use require()
This commit is contained in:
parent
89545c6ee9
commit
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@ -34,7 +34,7 @@
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"LayoutGroupSortIndex": 0,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"Locked": true,
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"LuaScriptState": "false",
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"LuaScriptState": "false",
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"LuaScript_path": "BlessCurseManager.5933fb.ttslua",
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"LuaScript": "require(\"tokens/BlessCurseManager\")",
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"MeasureMovement": false,
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"MeasureMovement": false,
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"Name": "Custom_Token",
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"Name": "Custom_Token",
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"Nickname": "Bless/Curse Manager",
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"Nickname": "Bless/Curse Manager",
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@ -1,475 +0,0 @@
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-- Bless / Curse Manager
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-- updated by: Chr1Z
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-- made by: Tikatoy
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-- description: helps with adding / removing and sealing of bless and curse tokens
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information = {
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version = "3.5",
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last_updated = "12.11.2022"
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}
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local IMAGE_URL = {
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Bless = "http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/",
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Curse = "http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/"
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}
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-- common button parameters
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local buttonParamaters = {}
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buttonParamaters.function_owner = self
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buttonParamaters.color = { 0, 0, 0, 0 }
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buttonParamaters.width = 700
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buttonParamaters.height = 700
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local tokenarranger = getObjectFromGUID("022907")
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local MODE = { [false] = "Add / Remove", [true] = "Take / Return" }
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local BUTTON_COLOR = { [false] = { 0.4, 0.4, 0.4 }, [true] = { 0.9, 0.9, 0.9 } }
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local FONT_COLOR = { [false] = { 1, 1, 1 }, [true] = { 0, 0, 0 } }
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local whitespace = " "
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---------------------------------------------------------
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-- creating buttons and menus + initializing tables
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---------------------------------------------------------
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function onSave() return JSON.encode(TOGGLE) end
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function onLoad(saved_state)
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if saved_state ~= nil then
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TOGGLE = JSON.decode(saved_state)
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else
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TOGGLE = false
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end
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-- index: 0 - bless
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buttonParamaters.click_function = "clickBless"
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buttonParamaters.position = { -1.03, 0.05, 0.46 }
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self.createButton(buttonParamaters)
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-- index: 1 - curse
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buttonParamaters.click_function = "clickCurse"
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buttonParamaters.position[1] = -buttonParamaters.position[1]
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self.createButton(buttonParamaters)
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-- index: 2 - alternative mode (take / return)
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buttonParamaters.click_function = "enableAlt"
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buttonParamaters.width = 900
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buttonParamaters.height = 210
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buttonParamaters.position = { -1.03, 0.05, -0.85 }
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self.createButton(buttonParamaters)
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-- index: 3 - default mode (add / remove)
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buttonParamaters.click_function = "enableDefault"
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buttonParamaters.position[1] = -buttonParamaters.position[1]
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self.createButton(buttonParamaters)
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-- load labels, tooltips and colors
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updateButtons()
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-- context menu
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self.addContextMenuItem("Remove all", doRemove)
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self.addContextMenuItem("Reset", doReset)
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Bless / Curse Manager v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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printToAll("original by Tikatoy", "White")
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end)
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-- hotkeys
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addHotkey("Bless Curse Status", printStatus, false)
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addHotkey("Wendy's Menu", addMenuOptions, false)
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-- initializing tables
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numInPlay = { Bless = 0, Curse = 0 }
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tokensTaken = { Bless = {}, Curse = {} }
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sealedTokens = {}
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Wait.time(initializeState, 1)
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-- feedback for token arranger
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if tokenarranger then
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print("Bless/Curse Manager will update the Token Arranger automatically.")
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print("If you remove the Token Arranger, save and reload before continuing.")
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end
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end
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function initializeState()
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-- count tokens in the bag
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local chaosbag = getChaosBag()
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if chaosbag == nil then return end
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local tokens = {}
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for _, v in ipairs(chaosbag.getObjects()) do
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if v.name == "Bless" then
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numInPlay.Bless = numInPlay.Bless + 1
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elseif v.name == "Curse" then
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numInPlay.Curse = numInPlay.Curse + 1
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end
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end
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-- find tokens in the play area
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for _, obj in ipairs(getObjects()) do
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local pos = obj.getPosition()
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if pos.x > -50 and pos.x < 50 and pos.z > 8 and pos.z < 50 then
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if obj.getName() == "Bless" then
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table.insert(tokensTaken.Bless, obj.getGUID())
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numInPlay.Bless = numInPlay.Bless + 1
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elseif obj.getName() == "Curse" then
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table.insert(tokensTaken.Curse, obj.getGUID())
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numInPlay.Curse = numInPlay.Curse + 1
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end
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end
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end
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print("Bless Tokens " .. getTokenCount("Bless"))
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print("Curse Tokens " .. getTokenCount("Curse"))
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end
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function printStatus(color)
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broadcastToColor("Curse Tokens " .. getTokenCount("Curse"), color, "White")
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broadcastToColor("Bless Tokens " .. getTokenCount("Bless"), color, "White")
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end
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-- context menu function 1
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function doRemove(color)
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local chaosbag = getChaosBag()
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if chaosbag == nil then
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broadcastToAll("Chaos bag not found!", "Red")
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return
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end
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-- remove tokens from chaos bag
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local count = { Bless = 0, Curse = 0 }
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for _, v in ipairs(chaosbag.getObjects()) do
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if v.name == "Bless" or v.name == "Curse" then
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chaosbag.takeObject({
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guid = v.guid,
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position = { 0, 5, 0 },
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callback_function = function(obj) obj.destruct() end
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})
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count[v.name] = count[v.name] + 1
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end
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end
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broadcastToColor("Removed " .. count["Bless"] .. " Bless and " ..
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count["Curse"] .. " Curse tokens from the chaos bag.", color, "White")
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-- removing tokens that were 'taken'
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local function removeType(type)
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local count = 0
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for _, guid in ipairs(tokensTaken[type]) do
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local token = getObjectFromGUID(guid)
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if token ~= nil then
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token.destruct()
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count = count + 1
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end
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end
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return count
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end
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broadcastToColor("Removed " .. removeType("Bless") .. " Bless and " ..
