initial commit
This commit is contained in:
parent
5e7ef9947c
commit
6d1bf009b5
@ -15,9 +15,9 @@
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],
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"Autoraise": true,
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"ColorDiffuse": {
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"b": 1,
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"g": 1,
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"r": 1
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"b": 0,
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"g": 0,
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"r": 0
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},
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"CustomImage": {
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"CustomTile": {
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@ -28,7 +28,7 @@
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},
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"ImageScalar": 1,
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"ImageSecondaryURL": "",
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/254843371583173230/BECDC34EB4D2C8C5F9F9933C97085F82A2F21AE3/",
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/2503508192913854749/B7CFE8596F3ED5BCEBD3CD59DF1CE88991AA923F/",
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"WidthScale": 0
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},
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"Description": "Saves the state of the table to enable loading the campaign into a new save and keep all current progress.\n\nThis tool will track which campaign you're playing, the entire contents of your campaign log, the contents of your chaos bag, update your health/sanity according to trauma, your ArkhamDB deck IDs, the number of investigators, the page of your campaign guide, cards in the Additional Player Cards bag and any options you have selected in the options panel.\n\nFor saving trauma values to correct seats, ensure investigators in the campaign log are in the following order: White, Orange, Green, Red\n\nFor custom campaigns, ensure: 1) Campaign Box, Campaign Log, and Campaign Guide each have the corresponding tag, 2)The Campaign Box is on the table when you import or export.",
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@ -6,8 +6,7 @@ local optionPanelApi = require("core/OptionPanelApi")
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local playAreaApi = require("core/PlayAreaApi")
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local playmatApi = require("playermat/PlaymatApi")
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local checkWarning = true
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-- base data for token creation
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local campaignTokenData = {
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Name = "Custom_Model_Bag",
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Transform = {
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@ -22,31 +21,26 @@ local campaignTokenData = {
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scaleZ = 2
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},
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Description = "SCED Importer Token",
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Tags = {
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"ImporterToken"
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},
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Tags = { "ImporterToken" },
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CustomMesh = {
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MeshURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
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DiffuseURL = "http://cloud-3.steamusercontent.com/ugc/254843371583188147/920981125E37B5CEB6C400E3FD353A2C428DA969/",
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NormalURL = "",
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ColliderURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
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Convex = true,
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MaterialIndex = 2,
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TypeIndex = 6,
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CustomShader = {
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SpecularColor = {
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r = 0.7222887,
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g = 0.507659256,
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b = 0.339915335
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r = 0.72,
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g = 0.51,
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b = 0.34
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},
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SpecularIntensity = 0.4,
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SpecularSharpness = 7.0,
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FresnelStrength = 0.0
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},
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CastShadows = true
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}
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}
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}
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local COLORS = { "White", "Orange", "Green", "Red" }
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function onLoad()
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self.createButton({
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@ -58,25 +52,19 @@ function onLoad()
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font_size = 400,
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width = 1400,
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height = 600,
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scale = { 0.5, 1, 0.5 },
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scale = { 0.5, 1, 0.5 }
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})
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end
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function onObjectLeaveContainer(container, object)
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if container.hasTag("ImporterToken") and checkWarning then
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broadcastToAll(
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"Removing objects from the Save Coin bag will break functionality. Please replace the objects in the same order they were removed.",
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Color.Yellow
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)
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function onObjectLeaveContainer(container, _)
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if container.hasTag("ImporterToken") then
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broadcastToAll("Removing objects from the Save Coin bag will break functionality. Please return the removed objects.", "Yellow")
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end
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end
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function onObjectEnterContainer(container, object)
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if container.hasTag("ImporterToken") and checkWarning then
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broadcastToAll(
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"Adding objects to the Save Coin bag will break functionality. Please remove the objects.",
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Color.Yellow
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)
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function onObjectEnterContainer(container, _)
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if container.hasTag("ImporterToken") then
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broadcastToAll("Adding objects to the Save Coin bag will break functionality. Please remove the objects.", "Yellow")
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end
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end
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@ -94,18 +82,20 @@ end
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function importFromToken(coin)
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broadcastToAll("Campaign Import Initiated")
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local importData = JSON.decode(coin.getGMNotes())
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local campaignBox = getObjectFromGUID(importData["box"])
