added functionality to resolve specific tokens

This commit is contained in:
dscarpac 2024-02-11 08:48:25 -06:00
parent 8e1d4736fb
commit 67aff888b0
12 changed files with 412 additions and 12 deletions

View File

@ -33,7 +33,7 @@
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScript": "require(\"playercards/cards/BookofLivingMyths\")",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "CardCustom",
@ -58,5 +58,23 @@
"scaleZ": 1
},
"Value": 0,
"XmlUI": ""
"XmlUI": "\u003cInclude src=\"playercards/BookofLivingMyths.xml\"/\u003e",
"CustomUIAssets": [
{
"Type": 1,
"Name": "font_teutonic-arkham",
"URL": "http://cloud-3.steamusercontent.com/ugc/2027213118467703445/89328E273B4C5180BF491516CE998DE3C604E162/"
},
{
"Type": 0,
"Name": "resolve_bless",
"URL": "http://cloud-3.steamusercontent.com/ugc/2324488110706766387/EDC440CC9E6F1EDA73FB3A7B6DD1DE5ABDBD42D8/"
},
{
"Type": 0,
"Name": "resolve_curse",
"URL": "http://cloud-3.steamusercontent.com/ugc/2380783739898089676/02286A78E1F30A6A0E832F32271621ED5A2E987C/"
}
]
}

View File

@ -33,7 +33,7 @@
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScript": "require(\"playercards/cards/NkosiMabati3\")",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "Card",
@ -58,5 +58,57 @@
"scaleZ": 1
},
"Value": 0,
"XmlUI": ""
"XmlUI": "\u003cInclude src=\"playercards/NkosiMabati3.xml\"/\u003e",
"CustomUIAssets": [
{
"Type": 1,
"Name": "font_teutonic-arkham",
"URL": "http://cloud-3.steamusercontent.com/ugc/2027213118467703445/89328E273B4C5180BF491516CE998DE3C604E162/"
},
{
"Type": 0,
"Name": "bless",
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374775547028/7855033DE0EB1FDDF706E1303054D35FE0902532/"
},
{
"Type": 0,
"Name": "curse",
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374775547135/2360372CBE9452CB7B4D135BE13BBA6D46B7D427/"
},
{
"Type": 0,
"Name": "skull",
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374775547231/E0FEEF462DE4E7704832CA2415D0D027A6BF5041/"
},
{
"Type": 0,
"Name": "autofail",
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374792650351/EA4CE1F7A59E0B4CF5AD29DBCC40C8413DA14ADC/"
},
{
"Type": 0,
"Name": "unnamed",
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374792650571/E4C2B2B69282A4EE15FE290FF6B08BEFC8FCA65C/"
},
{
"Type": 0,
"Name": "elderthing",
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374792650683/1C046B6335317CA1AEBFC80645EEC18852D83D80/"
},
{
"Type": 0,
"Name": "cultist",
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374792650461/10D8037632900AA86045BDD42A564716D5855B1B/"
},
{
"Type": 0,
"Name": "tablet",
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374792650857/29DAE514E5C838C24C90ABBFFF92B1359B9A2F76/"
},
{
"Type": 0,
"Name": "frost",
"URL": "http://cloud-3.steamusercontent.com/ugc/2380784374792650766/73E07A50BE6FD9BED266F3421B472C4BF913DE81/"
}
]
}

View File

@ -66,8 +66,8 @@ do
end
-- called by playermats (by the "Draw chaos token" button)
ChaosBagApi.drawChaosToken = function(mat, drawAdditional)
return Global.call("drawChaosToken", {mat = mat, drawAdditional = drawAdditional})
ChaosBagApi.drawChaosToken = function(mat, drawAdditional, tokenType, cardSealedToken)
return Global.call("drawChaosToken", {mat = mat, drawAdditional = drawAdditional, tokenType = tokenType, sealedToken = guidToBeResolved})
end
-- returns a Table List of chaos token ids in the current chaos bag