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removeType("Curse") .. " Curse tokens from play.", color, "White")
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doReset(color)
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end
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-- context menu function 2
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function doReset(color)
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-- delete previously pulled out tokens by the token arranger
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if tokenarranger then
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for _, token in ipairs(getObjectsWithTag(tokenarranger.getVar("TO_DELETE_TAG"))) do
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token.destruct()
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end
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end
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playerColor = color
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numInPlay = { Bless = 0, Curse = 0 }
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tokensTaken = { Bless = {}, Curse = {} }
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initializeState()
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updateTokenArranger()
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end
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---------------------------------------------------------
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-- click functions
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---------------------------------------------------------
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-- click function 1
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function clickBless(_, color, isRightClick)
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playerColor = color
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callFunctions("Bless", isRightClick)
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end
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-- click function 2
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function clickCurse(_, color, isRightClick)
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playerColor = color
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callFunctions("Curse", isRightClick)
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end
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-- click function 3
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function enableAlt()
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if TOGGLE then return end
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TOGGLE = not TOGGLE
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updateButtons()
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end
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-- click function 4
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function enableDefault()
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if not TOGGLE then return end
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TOGGLE = not TOGGLE
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updateButtons()
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end
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---------------------------------------------------------
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-- called functions
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---------------------------------------------------------
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function updateButtons()
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self.editButton({
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index = 0,
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tooltip = MODE[TOGGLE] .. " Bless"
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})
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self.editButton({
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index = 1,
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tooltip = MODE[TOGGLE] .. " Curse"
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})
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self.editButton({
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index = 2,
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label = whitespace .. MODE[true] .. (TOGGLE and " ✓" or whitespace) .. " ",
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color = BUTTON_COLOR[not TOGGLE],
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font_color = FONT_COLOR[not TOGGLE]
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})
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self.editButton({
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index = 3,
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label = whitespace .. MODE[false] .. (TOGGLE and whitespace or " ✓") .. " ",
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color = BUTTON_COLOR[TOGGLE],
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font_color = FONT_COLOR[TOGGLE]
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})
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end
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-- function that is called by click_functions 1+2 and calls the other functions
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function callFunctions(token, isRightClick)
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local success
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if not TOGGLE then
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if isRightClick then
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success = takeToken(token, true)
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else
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success = addToken(token)
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end
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else
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if isRightClick then
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success = returnToken(token)
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else
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success = takeToken(token, false)
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end
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end
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if success ~= 0 then updateTokenArranger() end
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end
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UPDATING = false
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function updateTokenArranger()
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if tokenarranger and not UPDATING then
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UPDATING = true
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Wait.time(function()
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UPDATING = false
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tokenarranger.call("layout")
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end, 1.5)
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end
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end
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function getChaosBag()
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local zone = getObjectFromGUID("83ef06")
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if zone == nil then printToAll("Zone for chaosbag not found!", "Red") return end
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local items = zone.getObjects()
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local chaosbag = nil
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for _, v in ipairs(items) do
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if v.getDescription() == "Chaos Bag" then
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chaosbag = getObjectFromGUID(v.getGUID())
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break
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end
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end
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if chaosbag == nil then printToColor("No chaos bag found", playerColor) end
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return chaosbag
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end
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function getTokenCount(type)
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if type == nil then type = mode end
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return "(" .. (numInPlay[type] - #tokensTaken[type]) .. "/" .. #tokensTaken[type] .. ")"
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end