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local campaignBoxGUID = importData["box"]
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local campaignBox = getObjectFromGUID(campaignBoxGUID)
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if not campaignBox then
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broadcastToAll("Campaign Box not present on table!", Color.Red)
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broadcastToAll("Campaign Box not present on table!", "Red")
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return
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end
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if campaignBox.type == "Generic" then
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campaignBox.call("buttonClick_download")
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end
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Wait.condition(
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function()
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local campaignBox = getObjectFromGUID(importData["box"])
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if #campaignBox.getObjects() > 0 then
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placeCampaignFromToken(importData, coin)
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else
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@ -113,11 +103,11 @@ function importFromToken(coin)
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end
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end,
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function()
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local obj = getObjectFromGUID(campaignBoxGUID)
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local obj = getObjectFromGUID(importData["box"])
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if obj == nil then
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return false
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else
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return obj.type == "Bag" and obj.getLuaScript() ~= ""
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return obj.type == "Bag"
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end
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end,
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2,
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@ -138,27 +128,29 @@ end
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-- After content is placed on table, conducts all the other import operations
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function restoreCampaignData(importData, coin)
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-- destroy existing campaign log
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findUniqueObjectWithTag("CampaignLog").destruct()
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checkWarning = false
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-- destroy existing "additional player cards" bag
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if importData["additionalIndex"] then
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guidReferenceApi.getObjectByOwnerAndType("Mythos", "AdditionalPlayerCardsBag").destruct()
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if coin.type == "Bag" then
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coin.takeObject({index = 0, position = importData["additionalIndex"], callback_function = function(obj) obj.setLock(true) end})
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else
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spawnObjectJSON({json = importData["additionalIndex"]})
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end
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end
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-- destroy existing campaign log and load saved campaign log
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findUniqueObjectWithTag("CampaignLog").destruct()
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if coin.type == "Bag" then
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local newLog = coin.takeObject({index = 0, position = importData["log"], callback_function = function(obj) obj.setLock(true) end})
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-- go over internal items and spawn them at the original position
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for _, objData in ipairs(coin.getData().ContainedObjects) do
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objData["Locked"] = true
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spawnObjectData({data = objData})
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end
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else
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spawnObjectData({ data = importData["log"] })
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-- support for older save coins that stored the data serialized
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if importData["additionalIndex"] then
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spawnObjectJSON({json = importData["additionalIndex"]})
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end
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spawnObjectData({data = importData["log"]})
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end
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coin.destruct()
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checkWarning = true
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chaosBagApi.setChaosBagState(importData["bag"])
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@ -179,13 +171,13 @@ function restoreCampaignData(importData, coin)
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if guide then
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Wait.condition(
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-- Called after the condition function returns true
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function() log("Campaign Guide import successful!") end,
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-- Condition function that is called continiously until returs true or timeout is reached
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function() printToAll("Campaign Guide import successful!") end,
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-- Condition function that is called continuously until it returns true or timeout is reached
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function() return guide.Book.setPage(importData["guide"]) end,
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-- Amount of time in seconds until the Wait times out
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2,
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-- Called if the Wait times out
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function() log("Campaign Guide import failed!") end
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function() printToAll("Campaign Guide import failed!") end
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)
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end
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@ -200,12 +192,11 @@ function restoreCampaignData(importData, coin)
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-- restore PlayArea image
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playAreaApi.updateSurface(importData["playarea"])
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broadcastToAll("Campaign successfully imported!", Color.Green)
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broadcastToAll("Campaign successfully imported!", "Green")
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end
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-- Creates a campaign token with save data encoded into GM Notes based on the current state of the table
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function createCampaignToken(_, playerColor, _)
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-- find active campaign
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local campaignBox
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for _, obj in ipairs(getObjectsWithTag("CampaignBox")) do
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@ -213,24 +204,24 @@ function createCampaignToken(_, playerColor, _)
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if not campaignBox then
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campaignBox = obj
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else
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broadcastToAll("Multiple empty campaign box detected; delete all but one.", Color.Red)
