Removed token moving from TTS events
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71cd5886f7
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6af1831d48
@ -264,7 +264,7 @@ function removeOneUse(playerColor, hoveredObject)
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local indexByMemo = {}
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local distanceByMemo = {}
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for _, obj in ipairs(searchResult) do
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if obj.memo or not obj.locked then
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if not obj.locked then
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local objPos = obj.getPosition()
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local distance = Vector.between(cardPos, objPos):magnitude()
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local memo = obj.memo or "NO_MEMO"
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@ -180,18 +180,6 @@ function getRandomSeed()
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return math.random(999)
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end
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function onObjectDrop(_, object)
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if object.type == "Card" or object.type == "Deck" then
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moveCardWithTokens({ card = object })
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end
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end
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function onObjectRotate(object, _, flip, _, _, oldFlip)
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if flip ~= oldFlip then
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stopTokenTransformUpdating(object)
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end
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end
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-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
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-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
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-- chaos bag during search operations to avoid this.
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@ -312,12 +300,6 @@ function onPlayerAction(player, action, targets)
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trash.putObject(target)
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end
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return false
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elseif action == Player.Action.PickUp then
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for _, target in ipairs(targets) do
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if target.type == "Card" or target.type == "Deck" then
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storeTokenTransform(target)
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end
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end
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end
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end
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@ -2897,7 +2879,7 @@ function storeTokenTransform(card)
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cardTokens[card] = {}
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local cardRot = card.getRotation()
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for _, token in ipairs(searchLib.onObject(card, "isTileOrToken", 0.95)) do
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if token.memo or not token.locked then
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if not token.locked then
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-- offset to stop the token from colliding with the card
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local tokenPos = token.getPosition() + Vector(0, 0.05, 0)
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token.setPosition(tokenPos)
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@ -2933,24 +2915,6 @@ function stopTokenTransformUpdating(card)
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card.use_hands = true
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end
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function unregisterCard(card)
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cardTokens[card] = nil
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end
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function unregisterTokenFromCard(params)
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local card = params.card
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local token = params.token
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if cardTokens[card] == nil then return end
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for i, tokenData in ipairs(cardTokens[card] or {}) do
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if tokenData.token == token then
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table.remove(cardTokens[card], i)
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break
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end
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end
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end
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-- removes tokens from the provided card/deck
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function removeTokensFromObject(params)
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local object = params.object
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@ -68,13 +68,6 @@ do
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Global.call("moveCardWithTokens", { card = card, position = position, rotation = rotation })
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end
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-- unregisters a token from a card
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---@param card tts__Object Card that might have this token added
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---@param token tts__Object Token that should get unregistered
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function GlobalApi.unregisterTokenFromCard(card, token)
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Global.call("unregisterTokenFromCard", { card = card, token = token })
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end
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-- loads saved options
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---@param options table Set a new state for the option table
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function GlobalApi.loadOptionPanelSettings(options)
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@ -297,7 +297,7 @@ function discardListOfObjects(objList)
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elseif tokenChecker.isChaosToken(obj) then
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-- put chaos tokens back into bag (e.g. Unrelenting)
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chaosBagApi.returnChaosTokenToBag(obj, false)
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elseif (obj.memo or not obj.getLock()) and not obj.hasTag("DontDiscard") then
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elseif not obj.getLock() and not obj.hasTag("DontDiscard") then
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-- don't touch locked objects (like the table etc.) or specific objects (like key tokens)
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ownedObjects.Trash.putObject(obj)
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end
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@ -9,17 +9,3 @@ function emptyTrash()
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self.takeObject().destruct()
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end
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end
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function onObjectLeaveContainer(container, object)
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if container == self then
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object.locked = false
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if object.type == "Card" then
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object.use_hands = true
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end
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if object.type == "Card" or object.type == "Deck" then
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Global.call("unregisterCard", object)
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end
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end
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end
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