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---------------------------------------------------------
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-- main functions: add, take and return
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---------------------------------------------------------
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function addToken(type)
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if numInPlay[type] == 10 then
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printToColor("10 tokens already in play, not adding any.", playerColor)
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return 0
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end
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return spawnToken(type)
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end
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function spawnToken(type)
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local chaosbag = getChaosBag()
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if chaosbag == nil then
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return 0
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end
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local pos = chaosbag.getPosition()
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local obj = spawnObject({
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type = 'Custom_Tile',
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position = { pos.x, pos.y + 1, pos.z },
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callback_function = function(obj)
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obj.setName(type)
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chaosbag.putObject(obj)
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numInPlay[type] = numInPlay[type] + 1
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printToAll("Adding " .. type .. " token " .. getTokenCount(type))
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end
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})
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obj.setCustomObject({
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type = 2,
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image = IMAGE_URL[type],
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thickness = 0.1,
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})
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obj.scale { 0.81, 1, 0.81 }
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end
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function takeToken(type, remove)
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local chaosbag = getChaosBag()
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if chaosbag == nil then
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broadcastToAll("Chaos bag not found!", "Red")
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return 0
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end
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if not remove and not SEAL_CARD_MESSAGE then
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broadcastToColor("For sealing tokens on cards try right-clicking on the card for seal options.", playerColor)
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SEAL_CARD_MESSAGE = true
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end
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local tokens = {}
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for _, v in ipairs(chaosbag.getObjects()) do
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if v.name == type then
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table.insert(tokens, v.guid)
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end
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end
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if #tokens == 0 then
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printToColor("No " .. type .. " tokens in the chaos bag.", playerColor)
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return 0
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end
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local pos = self.getPosition() + Vector(-2, 0, 2.5)
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if type == "Curse" then pos[3] = pos[3] - 5 end
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chaosbag.takeObject({
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guid = table.remove(tokens),
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position = pos,
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smooth = false,
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callback_function = function(obj)
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if remove then
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numInPlay[type] = numInPlay[type] - 1
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printToAll("Removing " .. type .. " token " .. getTokenCount(type))
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obj.destruct()
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else
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table.insert(tokensTaken[type], obj.getGUID())
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printToAll("Taking " .. type .. " token " .. getTokenCount(type))
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end
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end
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})
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end
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function returnToken(type)
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local guid = table.remove(tokensTaken[type])
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if guid == nil then
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printToColor("No " .. type .. " tokens to return", playerColor)
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return 0
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end
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local token = getObjectFromGUID(guid)
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if token == nil then
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printToColor("Couldn't find token " .. guid .. ", not returning to bag", playerColor)
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return 0
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end
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local chaosbag = getChaosBag()
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if chaosbag == nil then
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return 0
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end
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chaosbag.putObject(token)
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printToAll("Returning " .. type .. " token " .. getTokenCount(type))
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end
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||||||
|
|
||||||
---------------------------------------------------------
|
|
||||||
-- Wendy Menu (context menu for cards on hotkey press)
|
|
||||||
---------------------------------------------------------
|
|
||||||
|
|
||||||
function addMenuOptions(playerColor, hoveredObject)
|
|
||||||
if hoveredObject == nil or hoveredObject.getVar("MENU_ADDED") == true then return end
|
|
||||||
if hoveredObject.tag ~= "Card" then
|
|
||||||
broadcastToColor("Right-click seal options can only be added to cards", playerColor)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
hoveredObject.addContextMenuItem("Seal Bless", function(color)
|
|
||||||
sealToken("Bless", color, hoveredObject)
|
|
||||||
updateTokenArranger()
|
|
||||||
end, true)
|
|
||||||
|
|
||||||
hoveredObject.addContextMenuItem("Release Bless", function(color)
|
|
||||||
releaseToken("Bless", color, hoveredObject)
|
|
||||||
updateTokenArranger()
|
|
||||||
end, true)
|
|
||||||
|
|
||||||
hoveredObject.addContextMenuItem("Seal Curse", function(color)
|
|
||||||
sealToken("Curse", color, hoveredObject)
|
|
||||||
updateTokenArranger()
|
|
||||||
end, true)
|
|
||||||
|
|
||||||
hoveredObject.addContextMenuItem("Release Curse", function(color)
|
|
||||||
releaseToken("Curse", color, hoveredObject)
|
|
||||||
updateTokenArranger()
|
|
||||||
end, true)
|
|
||||||
|
|
||||||
broadcastToColor("Right-click seal options added to " .. hoveredObject.getName(), playerColor)
|
|
||||||
hoveredObject.setVar("MENU_ADDED", true)
|
|
||||||
sealedTokens[hoveredObject.getGUID()] = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
function sealToken(type, color, enemy)
|
|
||||||
local chaosbag = getChaosBag()
|
|
||||||
if chaosbag == nil then return end
|
|
||||||
local pos = enemy.getPosition()
|
|
||||||
|
|
||||||