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broadcastToAll("Multiple empty campaign box detected; delete all but one.", "Red")
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return
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end
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end
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end
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if not campaignBox then
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broadcastToAll("Campaign box with all placed objects not found!", Color.Red)
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broadcastToAll("Campaign box with all placed objects not found!", "Red")
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return
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end
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local campaignLog = findUniqueObjectWithTag("CampaignLog")
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if campaignLog == nil then
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broadcastToAll("Campaign log not found!", Color.Red)
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broadcastToAll("Campaign log not found!", "Red")
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return
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end
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local additionalIndex = guidReferenceApi.getObjectByOwnerAndType("Mythos", "AdditionalPlayerCardsBag")
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local traumaValues = { }
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local trauma = campaignLog.getVar("returnTrauma")
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@ -241,12 +232,12 @@ function createCampaignToken(_, playerColor, _)
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table.insert(traumaValues, val)
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end
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else
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printToAll("Trauma values could not be found in campaign log!", "Yellow")
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printToAll("Trauma values could not be found in campaign log!", "Yellow")
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end
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local campaignGuide = findUniqueObjectWithTag("CampaignGuide")
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if campaignGuide == nil then
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broadcastToAll("Campaign guide not found!", Color.Red)
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broadcastToAll("Campaign guide not found!", "Red")
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return
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end
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@ -269,14 +260,17 @@ function createCampaignToken(_, playerColor, _)
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campaignTokenData.GMNotes = JSON.encode(campaignData)
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campaignTokenData.Nickname = campaignBox.getName() .. os.date(" %b %d") .. " Save"
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campaignTokenData.ContainedObjects = { }
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local indexData = additionalIndex.getData()
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indexData.Locked = false
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table.insert(campaignTokenData.ContainedObjects, indexData)
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local logData = campaignLog.getData()
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logData.Locked = false
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table.insert(campaignTokenData.ContainedObjects, logData)
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spawnObjectData({ data = campaignTokenData })
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broadcastToAll("Campaign successfully exported! Save coin object to import on a fresh save", Color.Green)
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broadcastToAll("Campaign successfully exported! Save coin object to import on a different save.", "Green")
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end
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---------------------------------------------------------
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@ -290,27 +284,13 @@ function findUniqueObjectWithTag(tag)
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if #objects == 1 then
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return objects[1]
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else
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broadcastToAll("More than 1 " .. tag .. " detected; delete all but one.", Color.Red)
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return nil
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broadcastToAll("More than one " .. tag .. " detected; delete all but one.", "Red")
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end
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end
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function setTrauma(trauma)
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for i = 1, 4 do
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playmatApi.updateCounter(COLORS[i], "DamageCounter", trauma[i])
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playmatApi.updateCounter(COLORS[i], "HorrorCounter", trauma[i + 4])
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end
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end
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-- gets data from campaign log if possible
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function loadTrauma(log)
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local trauma = log.getVar("returnTrauma")
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if trauma ~= nil then
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printToAll("Trauma values found in campaign log!", "Green")
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trauma = log.call("returnTrauma")
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return trauma
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else
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return nil
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for i, matColor in ipairs({ "White", "Orange", "Green", "Red" }) do
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playmatApi.updateCounter(matColor, "DamageCounter", trauma[i])
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playmatApi.updateCounter(matColor, "HorrorCounter", trauma[i + 4])
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end
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end
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@ -625,7 +625,7 @@ function setChaosBagState(tokenList)
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-- reset bless / curse manager
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blessCurseManagerApi.removeTakenTokensAndReset()
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printToAll("Chaos bag set to chosen difficulty.", "Green")
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printToAll("Chaos Bag set to chosen difficulty.", "Green")
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end
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-- spawns the specified chaos token and puts it into the chaos bag
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@ -1369,22 +1369,24 @@ function applyOptionPanelChange(id, state)
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elseif id == "showHandHelper" then
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local helperName = "Hand Helper"
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local spawnData = playmatApi.getHelperSpawnData("All", helperName)
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local i = 0
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for color, data in pairs(spawnData) do
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i = i + 1
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optionPanel[id][i] = spawnOrRemoveHelper(state, helperName, data.position, data.rotation, color)
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spawnOrRemoveHelper(state, helperName, data.position, data.rotation, color)
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end
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optionPanel[id] = state
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-- option: Show search assistant for each player
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elseif id == "showSearchAssistant" then
