Merge branch 'main' into token-stack

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Chr1Z 2024-07-08 01:10:13 +02:00 committed by GitHub
commit 6fa0baac86
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20 changed files with 277 additions and 110 deletions

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@ -33,7 +33,7 @@
"IgnoreFoW": false, "IgnoreFoW": false,
"LayoutGroupSortIndex": 0, "LayoutGroupSortIndex": 0,
"Locked": false, "Locked": false,
"LuaScript": "", "LuaScript": "require(\"playercards/cards/Analysis\")",
"LuaScriptState": "", "LuaScriptState": "",
"MeasureMovement": false, "MeasureMovement": false,
"Name": "Card", "Name": "Card",

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@ -58,5 +58,5 @@
"scaleZ": 1 "scaleZ": 1
}, },
"Value": 0, "Value": 0,
"XmlUI": "" "XmlUI": "\u003cInclude src=\"playercards/FamilyInheritance.xml\"/\u003e"
} }

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@ -33,7 +33,7 @@
"IgnoreFoW": false, "IgnoreFoW": false,
"LayoutGroupSortIndex": 0, "LayoutGroupSortIndex": 0,
"Locked": false, "Locked": false,
"LuaScript": "", "LuaScript": "require(\"playercards/cards/Strong-Armed\")",
"LuaScriptState": "", "LuaScriptState": "",
"MeasureMovement": false, "MeasureMovement": false,
"Name": "Card", "Name": "Card",

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@ -33,7 +33,7 @@
"IgnoreFoW": false, "IgnoreFoW": false,
"LayoutGroupSortIndex": 0, "LayoutGroupSortIndex": 0,
"Locked": false, "Locked": false,
"LuaScript": "", "LuaScript": "require(\"playercards/cards/ThirdTimesaCharm\")",
"LuaScriptState": "", "LuaScriptState": "",
"MeasureMovement": false, "MeasureMovement": false,
"Name": "Card", "Name": "Card",

View File

@ -1 +1 @@
{"acknowledgedUpgradeVersions":[],"chaosTokensGUID":[],"optionPanel":{"cardLanguage":"en","changePlayAreaImage":false,"enableCardHelpers":false,"playAreaConnectionColor":{"a":1,"b":0.4,"g":0.4,"r":0.4},"playAreaConnections":true,"playAreaSnapTags":true,"showAttachmentHelper":false,"showCleanUpHelper":false,"showCYOA":false,"showDisplacementTool":false,"showDrawButton":false,"showHandHelper":false,"showSearchAssistant":false,"showTitleSplash":true,"useClassTexture":true,"useClueClickers":false,"useResourceCounters":"disabled","useSnapTags":true}} {"acknowledgedUpgradeVersions":[],"chaosTokensGUID":[],"optionPanel":{"cardLanguage":"en","changePlayAreaImage":false,"enableCardHelpers":true,"playAreaConnectionColor":{"a":1,"b":0.4,"g":0.4,"r":0.4},"playAreaConnections":true,"playAreaSnapTags":true,"showAttachmentHelper":false,"showCleanUpHelper":false,"showCYOA":false,"showDisplacementTool":false,"showDrawButton":false,"showHandHelper":false,"showSearchAssistant":false,"showTitleSplash":true,"useClassTexture":true,"useClueClickers":false,"useResourceCounters":"disabled","useSnapTags":true}}

