updated DES detection for Hand Helper

This commit is contained in:
Chr1Z93 2024-05-21 14:03:53 +02:00
parent dedd50aedd
commit 6c2741a9df
4 changed files with 41 additions and 40 deletions

View File

@ -22,7 +22,7 @@
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/", "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/",
"WidthScale": 0 "WidthScale": 0
}, },
"Description": "Displays the hand size (total or by title for \"Dream Enhancing Serum\"), hover over it to briefly toggle counting method.\n\nAllows you to randomly discard a card from your hand.", "Description": "Displays the hand size (total or by title for \"Dream Enhancing Serum\"), hover over it to temporarily toggle counting method.\n\nWill detect if DES is present during each Upkeep.\n\nAllows you to randomly discard a card from your hand.",
"DragSelectable": true, "DragSelectable": true,
"GMNotes": "", "GMNotes": "",
"GUID": "450688", "GUID": "450688",

View File

@ -39,27 +39,23 @@ function onLoad()
updateColors() updateColors()
-- start loop to update card count -- start loop to update card count
loopId = Wait.time(updateValue, 1, -1) Wait.time(updateValue, 1, -1)
end end
-- updates colors when object is dropped somewhere -- updates colors when object is dropped somewhere
function onDrop() updateColors() end function onDrop() updateColors() end
-- toggles counting method briefly -- toggles counting method while hovered
function onObjectHover(hover_color, obj) function onObjectHover(hoverColor, object)
-- only continue if correct player hovers over "self" if hoverColor ~= handColor then return end
if obj ~= self or hover_color ~= handColor or hovering then return end
-- toggle this flag so this doesn't get executed multiple times during the delay if object == self then
hovering = true hovering = true
else
-- stop loop, toggle "des" and displayed value briefly, then start new loop after 2s
Wait.stop(loopId)
updateValue(true)
Wait.time(function()
loopId = Wait.time(updateValue, 1, -1)
hovering = false hovering = false
end, 1) end
updateValue()
end end
-- updates the matcolor and handcolor variable -- updates the matcolor and handcolor variable
@ -70,7 +66,7 @@ function updateColors()
end end
-- count cards in hand (by name for DES) -- count cards in hand (by name for DES)
function updateValue(toggle) function updateValue()
-- update colors if handColor doesn't own a handzone -- update colors if handColor doesn't own a handzone
if Player[handColor].getHandCount() == 0 then if Player[handColor].getHandCount() == 0 then
updateColors() updateColors()
@ -80,18 +76,23 @@ function updateValue(toggle)
if Player[handColor].getHandCount() == 0 then return end if Player[handColor].getHandCount() == 0 then return end
-- get state of "Dream-Enhancing Serum" from playermat and update button label -- get state of "Dream-Enhancing Serum" from playermat and update button label
local des = playmatApi.isDES(matColor) local hasDES = playmatApi.hasDES(matColor)
if toggle then des = not des end
self.editButton({ index = 1, label = "DES: " .. (des and "✓" or "✗") }) -- get opposite value if currently hovered
if hovering then
hasDES = not hasDES
end
self.editButton({ index = 1, label = "DES: " .. (hasDES and "✓" or "✗") })
-- count cards in hand -- count cards in hand
local hand = Player[handColor].getHandObjects() local hand = Player[handColor].getHandObjects()
local size = 0 local size = 0
if des then if hasDES then
local cardHash = {} local cardHash = {}
for _, obj in pairs(hand) do for _, obj in pairs(hand) do
if obj.tag == "Card" then if obj.type == "Card" then
local name = obj.getName() local name = obj.getName()
local title = string.match(name, '(.+)(%s%(%d+%))') or name local title = string.match(name, '(.+)(%s%(%d+%))') or name
cardHash[title] = true cardHash[title] = true
@ -102,12 +103,14 @@ function updateValue(toggle)
end end
else else
for _, obj in pairs(hand) do for _, obj in pairs(hand) do
if obj.tag == "Card" then size = size + 1 end if obj.type == "Card" then
size = size + 1
end
end end
end end
-- update button label and color -- update button label and color
self.editButton({ index = 0, font_color = des and "Green" or "White", label = size }) self.editButton({ index = 0, font_color = hasDES and "Green" or "White", label = size })
end end
-- discards a random non-hidden card from hand -- discards a random non-hidden card from hand