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local helperName = "Search Assistant"
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local spawnData = playmatApi.getHelperSpawnData("All", helperName)
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local i = 0
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for color, data in pairs(spawnData) do
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i = i + 1
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optionPanel[id][i] = spawnOrRemoveHelper(state, helperName, data.position, data.rotation, color)
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spawnOrRemoveHelper(state, helperName, data.position, data.rotation, color)
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end
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optionPanel[id] = state
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-- option: Show attachment helper
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elseif id == "showAttachmentHelper" then
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optionPanel[id] = spawnOrRemoveHelper(state, "Attachment Helper", {-62, 1.4, 0})
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@ -1407,14 +1409,11 @@ end
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---@param owner? string Owner of the object (defaults to "Mythos")
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---@return string|nil GUID GUID of the spawnedObj (or nil if object was removed)
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function spawnOrRemoveHelper(state, name, position, rotation, owner)
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if (type(state) == "table" and #state == 0) then
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return removeHelperObject(name)
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elseif state then
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if state then
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Player.getPlayers()[1].pingTable(position)
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local spawnedGUID = spawnHelperObject(name, position, rotation).getGUID()
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local cleanName = name:gsub("%s+", "")
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guidReferenceApi.editIndex(owner or "Mythos", cleanName, spawnedGUID)
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return spawnedGUID
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else
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return removeHelperObject(name)
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end
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@ -1454,41 +1453,24 @@ end
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-- removes the specified tool (by name)
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---@param name string Object that should be removed
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function removeHelperObject(name)
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-- links objects name to the respective option name (to grab the GUID for removal)
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local referenceTable = {
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["Clean Up Helper"] = "showCleanUpHelper",
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["Hand Helper"] = "showHandHelper",
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["Search Assistant"] = "showSearchAssistant",
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["Displacement Tool"] = "showDisplacementTool",
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["Attachment Helper"] = "showAttachmentHelper",
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["CYOA Campaign Guides"] = "showCYOA"
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}
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local data = optionPanel[referenceTable[name]]
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-- if there is a GUID stored, remove that object
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if type(data) == "string" then
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local obj = getObjectFromGUID(data)
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if obj then obj.destruct() end
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-- if it is a table (e.g. for the "Hand Helper", remove all of them)
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elseif type(data) == "table" then
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for _, guid in pairs(data) do
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local obj = getObjectFromGUID(guid)
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if obj then obj.destruct() end
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end
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local cleanName = name:gsub("%s+", "")
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for _, obj in pairs(guidReferenceApi.getObjectsByType(cleanName)) do
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obj.destruct()
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end
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end
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-- loads saved options
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---@param newOptions table Contains the new state for the option panel
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function loadSettings(newOptions)
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-- TO-DO: instead of overriding, keep original table and only add new data
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-- this will ensure that new options aren't set to nil when importing an old state
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optionPanel = newOptions
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updateOptionPanelState()
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for id, state in pairs(optionPanel) do
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applyOptionPanelChange(id, state)
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for id, state in pairs(newOptions) do
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if optionPanel[id] ~= state then
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optionPanel[id] = state
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applyOptionPanelChange(id, state)
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end
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end
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-- update XML UI state
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updateOptionPanelState()
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end
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-- loads the default options
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@ -1513,8 +1495,8 @@ function onClick_defaultSettings()
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showCYOA = false,
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showDisplacementTool = false,
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showDrawButton = false,
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showHandHelper = {},
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showSearchAssistant = {},
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showHandHelper = false,
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showSearchAssistant = false,
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showTitleSplash = true,
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useClueClickers = false,
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useResourceCounters = "disabled",
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@ -86,10 +86,10 @@ function updateSurface(newURL)
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if newURL ~= "" and newURL ~= nil and newURL ~= DEFAULT_URL then
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customInfo.image = newURL
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broadcastToAll("New Playarea Image Applied", { 0.2, 0.9, 0.2 })
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broadcastToAll("New Playarea Image Applied", "Green")
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else
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customInfo.image = DEFAULT_URL
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broadcastToAll("Default Playarea Image Applied", { 0.2, 0.9, 0.2 })
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broadcastToAll("Default Playarea Image Applied", "Green")
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end
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self.setCustomObject(customInfo)
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Block a user