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@ -4,6 +4,7 @@ local searchLib = require("util/SearchLib")
-- forward declaration of variables that are used across functions -- forward declaration of variables that are used across functions
local matColor, handColor, setAsidePosition, setAsideRotation, drawDeckPosition, topCardDetected local matColor, handColor, setAsidePosition, setAsideRotation, drawDeckPosition, topCardDetected
local addedVectorLines, addedSnapPoint
local quickParameters = {} local quickParameters = {}
quickParameters.function_owner = self quickParameters.function_owner = self
@ -34,6 +35,7 @@ inputParameters.validation = 2
function onLoad() function onLoad()
normalView() normalView()
self.max_typed_number = 9999
end end
-- regular view with search box -- regular view with search box
@ -89,6 +91,10 @@ function updateSearchNumber(_, _, input)
inputParameters.value = tonumber(input) inputParameters.value = tonumber(input)
end end
function onNumberTyped(playerColor, number)
startSearch(playerColor, number)
end
-- starts the search with the number from the input field -- starts the search with the number from the input field
function searchCustom(_, messageColor) function searchCustom(_, messageColor)
local number = inputParameters.value local number = inputParameters.value
@ -115,7 +121,7 @@ function startSearch(messageColor, number)
-- get bounds to know the height of the deck -- get bounds to know the height of the deck
local bounds = deckAreaObjects.draw.getBounds() local bounds = deckAreaObjects.draw.getBounds()
drawDeckPosition = bounds.center + Vector(0, bounds.size.y / 2 + 0.2, 0) drawDeckPosition = bounds.center + Vector(0, bounds.size.y / 2 + 0.2, 0)
printToColor("Place target(s) of search on set aside hand.", messageColor, "Green") printToColor("Place target(s) of search on set aside spot.", messageColor, "Green")
-- get playermat orientation -- get playermat orientation
local offset = -15 local offset = -15
@ -127,10 +133,28 @@ function startSearch(messageColor, number)
local handData = Player[handColor].getHandTransform() local handData = Player[handColor].getHandTransform()
local handCards = Player[handColor].getHandObjects() local handCards = Player[handColor].getHandObjects()
setAsidePosition = (handData.position + offset * handData.right):setAt("y", 1.5) setAsidePosition = (handData.position + offset * handData.right):setAt("y", 1.5)
setAsideRotation = { handData.rotation.x, handData.rotation.y + 180, 180 } setAsideRotation = Vector(handData.rotation.x, handData.rotation.y + 180, 180)
-- place hand cards set aside -- place hand cards set aside
if #handCards > 0 then
deckLib.placeOrMergeIntoDeck(handCards, setAsidePosition, setAsideRotation) deckLib.placeOrMergeIntoDeck(handCards, setAsidePosition, setAsideRotation)
end
-- add a temporary snap point for the set aside spot
addedSnapPoint = { position = setAsidePosition, rotation = setAsideRotation }
local snapPoints = Global.getSnapPoints() or {}
table.insert(snapPoints, addedSnapPoint)
Global.setSnapPoints(snapPoints)
-- add a temporary box for the set aside spot
local vectorLines = Global.getVectorLines() or {}
local boxSize = Vector(2.5, 0, 3.5)
addedVectorLines = generateBoxData(setAsidePosition, boxSize, setAsideRotation.y, handColor)
for _, line in ipairs(addedVectorLines) do
table.insert(vectorLines, line)
end
Global.setVectorLines(vectorLines)
-- handling for Norman Withers -- handling for Norman Withers
if deckAreaObjects.topCard then if deckAreaObjects.topCard then
@ -182,4 +206,77 @@ function drawSetAsideCards()
end end
obj.deal(count, handColor) obj.deal(count, handColor)
end end
removeAddedSnapAndLines()
end
function removeAddedSnapAndLines()
local vectorLines = Global.getVectorLines() or {}
local snapPoints = Global.getSnapPoints() or {}
-- look for previously added data and remove it (iterate in reverse because we're removing entries)
for i = #vectorLines, 1, -1 do
for _, boxLine in ipairs(addedVectorLines) do
if vectorLines[i].points[1] == boxLine.points[1] and vectorLines[i].points[2] == boxLine.points[2] then
table.remove(vectorLines, i)
break
end
end
end
for i = #snapPoints, 1, -1 do
if snapPoints[i].position == addedSnapPoint.position then
table.remove(snapPoints, i)
break
end
end
Global.setVectorLines(vectorLines)
Global.setSnapPoints(snapPoints)
end
-- generates the lines data for a rectangular box
---@param center tts__Vector Center of the box
---@param size tts__Vector X and Z dimension of the box
---@param rotation number Rotation around the Y-axis for the box
---@param boxColor string Color for the box
---@return table lines Vector line data for the box
function generateBoxData(center, size, rotation, boxColor)
local halfWidth = size.x / 2
local halfDepth = size.z / 2
-- corners of the box in local coordinates
local corners = {
Vector(-halfWidth, 0, -halfDepth),
Vector(halfWidth, 0, -halfDepth),
Vector(halfWidth, 0, halfDepth),
Vector(-halfWidth, 0, halfDepth)
}
-- translate corners to global coordinates
for i, cornerVec in ipairs(corners) do
local rotatedCornerVec = cornerVec:rotateOver('y', rotation)
corners[i] = rotatedCornerVec + center
end
-- generate the lines data
local lines = {
{
points = { corners[1], corners[2] },
color = boxColor
},
{
points = { corners[2], corners[3] },
color = boxColor
},
{
points = { corners[3], corners[4] },
color = boxColor
},
{
points = { corners[4], corners[1] },
color = boxColor
}
}
return lines
end end

