fix default y values (because of OCD) and increase shiftDown
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644025df7a
commit
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@ -4,22 +4,22 @@ do
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local PLAYER_CARD_TOKEN_OFFSETS = {
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[1] = {
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Vector(0, 8, -0.2)
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Vector(0, 3, -0.2)
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},
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[2] = {
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Vector(0.4, 20, -0.2),
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Vector(-0.4, 20, -0.2)
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Vector(0.4, 3, -0.2),
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Vector(-0.4, 3, -0.2)
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},
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[3] = {
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Vector(0, 8, -0.9),
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Vector(0.4, 8, -0.2),
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Vector(-0.4, 8, -0.2)
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Vector(0, 3, -0.9),
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Vector(0.4, 3, -0.2),
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Vector(-0.4, 3, -0.2)
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},
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[4] = {
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Vector(0.4, 10, -0.9),
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Vector(-0.4, 10, -0.9),
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Vector(0.4, 10, -0.2),
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Vector(-0.4, 10, -0.2)
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Vector(0.4, 3, -0.9),
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Vector(-0.4, 3, -0.9),
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Vector(0.4, 3, -0.2),
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Vector(-0.4, 3, -0.2)
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},
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[5] = {
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Vector(0.7, 3, -0.9),
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@ -165,7 +165,7 @@ do
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TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)
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if tokenValue < 1 or tokenValue > 50 then return end
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local pos = card.positionToWorld(Vector(0, 0.2, shiftDown))
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local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))
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local rot = card.getRotation()
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TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)
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end
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@ -334,7 +334,7 @@ do
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end
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log("Spawning use array tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
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-- Shift each spawned group after the first down so they don't pile on each other
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TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.6)
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TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)
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end
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end
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tokenSpawnTracker.markTokensSpawned(card.getGUID())
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