View File

@ -87,7 +87,7 @@ activeInvestigatorId = "00000"
local isDrawButtonVisible = false local isDrawButtonVisible = false
-- global variable to report "Dream-Enhancing Serum" status -- global variable to report "Dream-Enhancing Serum" status
isDES = false hasDES = false
-- table of type-object reference pairs of all owned objects -- table of type-object reference pairs of all owned objects
local ownedObjects = {} local ownedObjects = {}
@ -167,14 +167,17 @@ end
-- finds all objects on the playmat and associated set aside zone. -- finds all objects on the playmat and associated set aside zone.
function searchAroundSelf(filter) function searchAroundSelf(filter)
local bounds = self.getBoundsNormalized() local bounds = self.getBoundsNormalized()
-- Increase the width to cover the set aside zone -- Increase the width to cover the set aside zone
bounds.size.x = bounds.size.x + SEARCH_AROUND_SELF_X_BUFFER bounds.size.x = bounds.size.x + SEARCH_AROUND_SELF_X_BUFFER
bounds.size.y = 1 bounds.size.y = 1
-- Since the cast is centered on the position, shift left or right to keep the non-set aside edge
-- of the cast at the edge of the playmat -- 'setAsideDirection' accounts for the set aside zone being on the left or right,
-- setAsideDirection accounts for the set aside zone being on the left or right, depending on the -- depending on the table position of the playmat
-- table position of the playmat
local setAsideDirection = bounds.center.z > 0 and 1 or -1 local setAsideDirection = bounds.center.z > 0 and 1 or -1
-- Since the cast is centered on the position, shift left or right to keep
-- the non-set aside edge of the cast at the edge of the playmat
local localCenter = self.positionToLocal(bounds.center) local localCenter = self.positionToLocal(bounds.center)
localCenter.x = localCenter.x + setAsideDirection * SEARCH_AROUND_SELF_X_BUFFER / 2 / self.getScale().x localCenter.x = localCenter.x + setAsideDirection * SEARCH_AROUND_SELF_X_BUFFER / 2 / self.getScale().x
return searchArea(self.positionToWorld(localCenter), bounds.size, filter) return searchArea(self.positionToWorld(localCenter), bounds.size, filter)
@ -287,8 +290,9 @@ function doUpkeep(_, clickedByColor, isRightClick)
updateMessageColor(clickedByColor) updateMessageColor(clickedByColor)
-- unexhaust cards in play zone, flip action tokens and find forcedLearning -- unexhaust cards in play zone, flip action tokens and find Forced Learning / Dream-Enhancing Serum
local forcedLearning = false local forcedLearning = false
hasDES = false
local rot = self.getRotation() local rot = self.getRotation()
for _, obj in ipairs(searchAroundSelf()) do for _, obj in ipairs(searchAroundSelf()) do
if obj.getDescription() == "Action Token" and obj.is_face_down then if obj.getDescription() == "Action Token" and obj.is_face_down then
@ -315,9 +319,11 @@ function doUpkeep(_, clickedByColor, isRightClick)
obj.setRotation({ rot.x, rot.y + yRotDiff, rot.z }) obj.setRotation({ rot.x, rot.y + yRotDiff, rot.z })
end end
-- detect forced learning to handle card drawing accordingly -- detect Forced Learning to handle card drawing accordingly
if cardMetadata.id == "08031" then if cardMetadata.id == "08031" then
forcedLearning = true forcedLearning = true
elseif cardMetadata.id == "06159" then
hasDES = true
end end
-- maybe replenish uses on certain cards -- maybe replenish uses on certain cards
@ -750,9 +756,6 @@ function onCollisionEnter(collisionInfo)
-- only continue for cards -- only continue for cards
if object.type ~= "Card" then return end if object.type ~= "Card" then return end
-- detect if "Dream-Enhancing Serum" is placed
if object.getName() == "Dream-Enhancing Serum" then isDES = true end
maybeUpdateActiveInvestigator(object) maybeUpdateActiveInvestigator(object)
syncCustomizableMetadata(object) syncCustomizableMetadata(object)
@ -765,11 +768,6 @@ function onCollisionEnter(collisionInfo)
end end
end end
-- detect if "Dream-Enhancing Serum" is removed
function onCollisionExit(collisionInfo)
if collisionInfo.collision_object.getName() == "Dream-Enhancing Serum" then isDES = false end
end
-- checks if tokens should be spawned for the provided card -- checks if tokens should be spawned for the provided card
function shouldSpawnTokens(card) function shouldSpawnTokens(card)
if card.is_face_down then if card.is_face_down then

View File

@ -49,9 +49,9 @@ do
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat -- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.isDES = function(matColor) PlaymatApi.hasDES = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("isDES") return mat.getVar("hasDES")
end end
end end