View File

@ -303,12 +303,36 @@ function drawChaosToken(params)
-- add the token to the list, compute new position based on list length
tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)
local token = chaosBag.takeObject({
index = 0,
position = params.mat.positionToWorld(tokenOffset),
rotation = params.mat.getRotation()
})
local tokenIndex = 0
if params.sealedToken then -- resolve a sealed token from a card
token = getObjectFromGUID(params.sealedToken)
token.setPositionSmooth(params.mat.positionToWorld(tokenOffset))
local guid = token.getGUID()
local type = token.getName()
if type == "Bless" or type == "Curse" then
blessCurseManagerApi.releasedToken(type, guid)
end
tokenArrangerApi.layout()
else -- take a token from the bag, either specified or random
if params.tokenType then
for i, lookedForToken in ipairs(chaosBag.getObjects()) do
if lookedForToken.name == params.tokenType then
tokenIndex = i - 1
end
end
else
tokenIndex = 0
end
token = chaosBag.takeObject({
index = tokenIndex,
position = params.mat.positionToWorld(tokenOffset),
rotation = params.mat.getRotation()
})
end
-- get data for token description
local name = token.getName()
local tokenData = mythosAreaApi.returnTokenData().tokenData or {}

View File

@ -77,7 +77,7 @@ local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
local chaosBagApi = require("chaosbag/ChaosBagApi")
local tokenArrangerApi = require("accessories/TokenArrangerApi")
local sealedTokens = {}
sealedTokens = {}
local ID_URL_MAP = {}
local tokensInBag = {}

View File

@ -0,0 +1,107 @@
local playmatApi = require("playermat/PlaymatApi")
local guidReferenceApi = require("core/GUIDReferenceApi")
local chaosBagApi = require("chaosbag/ChaosBagApi")
function onSave()
return JSON.encode({ loopId = loopId })
end
function onLoad(savedData)
if savedData ~= "" then
local loadedData = JSON.decode(savedData)
if loadedData.loopId then
currentState = "Empty"
loopId = Wait.time(countBlessCurse, 1, -1)
self.addContextMenuItem("Clear Helper", deleteButtons)
end
else
self.addContextMenuItem("Enable Helper", createButtons)
end
end
function deleteButtons()
self.UI.hide("bless_button")
self.UI.hide("curse_button")
self.UI.hide("both_buttons")
self.clearContextMenu()
self.addContextMenuItem("Enable Helper", createButtons)
Wait.stop(loopId)
loopId = nil
end
-- Create buttons based on the button parameters
function createButtons()
self.clearContextMenu()
self.addContextMenuItem("Clear Helper", deleteButtons)
currentState = "Empty"
loopId = Wait.time(countBlessCurse, 1, -1)
end
function resolveCurse()
local closestMatColor = playmatApi.getMatColorByPosition(self.getPosition())
log(closestMatColor)
local mat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
log(mat)
tokenType = "Curse"
chaosBagApi.drawChaosToken(mat, true , tokenType)
end
function resolveBless()
local closestMatColor = playmatApi.getMatColorByPosition(self.getPosition())
--log(closestMatColor)
local mat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
--log(mat)
tokenType = "Bless"
--self.setRotationSmooth({0, 0, 0})
chaosBagApi.drawChaosToken(mat, true , tokenType)
end
function countBlessCurse()
-- count tokens in the bag and show appropriate button
numInBag = { Bless = 0, Curse = 0 }
local chaosBag = chaosBagApi.findChaosBag()
local tokens = {}
for _, v in ipairs(chaosBag.getObjects()) do
if v.name == "Bless" then
numInBag.Bless = numInBag.Bless + 1
elseif v.name == "Curse" then
numInBag.Curse = numInBag.Curse + 1
end
end
if numInBag.Bless > numInBag.Curse then
if currentState ~= "More Bless" then
self.UI.show("bless_button")
self.UI.hide("curse_button")
self.UI.hide("both_buttons")
end
currentState = "More Bless"
elseif numInBag.Curse > numInBag.Bless then
if currentState ~= "More Curse" then
self.UI.show("curse_button")
self.UI.hide("bless_button")
self.UI.hide("both_buttons")
end
currentState = "More Curse"
elseif numInBag.Curse == 0 then
if currentState ~= "Empty" then
self.UI.hide("both_buttons")
self.UI.hide("bless_button")
self.UI.hide("curse_button")
end
currentState = "Empty"
else
if currentState ~= "Equal" then
self.UI.show("both_buttons")
self.UI.hide("bless_button")
self.UI.hide("curse_button")
end
currentState = "Equal"
end
end

