added delay to account for state loading
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5a14ec4346
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@ -34,6 +34,7 @@ local DAMAGE_HORROR_GUIDS = {
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"468e88", "0257d9", "7b5729", "beb964",
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}
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local campaignLog
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local RESET_VALUES = {}
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-- GUIDS of objects (in order of ownership relating to 'COLORS')
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@ -164,7 +165,6 @@ function cleanUp(_, color)
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soundCubeApi.playSoundByName("Vacuum")
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ignoreCustomDataHelper()
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getTrauma()
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updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, "Damage / Horror")
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updateCounters(RESOURCE_GUIDS, 5, "Resources")
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updateCounters(CLUE_CLICKER_GUIDS, 0, "Clue clickers")
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resetSkillTrackers()
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@ -248,7 +248,7 @@ function getTrauma()
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end
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-- get campaign log
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local campaignLog = findObjects(6)[1]
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campaignLog = findObjects(6)[1]
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if campaignLog == nil then
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printToAll("Campaign log not found in standard position!", "Yellow")
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printToAll("Default values for health and sanity loaded.", "Yellow")
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@ -262,11 +262,18 @@ function getTrauma()
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campaignLog = campaignLog.setState(1)
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end
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-- get data from campaign log if possible
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-- small delay to account for potential state change
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Wait.time(loadTrauma, 0.1)
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end
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-- gets data from campaign log if possible
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function loadTrauma()
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-- check if "returnTrauma" function exists to avoid calling nil
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local trauma = campaignLog.getVar("returnTrauma")
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if trauma ~= nil then
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printToAll("Trauma values found in campaign log!", "Green")
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RESET_VALUES = campaignLog.call("returnTrauma")
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updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, "Damage / Horror")
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else
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printToAll("Trauma values could not be found in campaign log!", "Yellow")
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printToAll("Default values for health and sanity loaded.", "Yellow")
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