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@ -4,7 +4,7 @@ do
-- respawns the chaos bag with a new state of tokens -- respawns the chaos bag with a new state of tokens
---@param tokenList table List of chaos token ids ---@param tokenList table List of chaos token ids
ChaosBagApi.setChaosBagState = function(tokenList) ChaosBagApi.setChaosBagState = function(tokenList)
return Global.call("setChaosBagState", tokenList) Global.call("setChaosBagState", tokenList)
end end
-- returns a Table List of chaos token ids in the current chaos bag -- returns a Table List of chaos token ids in the current chaos bag
@ -31,31 +31,31 @@ do
-- returns all sealed tokens on cards to the chaos bag -- returns all sealed tokens on cards to the chaos bag
---@param playerColor string Color of the player to show the broadcast to ---@param playerColor string Color of the player to show the broadcast to
ChaosBagApi.releaseAllSealedTokens = function(playerColor) ChaosBagApi.releaseAllSealedTokens = function(playerColor)
return Global.call("releaseAllSealedTokens", playerColor) Global.call("releaseAllSealedTokens", playerColor)
end end
-- returns all drawn tokens to the chaos bag -- returns all drawn tokens to the chaos bag
ChaosBagApi.returnChaosTokens = function() ChaosBagApi.returnChaosTokens = function()
return Global.call("returnChaosTokens") Global.call("returnChaosTokens")
end end
-- removes the specified chaos token from the chaos bag -- removes the specified chaos token from the chaos bag
---@param id string ID of the chaos token ---@param id string ID of the chaos token
ChaosBagApi.removeChaosToken = function(id) ChaosBagApi.removeChaosToken = function(id)
return Global.call("removeChaosToken", id) Global.call("removeChaosToken", id)
end end
-- returns a chaos token to the bag and calls all relevant functions -- returns a chaos token to the bag and calls all relevant functions
---@param token tts__Object Chaos token to return ---@param token tts__Object Chaos token to return
---@param fromBag boolean whether or not the token to return was in the middle of being drawn (true) or elsewhere (false) ---@param fromBag boolean whether or not the token to return was in the middle of being drawn (true) or elsewhere (false)
ChaosBagApi.returnChaosTokenToBag = function(token, fromBag) ChaosBagApi.returnChaosTokenToBag = function(token, fromBag)
return Global.call("returnChaosTokenToBag", { token = token, fromBag = fromBag }) Global.call("returnChaosTokenToBag", { token = token, fromBag = fromBag })
end end
-- spawns the specified chaos token and puts it into the chaos bag -- spawns the specified chaos token and puts it into the chaos bag
---@param id string ID of the chaos token ---@param id string ID of the chaos token
ChaosBagApi.spawnChaosToken = function(id) ChaosBagApi.spawnChaosToken = function(id)
return Global.call("spawnChaosToken", id) Global.call("spawnChaosToken", id)
end end
-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens -- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens

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@ -452,6 +452,9 @@ function returnAndRedraw(_, tokenGUID)
end end
redrawData = {} redrawData = {}
-- return a reference to the freshly drawn token
return chaosTokens[indexOfReturnedToken]
end end
-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens -- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
@ -1735,7 +1738,7 @@ function onClick_defaultSettings()
optionPanel = { optionPanel = {
cardLanguage = "en", cardLanguage = "en",
changePlayAreaImage = false, changePlayAreaImage = false,
enableCardHelpers = false, enableCardHelpers = true,
playAreaConnectionColor = { a = 1, b = 0.4, g = 0.4, r = 0.4 }, playAreaConnectionColor = { a = 1, b = 0.4, g = 0.4, r = 0.4 },
playAreaConnections = true, playAreaConnections = true,
playAreaSnapTags = true, playAreaSnapTags = true,