View File

@ -6,3 +6,26 @@ SHOW_SINGLE_RELEASE = true
KEEP_OPEN = true
require("playercards/CardsThatSealTokens")
local playmatApi = require("playermat/PlaymatApi")
local guidReferenceApi = require("core/GUIDReferenceApi")
local chaosBagApi = require("chaosbag/ChaosBagApi")
local contextMenuAdded
function onCollisionEnter()
if contextMenuAdded then return end
contextMenuAdded = true
self.addContextMenuItem("Resolve sealed Curse", resolveSealed)
end
function resolveSealed()
if #sealedTokens == 0 then
broadcastToAll("No tokens sealed.", "Red")
return
end
local closestMatColor = playmatApi.getMatColorByPosition(self.getPosition())
local mat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
guidToBeResolved = table.remove(sealedTokens)
chaosBagApi.drawChaosToken(mat, true, _, guidToBeResolved)
end

View File

@ -6,3 +6,26 @@ SHOW_SINGLE_RELEASE = true
KEEP_OPEN = true
require("playercards/CardsThatSealTokens")
local playmatApi = require("playermat/PlaymatApi")
local guidReferenceApi = require("core/GUIDReferenceApi")
local chaosBagApi = require("chaosbag/ChaosBagApi")
local contextMenuAdded
function onCollisionEnter()
if contextMenuAdded then return end
contextMenuAdded = true
self.addContextMenuItem("Resolve sealed Bless", resolveSealed)
end
function resolveSealed()
if #sealedTokens == 0 then
broadcastToAll("No tokens sealed.", "Red")
return
end
local closestMatColor = playmatApi.getMatColorByPosition(self.getPosition())
local mat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
guidToBeResolved = table.remove(sealedTokens)
chaosBagApi.drawChaosToken(mat, true, _, guidToBeResolved)
end

View File

@ -0,0 +1,45 @@
local playmatApi = require("playermat/PlaymatApi")
local guidReferenceApi = require("core/GUIDReferenceApi")
local chaosBagApi = require("chaosbag/ChaosBagApi")
function chooseSigil(_,_,id)
if id == "Bless" then
sigil = "Bless"
self.UI.hide("sigils")
self.UI.hide("choose")
self.UI.show("resolve_bless")
elseif id == "Curse" then
sigil = "Curse"
self.UI.hide("sigils")
self.UI.hide("choose")
self.UI.show("resolve_curse")
else
sigil = "Skull"
self.UI.hide("sigils")
self.UI.hide("choose")
self.UI.show("resolve_skull")
end
log("Sigil is " .. sigil)
end
function resolveSigil()
local closestMatColor = playmatApi.getMatColorByPosition(self.getPosition())
log(closestMatColor)
local mat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
log(mat)
tokenType = sigil
log("hello")
log(tokenType)
local chaosbag = chaosBagApi.findChaosBag()
for i, obj in ipairs(chaosbag.getObjects()) do
if obj.name == tokenType then
chaosBagApi.drawChaosToken(mat, true, tokenType, _)
return
end
end
broadcastToAll(tokenType .. " token not found in chaos bag", "Red")
end

View File

@ -3,3 +3,25 @@ VALID_TOKENS = {
}
require("playercards/CardsThatSealTokens")
local playmatApi = require("playermat/PlaymatApi")
local guidReferenceApi = require("core/GUIDReferenceApi")
local chaosBagApi = require("chaosbag/ChaosBagApi")
local contextMenuAdded
function onCollisionEnter()
if contextMenuAdded then return end
contextMenuAdded = true
self.addContextMenuItem("Resolve Elder Sign", resolveSealed)
end
function resolveSealed()
if #sealedTokens == 0 then
broadcastToAll("No tokens sealed.", "Red")
return
end
local closestMatColor = playmatApi.getMatColorByPosition(self.getPosition())
local mat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
guidToBeResolved = table.remove(sealedTokens)
chaosBagApi.drawChaosToken(mat, true, _, guidToBeResolved)
end