for i, token in ipairs(chaosbag.getObjects()) do
|
|
||||||
if token.name == type then
|
|
||||||
chaosbag.takeObject({
|
|
||||||
position = { pos.x, pos.y + 1, pos.z },
|
|
||||||
index = i - 1,
|
|
||||||
smooth = false,
|
|
||||||
callback_function = function(obj)
|
|
||||||
Wait.frames(function()
|
|
||||||
table.insert(sealedTokens[enemy.getGUID()], obj)
|
|
||||||
table.insert(tokensTaken[type], obj.getGUID())
|
|
||||||
printToColor("Sealing " .. type .. " token " .. getTokenCount(type), color)
|
|
||||||
end, 1)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
printToColor(type .. " token not found in bag", color)
|
|
||||||
end
|
|
||||||
|
|
||||||
function releaseToken(type, color, enemy)
|
|
||||||
local chaosbag = getChaosBag()
|
|
||||||
if chaosbag == nil then return end
|
|
||||||
local tokens = sealedTokens[enemy.getGUID()]
|
|
||||||
if tokens == nil or #tokens == 0 then return end
|
|
||||||
|
|
||||||
for i, token in ipairs(tokens) do
|
|
||||||
if token ~= nil and token.getName() == type then
|
|
||||||
local guid = token.getGUID()
|
|
||||||
chaosbag.putObject(token)
|
|
||||||
for j, v in ipairs(tokensTaken[type]) do
|
|
||||||
if v == guid then
|
|
||||||
table.remove(tokensTaken[type], j)
|
|
||||||
table.remove(tokens, i)
|
|
||||||
printToColor("Releasing " .. type .. " token" .. getTokenCount(type), color)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
printToColor(type .. " token not sealed on " .. enemy.getName(), color)
|
|
||||||
end
|
|
@ -1,139 +1,101 @@
|
|||||||
BLESS_COLOR = { r = 0.3, g = 0.25, b = 0.09 }
|
-- Bless / Curse Manager
|
||||||
CURSE_COLOR = { r = 0.2, g = 0.08, b = 0.24 }
|
-- updated by: Chr1Z
|
||||||
MIN_VALUE = 1
|
-- made by: Tikatoy
|
||||||
MAX_VALUE = 10
|
-- description: helps with adding / removing and sealing of bless and curse tokens
|
||||||
IMAGE_URL = {
|
information = {
|
||||||
|
version = "3.5",
|
||||||
|
last_updated = "12.11.2022"
|
||||||
|
}
|
||||||
|
|
||||||
|
local IMAGE_URL = {
|
||||||
Bless = "http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/",
|
Bless = "http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/",
|
||||||
Curse = "http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/"
|
Curse = "http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/"
|
||||||
}
|
}
|
||||||
|
|
||||||
function onload()
|
-- common button parameters
|
||||||
self.createButton({
|
local buttonParamaters = {}
|
||||||
label = "Add",
|
buttonParamaters.function_owner = self
|
||||||
click_function = "addBlessToken",
|
buttonParamaters.color = { 0, 0, 0, 0 }
|
||||||
function_owner = self,
|
buttonParamaters.width = 700
|
||||||
position = { -2.3, 0.1, -0.5 },
|
buttonParamaters.height = 700
|
||||||
height = 150,
|
|
||||||
width = 300,
|
|
||||||
scale = { x = 1.75, y = 1.75, z = 1.75 },
|
|
||||||
font_size = 100,
|
|
||||||
font_color = { r = 1, g = 1, b = 1 },
|
|
||||||
color = BLESS_COLOR
|
|
||||||
})
|
|
||||||
|
|
||||||
self.createButton({
|
local tokenarranger = getObjectFromGUID("022907")
|
||||||
label = "Remove",
|
local MODE = { [false] = "Add / Remove", [true] = "Take / Return" }
|
||||||
click_function = "removeBlessToken",
|
local BUTTON_COLOR = { [false] = { 0.4, 0.4, 0.4 }, [true] = { 0.9, 0.9, 0.9 } }
|
||||||
function_owner = self,
|
local FONT_COLOR = { [false] = { 1, 1, 1 }, [true] = { 0, 0, 0 } }
|
||||||
position = { -0.9, 0.1, -0.5 },
|
local whitespace = " "
|
||||||
height = 150,
|
|
||||||
width = 450,
|
|
||||||
scale = { x = 1.75, y = 1.75, z = 1.75 },
|
|
||||||
font_size = 100,
|
|
||||||
font_color = { r = 1, g = 1, b = 1 },
|
|
||||||
color = BLESS_COLOR
|
|
||||||
})
|
|
||||||
|
|
||||||
self.createButton({
|
---------------------------------------------------------
|
||||||
label = "Take",
|
-- creating buttons and menus + initializing tables
|
||||||
click_function = "takeBlessToken",
|
---------------------------------------------------------
|
||||||
function_owner = self,
|
|
||||||
position = { 0.7, 0.1, -0.5 },
|
|
||||||
height = 150,
|
|
||||||
width = 350,
|
|
||||||
scale = { x = 1.75, y = 1.75, z = 1.75 },
|
|
||||||
font_size = 100,
|
|
||||||
font_color = { r = 1, g = 1, b = 1 },
|
|
||||||
color = BLESS_COLOR
|
|
||||||
})
|
|
||||||
|
|
||||||
self.createButton({
|
function onSave() return JSON.encode(TOGGLE) end
|
||||||
label = "Return",
|
|
||||||
click_function = "returnBlessToken",
|
|
||||||
function_owner = self,
|
|
||||||
position = { 2.1, 0.1, -0.5 },
|
|
||||||
height = 150,
|
|
||||||
width = 400,
|
|
||||||
scale = { x = 1.75, y = 1.75, z = 1.75 },
|
|
||||||
font_size = 100,
|
|
||||||
font_color = { r = 1, g = 1, b = 1 },
|
|
||||||
color = BLESS_COLOR
|
|
||||||
})
|
|
||||||
|
|
||||||
self.createButton({
|
function onLoad(saved_state)
|
||||||
label = "Add",
|
if saved_state ~= nil then
|
||||||
click_function = "addCurseToken",
|
TOGGLE = JSON.decode(saved_state)
|
||||||
function_owner = self,
|
else
|
||||||
position = { -2.3, 0.1, 0.5 },
|
TOGGLE = false
|
||||||
height = 150,
|
end
|
||||||
width = 300,
|
|
||||||
scale = { x = 1.75, y = 1.75, z = 1.75 },
|
|
||||||
font_size = 100,
|
|
||||||
font_color = { r = 1, g = 1, b = 1 },
|
|
||||||
color = CURSE_COLOR
|
|
||||||
})
|
|
||||||
|
|
||||||
self.createButton({
|
-- index: 0 - bless
|
||||||
label = "Remove",
|
buttonParamaters.click_function = "clickBless"
|
||||||
click_function = "removeCurseToken",
|
buttonParamaters.position = { -1.03, 0.05, 0.46 }
|
||||||
function_owner = self,
|
self.createButton(buttonParamaters)
|
||||||
position = { -0.9, 0.1, 0.5 },
|
|
||||||
height = 150,
|
|
||||||
width = 450,
|
|
||||||
scale = { x = 1.75, y = 1.75, z = 1.75 },
|
|
||||||
font_size = 100,
|
|
||||||
font_color = { r = 1, g = 1, b = 1 },
|
|
||||||
color = CURSE_COLOR
|
|
||||||
})
|
|
||||||
|
|
||||||
self.createButton({
|
-- index: 1 - curse
|
||||||
label = "Take",
|
buttonParamaters.click_function = "clickCurse"
|
||||||
click_function = "takeCurseToken",
|
buttonParamaters.position[1] = -buttonParamaters.position[1]
|
||||||
function_owner = self,
|
self.createButton(buttonParamaters)
|
||||||
position = { 0.7, 0.1, 0.5 },
|
|
||||||
height = 150,
|
|
||||||
width = 350,
|
|
||||||
scale = { x = 1.75, y = 1.75, z = 1.75 },
|
|
||||||
font_size = 100,
|
|
||||||
font_color = { r = 1, g = 1, b = 1 },
|
|
||||||
color = CURSE_COLOR
|
|
||||||
})
|
|
||||||
|
|
||||||
self.createButton({
|
-- index: 2 - alternative mode (take / return)
|
||||||
label = "Return",
|
buttonParamaters.click_function = "enableAlt"
|
||||||
click_function = "returnCurseToken",
|
buttonParamaters.width = 900
|
||||||
function_owner = self,
|
buttonParamaters.height = 210
|
||||||
position = { 2.1, 0.1, 0.5 },
|
buttonParamaters.position = { -1.03, 0.05, -0.85 }
|
||||||
height = 150,
|
self.createButton(buttonParamaters)
|
||||||
width = 400,
|
|
||||||
scale = { x = 1.75, y = 1.75, z = 1.75 },
|
|
||||||
font_size = 100,
|
|
||||||
font_color = { r = 1, g = 1, b = 1 },
|
|
||||||
color = CURSE_COLOR
|
|
||||||
})
|
|
||||||
|
|
||||||
self.createButton({
|
-- index: 3 - default mode (add / remove)
|
||||||
label = "Reset", click_function = "doReset", function_owner = self,
|
buttonParamaters.click_function = "enableDefault"
|
||||||
position = { 0, 0, 1.8 }, rotation = { 0, 0, 0 }, height = 350, width = 800,
|
buttonParamaters.position[1] = -buttonParamaters.position[1]
|
||||||
font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
|
self.createButton(buttonParamaters)
|
||||||
})
|
|
||||||
|
|
||||||
|
-- load labels, tooltips and colors
|
||||||
|
updateButtons()
|
||||||
|
|
||||||
|
-- context menu
|
||||||
|
self.addContextMenuItem("Remove all", doRemove)
|
||||||
|
self.addContextMenuItem("Reset", doReset)
|
||||||
|
self.addContextMenuItem("More Information", function()
|
||||||
|
printToAll("------------------------------", "White")
|
||||||
|
printToAll("Bless / Curse Manager v" .. information["version"] .. " by Chr1Z", "Orange")
|
||||||
|
printToAll("last updated: " .. information["last_updated"], "White")
|
||||||
|
printToAll("original by Tikatoy", "White")
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- hotkeys
|
||||||
|
addHotkey("Bless Curse Status", printStatus, false)
|
||||||
|
addHotkey("Wendy's Menu", addMenuOptions, false)
|
||||||
|
|
||||||
|
-- initializing tables
|
||||||
numInPlay = { Bless = 0, Curse = 0 }
|
numInPlay = { Bless = 0, Curse = 0 }
|
||||||
tokensTaken = { Bless = {}, Curse = {} }
|
tokensTaken = { Bless = {}, Curse = {} }
|
||||||
sealedTokens = {}
|
sealedTokens = {}
|
||||||
Wait.time(initializeState, 1)
|
Wait.time(initializeState, 1)
|
||||||
|
|
||||||
addHotkey("Bless Curse Status", printStatus, false)
|
-- feedback for token arranger
|
||||||
addHotkey("Wendy's Menu", addMenuOptions, false)
|
if tokenarranger then
|
||||||
|
print("Bless/Curse Manager will update the Token Arranger automatically.")
