Added support for ID searching
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@ -33,7 +33,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "require(\"playercards/CardSearch\")",
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"LuaScript": "require(\"playercards/Search-A-Card\")",
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"LuaScriptState": "[true,false,\"\"]",
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"MeasureMovement": false,
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"Name": "Custom_Tile",
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@ -48,9 +48,9 @@
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"rotX": 0,
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"rotY": 270,
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"rotZ": 0,
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"scaleX": 4,
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"scaleX": 4.5,
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"scaleY": 1,
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"scaleZ": 4
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"scaleZ": 4.5
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},
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"Value": 0,
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"XmlUI": ""
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@ -11,15 +11,15 @@ BUTTON_LABELS["search"][true] = "Name equals search term"
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BUTTON_LABELS["search"][false] = "Name contains search term"
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local inputParameters = {}
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inputParameters.label = "Click to enter card name"
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inputParameters.label = "Enter name / ID"
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inputParameters.input_function = "input_func"
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inputParameters.function_owner = self
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inputParameters.alignment = 2
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inputParameters.position = { x = 0, y = 0.1, z = -0.62 }
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inputParameters.width = 3750
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inputParameters.height = 380
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inputParameters.font_size = 350
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inputParameters.scale = { 0.1, 1, 0.1 }
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inputParameters.position = { x = 0, y = 0.1, z = -0.6 }
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inputParameters.width = 3500
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inputParameters.height = 450
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inputParameters.font_size = 400
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inputParameters.scale = { 0.12, 1, 0.12 }
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inputParameters.color = { 0.9, 0.7, 0.5 }
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inputParameters.font_color = { 0, 0, 0 }
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@ -103,11 +103,13 @@ function startSearch()
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return
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end
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-- if the search string is a number, assume it's an ID and spawn the card directly
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if tonumber(inputParameters.value) then
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-- if the search string doesn't contain whitespace, attempt to treat it as ID
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if not string.find(inputParameters.value, "%s") then
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local singleCard = allCardsBagApi.getCardById(inputParameters.value)
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spawnCardList({ singleCard })
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return
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if singleCard ~= nil then
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spawnCardList({ singleCard })
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return
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end
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end
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-- search all objects in bag
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