View File

@ -0,0 +1,40 @@
<Panel id="both_buttons" position="0 -50 -22"
rotation="0 0 180"
height="400" width="500"
scale="0.25 0.25 1"
showAnimation="FadeIn" hideAnimation="FadeOut" active="false">
<TableLayout cellSpacing="20" cellBackgroundColor="rgba(1,1,1,0)">
<Row>
<Cell><Button color="rgba(1,1,1,0)" icon="resolve_bless" onClick="resolveBless"></Button></Cell></Row>
<Row><Cell><Button color="rgba(1,1,1,0)" icon="resolve_curse" onClick="resolveCurse"></Button></Cell>
</Row>
</TableLayout>
</Panel>
<Panel id="curse_button" position="0 -50 -22"
rotation="0 0 180"
height="400" width="500"
scale="0.25 0.25 1"
showAnimation="FadeIn" hideAnimation="FadeOut" active="false">
<TableLayout cellSpacing="20" cellBackgroundColor="rgba(1,1,1,0)">
<Row>
<Cell><Button color="rgba(1,1,1,0)" icon="resolve_curse" onClick="resolveCurse"></Button></Cell>
</Row>
</TableLayout>
</Panel>
<Panel id="bless_button" position="0 -50 -22"
rotation="0 0 180"
height="400" width="500"
scale="0.25 0.25 1"
showAnimation="FadeIn" hideAnimation="FadeOut" active="false">
<TableLayout cellSpacing="20" cellBackgroundColor="rgba(1,1,1,0)">
<Row>
<Cell><Button color="rgba(1,1,1,0)" icon="resolve_bless" onClick="resolveBless"></Button></Cell>
</Row>
</TableLayout>
</Panel>

View File

@ -0,0 +1,46 @@
<Panel id="choose" position="0 -90 -22"
rotation="0 0 180"
height="200" width="500"
scale="0.3 0.3 1"
showAnimation="FadeIn" hideAnimation="FadeOut" active="true">
<Text font="font_teutonic-arkham" fontSize="100" color="White" outline="Black" outlineSize="2, -2">Choose sigil:</Text>
</Panel>
<Panel id="sigils" position="0 -50 -22"
rotation="0 0 180"
height="200" width="500"
scale="0.3 0.3 1"
showAnimation="FadeIn" hideAnimation="FadeOut" active="true">
<TableLayout cellSpacing="20" cellBackgroundColor="rgba(1,1,1,0)">
<Row>
<Cell><Button id="Bless" color="rgba(1,1,1,0)" icon="bless" onClick="chooseSigil"></Button></Cell>
<Cell><Button id="Curse" color="rgba(1,1,1,0)" icon="curse" onClick="chooseSigil"></Button></Cell>
<Cell><Button id="Skull" color="rgba(1,1,1,0)" icon="skull" onClick="chooseSigil"></Button></Cell>
</Row>
</TableLayout>
</Panel>
<Panel id="resolve_bless"
position="0 -30 -22"
rotation="0 0 180"
height="500" width="1000"
scale="0.1 0.1 1" active="false" showAnimation="FadeIn" hideAnimation="FadeOut"
><Button icon="bless" font="font_teutonic-arkham" fontSize="200" textColor="Red"
onClick="resolveSigil" color="rgba(1,1,1,0)" iconAlignment="Right">Resolve </Button></Panel>
<Panel id="resolve_skull"
position="0 -30 -22"
rotation="0 0 180"
height="500" width="1000"
scale="0.1 0.1 1" active="false" showAnimation="FadeIn" hideAnimation="FadeOut"
><Button icon="skull" font="font_teutonic-arkham" fontSize="200" textColor="Red"
onClick="resolveSigil" color="rgba(1,1,1,0)" iconAlignment="Right">Resolve </Button></Panel>
<Panel id="resolve_curse"
position="0 -40 -22"
rotation="0 0 180"
height="500" width="1400"
scale="0.1 0.1 1" active="false" showAnimation="FadeIn" hideAnimation="FadeOut"
><Button icon="curse" font="font_teutonic-arkham" fontSize="260" textColor="White"
onClick="resolveSigil" color="rgba(1,1,1,0)" iconAlignment="Right" padding="40 40 0 0">Resolve</Button></Panel>