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@ -51,20 +51,21 @@ As a nice reminder the XML button takes on the Frost color and icon with the tex
> require... > require...
----------------------------------------------------------]] ----------------------------------------------------------]]
local isHelperEnabled = false -- intentionally global
hasXML = true
isHelperEnabled = false
function updateSave() function updateSave()
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled }) self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled })
end end
function onLoad(savedData) function onLoad(savedData)
self.addTag("CardWithHelper")
if savedData and savedData ~= "" then if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData) local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled isHelperEnabled = loadedData.isHelperEnabled
end end
createHelperXML() createHelperXML()
checkOptionPanel() syncDisplayWithOptionPanel()
end end
function createHelperXML() function createHelperXML()
@ -95,14 +96,6 @@ function createHelperXML()
self.UI.setXmlTable(xmlTable) self.UI.setXmlTable(xmlTable)
end end
function shutOff()
self.UI.hide("Helper")
end
function initialize()
self.UI.show("Helper")
end
function triggerXMLTokenLabelCreation() function triggerXMLTokenLabelCreation()
Global.call("activeRedrawEffect", { Global.call("activeRedrawEffect", {
VALID_TOKENS = VALID_TOKENS, VALID_TOKENS = VALID_TOKENS,

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@ -1,7 +1,23 @@
--[[ Library for cards that have helpers
This file is used to share code between cards with helpers.
It syncs the visibility of the helper with the option panel and
makes sure the card has the respective tag.
Additionally, it will call 'initiliaze()' and 'shutOff()'
in the parent file if they are present.
Instructions:
1) Define the global variables before requiring this file:
hasXML = true (whether the card has an XML display)
isHelperEnabled = false (default state of the helper, should be 'false')
2) In 'onLoad()'', call 'syncDisplayWithOptionPanel()'
----------------------------------------------------------]]
local optionPanelApi = require("core/OptionPanelApi") local optionPanelApi = require("core/OptionPanelApi")
-- if the respective option is enabled in onLoad(), enable the helper -- if the respective option is enabled in onLoad(), enable the helper
function checkOptionPanel() function syncDisplayWithOptionPanel()
self.addTag("CardWithHelper")
local options = optionPanelApi.getOptions() local options = optionPanelApi.getOptions()
if options.enableCardHelpers then if options.enableCardHelpers then
setHelperState(true) setHelperState(true)
@ -33,10 +49,12 @@ function actualDisplayUpdate()
if isHelperEnabled then if isHelperEnabled then
self.clearContextMenu() self.clearContextMenu()
self.addContextMenuItem("Disable Helper", toggleHelper) self.addContextMenuItem("Disable Helper", toggleHelper)
if hasXML then self.UI.show("Helper") end
if initialize then initialize() end if initialize then initialize() end
else else
self.clearContextMenu() self.clearContextMenu()
self.addContextMenuItem("Enable Helper", toggleHelper) self.addContextMenuItem("Enable Helper", toggleHelper)
if hasXML then self.UI.hide("Helper") end
if shutOff then shutOff() end if shutOff then shutOff() end
end end
end end

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@ -0,0 +1,2 @@
require("playercards/CardsWithHelper")
require("playercards/CardsThatRedrawTokens")

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@ -4,35 +4,37 @@ local chaosBagApi = require("chaosbag/ChaosBagApi")
local guidReferenceApi = require("core/GUIDReferenceApi") local guidReferenceApi = require("core/GUIDReferenceApi")
local playermatApi = require("playermat/PlayermatApi") local playermatApi = require("playermat/PlayermatApi")
local isHelperEnabled = false -- intentionally global
local updated hasXML = true
isHelperEnabled = false
local updated, loopId
function updateSave() function updateSave()
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled }) self.script_state = JSON.encode({
isHelperEnabled = isHelperEnabled,
loopId = loopId
})
end end
function onLoad(savedData) function onLoad(savedData)
self.addTag("CardWithHelper")
if savedData and savedData ~= "" then if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData) local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled isHelperEnabled = loadedData.isHelperEnabled
loopId = loadedData.loopId
end end
checkOptionPanel() syncDisplayWithOptionPanel()
end end
-- hide buttons and stop monitoring
function shutOff() function shutOff()
self.UI.hide("Helper") if loopId then
Wait.stopAll() Wait.stop(loopId)
updateSave() loopId = nil
end
end end
-- show buttons and begin monitoring chaos bag for curse and bless tokens
function initialize() function initialize()
self.UI.show("Helper")
maybeUpdateButtonState() maybeUpdateButtonState()
Wait.time(maybeUpdateButtonState, 1, -1) loopId = Wait.time(maybeUpdateButtonState, 1, -1)
updateSave()
end end
function resolveToken(player, _, tokenType) function resolveToken(player, _, tokenType)

