skip tokens from the Token Arranger
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@ -74,7 +74,9 @@ function initializeState()
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-- find tokens in the play area
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-- find tokens in the play area
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for _, obj in ipairs(getObjects()) do
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for _, obj in ipairs(getObjects()) do
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local pos = obj.getPosition()
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local pos = obj.getPosition()
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if pos.x > -65 and pos.x < 10 and pos.z > -35 and pos.z < 35 and obj.type == "Tile" then
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if obj.hasTag("tempToken") then
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-- skip the tokens from the Token Arranger
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elseif pos.x > -65 and pos.x < 10 and pos.z > -35 and pos.z < 35 and obj.type == "Tile" then
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if obj.getName() == "Bless" then
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if obj.getName() == "Bless" then
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table.insert(tokensTaken.Bless, obj.getGUID())
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table.insert(tokensTaken.Bless, obj.getGUID())
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numInPlay.Bless = numInPlay.Bless + 1
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numInPlay.Bless = numInPlay.Bless + 1
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