|
||||||
|
print("If you remove the Token Arranger, save and reload before continuing.")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function initializeState()
|
function initializeState()
|
||||||
playerColor = "White"
|
|
||||||
-- count tokens in the bag
|
-- count tokens in the bag
|
||||||
local chaosbag = getChaosBag()
|
local chaosbag = getChaosBag()
|
||||||
if chaosbag == nil then return end
|
if chaosbag == nil then return end
|
||||||
local tokens = {}
|
local tokens = {}
|
||||||
for i, v in ipairs(chaosbag.getObjects()) do
|
for _, v in ipairs(chaosbag.getObjects()) do
|
||||||
if v.name == "Bless" then
|
if v.name == "Bless" then
|
||||||
numInPlay.Bless = numInPlay.Bless + 1
|
numInPlay.Bless = numInPlay.Bless + 1
|
||||||
elseif v.name == "Curse" then
|
elseif v.name == "Curse" then
|
||||||
@ -142,10 +104,9 @@ function initializeState()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- find tokens in the play area
|
-- find tokens in the play area
|
||||||
local objs = getObjects()
|
for _, obj in ipairs(getObjects()) do
|
||||||
for i, obj in ipairs(objs) do
|
|
||||||
local pos = obj.getPosition()
|
local pos = obj.getPosition()
|
||||||
if (pos.x > -110 and pos.x < 44 and pos.z > -77 and pos.z < 77) then
|
if pos.x > -50 and pos.x < 50 and pos.z > 8 and pos.z < 50 then
|
||||||
if obj.getName() == "Bless" then
|
if obj.getName() == "Bless" then
|
||||||
table.insert(tokensTaken.Bless, obj.getGUID())
|
table.insert(tokensTaken.Bless, obj.getGUID())
|
||||||
numInPlay.Bless = numInPlay.Bless + 1
|
numInPlay.Bless = numInPlay.Bless + 1
|
||||||
@ -156,172 +117,171 @@ function initializeState()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
mode = "Bless"
|
print("Bless Tokens " .. getTokenCount("Bless"))
|
||||||
print("Bless Tokens " .. getTokenCount())
|
print("Curse Tokens " .. getTokenCount("Curse"))
|
||||||
mode = "Curse"
|
|
||||||
print("Curse Tokens " .. getTokenCount())
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function printStatus(player_color, hovered_object, world_position, key_down_up)
|
function printStatus(color)
|
||||||
mode = "Curse"
|
broadcastToColor("Curse Tokens " .. getTokenCount("Curse"), color, "White")
|
||||||
broadcastToColor("Curse Tokens " .. getTokenCount(), player_color)
|
broadcastToColor("Bless Tokens " .. getTokenCount("Bless"), color, "White")
|
||||||
mode = "Bless"
|
|
||||||
broadcastToColor("Bless Tokens " .. getTokenCount(), player_color)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function doReset(_obj, _color, alt_click)
|
-- context menu function 1
|
||||||
playerColor = _color
|
function doRemove(color)
|
||||||
|
local chaosbag = getChaosBag()
|
||||||
|
if chaosbag == nil then
|
||||||
|
broadcastToAll("Chaos bag not found!", "Red")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- remove tokens from chaos bag
|
||||||
|
local count = { Bless = 0, Curse = 0 }
|
||||||
|
for _, v in ipairs(chaosbag.getObjects()) do
|
||||||
|
if v.name == "Bless" or v.name == "Curse" then
|
||||||
|
chaosbag.takeObject({
|
||||||
|
guid = v.guid,
|
||||||
|
position = { 0, 5, 0 },
|
||||||
|
callback_function = function(obj) obj.destruct() end
|
||||||
|
})
|
||||||
|
count[v.name] = count[v.name] + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
broadcastToColor("Removed " .. count["Bless"] .. " Bless and " ..
|
||||||
|
count["Curse"] .. " Curse tokens from the chaos bag.", color, "White")
|
||||||
|
|
||||||
|
-- removing tokens that were 'taken'
|
||||||
|
local function removeType(type)
|
||||||
|
local count = 0
|
||||||
|
for _, guid in ipairs(tokensTaken[type]) do
|
||||||
|
local token = getObjectFromGUID(guid)
|
||||||
|
if token ~= nil then
|
||||||
|
token.destruct()
|
||||||
|
count = count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return count
|
||||||
|
end
|
||||||
|
|
||||||
|
broadcastToColor("Removed " .. removeType("Bless") .. " Bless and " ..
|
||||||
|
removeType("Curse") .. " Curse tokens from play.", color, "White")
|
||||||
|
|
||||||
|
doReset(color)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- context menu function 2
|
||||||
|
function doReset(color)
|
||||||
|
-- delete previously pulled out tokens by the token arranger
|
||||||
|
if tokenarranger then
|
||||||
|
for _, token in ipairs(getObjectsWithTag(tokenarranger.getVar("TO_DELETE_TAG"))) do
|
||||||
|
token.destruct()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
playerColor = color
|
||||||
numInPlay = { Bless = 0, Curse = 0 }
|
numInPlay = { Bless = 0, Curse = 0 }
|
||||||
tokensTaken = { Bless = {}, Curse = {} }
|
tokensTaken = { Bless = {}, Curse = {} }
|
||||||
initializeState()
|
initializeState()
|
||||||
|
updateTokenArranger()
|
||||||
end
|
end
|
||||||
|
|
||||||
function addBlessToken(_obj, _color, alt_click)
|
---------------------------------------------------------
|
||||||
addToken("Bless", _color)
|
-- click functions
|
||||||
|
---------------------------------------------------------
|
||||||
|
|
||||||
|
-- click function 1
|
||||||
|
function clickBless(_, color, isRightClick)
|
||||||
|
playerColor = color
|
||||||
|
callFunctions("Bless", isRightClick)
|
||||||
end
|
end
|
||||||
|
|
||||||
function addCurseToken(_obj, _color, alt_click)
|
-- click function 2
|
||||||
addToken("Curse", _color)
|
function clickCurse(_, color, isRightClick)
|
||||||
|
playerColor = color
|
||||||
|
callFunctions("Curse", isRightClick)
|
||||||
end
|
end
|
||||||
|
|
||||||
function addToken(type, _color)
|
-- click function 3
|
||||||
if numInPlay[type] == MAX_VALUE then
|
function enableAlt()
|
||||||
printToColor(MAX_VALUE .. " tokens already in play, not adding any", _color)
|
if TOGGLE then return end
|
||||||
|
TOGGLE = not TOGGLE
|
||||||
|
updateButtons()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- click function 4
