Fixed navigation overlay non-playermat cameras
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@ -449,7 +449,7 @@ function switchSeat(playerColor, direction)
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end
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-- swap color
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navigationOverlayApi.loadCamera(Player[playerColor], usedColors[index])
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navigationOverlayApi.loadCamera(Player[playerColor], _, usedColors[index])
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end
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function takeClueFromLocationWhite(_, hoveredObject)
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@ -24,11 +24,13 @@ do
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-- loads the specified camera for a player
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---@param player tts__Player Player whose camera should be moved
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---@param camera number|string If number: Index of the camera view to load | If string: Color of the playermat to swap to
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NavigationOverlayApi.loadCamera = function(player, camera)
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---@param index? number Index of the camera view to load
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---@param matColor? string Color of the playermat to swap to
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NavigationOverlayApi.loadCamera = function(player, index, matColor)
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getNOHandler().call("loadCameraFromApi", {
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player = player,
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camera = camera
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index = index,
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matColor = matColor
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})
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end
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@ -1,7 +1,7 @@
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local playermatApi = require("playermat/PlayermatApi")
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local playermatApi = require("playermat/PlayermatApi")
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fullButtonData = {
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fullButtonData = {
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{ id = "1", width = "84", height = "33", offset = "1 2" }, -- 1. Act/Agenda
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{ id = "2", width = "78", height = "69", offset = "1 -62" }, -- 2. Map
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{ id = "3", width = "70", height = "36", offset = "-38 -126" }, -- 3. White
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@ -25,7 +25,7 @@ fullButtonData = {
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{ id = "21", width = "20", height = "20", offset = "-20 150" } -- 21. Settings
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}
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playButtonData = {
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playButtonData = {
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{ id = "1", width = "80", height = "33", offset = "0 55" },
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{ id = "2", width = "78", height = "70", offset = "0 -8" },
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{ id = "3", width = "68", height = "32", offset = "-36 -71" },
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@ -42,7 +42,7 @@ playButtonData = {
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}
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-- To-Do: dynamically get positions by linking to objects
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cameraData = {
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cameraData = {
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{ position = { -1.6, 1.55, 0 }, distance = 18 }, -- 1. Act/Agenda
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{ position = { -28, 1.55, 0 }, distance = -1 }, -- 2. Map
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{ position = { -31.6, 1.55, 26.4 }, distance = -1 }, -- 3. Green playermat
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@ -64,10 +64,10 @@ cameraData = {
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}
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local settingsOpenForColor
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local visibility = {}
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local claims = {}
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local pitch = {}
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local distance = {}
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local visibility = {}
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local claims = {}
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local pitch = {}
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local distance = {}
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---------------------------------------------------------
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-- save/load functionality
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@ -287,36 +287,19 @@ function getDynamicViewBounds(objList)
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end
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function loadCameraFromApi(params)
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loadCamera(params.player, params.camera)
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loadCamera(params.player, params.index, params.matColor)
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end
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-- loads the specified camera for a player
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---@param player tts__Player Player whose camera should be moved
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---@param camera number|string If number: Index of the camera view to load | If string: Color of the playermat to swap to
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function loadCamera(player, camera)
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local lookHere, index, matColor
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---@param index? number Index of the camera view to load
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---@param matColor? string Color of the playermat to swap to
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function loadCamera(player, index, matColor)
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-- need at least one of these parameters
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if not index and not matColor then return end
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local matColorList = { "White", "Orange", "Green", "Red" }
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local indexList = {
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White = 3,
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Orange = 4,
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Green = 5,
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Red = 6
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}
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if tonumber(camera) then
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index = tonumber(camera)
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matColor = matColorList[index - 2] -- mat index 1 - 4
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else
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index = indexList[camera]
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matColor = camera
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end
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-- if mat is removed, end here
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local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat")
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if mat == nil then
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printToColor("Couldn't find this playermat.", player.color)
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return
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end
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local lookHere
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-- dynamic view of the play area
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if index == 2 then
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@ -329,8 +312,18 @@ function loadCamera(player, camera)
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yaw = 90,
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distance = 0.8 * math.max(bounds.diffX, bounds.diffZ) + 7
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}
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-- dynamic view of the clicked play mat
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elseif index >= 3 and index <= 6 then
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-- dynamic view of the clicked play mat
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elseif (index >= 3 and index <= 6) or matColor then
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-- maybe get matColor (mat index 1 - 4)
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matColor = matColor or matColorList[index - 2]
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-- if mat is removed, end here
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local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat")
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if mat == nil then
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printToColor("Couldn't find this playermat.", player.color)
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return
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end
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-- check if anyone (except for yourself) has claimed this color
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local isClaimed = false
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