temprarily lock objects
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@ -403,7 +403,7 @@ function doUpkeep(_, clickedByColor, isRightClick)
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Wait.time(function() deckLib.placeOrMergeIntoDeck(cardsToDiscard[i], returnGlobalDiscardPosition(), self.getRotation()) end, j * 0.1)
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end
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--add some time if there are any cards to discard, if not, draw up to 5 immediately
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-- add some time if there are any cards to discard, if not, draw up to 5 immediately
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if j > 0 then
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k = 0.7 + (j * 0.1)
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else
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@ -1012,10 +1012,26 @@ function updateTexture(overrideName)
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-- apply texture
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local customInfo = self.getCustomObject()
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if customInfo.image ~= newUrl then
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-- temporarily lock objects so they don't fall through the mat
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local objectsToUnlock = {}
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for _, obj in ipairs(searchAroundSelf()) do
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if not obj.getLock() then
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obj.setLock(true)
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table.insert(objectsToUnlock, obj)
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end
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end
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self.script_state = onSave()
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customInfo.image = newUrl
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self.setCustomObject(customInfo)
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self.reload()
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local reloadedMat = self.reload()
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-- unlock objects when mat is reloaded
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Wait.condition(function()
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for _, obj in ipairs(objectsToUnlock) do
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obj.setLock(false)
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end
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end, function() return reloadedMat.loading_custom == false end)
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end
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end
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