|
||||||
|
function enableDefault()
|
||||||
|
if not TOGGLE then return end
|
||||||
|
TOGGLE = not TOGGLE
|
||||||
|
updateButtons()
|
||||||
|
end
|
||||||
|
|
||||||
|
---------------------------------------------------------
|
||||||
|
-- called functions
|
||||||
|
---------------------------------------------------------
|
||||||
|
|
||||||
|
function updateButtons()
|
||||||
|
self.editButton({
|
||||||
|
index = 0,
|
||||||
|
tooltip = MODE[TOGGLE] .. " Bless"
|
||||||
|
})
|
||||||
|
|
||||||
|
self.editButton({
|
||||||
|
index = 1,
|
||||||
|
tooltip = MODE[TOGGLE] .. " Curse"
|
||||||
|
})
|
||||||
|
|
||||||
|
self.editButton({
|
||||||
|
index = 2,
|
||||||
|
label = whitespace .. MODE[true] .. (TOGGLE and " ✓" or whitespace) .. " ",
|
||||||
|
color = BUTTON_COLOR[not TOGGLE],
|
||||||
|
font_color = FONT_COLOR[not TOGGLE]
|
||||||
|
})
|
||||||
|
|
||||||
|
self.editButton({
|
||||||
|
index = 3,
|
||||||
|
label = whitespace .. MODE[false] .. (TOGGLE and whitespace or " ✓") .. " ",
|
||||||
|
color = BUTTON_COLOR[TOGGLE],
|
||||||
|
font_color = FONT_COLOR[TOGGLE]
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- function that is called by click_functions 1+2 and calls the other functions
|
||||||
|
function callFunctions(token, isRightClick)
|
||||||
|
local success
|
||||||
|
if not TOGGLE then
|
||||||
|
if isRightClick then
|
||||||
|
success = takeToken(token, true)
|
||||||
|
else
|
||||||
|
success = addToken(token)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
mode = type
|
if isRightClick then
|
||||||
spawnToken()
|
success = returnToken(token)
|
||||||
end
|
else
|
||||||
end
|
success = takeToken(token, false)
|
||||||
|
|
||||||
function spawnToken()
|
|
||||||
local pos = getChaosBagPosition()
|
|
||||||
if pos == nil then return end
|
|
||||||
local url = IMAGE_URL[mode]
|
|
||||||
local obj = spawnObject({
|
|
||||||
type = 'Custom_Tile',
|
|
||||||
position = { pos.x, pos.y + 3, pos.z },
|
|
||||||
rotation = { x = 0, y = 260, z = 0 },
|
|
||||||
callback_function = spawn_callback
|
|
||||||
})
|
|
||||||
obj.setCustomObject({
|
|
||||||
type = 2,
|
|
||||||
image = url,
|
|
||||||
thickness = 0.10,
|
|
||||||
})
|
|
||||||
obj.scale { 0.81, 1, 0.81 }
|
|
||||||
return obj
|
|
||||||
end
|
|
||||||
|
|
||||||
function spawn_callback(obj)
|
|
||||||
obj.setName(mode)
|
|
||||||
local guid = obj.getGUID()
|
|
||||||
numInPlay[mode] = numInPlay[mode] + 1
|
|
||||||
printToAll("Adding " .. mode .. " token " .. getTokenCount())
|
|
||||||
end
|
|
||||||
|
|
||||||
function removeBlessToken(_obj, _color, alt_click)
|
|
||||||
takeToken("Bless", _color, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
function removeCurseToken(_obj, _color, alt_click)
|
|
||||||
takeToken("Curse", _color, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
function takeBlessToken(_obj, _color, alt_click)
|
|
||||||
takeToken("Bless", _color, false)
|
|
||||||
end
|
|
||||||
|
|
||||||
function takeCurseToken(_obj, _color, alt_click)
|
|
||||||
takeToken("Curse", _color, false)
|
|
||||||
end
|
|
||||||
|
|
||||||
function takeToken(type, _color, remove)
|
|
||||||
playerColor = _color
|
|
||||||
local chaosbag = getChaosBag()
|
|
||||||
if chaosbag == nil then return end
|
|
||||||
if not remove and not SEAL_CARD_MESSAGE then
|
|
||||||
broadcastToColor("Are you trying to seal a token on a card? Return " ..
|
|
||||||
"this one, then try right-clicking on the card for seal options.",
|
|
||||||
_color)
|
|
||||||
SEAL_CARD_MESSAGE = true
|
|
||||||
end
|
|
||||||
local tokens = {}
|
|
||||||
for i, v in ipairs(chaosbag.getObjects()) do
|
|
||||||
if v.name == type then
|
|
||||||
table.insert(tokens, v.guid)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if #tokens == 0 then
|
if success ~= 0 then updateTokenArranger() end
|
||||||
printToColor("No " .. type .. " tokens in the chaos bag", _color)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local pos = self.getPosition()
|
|
||||||
local callback = take_callback
|
|
||||||
if remove then
|
|
||||||
callback = remove_callback
|
|
||||||
num = removeNum
|
|
||||||
end
|
|
||||||
local guid = table.remove(tokens)
|
|
||||||
mode = type
|
|
||||||
local position = Vector({ pos.x - 2, pos.y, pos.z + 2.5 })
|
|
||||||
if type == "Curse" then
|
|
||||||
position = position + Vector({ 0, 0, -5 })
|
|
||||||
end
|
|
||||||
chaosbag.takeObject({
|
|
||||||
guid = guid,
|
|
||||||
position = position,
|
|
||||||
smooth = false,
|
|
||||||
callback_function = callback
|
|
||||||
})
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function remove_callback(obj)
|
UPDATING = false
|
||||||
take_callback(obj, true)
|
function updateTokenArranger()
|
||||||
end
|
if tokenarranger and not UPDATING then
|
||||||
|
UPDATING = true
|
||||||
function take_callback(obj, remove)
|
Wait.time(function()
|
||||||
local guid = obj.getGUID()
|
UPDATING = false
|
||||||
if remove then
|
tokenarranger.call("layout")
|
||||||
numInPlay[mode] = numInPlay[mode] - 1
|
end, 1.5)
|
||||||
printToAll("Removing " .. mode .. " token " .. getTokenCount())
|
|
||||||
obj.destruct()
|
|
||||||
else
|
|
||||||
table.insert(tokensTaken[mode], guid)
|
|
||||||
printToAll("Taking " .. mode .. " token " .. getTokenCount())
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function returnBlessToken(_obj, _color, alt_click)
|
|
||||||
returnToken("Bless", _color)
|
|
||||||
end
|
|
||||||
|
|
||||||
function returnCurseToken(_obj, _color, alt_click)
|
|
||||||
returnToken("Curse", _color)
|
|
||||||
end
|
|
||||||
|
|
||||||
function returnToken(type, _color)
|
|
||||||
mode = type
|
|
||||||
local guid = table.remove(tokensTaken[type])
|
|
||||||
if guid == nil then
|
|
||||||
