IDs to card names. This could be more elegant
-- but the inputs are very static so we're using some brute force. -- but the inputs are very static so we're using some brute force.
-- @param An ArkhamDB string indicating the customization selections for The Raven's Quill. Should ---@param selectionString String provided by ArkhamDB, indicates the customization selections
-- be either a single card ID or two separated by a ^ (e.g. XXXXX^YYYYY) -- Should be either a single card ID or two separated by a ^ (e.g. XXXXX^YYYYY)
function convertRavenQuillSelections(selectionString) function convertRavenQuillSelections(selectionString)
if (string.len(selectionString) == 5) then if (string.len(selectionString) == 5) then
return getCardName(selectionString) return getCardName(selectionString)
@ -238,7 +231,7 @@ function buildZoneLists(cards)
end end
-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5 random skills to SetAside3 -- Check to see if the deck list has Ancestral Knowledge. If it does, move 5 random skills to SetAside3
---@param cardList Deck list being created ---@param cardList Table Deck list being created
function handleAncestralKnowledge(cardList) function handleAncestralKnowledge(cardList)
local hasAncestralKnowledge = false local hasAncestralKnowledge = false
local skillList = {} local skillList = {}
@ -264,8 +257,8 @@ function handleAncestralKnowledge(cardList)
end end
-- Check for and handle Underworld Market by moving all Illicit cards to UnderSetAside3 -- Check for and handle Underworld Market by moving all Illicit cards to UnderSetAside3
---@param cardList Deck list being created ---@param cardList Table Deck list being created
---@param playerColor Color this deck is being loaded for ---@param playerColor String Color this deck is being loaded for
function handleUnderworldMarket(cardList, playerColor) function handleUnderworldMarket(cardList, playerColor)
local hasMarket = false local hasMarket = false
local illicitList = {} local illicitList = {}
@ -313,10 +306,10 @@ end
-- If the investigator is Joe Diamond, extract all Insight events to SetAside5 to build the Hunch -- If the investigator is Joe Diamond, extract all Insight events to SetAside5 to build the Hunch
-- Deck. -- Deck.
---@param investigatorId ID for the deck's investigator card. Passed separately because the ---@param investigatorId String ID for the deck's investigator card. Passed separately because the
--- investigator may not be included in the cardList --- investigator may not be included in the cardList
---@param cardList Deck list being created ---@param cardList Table Deck list being created
---@param playerColor Color this deck is being loaded for ---@param playerColor String Color this deck is being loaded for
function handleHunchDeck(investigatorId, cardList, playerColor) function handleHunchDeck(investigatorId, cardList, playerColor)
if investigatorId == "05002" then -- Joe Diamond if investigatorId == "05002" then -- Joe Diamond
local insightList = {} local insightList = {}
@ -353,8 +346,8 @@ end
-- For any customization upgrade cards in the card list, process the metadata from the deck to -- For any customization upgrade cards in the card list, process the metadata from the deck to
-- set the save state to show the correct checkboxes/text field values -- set the save state to show the correct checkboxes/text field values
---@param cardList Deck list being created ---@param cardList Table Deck list being created
---@param customizations Deck's meta table, extracted from ArkhamDB's deck structure ---@param customizations Table Deck's meta table, extracted from ArkhamDB's deck structure
function handleCustomizableUpgrades(cardList, customizations) function handleCustomizableUpgrades(cardList, customizations)
for _, card in ipairs(cardList) do for _, card in ipairs(cardList) do
if card.metadata.type == "UpgradeSheet" then if card.metadata.type == "UpgradeSheet" then