Merge pull request #754 from argonui/cards-with-helper

Update for cards with helper
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dscarpac 2024-07-07 16:13:43 -05:00 committed by GitHub
commit 6801208a85
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7 changed files with 100 additions and 83 deletions

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@ -51,20 +51,21 @@ As a nice reminder the XML button takes on the Frost color and icon with the tex
> require... > require...
----------------------------------------------------------]] ----------------------------------------------------------]]
local isHelperEnabled = false -- intentionally global
hasXML = true
isHelperEnabled = false
function updateSave() function updateSave()
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled }) self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled })
end end
function onLoad(savedData) function onLoad(savedData)
self.addTag("CardWithHelper")
if savedData and savedData ~= "" then if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData) local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled isHelperEnabled = loadedData.isHelperEnabled
end end
createHelperXML() createHelperXML()
checkOptionPanel() syncDisplayWithOptionPanel()
end end
function createHelperXML() function createHelperXML()
@ -95,14 +96,6 @@ function createHelperXML()
self.UI.setXmlTable(xmlTable) self.UI.setXmlTable(xmlTable)
end end
function shutOff()
self.UI.hide("Helper")
end
function initialize()
self.UI.show("Helper")
end
function triggerXMLTokenLabelCreation() function triggerXMLTokenLabelCreation()
Global.call("activeRedrawEffect", { Global.call("activeRedrawEffect", {
VALID_TOKENS = VALID_TOKENS, VALID_TOKENS = VALID_TOKENS,

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@ -1,7 +1,23 @@
--[[ Library for cards that have helpers
This file is used to share code between cards with helpers.
It syncs the visibility of the helper with the option panel and
makes sure the card has the respective tag.
Additionally, it will call 'initiliaze()' and 'shutOff()'
in the parent file if they are present.
Instructions:
1) Define the global variables before requiring this file:
hasXML = true (whether the card has an XML display)
isHelperEnabled = false (default state of the helper, should be 'false')
2) In 'onLoad()'', call 'syncDisplayWithOptionPanel()'
----------------------------------------------------------]]
local optionPanelApi = require("core/OptionPanelApi") local optionPanelApi = require("core/OptionPanelApi")
-- if the respective option is enabled in onLoad(), enable the helper -- if the respective option is enabled in onLoad(), enable the helper
function checkOptionPanel() function syncDisplayWithOptionPanel()
self.addTag("CardWithHelper")
local options = optionPanelApi.getOptions() local options = optionPanelApi.getOptions()
if options.enableCardHelpers then if options.enableCardHelpers then
setHelperState(true) setHelperState(true)
@ -33,10 +49,12 @@ function actualDisplayUpdate()
if isHelperEnabled then if isHelperEnabled then
self.clearContextMenu() self.clearContextMenu()
self.addContextMenuItem("Disable Helper", toggleHelper) self.addContextMenuItem("Disable Helper", toggleHelper)
if hasXML then self.UI.show("Helper") end
if initialize then initialize() end if initialize then initialize() end
else else
self.clearContextMenu() self.clearContextMenu()
self.addContextMenuItem("Enable Helper", toggleHelper) self.addContextMenuItem("Enable Helper", toggleHelper)
if hasXML then self.UI.hide("Helper") end
if shutOff then shutOff() end if shutOff then shutOff() end
end end
end end

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@ -1,38 +1,40 @@
require("playercards/CardsWithHelper") require("playercards/CardsWithHelper")
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi") local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
local chaosBagApi = require("chaosbag/ChaosBagApi") local chaosBagApi = require("chaosbag/ChaosBagApi")
local guidReferenceApi = require("core/GUIDReferenceApi") local guidReferenceApi = require("core/GUIDReferenceApi")
local playermatApi = require("playermat/PlayermatApi") local playermatApi = require("playermat/PlayermatApi")
local isHelperEnabled = false -- intentionally global
local updated hasXML = true
isHelperEnabled = false
local updated, loopId
function updateSave() function updateSave()
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled }) self.script_state = JSON.encode({
isHelperEnabled = isHelperEnabled,
loopId = loopId
})
end end
function onLoad(savedData) function onLoad(savedData)
self.addTag("CardWithHelper")
if savedData and savedData ~= "" then if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData) local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled isHelperEnabled = loadedData.isHelperEnabled
loopId = loadedData.loopId
end end
checkOptionPanel() syncDisplayWithOptionPanel()
end end
-- hide buttons and stop monitoring
function shutOff() function shutOff()
self.UI.hide("Helper") if loopId then
Wait.stopAll() Wait.stop(loopId)
updateSave() loopId = nil
end
end end
-- show buttons and begin monitoring chaos bag for curse and bless tokens
function initialize() function initialize()
self.UI.show("Helper")
maybeUpdateButtonState() maybeUpdateButtonState()
Wait.time(maybeUpdateButtonState, 1, -1) loopId = Wait.time(maybeUpdateButtonState, 1, -1)
updateSave()
end end
function resolveToken(player, _, tokenType) function resolveToken(player, _, tokenType)