printToColor("No " .. mode .. " tokens to return", _color)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local token = getObjectFromGUID(guid)
|
|
||||||
if token == nil then
|
|
||||||
printToColor("Couldn't find token " .. guid .. ", not returning to bag", _color)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
playerColor = _color
|
|
||||||
local chaosbag = getChaosBag()
|
|
||||||
if chaosbag == nil then return end
|
|
||||||
chaosbag.putObject(token)
|
|
||||||
printToAll("Returning " .. type .. " token " .. getTokenCount())
|
|
||||||
end
|
|
||||||
|
|
||||||
function getChaosBag()
|
function getChaosBag()
|
||||||
local items = getObjectFromGUID("83ef06").getObjects()
|
local zone = getObjectFromGUID("83ef06")
|
||||||
|
if zone == nil then printToAll("Zone for chaosbag not found!", "Red") return end
|
||||||
|
|
||||||
|
local items = zone.getObjects()
|
||||||
local chaosbag = nil
|
local chaosbag = nil
|
||||||
for i, v in ipairs(items) do
|
for _, v in ipairs(items) do
|
||||||
if v.getDescription() == "Chaos Bag" then
|
if v.getDescription() == "Chaos Bag" then
|
||||||
chaosbag = getObjectFromGUID(v.getGUID())
|
chaosbag = getObjectFromGUID(v.getGUID())
|
||||||
break
|
break
|
||||||
@ -331,114 +291,185 @@ function getChaosBag()
|
|||||||
return chaosbag
|
return chaosbag
|
||||||
end
|
end
|
||||||
|
|
||||||
function getChaosBagPosition()
|
function getTokenCount(type)
|
||||||
|
if type == nil then type = mode end
|
||||||
|
return "(" .. (numInPlay[type] - #tokensTaken[type]) .. "/" .. #tokensTaken[type] .. ")"
|
||||||
|
end
|
||||||
|
|
||||||
|
---------------------------------------------------------
|
||||||
|
-- main functions: add, take and return
|
||||||
|
---------------------------------------------------------
|
||||||
|
|
||||||
|
function addToken(type)
|
||||||
|
if numInPlay[type] == 10 then
|
||||||
|
printToColor("10 tokens already in play, not adding any.", playerColor)
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return spawnToken(type)
|
||||||
|
end
|
||||||
|
|
||||||
|
function spawnToken(type)
|
||||||
local chaosbag = getChaosBag()
|
local chaosbag = getChaosBag()
|
||||||
if chaosbag == nil then return nil end
|
if chaosbag == nil then
|
||||||
return chaosbag.getPosition()
|
return 0
|
||||||
|
end
|
||||||
|
local pos = chaosbag.getPosition()
|
||||||
|
local obj = spawnObject({
|
||||||
|
type = 'Custom_Tile',
|
||||||
|
position = { pos.x, pos.y + 1, pos.z },
|
||||||
|
callback_function = function(obj)
|
||||||
|
obj.setName(type)
|
||||||
|
chaosbag.putObject(obj)
|
||||||
|
numInPlay[type] = numInPlay[type] + 1
|
||||||
|
printToAll("Adding " .. type .. " token " .. getTokenCount(type))
|
||||||
|
end
|
||||||
|
})
|
||||||
|
obj.setCustomObject({
|
||||||
|
type = 2,
|
||||||
|
image = IMAGE_URL[type],
|
||||||
|
thickness = 0.1,
|
||||||
|
})
|
||||||
|
obj.scale { 0.81, 1, 0.81 }
|
||||||
end
|
end
|
||||||
|
|
||||||
function getTokenCount()
|
function takeToken(type, remove)
|
||||||
return "(" .. (numInPlay[mode] - #tokensTaken[mode]) .. "/" ..
|
local chaosbag = getChaosBag()
|
||||||
#tokensTaken[mode] .. ")"
|
if chaosbag == nil then
|
||||||
|
broadcastToAll("Chaos bag not found!", "Red")
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
if not remove and not SEAL_CARD_MESSAGE then
|
||||||
|
broadcastToColor("For sealing tokens on cards try right-clicking on the card for seal options.", playerColor)
|
||||||
|
SEAL_CARD_MESSAGE = true
|
||||||
|
end
|
||||||
|
local tokens = {}
|
||||||
|
for _, v in ipairs(chaosbag.getObjects()) do
|
||||||
|
if v.name == type then
|
||||||
|
table.insert(tokens, v.guid)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if #tokens == 0 then
|
||||||
|
printToColor("No " .. type .. " tokens in the chaos bag.", playerColor)
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
local pos = self.getPosition() + Vector(-2, 0, 2.5)
|
||||||
|
if type == "Curse" then pos[3] = pos[3] - 5 end
|
||||||
|
chaosbag.takeObject({
|
||||||
|
guid = table.remove(tokens),
|
||||||
|
position = pos,
|
||||||
|
smooth = false,
|
||||||
|
callback_function = function(obj)
|
||||||
|
if remove then
|
||||||
|
numInPlay[type] = numInPlay[type] - 1
|
||||||
|
printToAll("Removing " .. type .. " token " .. getTokenCount(type))
|
||||||
|
obj.destruct()
|
||||||
|
else
|
||||||
|
table.insert(tokensTaken[type], obj.getGUID())
|
||||||
|
printToAll("Taking " .. type .. " token " .. getTokenCount(type))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
function addMenuOptions(playerColor, hoveredObject, pointerPosition, isKeyUp)
|
function returnToken(type)
|
||||||
local manager = self
|
local guid = table.remove(tokensTaken[type])
|
||||||
|
if guid == nil then
|
||||||
|
printToColor("No " .. type .. " tokens to return", playerColor)
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
local token = getObjectFromGUID(guid)
|
||||||
|
if token == nil then
|
||||||
|
printToColor("Couldn't find token " .. guid .. ", not returning to bag", playerColor)
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
local chaosbag = getChaosBag()
|
||||||
|
if chaosbag == nil then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
chaosbag.putObject(token)
|
||||||
|
printToAll("Returning " .. type .. " token " .. getTokenCount(type))
|
||||||
|
end
|
||||||
|
|
||||||
|
---------------------------------------------------------
|
||||||
|
-- Wendy Menu (context menu for cards on hotkey press)
|
||||||
|
---------------------------------------------------------
|
||||||
|
|
||||||
|
function addMenuOptions(playerColor, hoveredObject)
|
||||||
if hoveredObject == nil or hoveredObject.getVar("MENU_ADDED") == true then return end
|
if hoveredObject == nil or hoveredObject.getVar("MENU_ADDED") == true then return end
|
||||||
if hoveredObject.tag ~= "Card" then
|
if hoveredObject.tag ~= "Card" then
|
