update certain cards onHover
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@ -2,8 +2,8 @@
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This file is used to add sealing option to cards' context menu.
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Valid options (set before requiring this file):
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SHOW_READ_BAG --@type: boolean
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- enables an entry in the context menu
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UPDATE_ON_HOVER --@type: boolean
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- automatically updates the context menu options when the card is hovered
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- the "Read Bag" function reads the content of the chaos bag to update the context menu
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- example usage: "Unrelenting" (to only display valid tokens)
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@ -49,7 +49,7 @@ Thus it should be implemented like this:
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> ["+1"] = true,
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> ["Elder Sign"] = true
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> }
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> require("playercards/CardsThatSealTokens")
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> require ("playercards/CardsThatSealTokens") -- includes a space after "require" to not executing bundling
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----------------------------------------------------------
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Example 2: Holy Spear
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This card features the following abilities (just listing the relevant parts):
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@ -62,7 +62,7 @@ Thus it should be implemented like this:
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> }
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> SHOW_SINGLE_RELEASE = true
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> SHOW_MULTI_SEAL = 2
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> require("playercards/CardsThatSealTokens")
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> require ("playercards/CardsThatSealTokens") -- includes a space after "require" to not executing bundling
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----------------------------------------------------------]]
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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@ -81,14 +81,6 @@ end
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-- builds the context menu
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function generateContextMenu()
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self.clearContextMenu()
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-- only show this for cards that need a dynamic list of tokens (for example 'Unrelenting')
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if SHOW_READ_BAG then
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self.addContextMenuItem("Update list", generateContextMenu)
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readBag()
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end
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-- conditional single or multi release options
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if SHOW_SINGLE_RELEASE then
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self.addContextMenuItem("Release token", releaseOneToken)
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@ -100,7 +92,7 @@ function generateContextMenu()
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-- main context menu options to seal tokens
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for _, map in pairs(ID_URL_MAP) do
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if (VALID_TOKENS[map.name] ~= nil) or (SHOW_READ_BAG and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then
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if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then
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if not SHOW_MULTI_SEAL then
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self.addContextMenuItem("Seal " .. map.name, function(playerColor)
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sealToken(map.name, playerColor)
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@ -143,8 +135,9 @@ end
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-- native event from TTS - used to update the context menu for cards like "Unrelenting"
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function onHover()
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if SHOW_READ_BAG then
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if UPDATE_ON_HOVER then
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readBag()
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self.clearContextMenu()
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generateContextMenu()
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end
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end
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@ -4,6 +4,6 @@ INVALID_TOKENS = {
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["Auto-fail"] = true
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}
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SHOW_READ_BAG = true
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UPDATE_ON_HOVER = true
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require("playercards/CardsThatSealTokens")
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@ -1,6 +1,6 @@
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VALID_TOKENS = {}
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INVALID_TOKENS = {}
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SHOW_READ_BAG = true
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UPDATE_ON_HOVER = true
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require("playercards/CardsThatSealTokens")
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