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@ -1,6 +1,10 @@
require("playercards/CardsWithHelper") require("playercards/CardsWithHelper")
local playermatApi = require("playermat/PlayermatApi") local playermatApi = require("playermat/PlayermatApi")
-- intentionally global
hasXML = false
isHelperEnabled = false
-- common button parameters -- common button parameters
local buttonParameters = {} local buttonParameters = {}
buttonParameters.function_owner = self buttonParameters.function_owner = self
@ -28,7 +32,6 @@ local customizableList = {
-- index of the currently selected button (0-indexed from the top) -- index of the currently selected button (0-indexed from the top)
local activeButtonIndex = -1 local activeButtonIndex = -1
local isHelperEnabled = false
local hypothesisList = {} local hypothesisList = {}
function updateSave() function updateSave()
@ -39,17 +42,17 @@ function updateSave()
end end
function onLoad(savedData) function onLoad(savedData)
self.addTag("CardWithHelper")
if savedData and savedData ~= "" then if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData) local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled isHelperEnabled = loadedData.isHelperEnabled
activeButtonIndex = loadedData.activeButtonIndex activeButtonIndex = loadedData.activeButtonIndex
end end
checkOptionPanel()
if activeButtonIndex > 0 then if activeButtonIndex > 0 then
selectButton(activeButtonIndex) selectButton(activeButtonIndex)
end end
syncDisplayWithOptionPanel()
end end
function initialize() function initialize()
@ -74,7 +77,7 @@ function selectButton(index)
end end
end end
-- Create buttons based on the button parameters -- create buttons based on the button parameters
function createButtons() function createButtons()
self.clearButtons() self.clearButtons()
@ -88,7 +91,6 @@ function createButtons()
local upgradeSheet = findUpgradeSheet() local upgradeSheet = findUpgradeSheet()
if upgradeSheet then if upgradeSheet then
for i = 1, 4 do for i = 1, 4 do
log(4)
if upgradeSheet.call("isUpgradeActive", i) then if upgradeSheet.call("isUpgradeActive", i) then
table.insert(hypothesisList, customizableList[i]) table.insert(hypothesisList, customizableList[i])
end end

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@ -1,26 +1,24 @@
require("playercards/CardsWithHelper")
local playermatApi = require("playermat/PlayermatApi") local playermatApi = require("playermat/PlayermatApi")
local searchLib = require("util/SearchLib") local searchLib = require("util/SearchLib")
local tokenManager = require("core/token/TokenManager") local tokenManager = require("core/token/TokenManager")
-- intentionally global
hasXML = true
isHelperEnabled = false
local clickableResourceCounter = nil local clickableResourceCounter = nil
local foundTokens = 0 local foundTokens = 0
function onLoad() function updateSave()
self.addContextMenuItem("Add 4 resources", self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled })
function(playerColor) end
Player[playerColor].clearSelectedObjects()
add4(playerColor) function onLoad(savedData)
end) if savedData and savedData ~= "" then
self.addContextMenuItem("Take all resources", local loadedData = JSON.decode(savedData)
function(playerColor) isHelperEnabled = loadedData.isHelperEnabled
Player[playerColor].clearSelectedObjects() end
takeAll(playerColor) syncDisplayWithOptionPanel()
end)
self.addContextMenuItem("Discard all resources",
function(playerColor)
Player[playerColor].clearSelectedObjects()
loseAll(playerColor)
end)
end end
function searchSelf() function searchSelf()
@ -40,7 +38,7 @@ function searchSelf()
end end
end end
function add4(playerColor) function add4()
searchSelf() searchSelf()
local newCount = foundTokens + 4 local newCount = foundTokens + 4
@ -51,7 +49,7 @@ function add4(playerColor)
end end
end end
function takeAll(playerColor) function takeAll(player)
searchSelf() searchSelf()
local matColor = playermatApi.getMatColorByPosition(self.getPosition()) local matColor = playermatApi.getMatColorByPosition(self.getPosition())
playermatApi.updateCounter(matColor, "ResourceCounter", _, foundTokens) playermatApi.updateCounter(matColor, "ResourceCounter", _, foundTokens)
@ -59,14 +57,13 @@ function takeAll(playerColor)
if clickableResourceCounter then if clickableResourceCounter then
clickableResourceCounter.call("updateVal", 0) clickableResourceCounter.call("updateVal", 0)
end end
printToColor("Moved " .. foundTokens .. " resource(s) to " .. matColor .. "'s resource pool.", playerColor) printToColor("Moved " .. foundTokens .. " resource(s) to " .. matColor .. "'s resource pool.", player.color)
end end
function loseAll(playerColor) function loseAll(player)
searchSelf() searchSelf()
if clickableResourceCounter then if clickableResourceCounter then
clickableResourceCounter.call("updateVal", 0) clickableResourceCounter.call("updateVal", 0)
end end
printToColor("Discarded " .. foundTokens .. " resource(s).", playerColor) printToColor("Discarded " .. foundTokens .. " resource(s).", player.color)
end end