||||||
broadcastToColor("Right-click seal options can only be added to cards", playerColor)
|
broadcastToColor("Right-click seal options can only be added to cards", playerColor)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
hoveredObject.addContextMenuItem("Seal Bless", function(color)
|
hoveredObject.addContextMenuItem("Seal Bless", function(color)
|
||||||
manager.call("sealToken", {
|
sealToken("Bless", color, hoveredObject)
|
||||||
type = "Bless",
|
updateTokenArranger()
|
||||||
playerColor = color,
|
|
||||||
enemy = hoveredObject
|
|
||||||
})
|
|
||||||
end, true)
|
end, true)
|
||||||
|
|
||||||
hoveredObject.addContextMenuItem("Release Bless", function(color)
|
hoveredObject.addContextMenuItem("Release Bless", function(color)
|
||||||
manager.call("releaseToken", {
|
releaseToken("Bless", color, hoveredObject)
|
||||||
type = "Bless",
|
updateTokenArranger()
|
||||||
playerColor = color,
|
|
||||||
enemy = hoveredObject
|
|
||||||
})
|
|
||||||
end, true)
|
end, true)
|
||||||
|
|
||||||
hoveredObject.addContextMenuItem("Seal Curse", function(color)
|
hoveredObject.addContextMenuItem("Seal Curse", function(color)
|
||||||
manager.call("sealToken", {
|
sealToken("Curse", color, hoveredObject)
|
||||||
type = "Curse",
|
updateTokenArranger()
|
||||||
playerColor = color,
|
|
||||||
enemy = hoveredObject
|
|
||||||
})
|
|
||||||
end, true)
|
end, true)
|
||||||
|
|
||||||
hoveredObject.addContextMenuItem("Release Curse", function(color)
|
hoveredObject.addContextMenuItem("Release Curse", function(color)
|
||||||
manager.call("releaseToken", {
|
releaseToken("Curse", color, hoveredObject)
|
||||||
type = "Curse",
|
updateTokenArranger()
|
||||||
playerColor = color,
|
|
||||||
enemy = hoveredObject
|
|
||||||
})
|
|
||||||
end, true)
|
end, true)
|
||||||
|
|
||||||
broadcastToColor("Right-click seal options added to " .. hoveredObject.getName(), playerColor)
|
broadcastToColor("Right-click seal options added to " .. hoveredObject.getName(), playerColor)
|
||||||
hoveredObject.setVar("MENU_ADDED", true)
|
hoveredObject.setVar("MENU_ADDED", true)
|
||||||
sealedTokens[hoveredObject.getGUID()] = {}
|
sealedTokens[hoveredObject.getGUID()] = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
function sealToken(params)
|
function sealToken(type, color, enemy)
|
||||||
playerColor = params.playerColor
|
|
||||||
local chaosbag = getChaosBag()
|
local chaosbag = getChaosBag()
|
||||||
if chaosbag == nil then return end
|
if chaosbag == nil then return end
|
||||||
local pos = params.enemy.getPosition()
|
local pos = enemy.getPosition()
|
||||||
local manager = self
|
|
||||||
|
|
||||||
for i, token in ipairs(chaosbag.getObjects()) do
|
for i, token in ipairs(chaosbag.getObjects()) do
|
||||||
if token.name == params.type then
|
if token.name == type then
|
||||||
chaosbag.takeObject({
|
chaosbag.takeObject({
|
||||||
position = { pos.x, pos.y + 1, pos.z },
|
position = { pos.x, pos.y + 1, pos.z },
|
||||||
index = i - 1,
|
index = i - 1,
|
||||||
smooth = false,
|
smooth = false,
|
||||||
callback_function = function(obj)
|
callback_function = function(obj)
|
||||||
Wait.frames(function()
|
Wait.frames(function()
|
||||||
local mSealedTokens = manager.getVar("sealedTokens")
|
table.insert(sealedTokens[enemy.getGUID()], obj)
|
||||||
local tokens = mSealedTokens[params.enemy.getGUID()]
|
table.insert(tokensTaken[type], obj.getGUID())
|
||||||
table.insert(tokens, obj)
|
printToColor("Sealing " .. type .. " token " .. getTokenCount(type), color)
|
||||||
manager.setVar("sealedTokens", mSealedTokens)
|
end, 1)
|
||||||
local guid = obj.getGUID()
|
|
||||||
local tokensTaken = manager.getVar("tokensTaken")
|
|
||||||
table.insert(tokensTaken[params.type], guid)
|
|
||||||
manager.setVar("tokensTaken", tokensTaken)
|
|
||||||
manager.setVar("mode", params.type)
|
|
||||||
printToColor("Sealing " .. params.type .. " token " .. manager.call("getTokenCount"),
|
|
||||||
params.playerColor)
|
|
||||||
end
|
|
||||||
, 1)
|
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
printToColor(params.type .. " token not found in bag", playerColor)
|
printToColor(type .. " token not found in bag", color)
|
||||||
end
|
end
|
||||||
|
|
||||||
function releaseToken(params)
|
function releaseToken(type, color, enemy)
|
||||||
playerColor = params.playerColor
|
|
||||||
local chaosbag = getChaosBag()
|
local chaosbag = getChaosBag()
|
||||||
if chaosbag == nil then return end
|
if chaosbag == nil then return end
|
||||||
local tokens = sealedTokens[params.enemy.getGUID()]
|
local tokens = sealedTokens[enemy.getGUID()]
|
||||||
if tokens == nil or #tokens == 0 then return end
|
if tokens == nil or #tokens == 0 then return end
|
||||||
mode = params.type
|
|
||||||
|
|
||||||
for i, token in ipairs(tokens) do
|
for i, token in ipairs(tokens) do
|
||||||
if token ~= nil and token.getName() == params.type then
|
if token ~= nil and token.getName() == type then
|
||||||
local guid = token.getGUID()
|
local guid = token.getGUID()
|
||||||
chaosbag.putObject(token)
|
chaosbag.putObject(token)
|
||||||
for j, v in ipairs(tokensTaken[mode]) do
|
for j, v in ipairs(tokensTaken[type]) do
|
||||||
if v == guid then
|
if v == guid then
|
||||||
table.remove(tokensTaken[mode], j)
|
table.remove(tokensTaken[type], j)
|
||||||
table.remove(tokens, i)
|
table.remove(tokens, i)
|
||||||
printToColor("Releasing " .. mode .. " token" .. getTokenCount(), params.playerColor)
|
printToColor("Releasing " .. type .. " token" .. getTokenCount(type), color)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
printToColor(params.type .. " token not sealed on " .. params.enemy.getName(), params.playerColor)
|
printToColor(type .. " token not sealed on " .. enemy.getName(), color)
|
||||||
end
|
end
|
||||||
|
Loading…
x
Reference in New Issue
Block a user