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@ -1,5 +1,9 @@
require("playercards/CardsWithHelper") require("playercards/CardsWithHelper")
local playermatApi = require("playermat/PlayermatApi") local playermatApi = require("playermat/PlayermatApi")
-- intentionally global
hasXML = false
isHelperEnabled = false
-- common button parameters -- common button parameters
local buttonParameters = {} local buttonParameters = {}
@ -28,7 +32,6 @@ local customizableList = {
-- index of the currently selected button (0-indexed from the top) -- index of the currently selected button (0-indexed from the top)
local activeButtonIndex = -1 local activeButtonIndex = -1
local isHelperEnabled = false
local hypothesisList = {} local hypothesisList = {}
function updateSave() function updateSave()
@ -39,17 +42,17 @@ function updateSave()
end end
function onLoad(savedData) function onLoad(savedData)
self.addTag("CardWithHelper")
if savedData and savedData ~= "" then if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData) local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled isHelperEnabled = loadedData.isHelperEnabled
activeButtonIndex = loadedData.activeButtonIndex activeButtonIndex = loadedData.activeButtonIndex
end end
checkOptionPanel()
if activeButtonIndex > 0 then if activeButtonIndex > 0 then
selectButton(activeButtonIndex) selectButton(activeButtonIndex)
end end
syncDisplayWithOptionPanel()
end end
function initialize() function initialize()
@ -74,7 +77,7 @@ function selectButton(index)
end end
end end
-- Create buttons based on the button parameters -- create buttons based on the button parameters
function createButtons() function createButtons()
self.clearButtons() self.clearButtons()

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@ -1,23 +1,24 @@
require("playercards/CardsWithHelper") require("playercards/CardsWithHelper")
local playermatApi = require("playermat/PlayermatApi") local playermatApi = require("playermat/PlayermatApi")
local searchLib = require("util/SearchLib") local searchLib = require("util/SearchLib")
local tokenManager = require("core/token/TokenManager") local tokenManager = require("core/token/TokenManager")
local isHelperEnabled = false -- intentionally global
hasXML = true
isHelperEnabled = false
local clickableResourceCounter = nil local clickableResourceCounter = nil
local foundTokens = 0 local foundTokens = 0
function updateSave() function updateSave()
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled }) self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled })
end end
function onLoad() function onLoad(savedData)
self.addTag("CardWithHelper")
if savedData and savedData ~= "" then if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData) local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled isHelperEnabled = loadedData.isHelperEnabled
end end
checkOptionPanel() syncDisplayWithOptionPanel()
end end
function searchSelf() function searchSelf()
@ -66,15 +67,3 @@ function loseAll(player)
end end
printToColor("Discarded " .. foundTokens .. " resource(s).", player.color) printToColor("Discarded " .. foundTokens .. " resource(s).", player.color)
end end
-- hide buttons
function shutOff()
self.UI.hide("Helper")
updateSave()
end
-- show buttons
function initialize()
self.UI.show("Helper")
updateSave()
end

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@ -5,8 +5,10 @@ local playermatApi = require("playermat/PlayermatApi")
local searchLib = require("util/SearchLib") local searchLib = require("util/SearchLib")
local tokenManager = require("core/token/TokenManager") local tokenManager = require("core/token/TokenManager")
local isHelperEnabled = false -- intentionally global
local updated hasXML = true
isHelperEnabled = false
local updated, loopId
local xmlData = { local xmlData = {
Action = { color = "#6D202CE6", onClick = "removeAndExtraAction" }, Action = { color = "#6D202CE6", onClick = "removeAndExtraAction" },
@ -16,31 +18,31 @@ local xmlData = {
} }
function updateSave() function updateSave()
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled }) self.script_state = JSON.encode({
isHelperEnabled = isHelperEnabled,
loopId = loopId
})
end end
function onLoad(savedData) function onLoad(savedData)
self.addTag("CardWithHelper")
if savedData and savedData ~= "" then if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData) local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled isHelperEnabled = loadedData.isHelperEnabled
loopId = loadedData.loopId
end end
checkOptionPanel() syncDisplayWithOptionPanel()
end end
-- hide buttons and stop monitoring
function shutOff()
self.UI.hide("Helper")
Wait.stopAll()
updateSave()
end
-- show buttons and begin monitoring chaos bag for curse and bless tokens
function initialize() function initialize()
self.UI.show("Helper")
maybeUpdateButtonState() maybeUpdateButtonState()
Wait.time(maybeUpdateButtonState, 1, -1) loopId = Wait.time(maybeUpdateButtonState, 1, -1)
updateSave() end
function shutOff()
if loopId then
Wait.stop(loopId)
loopId = nil
end
end end
function addTokenToBag(_, _, tokenType) function addTokenToBag(_, _, tokenType)

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@ -1,5 +1,11 @@
require("playercards/CardsWithHelper") require("playercards/CardsWithHelper")
local playermatApi = require("playermat/PlayermatApi") local playermatApi = require("playermat/PlayermatApi")
-- intentionally global
hasXML = false
isHelperEnabled = false
local modValue, loopId
local buttonParameters = { local buttonParameters = {
click_function = "shutOff", click_function = "shutOff",
@ -10,13 +16,20 @@ local buttonParameters = {
height = 175 height = 175
} }
local modValue
function updateSave() function updateSave()
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled }) self.script_state = JSON.encode({
isHelperEnabled = isHelperEnabled,
loopId = loopId
})
end end
function onLoad(savedData) function onLoad(savedData)
if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled
loopId = loadedData.loopId
end
-- use metadata to detect level and adjust modValue accordingly -- use metadata to detect level and adjust modValue accordingly
if JSON.decode(self.getGMNotes()).level == 0 then if JSON.decode(self.getGMNotes()).level == 0 then
modValue = 5 modValue = 5
@ -24,25 +37,22 @@ function onLoad(savedData)
modValue = 4 modValue = 4
end end
self.addTag("CardWithHelper") syncDisplayWithOptionPanel()
if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled
end
checkOptionPanel()
updateDisplay()
end end
function initialize() function initialize()
self.clearButtons() self.clearButtons()
self.createButton(buttonParameters) self.createButton(buttonParameters)
updateButton() updateButton()
Wait.time(updateButton, 2, -1) loopId = Wait.time(updateButton, 2, -1)
end end
function shutOff() function shutOff()
self.clearButtons() self.clearButtons()
Wait.stopAll() if loopId then
Wait.stop(loopId)
loopId = nil
end
end end
function updateButton() function updateButton()