View File

@ -5,8 +5,10 @@ local playermatApi = require("playermat/PlayermatApi")
local searchLib = require("util/SearchLib") local searchLib = require("util/SearchLib")
local tokenManager = require("core/token/TokenManager") local tokenManager = require("core/token/TokenManager")
local isHelperEnabled = false -- intentionally global
local updated hasXML = true
isHelperEnabled = false
local updated, loopId
local xmlData = { local xmlData = {
Action = { color = "#6D202CE6", onClick = "removeAndExtraAction" }, Action = { color = "#6D202CE6", onClick = "removeAndExtraAction" },
@ -16,31 +18,31 @@ local xmlData = {
} }
function updateSave() function updateSave()
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled }) self.script_state = JSON.encode({
isHelperEnabled = isHelperEnabled,
loopId = loopId
})
end end
function onLoad(savedData) function onLoad(savedData)
self.addTag("CardWithHelper")
if savedData and savedData ~= "" then if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData) local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled isHelperEnabled = loadedData.isHelperEnabled
loopId = loadedData.loopId
end end
checkOptionPanel() syncDisplayWithOptionPanel()
end end
-- hide buttons and stop monitoring
function shutOff()
self.UI.hide("Helper")
Wait.stopAll()
updateSave()
end
-- show buttons and begin monitoring chaos bag for curse and bless tokens
function initialize() function initialize()
self.UI.show("Helper")
maybeUpdateButtonState() maybeUpdateButtonState()
Wait.time(maybeUpdateButtonState, 1, -1) loopId = Wait.time(maybeUpdateButtonState, 1, -1)
updateSave() end
function shutOff()
if loopId then
Wait.stop(loopId)
loopId = nil
end
end end
function addTokenToBag(_, _, tokenType) function addTokenToBag(_, _, tokenType)

View File

@ -0,0 +1,2 @@
require("playercards/CardsWithHelper")
require("playercards/CardsThatRedrawTokens")

View File

@ -0,0 +1,2 @@
require("playercards/CardsWithHelper")
require("playercards/CardsThatRedrawTokens")

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@ -1,6 +1,12 @@
require("playercards/CardsWithHelper") require("playercards/CardsWithHelper")
local playermatApi = require("playermat/PlayermatApi") local playermatApi = require("playermat/PlayermatApi")
-- intentionally global
hasXML = false
isHelperEnabled = false
local modValue, loopId
local buttonParameters = { local buttonParameters = {
click_function = "shutOff", click_function = "shutOff",
function_owner = self, function_owner = self,
@ -10,13 +16,20 @@ local buttonParameters = {
height = 175 height = 175
} }
local modValue
function updateSave() function updateSave()
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled }) self.script_state = JSON.encode({
isHelperEnabled = isHelperEnabled,
loopId = loopId
})
end end
function onLoad(savedData) function onLoad(savedData)
if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled
loopId = loadedData.loopId
end
-- use metadata to detect level and adjust modValue accordingly -- use metadata to detect level and adjust modValue accordingly
if JSON.decode(self.getGMNotes()).level == 0 then if JSON.decode(self.getGMNotes()).level == 0 then
modValue = 5 modValue = 5
@ -24,25 +37,22 @@ function onLoad(savedData)
modValue = 4 modValue = 4
end end
self.addTag("CardWithHelper") syncDisplayWithOptionPanel()
if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled
end
checkOptionPanel()
updateDisplay()
end end
function initialize() function initialize()
self.clearButtons() self.clearButtons()
self.createButton(buttonParameters) self.createButton(buttonParameters)
updateButton() updateButton()
Wait.time(updateButton, 2, -1) loopId = Wait.time(updateButton, 2, -1)
end end
function shutOff() function shutOff()
self.clearButtons() self.clearButtons()
Wait.stopAll() if loopId then
Wait.stop(loopId)
loopId = nil
end
end end
function updateButton() function updateButton()

View File

@ -63,12 +63,12 @@ local buttonParameters = {
-- table of texture URLs -- table of texture URLs
local nameToTexture = { local nameToTexture = {
Guardian = "http://cloud-3.steamusercontent.com/ugc/2501268517203536128/853B9CD08FC14A8B2A08C73D8ED77E0FE235CCCB/", Guardian = "http://cloud-3.steamusercontent.com/ugc/2501268517241599869/179119CA88170D9F5C87CD00D267E6F9F397D2F7/",
Mystic = "http://cloud-3.steamusercontent.com/ugc/2501268517203536470/11C99488B9CA9236059A5F02E4A852A7C77B42A6/", Mystic = "http://cloud-3.steamusercontent.com/ugc/2501268517241600113/F6473F92B3435C32A685BB4DC2A88C2504DDAC4F/",
Neutral = "http://cloud-3.steamusercontent.com/ugc/2462982115659543571/5D778EA4BC682DAE97E8F59A991BCF8CB3979B04/", Neutral = "http://cloud-3.steamusercontent.com/ugc/2462982115659543571/5D778EA4BC682DAE97E8F59A991BCF8CB3979B04/",
Rogue = "http://cloud-3.steamusercontent.com/ugc/2501268517203536767/587791B327255DB8F953B27BB9E4DE602FA32B64/", Rogue = "http://cloud-3.steamusercontent.com/ugc/2501268517241600395/00CFAFC13D7B6EACC147D22A40AF9FBBFFAF3136/",
Seeker = "http://cloud-3.steamusercontent.com/ugc/2501268517203537098/EFD9FC4CCDB105EFFDFF7A57C915CD984865760D/", Seeker = "http://cloud-3.steamusercontent.com/ugc/2501268517241600579/92DEB412D8D3A9C26D1795CEA0335480409C3E4B/",
Survivor = "http://cloud-3.steamusercontent.com/ugc/2501268517203537426/14EF780606D9A449F31A007226CB48D05AA820FF/" Survivor = "http://cloud-3.steamusercontent.com/ugc/2501268517241600848/CEB685E9C8A4A3C18A4B677A519B49423B54E886/"
} }
-- translation table for slot names to characters for special font -- translation table for slot names to characters for special font

View File

@ -0,0 +1,37 @@
<Defaults>
<Button padding="30 30 30 30"
font="font_teutonic-arkham"
textColor="white"
fontSize="235"
shadow="#405041B3"
shadowDistance="-15 15"/>
<TableLayout position="130 0 -22"
rotation="0 0 270"
height="460"
width="2600"
scale="0.1 0.1 1"
cellSpacing="80"
cellBackgroundColor="rgba(1,1,1,0)"/>
</Defaults>
<TableLayout id="Helper"
active="false">
<Row>
<Cell>
<Button onClick="loseAll"
color="#6D202C"
fontSize="195"
text="Discard all"/>
</Cell>
<Cell>
<Button onClick="takeAll"
color="#173B0B"
text="Move all"/>
</Cell>
<Cell>
<Button onClick="add4"
color="#77674D"
text="Place 4"/>
</Cell>
</Row>
</TableLayout>